With the new patch giving dynamo's 1 weapon dmg instead of bullet dmg, do you think a melee/knockup focused dynamo build would be legit? It's the first thing I thought about but I'm not good at making builds myself
I’d slightly thought about it too, but I’d have to give it a try. I noticed a decent amount after hitting a knock up that my melees go underneath people in the past though (just early lane things), so I’m not entirely sure how to make sure they connect 😅
@Deltsong I think you'd just have to learn the timing to hit as they are falling,I did notice that at the top of the knockup they're too high for the melee... I haven't actually checked if you can parry when you're knocked up, I think you can't in bebop's knockup but idk about dynamo 🤔
That’s fair as long as they can’t actually parry… I feel like you can, but I also don’t know for sure 😅 I also don’t know for sure if he has any melee cancels in his kit… If so that could kind of, get around the parries. Which would definitely be useful. But fleetfoot is cheap at least 🙂
They removed it from “some” abilities a few patches ago. I was still using Ivy’s 3 after that change to melee cancel. I haven’t played too much since the most recent patch, so it could be gone now though.
Stop teaching people how to be good Ivy's, i dont need this in my games 🤣 awesome video man! Pretty sweet match.
😂😂 you’ll be fiiiiiine!
And thanks haha
You should try building siphon bullets. Genuinely broken, you cannot die if you're blasting.
I build that a good amount too. Siphon/Frenzy/lucky shot are usually my go-to 6200 items :)
With the new patch giving dynamo's 1 weapon dmg instead of bullet dmg, do you think a melee/knockup focused dynamo build would be legit? It's the first thing I thought about but I'm not good at making builds myself
I’d slightly thought about it too, but I’d have to give it a try. I noticed a decent amount after hitting a knock up that my melees go underneath people in the past though (just early lane things), so I’m not entirely sure how to make sure they connect 😅
@Deltsong I think you'd just have to learn the timing to hit as they are falling,I did notice that at the top of the knockup they're too high for the melee... I haven't actually checked if you can parry when you're knocked up, I think you can't in bebop's knockup but idk about dynamo 🤔
That’s fair as long as they can’t actually parry… I feel like you can, but I also don’t know for sure 😅
I also don’t know for sure if he has any melee cancels in his kit… If so that could kind of, get around the parries. Which would definitely be useful. But fleetfoot is cheap at least 🙂
@@Deltsong they removed the melee cancel from abilities unfortunately... It's only on items now. I really felt that one as an Abrams main
They removed it from “some” abilities a few patches ago. I was still using Ivy’s 3 after that change to melee cancel. I haven’t played too much since the most recent patch, so it could be gone now though.