I've been an iracer for nearly 3 years now with a rating over 3k and I can honestly say I like NR2003 much more on so many levels. The only thing I don't care for is how easily you lose control from a slide or contact from another car. Otherwise I feel it is superior
I play NR2003 with a controller and love it, but for some reason whenever I plug in my wheel something happens. My cars are so incredibly tight, that I’m coasting up the track at Daytona and Talladega, in order to actually drive the line at other tracks I have to drop down 25-30mph lower than the AI. My wheel is fine in ACC, F1, and iRacing, but NR2003 is unplayable.
This may be because of the older dinput hook you would need to plug in the controller, restart your PC, then launch NR2003. You can't sometimes plug in a controller and start NR2003 without a restart or it'll do this.
Maybe try using the "fast" setup? As dumb and obvious as this may sound the first time I tried driving at Talladega and Daytona the cars always had a hard time turning because they were on "easy" and would always drive up the damn track. And this was with using a Logitech G29.
The advice for looking ahead doesn't always work. Take Darlington for example, in cockpit of course, you can see that far ahead when going into, and coming out of turns.
I use a T150 and it seems like once I get to the middle of the turn my car rides up the track. I have messed with setups all I can. Any info you think could help?
Hm, it's hard to say. You could be turning a little too much, scrubbing the tires, overheating the tires and losing grip the deeper you get into the turn.
If you're being serious then go into the garage and select the "easy" setup. That balances it so it doesn't lean left. It will make you understeer really bad in corners though. So you just have to learn to countersteer in the straights as they do IRL
Yes, that's normal. The car is setup to turn left, so it continued to pull left on the straights. You turn right to counter the setup. Basically if your car was setup for the straights you would lose more time in the turns than being setup for the turns loses on the straights.
You basically put when the fuel tank is empty or if you’ve killed the tires, but also it depends on strategy. If there are 30 laps left and you’ve been able to get 30 laps without putting that means you can put hit the last time in the race even if you only pitted 20 laps ago. It’s the same as real racing really. Better, generally, to put later on ovals, but as early as possible on road courses.
i hate how the older sims teach you how to drive but now its just "get in this car and finish atleast 25th position"
Absolutely agree. I really miss physical manuals, too.
As a complete Nascar newbie from the UK, thank you for this. Now where did I put my cowboy hat?
Looks like I have been driving this for 21 years ... wowsers!
Thanks for this vid man, I sleep to this like every night
I've been an iracer for nearly 3 years now with a rating over 3k and I can honestly say I like NR2003 much more on so many levels.
The only thing I don't care for is how easily you lose control from a slide or contact from another car.
Otherwise I feel it is superior
The more I try these older sims the more I wonder what actual progress we've really made in the past 15+ years...
@@RaceSimCentral my guess is they make the new ones easier so more people will play and bring money with them.
@@NPC-Gamer yep.
Also, for the price of "realism" the tire model sure doesn't match that moniker.
The best racing simulation I have ever played.
There are a shitload of tracks available and all types of cars.
@@RaceSimCentral Sims went the way of being more complicated just to be more "sim", rather than beeing a game.
Papyrus: Incremental improvements to a proven game engine.
EA SPORTS: 18 months for the Bugfeast 500 at Pocono! Wait, Pocono's not even in the game.
now THIS is a comprehensive vid! thanks for some info that I didnt know about!
Is that the legend David Kaemmer doing the voice over?.
Yep!
Thanks for the advice this is most helpful👍
I play NR2003 with a controller and love it, but for some reason whenever I plug in my wheel something happens. My cars are so incredibly tight, that I’m coasting up the track at Daytona and Talladega, in order to actually drive the line at other tracks I have to drop down 25-30mph lower than the AI. My wheel is fine in ACC, F1, and iRacing, but NR2003 is unplayable.
This may be because of the older dinput hook you would need to plug in the controller, restart your PC, then launch NR2003. You can't sometimes plug in a controller and start NR2003 without a restart or it'll do this.
In the advanced controller settings in the nr2003 settings the steering linearity should be set to the best settings for a wheel
Maybe try using the "fast" setup? As dumb and obvious as this may sound the first time I tried driving at Talladega and Daytona the cars always had a hard time turning because they were on "easy" and would always drive up the damn track. And this was with using a Logitech G29.
Great video!
And it is free of charge.
Great video amazing.
The advice for looking ahead doesn't always work. Take Darlington for example, in cockpit of course, you can see that far ahead when going into, and coming out of turns.
Yeah, true. Just best to look as far forward as you can to give yourself the most time.
@@RaceSimCentral I do need to take this advice. I sometimes get zoned out on my mirror or the person I trying to pass.
I use a T150 and it seems like once I get to the middle of the turn my car rides up the track. I have messed with setups all I can. Any info you think could help?
Hm, it's hard to say. You could be turning a little too much, scrubbing the tires, overheating the tires and losing grip the deeper you get into the turn.
bro my car goes left without me turning the steering wheel, how can I fix it?
If you're being serious then go into the garage and select the "easy" setup. That balances it so it doesn't lean left. It will make you understeer really bad in corners though. So you just have to learn to countersteer in the straights as they do IRL
Is Nr2003 supposed to have your wheel have an offset to the right? Basically my wheel has to be tilted slightly to the right for me to go straight.
Yes, that's normal. The car is setup to turn left, so it continued to pull left on the straights. You turn right to counter the setup. Basically if your car was setup for the straights you would lose more time in the turns than being setup for the turns loses on the straights.
@@RaceSimCentral is there a way to counteract this without changing the setup? Or do I just have to calibrate the wheel slightly to the right?
@@dhruvnarain3948I just got used to it, it is a part of the simulation and is at least to me a a nice feature after having got used to it!
My god this game is hard.
I KNOW UGH
Does this work with Windows 10?
Yes
@@RaceSimCentral Where would be the safest place to download it?
@jsmr451 internet archive (archive.org)
Wait, is this an actual person? I could've sworn it was some sort of text-to-speech program
hahahahah It's Dave Kammer, I worked with him, this is just really him.
@@RaceSimCentral Damn, that's cool
if only a racing wheel didn't cost like a pc upgrade....
this is the greatest game that im shit at
We're all a little bit sh*t. ;)
Sorry for such a noob question, how do you know when its time to pit? I recently been playing this game on my pc
You basically put when the fuel tank is empty or if you’ve killed the tires, but also it depends on strategy. If there are 30 laps left and you’ve been able to get 30 laps without putting that means you can put hit the last time in the race even if you only pitted 20 laps ago. It’s the same as real racing really. Better, generally, to put later on ovals, but as early as possible on road courses.
@@RaceSimCentral thanks
iracing is nr2003 #2. but iracing has a driving model far better and feel of the track and car