Microsoft Flight Simulator Saint Barthelemy Landing Challenge
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- Опубликовано: 5 окт 2024
- Lets try a landing challenge for the upcoming Microsoft Flight Simulator! This time we are taking the TBM900 to TFFJ, aka Saint Barthélemy Airport, aka Gustaf III Airport.
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When you keep diving just before touchdown you're making your airspeed shoot up, then when you level off you're wondering why you're so floaty, its because you forced the dive too much, increasing your speed and as a result your lift, you'd be better off doing a steeper slower approach with less emphasis on the dive :)
He was on idle thrust well before the dive and the aircraft maintained its speed. If he would come in steeper from the beginning, it would reach much greater speeds. the aircraft just glides too well
Dragonborn2k Agreed. Should establish a proper and stable sink rate beforehand at a speed not too far above stall speed
Yeah. I also feel like he wasn't really following the recommended approach shown at the beginning of the challenge. That approach might have allowed him to be a bit more stabilized so he could better control the descent with throttle instead of pitch. Keep trying, X-Check. I'll give it a try too in a couple weeks! 😁
@@Dani3076 No not at all, if you watch from 8:00 you can see apart from being slightly off centre the air speed is just above stalling at 70kts where it needs to be and the altitude should ideally be greater at this point. At 8:10 we can observe the air speed has increased significantly to 80kts, this is caused by improper pitch control as X-Check is too concerned with keeping the runway in sight, as he approaches he continues to drop the nose further and further, the angle of *attack* should be greater here which would maintain the 70kts, now the increase in speed may have been caused by updrafts as they're now simulated in this sim. Nonetheless the angle should be much higher. At 8:13 X-Check says okay I need to 'go for the dive', not realizing he was already in enough of a dive at 7° below the artificial horizon and already had a high air speed (this is the most crucial error in the set up as it leads to over speed, if he had held high pitch from here in he might have bled off enough speed to land well), he should still be at 70kts here. He then pulls up slightly almost starting to correct the latent errors, this is all hard to observe as it happens quite quickly and X-Check is off centre which makes the errors harder to spot. This is corrected way too late at 8:17 and should have been spotted sooner, now you will have less aileron authority at low air speeds and you'll get spongey aileron control but if constantly monitored this wouldn't have factored in and the approach would be centred. Btw pitch control here will still be quite responsive due to the prop wash hitting the tailplane, as can be observed at 8:19 when X-Check forces the nose down very abruptly. He does this as he says "we're getting into the 90's I dont like this", not realizing the correlation between pitch and air speed is crucial here. You seem to not understand the fundamentals at play and I don't blame you it can be difficult, but when you dive the plane the air speed will increase, you don't want this when your trying to land, you want to bleed off the speed slowly. If you pause at 8:23 you'll see an over speed along with an erroneous nose down attitude, this would all be corrected with a higher angle of *attack*. Then when the plane is flared it's already above Vr which for this aircraft is approx 85kts. When I say steeper I mean a higher altitude along with a higher angle of *attack*, which would not result in "much greater speeds" but a more controlled descent. All aircrafts glide well when they're well above the required landing speed. I'm sorry kid but you lose this one.
In flight training a lot of ppl will teach you to put a piece of tape or a mark on your windscreen in the center. That point is to help you keep aimed exactly where you want to touchdown. Then you need to control your decent with your power and your speed with your pitch. 😎👍🙏🙂
'Old fart'?I built my pc at age 80 and am waiting for MS 2020 :)Thanks for fun vids..
73 year old fart has ordered hard copy (10 double layer DVD's),but now I need to sell stuff to finance new pc build.Anyone want a Martin Ceo7 guitar?2020 msrp $3200
Another old fart here age 71, has got to build a new, expensive computer for MSFS2020. This one WILL be the last!
@@roberthatcher2773 Yup,me too but only if I can sell one of my best guitars...............
i legit cant wait for this game im so exciteddddd
Meeee toooo
Hopefully it's a sim not a game
@@electric-ginx8376 It will be a simulator. It'll have easier settings for newbies though which you can disable.
Is it subscription based?or one time purchase
@@user-snappysnap One time purchase :)
Thank you so much for this. My Island is about a 20-minutes flight away from St Barth. Happy to see what flight sim is bringing over to the Caribbean.
My Ireland is close to the United Kingdom. :) Sorry i could not resist.
St Maarten?
No an island called Nevis TKPN
@@kevinwilkin1475 Nevis cooll I'm from st Maarten 😂
@@Fivelowfs902 Check out the Island boys. We gotta link. I'm from anguilla. lolol
Advice: you can make a short level off to reduce speed. You can also make some turns to loose energy.
Another technique is to slip or to crab to decrease speed. It decreases very fast this way.
Just before the dive, reduce to almost idle or idle and keep the minimum speed just by diving it.
From a real former pilot.
I've never flown this place but I've done some engine out landing training in mountains area.
This place is certainly one of the most challenging approach on the planet.
It's all about managing your energy during the approach. Stall speed +5 knots, establish a stable descent then focus on your flare after the "dive", finer control movements. Can try to slightly side slip it in the "dive" if you have good rudder pedals.
I loved your scientific suggestion based on physics. our high school classes would be much more interesting if teachers applied subjects like math and physics in real life.
I just side slip through a small gap to the right of the runway at 100 knots and then side slip down onto the centerline while flaring before quickly snapping face the nose foward tight before wheel contact. 1.2 million second try. 1 million first.
For anyone else trying this: attempt a short field higher AoA approach. Be just above stall speed. Slip if you find yourself increasing speed on approach.
Also don’t forget, a stall warning isn’t a stall. A stall warning is letting you know you’re entering the stall. There’s always the buffer and reaction. You can sometimes ride the stall horn the whole way down.
Finally, when you enter a flare, remember to only leave enough energy for the flare plus a margin.
You don't know where you're going....but you sure know where you've been.
I've been a passenger on a plane that has landed there. MAN... The dive was a hell of a ride!!!
Its a scary one!
Im so glad you put your specs in the description, a lot of RUclipsrs forget about that.
You deserve a sub for this :)
This airport looks so real! Got to fly in (as a passenger) here a few years ago on a Winair Twin Otter. So fun.
Its a scary one though!
One way to reduce altitude without gaining too much speed is to do what is called a forward slip. You do it by crossing the controls (e.g. left rudder, right ailerons), thereby creating substantial drag. As an extra boon, it's a boss move that will impress all your friends.
Use your flaps! That will definitely help your landings and allow you to slow you down on final, especially on a steep approach like this
I like how the visor blocks the sunlight
I was wondering if it can be rotated down to actually use it.
@@eKalb33 that would be cool
St. Barth has a live cam, I love watching all the IRL landings there. That dive just above the road full of traffic is something else !
You are good. St.Barths is a super challenging landing. And with that realistic sun glare you did good.
For one of the more challenging airports to fly into, you did very well.
To bleed off speed, you may want to try a "slip to landing" approach, which is full rudder to either side that is appropriate and opposite aileron. The effect is a higher aerodynamic cross-section of the fuselage to the wind and acts as an air brake. Be careful, though. You will sink faster performing this maneuver.
We've all been spoilt by previous versions of MSFS, where flaps can be used as speed brakes - they don't introduce nearly the amount of drag we've become accustomed to in real life (I include myself, as a former GA pilot but sim-only for the last 20 years).
As others have said you need to use a steeper approach, for which you'll need to stabilise it, especially your airspeed, much further out. That final dive makes the flare almost impossible to judge, and combined with the small but critical increase in airspeed you'll always be lucky not to either hammer it in or float half way down the runway. Approaches like this are what minimum descent altitudes are for, and if you're not right on the money by the time you reach it you almost certainly won't have time to 'save it'. I know nobody goes around in a sim, but maybe it's time we all started.
If the aerodynamics are as accurate as I'm given to believe, that was still some pretty good flying. I expect I'll do a lot worse on this challenge before I manage to 'retrain' myself, remember that flaps are not 'lazy man's speed brakes' and follow my own advice.
So happy they brought in challenges. Keeps the flying fun and increase proficiency!
ryanair LOVED this video
I just want to find my house and crash into it ❤️
I'm sure your family and neighbours will love you for it.
Yeah,but I will wait for helicopters and then hover over my flat before the inevitable CRASH!!
Jam the right rudder in just before the runway and dip the left wing down to slip the plane to lose altitude quick without gaining much if any speed. Also the nose swaying left to right is from excessive rudder input.
Congratulation, man !...
Very very nice and inspiring video.
Thank you so much!...
:-)
From Brussels, with Love...
Nice vid, thanks for sharing bud 🙂
Oh its you, i like your vids
@@PassionForSpeedF1 Thanks bud lol
Thanks for the visit c:
@@XCHECK Yes sir, much appreciate it ❤️❤️❤️
@@XCHECK and I like yours aswell
Can't wait for Aerosoft to update their Twin Otter for MSFS to make this approach all that more enjoyable.
May it be that ground effect actually is simulated? Nice
Ekranoplan confirmed. Can't wait for that DLC, lol.
Sounds better than X-Plane's otherwise good "Blade Element Theory" aerodynamic model which surprisingly, seems to be missing ground effect for fixed-wing aircraft. www.reddit.com/r/MicrosoftFlightSim/comments/gr2vf4/ground_effect/
If you’re too high perform a sideslip, drop like a stone and gain little speed
*Forward slip
You're *
sideslip is poor in the sim at the moment, doesn't add much drag.
Just go around
You never sideslip coming into this airport. Some planes aren’t even proven that the pilot can perform a sideslip. And if you watch some videos of planes landing here, they never sideslip they don’t have enough time :)
Great video Bro!!! Airspeed is the key. Keep airspeed around 62-65 on landing. Using FULL flaps will help slow your speed bro. On an airport where you have a great drop have ALL flaps engaged. You need to add a little throttle with each flap increase (to maintain airspeed) Start using FULL flaps. Maintain 65 knots all the way down.
This airport is going to be a favorite with every simmer
really enjoyed the video, can't wait to get my hands on the final game!
it won't be final, for ten years... that's a good thing haha
@@JonB83 HAHAHA you said ten years very funny
you spelt simulator wrong !
Touching down with a reasonable rate of descent and stopping inside the runway earned less points than ending up in the sand. As real as it gets, LOL.
Cool game, though, very impressive graphics.
Is no one going to comment about how beautiful this looks?
I could watch this for hours. Thx 🙏
You need to slip it in. Increase descent speed without increasing speed. Looking forward to trying this once it is released to the public.
Such a beautiful simulator
Can't wait to do that in VR.
3:27 this is a normal ryanair landing x)
Great video by the way 😉
Your coming in too shallow with a slight angle of descent. Come in slightly higher. Maybe from a 3 to a 5 degree angle, angle your nose and hit the rudder hard to kill the last bit of airspeed as you do a quick drop of the alternate aileron to keep the nose pointed down the runway.
Can't wait to get my hands on this to try things like this. Sounds so fun! Can only imagine doing that in real life and seeing what stains the passengers leave on the seats :)
the problem on the first landing was that you shouldve been lower before the dive,try and fly just a few meters above the trees with minimal speed,that usually works for me
Amazing! I see you own a 1080, how does it performing on bad weather?
Man. It's not about being close to stall the whole approach, is about the proper sink rate / glide slope angle. It doesn't matter if you approach at 60 knots if you're gonna be high and overcompensating in the end.
You can fly around 90 knots during the approach but with a shallower angle, so, by the time you reduce your power for short final, the speed can bleed off just before the mini-dive. yeah, mini-dive, it doesn't mean you have to dive like a Stuka for touchdown.
Can you do an Island hop from St.Maarten, Saba, St.Barths? 3 very interesting landings in real life.
Thanks for the tip.
Anyone who has done this landing IRL knows how terrifying it is
For those players complaining about graphical setting on some other videos. Those players run it below a high graphical setting. You need High or better to take advantage of the game graphical improvements. 4K is the goal to look amazing!
OH MY GOD XCHECK I LOVE YOUR VIDEOS!
:D
Awesome! I've tried 7 times jajaja so tough but I'm going to try this one I was doing it free style. I'll load the challenge
The runway centerline should be between your legs. That will stop you going right all the time. Also the threshold should stay as a fixed point in the bottom of the window to give you a steady descent profile which will make it easier for you to control your speed.
Good effort man and great machine you have, run smooth af!
Love the polarized sun shades in the cockpit, kudos asobo studios and microsoft!
Can you do a external replay of a flight? If yes, how is the replay mode, easy to manage?
Just forward slip it down after you configure for landing.... nose it down, lower the upwind wing and full opposite rudder
Nice! Looks like a lot of fun.
Higher AoA, fall down onto it. Don't dive. Easy to say, harder to do haha. Can't wait to get my hands on it.
Finally what I've been waiting for! Some Caribbean action. Super 😎👍
How is ground roll 2500+ft when the runway is about 2000🤔
That's the score, if you look to the far right it shows the actual ground roll distances
looks likes you got scared away from the fly-by-wire haha
im just playing
Oh.. But I did lol! I actually think there was a bug with the trim, I was blaming the FBW :P
@@XCHECK two things, 1 you need to do a continuous descent. This means you find the angle where you maintain the same glideslope from the beginning of your descent, all the way to the runway. 2 and maybe more important; you control your altitude with your throttle/thrust and your speed with your aoa not the other way around (burn that into your brain as weird as it may sound) then try and let me know ;)
Forward slip to the landing. Left wing down... right rudder... creates a lot of drag. Thus you can lose altitude without gaining speed.
Given how this is scored you shouldn't be diving. The intended target on the runway is the blue square, which is quite far back down the runway, which you should be able to hit with a straight approach.
Also keep in mind your instruments;
You're approaching runway 10, which means you can cross-check your heading against the instruments. It should be a heading of roughly 100.
I don't know if anyone's ever taught you anything about visual landing approaches, but your aircraft has a known landing approach speed, which is your general goal during landings.
You point the nose at the spot you want the aircraft to touch down. Keep the nose pointed at it, then use your throttle to control speed to keep to the desired target speed.
How do you know you're on target? The runway will change aspect ratio and move visually as you descend, but if you remain on course, the touchdown point should appear to be stationary no matter where you are on your descent.
So pick a spot, and basically fly into the ground.
If your chosen spot seems to not be moving, you're doing it right. If it's drifting, or visually changing, you're not keeping a steady course...
If you need to "dive" to any noticeable degree after the hill for vis rwy 10, you're doing it wrong. Get your approach speed sorted _before_ final (no higher than Vref) and keep your glideslope steep. Once you touch the ground trust your reverser to slow you down if you need it. If you feel like you're overshooting, don't try to force it--focus more on flaring properly and not bouncing than touching down in the first third. Time spent bouncing is time spent without rolling resistance/brakes/reverser. IIRC for St. Barths the rule of thumb is touchdown before taxiway C which is at around the halfway point.
This simulator looks so damn good. Need to upgrade my rig.
Look mom, I'm on TV... whops 8)
This is one of the things I love about a sim - you can try stuff you would never do in real life and improve your feel for aerodynamics and the moved masses ... I often fly some place and in the midst of the flight just turn the engine off and see if I can make it to the next airport and how to match up with the speed for best glide ratio to have the maximum choice of airfields or real fields if there isn't any.
Now that they give you specific points for certain aspects of your landings that looks like a lot of fun choosing tricky airfields like this one.
The reality may be different but I am sure this sim is the most realistic with good graphics around so far from what I have read and seen.
When you look at super expensive commercial sims, they look terrible and may not even be so much more realistic anymore when it comes to smaller planes. Hope AMD will soon release their latest GPU generation, then I will instantly build my new machine and give it a try too.
So excited, can't wait
Its the speed as you're making the dive, got to the remember the Airplane wants to fly so take off as much speed as possible just before the dive.
You don’t want a nose wheel strike in a 3million dollar a/c. But any landing you can walk away is good. If you can reuse the airplane, even better.
Try doing a forward slip instead of just nosing down like that. will help you descend quickly without gaining so much speed!
HI! Can you made a flight From Milan Linate (LIML) to Rome (LIRF), please? I like to see those airport... Thanks!
There is a mountain that has a hole in it IRL. Go see if it's in the game. It's called "Torghatten" in Norway and are at these coordinates: 65.3980562,12.0889933. Edit: en.m.wikipedia.org/wiki/Torghatten
@@Herr.Mitternacht en.m.wikipedia.org/wiki/Torghatten
Damn when it comes out, I will
atleast the ground effects work really well, Can float over the runway for ages!
Not sure if you've ever landed at this airport but, another 30ft and you're literally on a beach. 40ft and you're in the sea :)
Man, this looks like a lot of fun, can't wait to try it out
You could've tried crabbing the plane on short final to bleed speed. great vid!
Unless there is a crab-opposing crosswind, he would actually have to side-slip not simply crab, otherwise he would end up in, um, the terminal building or in the opposing counterpart ;;).
@@popeyetsm2750 side slip is what i meant 😂 thanks for the correction!
Hi , have been following your msfs2020 news for the last year. Cant wait. Hey could you do Cape Town international to Bredasdorp in South Africa down the coast. Dont think anyone has done South Africa yet. Would defintely like to see what generic Cape town looks like
Need to do a slip to the right
You need to put the plane in a forward slip so you don’t gain as much speed on short final.
Reading all the comments we can see how realistic this sim is, Its as if we where talking about a real flight, Now thats what a good simulator this is.
This video is like an ad for mobile games
The problem is seeing over the instrument panel. In FSX, if I remember correctly, you could adjust the seat height so you could see over the panel better. Hopefully, FS2020 has that feature.
It has that feature. Seen it in other gameplay vids :)
@@Ruben-qd9zo Good to hear, it's frustrating when you can't see the runway because the panel is in the way.
@X-Check can you please do a video explaining the pros and cons of getting MSFS2020 on Steam vs getting it directly from Microsoft? I pre-ordered the box-version, but I see alot of people saying that they're cancelling their order and pre-ordering from Steam instead. I am trying to figure out whether I should do the same but am unfamiliar with the benefits/disadvantages of doing so.
Finally a video with the TBM!!!! YAY!
May I suggest you side slip it all the way before flaring over the threshold in order to bleed the excess speed
Rip X-Plane
Sod it mate! Tell ATC you’re coming in off the water!😱🛸😷
Hi x-check really enjoying your vids... But where are you from
my dude, pitch for speed and power for altitude :)
8:37 You can alwayyssssss go around
I wish i had a good computer and money to do this
also i thought this was like trying big planes like a320 at this approach lol
Its not possible to land planes like the a320 at Saint Barths
@@lukas_2004 You could still try haha
@@lukas_2004 it just depends of the wind, with a lot of wind sure it's possible
I landed a 737 in Xplane XI at this airport. The secret is to lower the airplanes weight to the bare minimum. That lowers the stall and approach speed to about 100 knots.
Jon Funanich if only i had a yoke and a good pc to run xp and also enough money in my wallet for xplane , but anyways
“Jon, we need to make an emergency landing at saint berthelemy” “well then james, gear down and throw all the passengers out the door.”
Use a side slip to lose the altitude at the end and maintain the speed
Why is there a blue marker for the landing point, with points given for that, when surely the sooner you can get down the better. It's a bit silly. It should be more points for an overall shorter landing. And extra points for getting off the runway at the second taxiway.
Maybe try again with a more stable approach , stay low, for airspeed, do not dive but instead release controls a bit and flare less, to avoid ground effect making you float :) thanks for the entertaining content !
Love the content man, quick tip: You could have crab in, it bleeds off the speed and increases your rate of decent! Keep it up
the trick is NOT to dive. your gaining crazy speed. keep it close to max AOA and descent with your throttle between the number and the blue target. fly the airplane down, dont dive and make a huge flare.
Enjoyed,wonderful .Landings need more practice.but overall pretty fun.👌
What aircraft is that? NM, I finally saw the aircraft, TBM 930. I have never flown that aircraft. There is an old "trick" that I used to use when flying real aircraft and then FSX. A slip, it is cross control, push a rudder and bank in the opposite direction, the aircraft will drop much faster. Practice it. You should be able to find information about it online.
u guys should use less rudder..try flying it down only with ailerons..rudder only seconds before touchdown
Use a side slip to bleed off speed
Exactly. Well said, Greg.
Make a side slip to increase drag and so reduce OR not increase speed.
That is some nice nicotine to survive until August 18th
Please check out Norway (They have a lot of special airports)
The tbm sometimes needs some throttle on Flare.
Am i gonna be able to run it with decent settings (Med to High) ??
My Specs:
GTX 1660TI 6GB
Intel Core i5-9400F
16GB RAM
4TB Storage
I think you will need to at least upgrade your core , I have seen someone play with your specs with i7 10th gen , the game(sim)play was smooth
Hi x-Check...Thank you so much for your Videos for the MS flight Simulator. Do you know about multiple Monitoring...is it possible?
Flaps? More lift, slower airspeed, most drag when combined with the landing gear. Unless these landing were done w/full flaps, this looks like an aircraft configuration problem. I've never flown this approach, and I'm not really one of the TBM fanboys, so I might not know what I'm talking about.