Modeling F1 Style Grips in Fusion360

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  • Опубликовано: 3 фев 2025

Комментарии • 9

  • @undertaker6fd
    @undertaker6fd 8 месяцев назад

    I am literally at a loss of words to describe how happy I am to find your video! I have been watching tutroials and messing with Fusion to try and figure this out for the last few months. I try for a while get discouraged, give up, then try again later. Spent the last week trying to figure out how to take a grip STL thats close to what I need then load the mesh, convert it, then edit to fit my wheel and I would be stuck editing thousands of faces to make it work. I can make a mop handle so thats swell but never even got close to this. You, my furry little friend, are an absolute GOD among men. Thank you so much!!

  • @adpace
    @adpace 10 месяцев назад

    You having 57 subscribers is a shame. This is one of the best fusion tutorials I've watched. I'm making a wheel myself, so this was helpful, but I learned things I didn't know after using 360 for years, like the tangent tool. I also really like how you use undefined dimensions. Great vid, thanks!

  • @jadelpino10
    @jadelpino10 3 года назад +3

    This is was I was looking for. Thanks for sharing!!

  • @vochomovil2
    @vochomovil2 3 года назад +3

    This video is awesome, thanks for sharing!

  • @robertatherton7967
    @robertatherton7967 3 года назад +3

    nice tutorial , thanks for all of the tips

  • @Barry.T.racing
    @Barry.T.racing 11 месяцев назад

    Such a thougher tutorial thanks

  • @wmls3310
    @wmls3310 Год назад

    found this video, worked out great, but I was not able to find how you were able to create this grip without defining the start of the arch, can you explain how you did that? thanks in advance

  • @saneroner
    @saneroner 2 года назад

    quick question, If my thumb piece is at an angle how to I make it so the square is skewed?

    • @elmeradams8781
      @elmeradams8781 6 месяцев назад

      Couldn't you just twist the square? Or do you want one part of the square to be straight, then the part by the wheel to be angled?