Dredge - Teleporting the wrong locker Dracula - The fact that on controller at least, the left button transformation is listed on the right and the right button transformation is listed on the left
OH MY GOD YES, that is super annoying. I don't really play him at all since I got my adept cuz he's also uninteresting to me, but that's definitely my main gripe
I was gonna say the way the game confused teleport destinations, or the finicky nature of camera movement when wolf pouncing, or the times that hellfire range comes up shorter than it should be, but you’re right… it’s the bad copy editing that reversed the two shapeshift buttons. The amount of cognitive dissonance it creates when trying to imprint muscle memory on shapeshifting is just disheartening.
I also hate that the transformation buttons do not stay consistent between transformations, e.g. in bat form wolf would be left mouse button but in vampire form it would be right mouse button
@@fredward_3713 That may be true, but it still feels like shit to miss when the survivor is literally stuck in an animation. That should be the most free hit of your life, but if you miss...
@@Bearinguard Omg I really REALLY hate the ring. It says it'll home in on survivors and 90% the time it just does not work, 7% of the time it helps just a little, and 3% of the time it gets you an insane hit around something. Its so inconsistent.
That never happened to me and I just play Demo once in a while for daily missions when I bought his dlc I bought it more for the perks than anything else his power feels a bit weak to me. I mostly just play legion and take the add on to break vaulted pallets combined with the perk to reset my power when I get stunned and spirit fury the map gets cleanse of pallets pretty quick for me.
Fr in the slaughter house main building on cold wind there’s a wooden pallet in the middle that drac can’t shoot over even though it’s only half the survivors height
Sounds like a skill issue. Anyway the best counter to that is keep everyone injured, if they're injured and you tp to a tv near them it's a free down. Sloppy is one of the main perks on most Sadako builds including some of mine. Even if not everyone is injured, often the people that are injured will be the ones with tapes, because again you should harass the survivors with a tape / you can tp into them trying to deposit or pick up etc. It also always feels like the one fully condemned is the only one injured because tv tp near them = chance to get a hit, build condemn and deny tape grab. Another counter is to have a strong early game, if survivors are splitting up it is rough otherwise you can deny consistently everyone except one person picking up a tape early game by tping where they're working. Perks like discordance or corrupt can help sometimes for this
There has to be counterplay thankfully, if he could hit over/through everything but walls it would be complete cancer considering how easy it is to use
I play Sadako religiously and I'd say my most frustrating part with her killer is choosing to teleport to a TV and right before you do that, the millisecond you click the button, the tape gets taken out. Has happened so much with me. (Bonus points if there's a TV further away so u just teleport to that one instead of the one that disappeared)
How is he interesting? I find his whole kit is just a mishmash of already existing killer powers, but worse. It feels like everything he can do, another killer can already do but better
@@ghoststation6038His hellfire Attack is a worse Version of Pyramidheads Attack, but Pyramidhead lacks mapmobilty. His wolfpounce is a Double demogorgon schred but weaker, but demogorgon doesnt have a second Chase Power which goes over pallets and Windows. And the bat combines Spirit, vecna and dredge but None of them has what the other two have. Yes you are right, that His Powers are Just weaker copies of other Killers, but you have to Look at them as one unit.
dracula is obviously super cool aesthetic/design wise, but gameplay wise he may be the worst killer they've ever made. not in terms of being weak, but being awful to play against. he feels like he has an answer to everything a survivor can do, his wolf form is incredibly difficult to loop, his bat form gives him arguably the best mobility in the game, his hellfire is a free hit on windows/pallets - it's just incredibly boring gameplay when facing him, and not to even mention that most of his powers are just gimmicky retooled versions of other killers powers. it's just sort of lame.
Bro they deadass will follow you around and it's annoying 😭 It's between that and being revealed when survivors aren't even anywhere near you to reveal you
The most frustrating thing for trickster is the fact that they reworked him for no reason, called it a buff, then gave him multiple shadow nerfs without telling putting it in the patch notes. They completely destroyed the base concept of the killer and it’s now just a mess. Also a ton of the new maps being released just have so much debris everywhere that it’s hard to play any ranged character on them
Annoying thing about the Dark Lord is he doesn't have any unique gimmick to his power. He has Dredge style teleports and Spirit tracking with bat, pyramid head with hellfire and Demogorgon style lunge with the dog. Sure it's a little different than the killers I mentioned but if I'm getting a new killer, especially one that costs money/cells I want it to do something unique, not just be DBD Power creep.
When he talks about stealth survivors, I immediately thought "When you can't run, hide" cause i am that survivor. I love when the killer is patrolling an area and they just barely don't see me XD Also, Nemesis Zombies are annoying for both sides i feel like
@@bluefiremoon1158 It's a 7 seconds cooldown. Huntress can throw two hatchets in that time. I think Dracula has the longest cooldown time of any ranged attack in the game. And unlike pyramid head, it can't go through high walls, and lacks the range of Deathslinger or huntress.
@@loganfragoso5659 i mean sure, but it’s not the first thing I would think of when talking about vampires, and in many myth iteration wolves are actually enemies of vampires. Vampires are shapeshifters in Bram Stoker’s Dracula, but I don’t find it a very exciting concept to explore for a vampire DBD killer design.
I hate the manner that BHVR nerfs killers. When they don't know what to do with a killer that they believe needs nerf, they can be atomic with it, remove the core of what made the killer fun/interesting or simply ignore it for years. (Skull merchant, knight and freddy, in that order. Deserving nerfs is a whole other conversation, I just dislike the usual tactics which usually kills the killers from the roster.)
Trapper: Mosquito following you all game Wraith: Extended lunge not feeling very extended at the most important times. Huntress: Dead hard Nurse: Overextending a blink Billy: Pre-droppers/hit boxes Bubba: Pre-droppers/hit boxes Hag: Mosquitoes Xenomorph: Tail attack feeling just a shy short/Inconsistent power (tail not tunnels) Doctor: Calm Spirit Myers: baby survs/gen rushers Freddy: Teleporting/his whole kit/snares/pre-droppers Pig: W-key/Ambush feeling a shy short sometimes/crouching speed should be like ghostfaces Deathslinger: Survivors barely going to the right or left/Spear becoming untouchable as it should hit the survivors Clown: Throwing a yellow bottle to slow a survivor instead of Pink bottle Spirit: Iron will, Light-footed, Lucky break Legion: Frenzy duration feeling a tad too short at times Plague: Corrupt purge feeling extremely buggy sometimes Ghostface: Hooked survivors and downed survivors revealing you after you go into night shroud (Seriously this shouldn't exist I feel like, only injured/healthy survs should reveal ghosty) Demogorgon: invisible walls/attacks that should have hit Oni: Tight corners/W-key survivors around L/T walls/Auto locking Executioner: (except for the increased range add-ons) What Kyto said, crappy add-ons that need a rework/punishment of the damned coming up a shy short Blight: Missing a survivor when doing a lethal lunge/Sliding off of the flattest objects. twins: What Kyto said/Their entire Playstyle and Kit Trickster: Survivors endlessly going around corners with you not able to hit them, so you become an M1 killer Nemesis: Zombies (They need a rework or different features)/Tentacle coming up short (even with update buff) or just not registering/survs hugging you essentially Pinhead: Missing chains....../Breaking chains with environment (it feels far too fast sometimes and dropping pallets with chains.....I don't think it should exist but it does) Artist: Crows missing/not hitting survivors on gens so they get the particular gen done/Survivors continuing on the gen despite crows Onryo/Sadako: Tv lunge being a shy short/Demanifesting feels slow sometimes Dredge: Locking locker/missing your assigned locker Wesker: Missing a power attack/lunging off high places should work better Knight: Survivors not getting effect by your guards Skull merchant: not being able to click your drone back on anymore so you have to constantly replace drones over and over and over again Singularity: What Kyto said/Emps Chucky: Either Survivors dodging slice and dice or it comes barely short Unknown: Missing UVX/hitting survivor physically with UVX and no explosion damage Vecna: What Kyto said/Spell cooldown (Not terrible but annoying sometimes) Dark Lord/Dracula: Missing a wolf pounce/Iron will and Lightfooted or lucky break when in bat form and Hell flame feeling like it should hit but also feels too narrow Some of these are my takes and some are general takes.
I play Demo as a main, I can easily agree with the invis wall problem. The same thing goes with shred and you hit the smallest little stick ever, ruining shred like it does hillbilly’s chainsaw
@ThePhantomSafetyPin I think what wayhoe means is the fact that you can get revealed behind walls if I had to guess. Ghostie is my main but I get revealed behind walls and nowhere near line of sight of survivors.
maybe its because im built different 💅, or actually that i main sadako, but knowing when i am and am not demanifested isn't an issue. you always manifest after a TP, amd the manifest/demanifest actions have different sound cues. Also, while demanifested, you'll hear your lullaby too
The most annoying thing me when play legion is both going against a single person who can juke very well and anytime someone doubles back over a pallet I just vaulted
2:49 In my experience ping or latency have never been the issue with this "bug". What happens is that from the survivor's pov, once you've pressed the key for vaulting or dropping pallets, you're locked into that animation no matter what and can still get shocked, but won't be interrupted.
@@kittymyths1208 It is actually a little difficult to do as survivor, but in comms, if they can callout where the other survivors are, you can easily block winds/doors where the killer cannot get to the other survivor, so they either have to get out of power, or go all the way around a building/object in order to link hits on multiple survivors. Which then renders his power useless, so you basically will only ever get a single injure on one survivor.
Heres a thing with trapper, when you pick up a trap move it a meter or two from where it is only move traps from their locations once they are irrelevant. Have they completed a gen?grab those traps and move them inward or towards the exists, you shouldn’t be trying to be optimal with your traps you will waste too much time
I feel like nurse is very dependant on your skill level. I’ve never really played as her but I’ve played against her plenty of times and when played well, she is a beast, but if not, then it’s just some slow old lady who can teleport.
@@JtyunginI have the most fun playing Trapper out of any of the killers honestly. I play DbD so infrequently now that I will pop on every once in a while and play for a bit with Trapper until I start hitting really good or even fairly good survivors and it becomes so frustrating. Trapper basically becomes unplayable against decent survivors. I wish he was better. He could probably have some of his better add ons literally absorbed into his base kit and just barely start to be playable against decent survivors.
Singularity Main additions: "Why are you saying I can put a camera there, then denying all attempts?" "I'm literally staring at that 'infected' survivor across the way, with zero obstruction between us. Freaking snap the reticle to them so I can teleport!"
Maybe you should've titled it "Most FRUSTRATING Thing About Playing Every DBD Killer", I was expecting the most frustrating thing about playing against every dbd killer. Love your content man
As a Chucky main, the most annoying thing is when Chucky just hits the air. For some reason, on some maps when you use the dash, and just when you are about to hit the survivor, you hit an invisible wall.
1:55 you should always 99% your Stalk and when your infront of a Surv, pop it and hook him. if they dont come out than just Proxy-camp the hook so they need to go for the save
as a p100 wraith, you dont have to fully commit to the playstyle but you do need to run stuff like sloppy and interrupt post unhook heals pretty often against good swfs to generate more pressure. But thats about it. You ABSOLUTELY dont need to commit to full on hit and run and just completely avoid chases, you just need to know when to integrate it into your playstyle during a match. Kind of like how you need to know as killer what types of chases to take and when (e.g not taking first chase shack). Its more about macro knowledge really
As a Dredge main, slowly teleporting across the entire map because you were one inch off of the locker you were aiming for (bonus if you were mid chase)
For legion I would say that the most frustrating thing is getting close to a survivor in frenzy and then you run out of frenzy For Dracula I'd say the lack of delay to micro-adjust hellfire or the fact that on controller his buttons are shown for the left and right bumpers but are opposite of eachother and they change what button to press for each transformation. So like in vampire form it's left for bat and right for wolf, but if you go to wolf then it's right for bat and left for vampire, it's just confusing to me and frustrating.
15:13 this. Freaking this. This needs to be a mechanic and not rob me. Idk if it just me but if I hit a survivor with the uvx directly I feel like they should get the same status effect as if getting hit with the blast. Reward the player for making a good shot
Nemesis: when you miss your first initial tentacle strikes. *You’re already a 3 hit killer*; so do this is quite maddening I must admit Or when a zombie teleports in-front of you or you accidentally hit them just as you’re about to hit the survivor
I don’t know if this has been pointed out to you yet, but a tip for your Sadako games: While you’re demanifested, your screen will have a tv static like filter, its most prominent on the edges of your screen. This effect goes away once you manifest. Hope this helps!
myers most frustrating thing is when you have tombstone and you miss a mori because you accidentally basic attacked even though the kill prompt showed up
I REALLY want to like dredge at first when I play him he was so fun but when I play survivor I hate it because honestly he doesn’t need the undetectable feature he’s already decent with remnant and locker teleportation
Being a Dredge player myself, i know the feeling of Locked Lockers as not only does it mess with teleporting to them, but also looking into them. (Iron Maiden and Darkness Revealed have quite the synergy on Dredge.) but at the same time, it helps remind me to break the Locks on the Lockers.
With the Onryo, the similarities between her manifest and demanifest is really good, it makes it easy to fake survivors out by pretending to break a pallet or pick up a survivor. Another great thing about it, you can use it to time when you become invisible to the survivors.
I'd say the most frustrating thing about Sadako is when you fully condemn a survivor but they get rid of it less then a second later. Happens rarly but it still happens sometime. It's also annoying if they can deposit the tape in the tv while you porting to it (yes, sometimes both the survivor interaction and your port go through at the same time) or when they turn off the tv right as you start to click you port button and you go to the wrong tv because of it.
11:00 there’s actually an add-on meant to help this exact problem, if a chain is broken using the environment, another chain spawns and tries to hit the survivor
For me the most annoying thing with billy is what you dislike on bubba, its especiall bad when oyu try to curve around rocks on mac millain. and one other thing i absolutely despise, maybe even more than the mac millain rocks, is that one spot on garden of joy where the street is broken. It looks like it has a hitbox of one of thise barrel thingies on coldwind and you can easily curve around it, but no, it has the hitbox of case oh after he went to taco bell. The worst part is that it is a square, one of the employees at bhvr must have been like "oh yeah, that goes in the square hole" and now that abomination of a loop exists. I specificall hate that one spot on garden of joy more than anything, because i seem to only bump there when i use the chainsaw, when you are going for an m1 it is completely normal. Sorry for the rant, i just had to get that out. And there is one more thing ybout billy that is kind of frustrating, when the survivors crouch next to a dropped pallet and you just get sucked into the pallet and are forced to break it, eventhough you would have hit the survivor. But that one is not nearly as bad as that loop straight from hell on garden of joy
In regards to Onryo i'm pretty darn sure she has distinct sounds for de and remanifesting. One sounds like a car radio out in the country side while the other is uber charged wind chime. Simply so to speak if you can tell the difference between a knock on the door and a doorbell than Sadako's sounds shouldn't be much trouble. Also you can just move your eyes 2 inches down and see the "M" or the "D". That's how i tell
For Dracula: the fact that the camera lags behind a little when you aim, so when you launch the attack in won’t go towards the direction you are facing but a little before.
1:38 it makes complete sense. it's map border, which means it can't be crossed. this particular border is just flat. IMO it's meant to be unpassable, so nurse HAS to go through the choke point first
The Demogorgon one, those are invisible walls there for Billy mainly because BHVR nerfed space/sky billy or whatever you wanna call it, because BHVR hates fun, but i guess it would apply to space demo too.
There is an add on for the pinhead that is purple rarity and what it does is when is survivor tries to break a chain with the environment it's summons another one
sometimes with the trapper and the mosquito survivors I run oily and bloody coil together, so they disarm the trap behind you, get injured, you reset and see where they are. not powerful but fun to annoy them back.
Something more annoying about Doc: you get slowed down as if you are a ranged/mobility killer, while having no range or mobility. Nemesis has an equal speed when using his tentacle, but Nemesis slows survivors down and can injure them from that range, reducing the chase by a ton of seconds, where Doc maybe can reduce the gap a little bit if there is no other tile nearby.
Spirit: not being able to see her passive phasing while playing as her. I like to use her Juniper Bonsai addon, but I have literally no idea if I'm getting any value from it.
The most annoying thing for unknown is, when you’re about hit your target with the UVX to down them but as soon as u get the shot off they get rid of their weakened just reinfecting them😂😭
The hit validation thing has been so bad lately, especially at pallets. Like how does it register me getting stunned but not the survivor getting hit yet they scream and blood splashes
So glad someone mentioned Skull Merchant not placing her camera where she lets go of it. It irks me every time I see her gameplay on streams or in videos. Yet another example of all the effort they put into this god-awful character. Also my nitpick for Dracula is that him (and the survs) are all British. I know that this is from the Castlevania series ( it's my nitpick for that as well ) but how tf are you going to set your story in Wallachia and have such strong ties to Romania's history and not give them a Transilvanian / Wallachian sounding accent? That's wild to me. Dracula and Alucard would've sounded 10 times cooler if they had the appropriate accent for where they were raised imho.
Dredge - Teleporting the wrong locker
Dracula - The fact that on controller at least, the left button transformation is listed on the right and the right button transformation is listed on the left
OH MY GOD YES, that is super annoying. I don't really play him at all since I got my adept cuz he's also uninteresting to me, but that's definitely my main gripe
There have been too many times while in bat form I get confused by the placement and switch to Drac instead of wolf form like fuck 😂😅
I was gonna say the way the game confused teleport destinations, or the finicky nature of camera movement when wolf pouncing, or the times that hellfire range comes up shorter than it should be, but you’re right… it’s the bad copy editing that reversed the two shapeshift buttons. The amount of cognitive dissonance it creates when trying to imprint muscle memory on shapeshifting is just disheartening.
Don't forget about the Weird Fire Hitboxes. At this point they should eather fix them, or make the Flames go through all Walls
I also hate that the transformation buttons do not stay consistent between transformations, e.g. in bat form wolf would be left mouse button but in vampire form it would be right mouse button
For Drac: It's gotta be missing his Hellfire attack at a pallet or window. The shot basically lines itself up and you still missed.
Also the Iridescent Ring. It basically never Hits
The hellfire has like almost no cooldown though, that is not a big deal
@@fredward_3713 That may be true, but it still feels like shit to miss when the survivor is literally stuck in an animation. That should be the most free hit of your life, but if you miss...
@@fredward_3713 especially with the 2.5s cooldown on shapeshift now, just switch to bat fly over and switch back to M1
@@Bearinguard Omg I really REALLY hate the ring. It says it'll home in on survivors and 90% the time it just does not work, 7% of the time it helps just a little, and 3% of the time it gets you an insane hit around something. Its so inconsistent.
Demogorgon: When you didn't charge the shred long enough and you do an m1 when trying to break a pallet...
😊
Felt as a Demo Main
This happens way too much
This was the first thing I had to learn how to avoid with oni.
That never happened to me and I just play Demo once in a while for daily missions when I bought his dlc I bought it more for the perks than anything else his power feels a bit weak to me. I mostly just play legion and take the add on to break vaulted pallets combined with the perk to reset my power when I get stunned and spirit fury the map gets cleanse of pallets pretty quick for me.
Most frustrating thing about every killer is basically playing against good survivors…
peak game design
survivors put minimal effort and get maximum reward
At this point just fxxking add Vc/Text in game and balance the game according to a 4man swf team
@@StarsShatteredBeyond Isn't that what we already got? Survivor huds shows the whole team whether they are being chased or working on a generator.
So much for being a 1v4 game.
for dracula its definitely when you use hellfire on a relatively low wall and it just gets blocked
Fr in the slaughter house main building on cold wind there’s a wooden pallet in the middle that drac can’t shoot over even though it’s only half the survivors height
Sadako: When you're about to tp to a tv, and then a survivor turns it off right as you wanna tp and you instead tp to some random tv across the map.
worse is if you are going against good survivors who turn off all TVs in important places so you end up playing half of the game without a power
@@Yui-999 not really, you can harass survivors with a tape or prevent people from getting one
@@Yui-999agreed lol
@@neilgour you can't. if people are smart you have 3 survivors constantly turning off all your TVs before you can even tp to them
Sounds like a skill issue.
Anyway the best counter to that is keep everyone injured, if they're injured and you tp to a tv near them it's a free down. Sloppy is one of the main perks on most Sadako builds including some of mine.
Even if not everyone is injured, often the people that are injured will be the ones with tapes, because again you should harass the survivors with a tape / you can tp into them trying to deposit or pick up etc. It also always feels like the one fully condemned is the only one injured because tv tp near them = chance to get a hit, build condemn and deny tape grab.
Another counter is to have a strong early game, if survivors are splitting up it is rough otherwise you can deny consistently everyone except one person picking up a tape early game by tping where they're working. Perks like discordance or corrupt can help sometimes for this
Nemesis: when the tentacle goes through people because they crouched even though the after effect shows it striking the floor
There has to be counterplay thankfully, if he could hit over/through everything but walls it would be complete cancer considering how easy it is to use
I play Sadako religiously and I'd say my most frustrating part with her killer is choosing to teleport to a TV and right before you do that, the millisecond you click the button, the tape gets taken out. Has happened so much with me. (Bonus points if there's a TV further away so u just teleport to that one instead of the one that disappeared)
My least favorite part is being 1 foot off the ground and can't see shit
The most frustrating part about Dracula is that Kyto somehow find him uninteresting while he’s one of the most interesting killers
This guy has some real terrible opinions on this game
How is he interesting? I find his whole kit is just a mishmash of already existing killer powers, but worse. It feels like everything he can do, another killer can already do but better
@@ghoststation6038 for once I agree with an anime pfp
@@ghoststation6038His hellfire Attack is a worse Version of Pyramidheads Attack, but Pyramidhead lacks mapmobilty. His wolfpounce is a Double demogorgon schred but weaker, but demogorgon doesnt have a second Chase Power which goes over pallets and Windows. And the bat combines Spirit, vecna and dredge but None of them has what the other two have. Yes you are right, that His Powers are Just weaker copies of other Killers, but you have to Look at them as one unit.
dracula is obviously super cool aesthetic/design wise, but gameplay wise he may be the worst killer they've ever made. not in terms of being weak, but being awful to play against. he feels like he has an answer to everything a survivor can do, his wolf form is incredibly difficult to loop, his bat form gives him arguably the best mobility in the game, his hellfire is a free hit on windows/pallets - it's just incredibly boring gameplay when facing him, and not to even mention that most of his powers are just gimmicky retooled versions of other killers powers. it's just sort of lame.
Ghostface: When a survivor follows you just to continually break you out of your power, Trapper style.
you spend the whole match hiding from them instead of them hiding from you. survs usually don't respect a ghostface and it's annoying
as a ghostface main I love how you put ghost face in every single thumbnail.
The most annoying thing about ghostface is when survivors chase you around and keep exposing you
Bro they deadass will follow you around and it's annoying 😭
It's between that and being revealed when survivors aren't even anywhere near you to reveal you
The most frustrating thing for trickster is the fact that they reworked him for no reason, called it a buff, then gave him multiple shadow nerfs without telling putting it in the patch notes. They completely destroyed the base concept of the killer and it’s now just a mess.
Also a ton of the new maps being released just have so much debris everywhere that it’s hard to play any ranged character on them
The worst part of the dark lord is that the fire attack doesn't go through walls, so in a good amount of loops you can't use it.
Yep ^ This is rather annoying
For me its when i accidentally transform into bat form while chasing a survivor and have to try to follow them for 10 secs before I can change back
If they did that, it would be a straight copy of pyramid heads power
@@Sacrifeastbut it would be a lot easier to use +less Range and longer Cooldown then Pyramids
@Bearinguard bro, hellfires cool down is a non issue.
15:37 The flames don't go through walls and the dash is rarely go in L in 2 attacks doesn't slide.
Annoying thing about the Dark Lord is he doesn't have any unique gimmick to his power. He has Dredge style teleports and Spirit tracking with bat, pyramid head with hellfire and Demogorgon style lunge with the dog. Sure it's a little different than the killers I mentioned but if I'm getting a new killer, especially one that costs money/cells I want it to do something unique, not just be DBD Power creep.
Pretty much every killer they add is a power creep at this point
When he talks about stealth survivors, I immediately thought "When you can't run, hide" cause i am that survivor. I love when the killer is patrolling an area and they just barely don't see me XD
Also, Nemesis Zombies are annoying for both sides i feel like
The Dark Lord doesn't appeal to me as a vampire: he's more a shapeshifter.
More of a firebender, the cooldown seriously needs to be higher.
I mean he's Castlevania Dracula. More of a wizard than anything
@@bluefiremoon1158 It's a 7 seconds cooldown. Huntress can throw two hatchets in that time. I think Dracula has the longest cooldown time of any ranged attack in the game. And unlike pyramid head, it can't go through high walls, and lacks the range of Deathslinger or huntress.
you know the original Dracula like from the book could transform into a wolf, right?
@@loganfragoso5659 i mean sure, but it’s not the first thing I would think of when talking about vampires, and in many myth iteration wolves are actually enemies of vampires. Vampires are shapeshifters in Bram Stoker’s Dracula, but I don’t find it a very exciting concept to explore for a vampire DBD killer design.
Kyto: "and next, the pig!"
*shows a picture of a sheep*
Dredge - Teleporting to a locker instead of back to my remnant mid chase.
Omg yes this!!
I hate the manner that BHVR nerfs killers. When they don't know what to do with a killer that they believe needs nerf, they can be atomic with it, remove the core of what made the killer fun/interesting or simply ignore it for years. (Skull merchant, knight and freddy, in that order. Deserving nerfs is a whole other conversation, I just dislike the usual tactics which usually kills the killers from the roster.)
Trapper: Mosquito following you all game
Wraith: Extended lunge not feeling very extended at the most important times.
Huntress: Dead hard
Nurse: Overextending a blink
Billy: Pre-droppers/hit boxes
Bubba: Pre-droppers/hit boxes
Hag: Mosquitoes
Xenomorph: Tail attack feeling just a shy short/Inconsistent power (tail not tunnels)
Doctor: Calm Spirit
Myers: baby survs/gen rushers
Freddy: Teleporting/his whole kit/snares/pre-droppers
Pig: W-key/Ambush feeling a shy short sometimes/crouching speed should be like ghostfaces
Deathslinger: Survivors barely going to the right or left/Spear becoming untouchable as it should hit the survivors
Clown: Throwing a yellow bottle to slow a survivor instead of Pink bottle
Spirit: Iron will, Light-footed, Lucky break
Legion: Frenzy duration feeling a tad too short at times
Plague: Corrupt purge feeling extremely buggy sometimes
Ghostface: Hooked survivors and downed survivors revealing you after you go into night shroud (Seriously this shouldn't exist I feel like, only injured/healthy survs should reveal ghosty)
Demogorgon: invisible walls/attacks that should have hit
Oni: Tight corners/W-key survivors around L/T walls/Auto locking
Executioner: (except for the increased range add-ons) What Kyto said, crappy add-ons that need a rework/punishment of the damned coming up a shy short
Blight: Missing a survivor when doing a lethal lunge/Sliding off of the flattest objects.
twins: What Kyto said/Their entire Playstyle and Kit
Trickster: Survivors endlessly going around corners with you not able to hit them, so you become an M1 killer
Nemesis: Zombies (They need a rework or different features)/Tentacle coming up short (even with update buff) or just not registering/survs hugging you essentially
Pinhead: Missing chains....../Breaking chains with environment (it feels far too fast sometimes and dropping pallets with chains.....I don't think it should exist but it does)
Artist: Crows missing/not hitting survivors on gens so they get the particular gen done/Survivors continuing on the gen despite crows
Onryo/Sadako: Tv lunge being a shy short/Demanifesting feels slow sometimes
Dredge: Locking locker/missing your assigned locker
Wesker: Missing a power attack/lunging off high places should work better
Knight: Survivors not getting effect by your guards
Skull merchant: not being able to click your drone back on anymore so you have to constantly replace drones over and over and over again
Singularity: What Kyto said/Emps
Chucky: Either Survivors dodging slice and dice or it comes barely short
Unknown: Missing UVX/hitting survivor physically with UVX and no explosion damage
Vecna: What Kyto said/Spell cooldown (Not terrible but annoying sometimes)
Dark Lord/Dracula: Missing a wolf pounce/Iron will and Lightfooted or lucky break when in bat form and Hell flame feeling like it should hit but also feels too narrow
Some of these are my takes and some are general takes.
most frustraiting thing on huntress is, if you hit a hatchet, the splash sound plays but it didnt actually conect
I play Demo as a main, I can easily agree with the invis wall problem. The same thing goes with shred and you hit the smallest little stick ever, ruining shred like it does hillbilly’s chainsaw
10:20 yea your issue is going in expecting them to do something. Always assume you dobt even got zombies and cheer when they pull a play
I thought this was about facing said killers when i saw the title XD
Great video
Ghostface's reveal mechanic makes him so annoying to play
Use it as information. It's what it's for. He even has addons for it.
@ThePhantomSafetyPin I think what wayhoe means is the fact that you can get revealed behind walls if I had to guess. Ghostie is my main but I get revealed behind walls and nowhere near line of sight of survivors.
maybe its because im built different 💅, or actually that i main sadako, but knowing when i am and am not demanifested isn't an issue. you always manifest after a TP, amd the manifest/demanifest actions have different sound cues. Also, while demanifested, you'll hear your lullaby too
GhostFace: puts some one on hook and goes in stealth mode
survivor on hook: reveals you in 000.00000000.1 seconds
The most annoying thing me when play legion is both going against a single person who can juke very well and anytime someone doubles back over a pallet I just vaulted
2:49 In my experience ping or latency have never been the issue with this "bug". What happens is that from the survivor's pov, once you've pressed the key for vaulting or dropping pallets, you're locked into that animation no matter what and can still get shocked, but won't be interrupted.
Legion: when a survivor hit by your power begins body blocking you everywhere you go to negate your power.
But aren't you faster than the survivors?
@@kittymyths1208 It is actually a little difficult to do as survivor, but in comms, if they can callout where the other survivors are, you can easily block winds/doors where the killer cannot get to the other survivor, so they either have to get out of power, or go all the way around a building/object in order to link hits on multiple survivors. Which then renders his power useless, so you basically will only ever get a single injure on one survivor.
Heres a thing with trapper, when you pick up a trap move it a meter or two from where it is only move traps from their locations once they are irrelevant.
Have they completed a gen?grab those traps and move them inward or towards the exists, you shouldn’t be trying to be optimal with your traps you will waste too much time
Bro I just got into dbd for the first time and I fell in love with it just simply based on ur videos like this, it’s so informing yet so entertaining.
Didnt even watch the full vid but i already know its gonna be goated just like u my man🙏
I feel like nurse is very dependant on your skill level. I’ve never really played as her but I’ve played against her plenty of times and when played well, she is a beast, but if not, then it’s just some slow old lady who can teleport.
Unpopular opinion: there are no bad characters, with enough practice, any character can be great
Trapper is pretty bad
@@JtyunginI have the most fun playing Trapper out of any of the killers honestly. I play DbD so infrequently now that I will pop on every once in a while and play for a bit with Trapper until I start hitting really good or even fairly good survivors and it becomes so frustrating. Trapper basically becomes unplayable against decent survivors.
I wish he was better. He could probably have some of his better add ons literally absorbed into his base kit and just barely start to be playable against decent survivors.
Singularity Main additions:
"Why are you saying I can put a camera there, then denying all attempts?"
"I'm literally staring at that 'infected' survivor across the way, with zero obstruction between us. Freaking snap the reticle to them so I can teleport!"
7:21 the technical reason why super tall invisible walls exist is so that killers and or survivors can't get on top of them
Make them sloped on top so you slideto either end if on top
Legion: Not running bamboozle
Maybe you should've titled it "Most FRUSTRATING Thing About Playing Every DBD Killer", I was expecting the most frustrating thing about playing against every dbd killer. Love your content man
The thing that frustrates me is toxic surviors even though I'm just trying to have fun.
Don’t let it get to you have ur fun
You just have to stop caring about tbagging. You’ll just make more mistakes if you get emotional
Litterally just want to say I love your videos, okay now I'm going to watch my video you have posted
As a Chucky main, the most annoying thing is when Chucky just hits the air. For some reason, on some maps when you use the dash, and just when you are about to hit the survivor, you hit an invisible wall.
1:55 you should always 99% your Stalk and when your infront of a Surv, pop it and hook him. if they dont come out than just Proxy-camp the hook so they need to go for the save
as a p100 wraith, you dont have to fully commit to the playstyle but you do need to run stuff like sloppy and interrupt post unhook heals pretty often against good swfs to generate more pressure. But thats about it. You ABSOLUTELY dont need to commit to full on hit and run and just completely avoid chases, you just need to know when to integrate it into your playstyle during a match. Kind of like how you need to know as killer what types of chases to take and when (e.g not taking first chase shack). Its more about macro knowledge really
0:26 It's me, I'm sorry XD It's just so funny
6:03 I just know it was a Logitech
As a Dredge main, slowly teleporting across the entire map because you were one inch off of the locker you were aiming for (bonus if you were mid chase)
For legion I would say that the most frustrating thing is getting close to a survivor in frenzy and then you run out of frenzy
For Dracula I'd say the lack of delay to micro-adjust hellfire or the fact that on controller his buttons are shown for the left and right bumpers but are opposite of eachother and they change what button to press for each transformation. So like in vampire form it's left for bat and right for wolf, but if you go to wolf then it's right for bat and left for vampire, it's just confusing to me and frustrating.
15:13 this. Freaking this. This needs to be a mechanic and not rob me. Idk if it just me but if I hit a survivor with the uvx directly I feel like they should get the same status effect as if getting hit with the blast. Reward the player for making a good shot
Dracula is just "I don't like vampires, they scare me."
Legion - When u are missing 1 stab to get the down but the last guy is holding W till the end of the map
The cut to that pic of Patrick for Cenobite was so perfect
I love how the reproduction bar matches the portraits of the characters
Nemesis: when you miss your first initial tentacle strikes. *You’re already a 3 hit killer*; so do this is quite maddening I must admit
Or when a zombie teleports in-front of you or you accidentally hit them just as you’re about to hit the survivor
4:22 I think Minecraft Devs should Nerf pink sheeps .
Worst thing about blight is when you bump on an object behind you or get caught between things.
I don’t know if this has been pointed out to you yet, but a tip for your Sadako games: While you’re demanifested, your screen will have a tv static like filter, its most prominent on the edges of your screen. This effect goes away once you manifest. Hope this helps!
"Little mosquito" hits me on a personal level. I live in Wisconsin... near a swamp.
myers most frustrating thing is when you have tombstone and you miss a mori because you accidentally basic attacked even though the kill prompt showed up
I REALLY want to like dredge at first when I play him he was so fun but when I play survivor I hate it because honestly he doesn’t need the undetectable feature he’s already decent with remnant and locker teleportation
Most frustrating thing in general - Stealthy survivors
As the Nurse - MIssing a hit (skill issue, i know), losing track of a survivor and bad maps
Being a Dredge player myself, i know the feeling of Locked Lockers as not only does it mess with teleporting to them, but also looking into them. (Iron Maiden and Darkness Revealed have quite the synergy on Dredge.) but at the same time, it helps remind me to break the Locks on the Lockers.
i think a cool iridescent addon for pyramid head would be leaving a trail of barbed wire in the path of where you used your ranged attack.
1:57 Pop tier 3 when you get close enough, secure a hook and you've forced them to come out.
With the Onryo, the similarities between her manifest and demanifest is really good, it makes it easy to fake survivors out by pretending to break a pallet or pick up a survivor. Another great thing about it, you can use it to time when you become invisible to the survivors.
I'd say the most frustrating thing about Sadako is when you fully condemn a survivor but they get rid of it less then a second later. Happens rarly but it still happens sometime. It's also annoying if they can deposit the tape in the tv while you porting to it (yes, sometimes both the survivor interaction and your port go through at the same time) or when they turn off the tv right as you start to click you port button and you go to the wrong tv because of it.
Nurse's has to be accidentally blinking downwards... can be so bad around the shack
11:00 there’s actually an add-on meant to help this exact problem, if a chain is broken using the environment, another chain spawns and tries to hit the survivor
Cancelling your power instantly with legion drives me crazy
Dredge- When the survivors manage to get all the gens done near lockers, being unable to teleport effectively (bonus, bad locker spots)
For me the most annoying thing with billy is what you dislike on bubba, its especiall bad when oyu try to curve around rocks on mac millain. and one other thing i absolutely despise, maybe even more than the mac millain rocks, is that one spot on garden of joy where the street is broken. It looks like it has a hitbox of one of thise barrel thingies on coldwind and you can easily curve around it, but no, it has the hitbox of case oh after he went to taco bell. The worst part is that it is a square, one of the employees at bhvr must have been like "oh yeah, that goes in the square hole" and now that abomination of a loop exists. I specificall hate that one spot on garden of joy more than anything, because i seem to only bump there when i use the chainsaw, when you are going for an m1 it is completely normal. Sorry for the rant, i just had to get that out. And there is one more thing ybout billy that is kind of frustrating, when the survivors crouch next to a dropped pallet and you just get sucked into the pallet and are forced to break it, eventhough you would have hit the survivor. But that one is not nearly as bad as that loop straight from hell on garden of joy
0:57 that ain't no hillbilly that's Fiddle Ford
Tus videos son como droga bro, tienes un carisma increíble 🗣
In regards to Onryo i'm pretty darn sure she has distinct sounds for de and remanifesting. One sounds like a car radio out in the country side while the other is uber charged wind chime. Simply so to speak if you can tell the difference between a knock on the door and a doorbell than Sadako's sounds shouldn't be much trouble.
Also you can just move your eyes 2 inches down and see the "M" or the "D". That's how i tell
For Dracula: the fact that the camera lags behind a little when you aim, so when you launch the attack in won’t go towards the direction you are facing but a little before.
Pyramid head: missing your projectile because it was just slightly too short. And the end lag feels like it lasts a year.
1:38 it makes complete sense. it's map border, which means it can't be crossed. this particular border is just flat. IMO it's meant to be unpassable, so nurse HAS to go through the choke point first
While trickster's recoil is gone, he still has left/right spread.
The Demogorgon one, those are invisible walls there for Billy mainly because BHVR nerfed space/sky billy or whatever you wanna call it, because BHVR hates fun, but i guess it would apply to space demo too.
12:05 That build is giving me nightmares 💀
for me on legion its trying to get that fourth hit but the survivor pre ran just in time to where you barely miss them
Pig: When you get the down and you hear a gen pop right before you get the chance to put the RBT on.
There is an add on for the pinhead that is purple rarity and what it does is when is survivor tries to break a chain with the environment it's summons another one
For skull merchant it’s when you go to place a drone and it just doesn’t register AND makes you wait for the cooldown
for legion i would say that it s very frustrating to just barely not having enough time to catch a survivor during frenzy
sometimes with the trapper and the mosquito survivors I run oily and bloody coil together, so they disarm the trap behind you, get injured, you reset and see where they are. not powerful but fun to annoy them back.
Something more annoying about Doc: you get slowed down as if you are a ranged/mobility killer, while having no range or mobility. Nemesis has an equal speed when using his tentacle, but Nemesis slows survivors down and can injure them from that range, reducing the chase by a ton of seconds, where Doc maybe can reduce the gap a little bit if there is no other tile nearby.
Legion: When you get enough hits for your insta down, but it gets body blocked or you miss
Spirit: not being able to see her passive phasing while playing as her. I like to use her Juniper Bonsai addon, but I have literally no idea if I'm getting any value from it.
Pyramid violently shaking and foaming at the mouth when you try to use his path thing
Dracula: Bat hitbox being so bouncy it makes it so hard to pass through doorways and other tight locations
You forgot to mention that Huntress's hatchets not always damage the survivor even though they hit them.
The most annoying thing for unknown is, when you’re about hit your target with the UVX to down them but as soon as u get the shot off they get rid of their weakened just reinfecting them😂😭
Ghost face when you activate your power after hooking a survivor an they make you come out if your power
The hit validation thing has been so bad lately, especially at pallets. Like how does it register me getting stunned but not the survivor getting hit yet they scream and blood splashes
Nemesis: Getting bodyblocked by a zombie in a door when you are about to down a survivor. That infuriates me so much
So glad someone mentioned Skull Merchant not placing her camera where she lets go of it. It irks me every time I see her gameplay on streams or in videos. Yet another example of all the effort they put into this god-awful character.
Also my nitpick for Dracula is that him (and the survs) are all British. I know that this is from the Castlevania series ( it's my nitpick for that as well ) but how tf are you going to set your story in Wallachia and have such strong ties to Romania's history and not give them a Transilvanian / Wallachian sounding accent? That's wild to me. Dracula and Alucard would've sounded 10 times cooler if they had the appropriate accent for where they were raised imho.
what annoys me the most about artist: When I see people shotgunning