I forgot to add Sans and Mero... Also if you're not seeing the traits you're looking for it's because those traits aren't really rely on any stats on specific Missing info: - Sukuna Cleave actually have true damage scales on target HP by 5% and World cutting slash does 20% of target's HP which means Sukuna is also in a position to counter Tank build like Ope (Both % can be increased by having damage boost traits equipped - Special stats has 0.5% multiplier to your healing and lifesteal Formula of using: Base + (Base x (0.5 x SP)) = Amount NEW ABILITY/UPDATED INFO NEW Nocturnus: Balance build 50 ATK 25 Def 75 HP 50 SP Tusk act 4: Tank Special build: 25 ATK 25 DEF 75 HP 75 SP Tusk act 1,2,3: Balance tank build: 25 ATK 25 DEF 125 HP 25 SP NEW D4C: Balance Tank build 25 ATK 25 DEF 125 HP 25 SP Gyro Spin: Balance Tank build 25 ATK 25 DEF 100 HP 50 SP Shinigami: Balance build 50 ATK 75 DEF 25 HP 50 SP Sans (I forgot to have him in the vid somehow): Tank/Balance tank 0 ATK 25 DEF 150 HP 25 SP 25 ATK 25 DEF 125 HP 25 SP Mero (I also forgot it): Balance Tank 25 ATK 25 DEF 125 HP 25 SP 50 ATK 25 DEF 100 HP 25 SP SUKUNA'S NEW BUILD: Balance Tank / Tank Special 25 ATK 25 DEF 100 HP 50 SP 0 ATK 25 DEF 100 HP 75 SP Yuiji's new build due to Infinite combo nerf: Special 25 ATK 50 DEF 0 HP 125 SP
As a hardcore Yone one trick, you do NOT need 150 health. Get higher attack instead, something along the lines of 75. Yone's E has lifesteal for sustain that already makes him a nuisance to kill as long as you play well. Also, Fate Sealed damage with high attack is a crime. You can chop a third of someone's health with that abomination, and it combo starts. The 25 special is ok, though.
As a Yone main, the combo did high damage already and ATK will just be wasted because of damage scaling mechanic, I would go for ATK if Yone still has its True damage but now it doesn't
Yone doesn't have RIDICULOUSLY long combos for the damage scaling to entirely destroy the damage, so the mileage you get is still high. Besides, even if it's not a huge increase, it'll stack up throughout the course of a fight significantly. Hitting Fate Sealed from neutral also hits absurdly hard with higher attack, and the hitbox is colossal, so it's easy to do. Health is absolutely fine if you feel more comfortable with it, but I'd rather end the fight faster and have higher snowball capability than the extra 250 hp.
this statement is agreeable though i’d invest more into HP instead of ATK since yone tends to revolve around survivability and strenuous combos id say 25 ATK, 75 HP, 50 spec*, 25 def is a good baseline (this leaves you with 25 points to invest into whatever, idk what i’d put them into) *the special stats only provide a tad bit more healing, but if you have angelic yone 50 spec and above is insanely powerful. otherwise, investing more into HP would make yone even more of a pain in the ass to kill
You are absolutely correct! It is definitely worth mentioning that traits should affect your stat choice. I should've probably said that in my first comment. I run 75 ATK, 100 HP and 25 SP on the vast majority of my Yone traits, but most of them are DPS traits, so I naturally get more mileage from the ATK than usual. Yone's very versatile since his kit has everything; I just tend to lean toward damage as it often makes me blitz people. If you have a more defensive trait, or one that benefits from SP like Angelic, don't be afraid to take off some ATK to put it elsewhere.
Call me stupid, but as far as I played with Sorcerer Killer (Toji) I would give him a Glass or a Balanced build highly based in damage. Toji has an excelent mobility and hardly a non-TS stand/spec can be able to get him if it isn't due to a user's mistake, I would say an ideal build to this idea of being too fast to get catched in first place, would be Attack 100 - Defense 25 - Health 25 and Special 50 (Most of Toji comboes heavily rely in using Shrapnel Storm as a finisher and Carnage highly increases his damage and speed, such as Unwavering Flurry or awakened Assassination)
Ok but if you get hit once and the enemy got mixed up combos, Toji got all moves cancellable on the start up meaning that you can't escape what your enemy is going to use if it requires hyperarmor/ to escape it, so a HP build suits better
11:05 Nope. Best Dawn build is 150 defense 50 health. Only important thing Special does on Dawn is increase the Flame’s Blessing healing which is NOT worth trading for Defense. With 50 Health you will be healing extra 1 tick per second during your Radiance which is extra 120 hp when it ends. And with 150 Defense you will be able to have that sweet 37% damage reduction so you can actually tank meta abilities with meta traits.
I KNEW CHRONO WOULD BE GLASS BUILD HAHA My favorite spec, and with the amount of attacks and combos you can do with it, it's pretty understandable why glass cannon builds work for him. And I got ascension 40 and Temporal on it :]
as a reaper main, one of the best stats for me is 160 damage 40 special, since most other stats you get more of after killing a few wNPC's Also, although i dont have the trait, ive seen it in action. Culviation is absolutely INSANE for reaper for obv reasons
My go-to build for any ability that I don’t use for pve is 25 special, 100 def and 75 attack. 25 special for the lower cd since you always gotta go for that, 100 defense so you don’t immediately get wrecked by people with 200 attack builds, and 75 attack just because more dmg is good especially against people who put points into defense.
For Kars its more better to use 0 Attack 100 Def 75 Hp 25 Special(used this for atleast 2~3month had almost no problem dealing with teamer(1v2 or 1v3) ) you can tank and stall the fight, and kars has healing ability on q+ so i dont think you need that much hp and special if you know how to pilot kars properly (english is my 3rd language sorry for some gramatical error)
I've tired Kars healing with Def build it works but not really easy like HP, the special is pretty needed for him to use light dancer or binding blades and combo extenders
i did a dragon knight 200 def build and was fighting a gojo with deffered ( i had flaming traits ) and mf just couldnt do anything cuz i was just tanking everything
I almost got 160 asc with reaper (I have almost everything, Urzan, Soul Hunter Title, Hakis and Guns), I have to say that as a Reaper Main, I feel that reaper would focus more on damage and defense, and a little bit in special, I don't think the HP is necessary that much, I've never had problems with that, everything is fine but I feel that the HP is not very necessary if you know how to dodge or block/parry. (Edit: The HP is a good thing, around 75 points but I feel that 125 is too much.)
ALL of my pvp builds are usually tank/balance. Theyre often 25-40 spec, and health and def are usually balanced out with the remaining points. ESPECIALLY JONATHAN HAMON. Jonathan hamon does great damage even without any stats in attack, making it great for tank builds.
Has to do DEF stats mechanic, I showed the graph that the more points you go to DEF, the less effect each point will be so at some amount HP will make you more tanky then DEF (Likely 100+)
well as an main reaper I could say it may work but if ya want , ya can do attack: 130 defense:45 health:45 special:0 u.trait:psychotic spiritual Subpowers: buso and kenbu stage 5 yet I would like to know what yall think about this build I have
Which one would be good if I went to a tank build when I was doing PVP in Candy Cutlass? godly,hex godly, hex spiritual? (I listed Focus HP as the only one of the mythical traits. Please let me know if you have any better traits.)
Guys i have a question if i have godly trait should i upgrade attack to 30% (100 points) because godly gives 30% buff and makes it 60% buff or i can upgrade it like to 150 and i will get 70% damage buff??
I have shadow with spiritual, substat is +30 special, would this mean I don't need to put any in special and I can invest into other stats? Or would it be smart to still put 25 into special at least?
Can someone explain to me in detail what special actually does, like ik it increases time stop time limit but what else does it do like on luffy or cid or even dragon knight (just throwing random specs out there)
35 atk,25 def,65 hp and 75 special good for rct sukuna build but considering both pve and pvp? if not good reccomend me a build i should use (i tried to create by taking info from this vid)
my planet shaper build atm is 110 atk hp/def 25 and 40 spec edit: actually got to teh trait parts of the video, maybe is shouldnt be running 40 spec then
I dont think its good to upgrade special more than 25% because you get only -10% colldowns AND this is maximal special cooldown reduction im using 175 on damage and 25 on special im also have gluttonous trait that makes everything have -30% meter and +15% meter gain
Bc when it does good damage it is good to be tank but when its tanky with low damage you have to focus on damage i have godly shinigami and im playing with 100 attack 100 hp stats thats why its a tanky build
ive got some questions since nobody can bother to answer in the discord how does idle death gambler's enrage buff work? does it just permanently make the enemy have more dmg and speed? Whats the max crit chance from IDG? it says 15% depending on meter, so does it scale more than 15% or is it just that? Is IDG good on sukuna?
I forgot to add Sans and Mero...
Also if you're not seeing the traits you're looking for it's because those traits aren't really rely on any stats on specific
Missing info:
- Sukuna Cleave actually have true damage scales on target HP by 5% and World cutting slash does 20% of target's HP which means Sukuna is also in a position to counter Tank build like Ope (Both % can be increased by having damage boost traits equipped
- Special stats has 0.5% multiplier to your healing and lifesteal
Formula of using: Base + (Base x (0.5 x SP)) = Amount
NEW ABILITY/UPDATED INFO
NEW Nocturnus: Balance build
50 ATK 25 Def 75 HP 50 SP
Tusk act 4: Tank Special build:
25 ATK 25 DEF 75 HP 75 SP
Tusk act 1,2,3: Balance tank build:
25 ATK 25 DEF 125 HP 25 SP
NEW D4C: Balance Tank build
25 ATK 25 DEF 125 HP 25 SP
Gyro Spin: Balance Tank build
25 ATK 25 DEF 100 HP 50 SP
Shinigami: Balance build
50 ATK 75 DEF 25 HP 50 SP
Sans (I forgot to have him in the vid somehow): Tank/Balance tank
0 ATK 25 DEF 150 HP 25 SP
25 ATK 25 DEF 125 HP 25 SP
Mero (I also forgot it): Balance Tank
25 ATK 25 DEF 125 HP 25 SP
50 ATK 25 DEF 100 HP 25 SP
SUKUNA'S NEW BUILD: Balance Tank / Tank Special
25 ATK 25 DEF 100 HP 50 SP
0 ATK 25 DEF 100 HP 75 SP
Yuiji's new build due to Infinite combo nerf: Special
25 ATK 50 DEF 0 HP 125 SP
@@SojiRikuta it’s been 42 minutes I don’t think anything’s outdated
You forgot about sukunas cleave also works like mes skill
So it also counters tank build
W video (Im subbing cause this is an useful channel)
@@ahmeterencavdar7388 REALLY?
@@ahmeterencavdar7388 Ok so it scales on HP but really really low compare to Ope, still a counter for HP build but ain't much lol
no way, AUT Content about fighting instead of skins?!?!?!????!?
Soji Rikuta, at your service
can you blame them? the game went from being focused into pvp to gambling and pve
@@anotherone3815 old aut is better
Cant even get skins in my country 😭🙏
I mean yeah who’s crazy enough to pvp in this game that some Ted bundy shit
Its funny how almost each one of your builds rely on health mostly, but a lot of players just go 200 attack or 100 attack 100 special
200 attack is just good for both pve and kinda pvp and usually nobody changes thair stats based on what theyre doing so this is the most usable one
200 atk is cowpoop for pvp so those who use it are guaranteed to suck
@@elys_1umi’m 100x better than the average pvp player and i use 200 attack bc my playstyle is op. it’s call poking iykyk
@@zaebuuI have godly cid so I am abusing that 200 dmg
@@zaebuu whats poking?
As a hardcore Yone one trick, you do NOT need 150 health. Get higher attack instead, something along the lines of 75.
Yone's E has lifesteal for sustain that already makes him a nuisance to kill as long as you play well. Also, Fate Sealed damage with high attack is a crime. You can chop a third of someone's health with that abomination, and it combo starts. The 25 special is ok, though.
As a Yone main, the combo did high damage already and ATK will just be wasted because of damage scaling mechanic, I would go for ATK if Yone still has its True damage but now it doesn't
Yone doesn't have RIDICULOUSLY long combos for the damage scaling to entirely destroy the damage, so the mileage you get is still high.
Besides, even if it's not a huge increase, it'll stack up throughout the course of a fight significantly.
Hitting Fate Sealed from neutral also hits absurdly hard with higher attack, and the hitbox is colossal, so it's easy to do.
Health is absolutely fine if you feel more comfortable with it, but I'd rather end the fight faster and have higher snowball capability than the extra 250 hp.
@@SojiRikutaI miss r just doubling ur combo dmg for free
this statement is agreeable though i’d invest more into HP instead of ATK since yone tends to revolve around survivability and strenuous combos
id say 25 ATK, 75 HP, 50 spec*, 25 def is a good baseline (this leaves you with 25 points to invest into whatever, idk what i’d put them into)
*the special stats only provide a tad bit more healing, but if you have angelic yone 50 spec and above is insanely powerful. otherwise, investing more into HP would make yone even more of a pain in the ass to kill
You are absolutely correct!
It is definitely worth mentioning that traits should affect your stat choice. I should've probably said that in my first comment.
I run 75 ATK, 100 HP and 25 SP on the vast majority of my Yone traits, but most of them are DPS traits, so I naturally get more mileage from the ATK than usual.
Yone's very versatile since his kit has everything; I just tend to lean toward damage as it often makes me blitz people.
If you have a more defensive trait, or one that benefits from SP like Angelic, don't be afraid to take off some ATK to put it elsewhere.
Call me stupid, but as far as I played with Sorcerer Killer (Toji) I would give him a Glass or a Balanced build highly based in damage. Toji has an excelent mobility and hardly a non-TS stand/spec can be able to get him if it isn't due to a user's mistake, I would say an ideal build to this idea of being too fast to get catched in first place, would be Attack 100 - Defense 25 - Health 25 and Special 50 (Most of Toji comboes heavily rely in using Shrapnel Storm as a finisher and Carnage highly increases his damage and speed, such as Unwavering Flurry or awakened Assassination)
Ok but if you get hit once and the enemy got mixed up combos, Toji got all moves cancellable on the start up meaning that you can't escape what your enemy is going to use if it requires hyperarmor/ to escape it, so a HP build suits better
11:05 Nope. Best Dawn build is 150 defense 50 health. Only important thing Special does on Dawn is increase the Flame’s Blessing healing which is NOT worth trading for Defense.
With 50 Health you will be healing extra 1 tick per second during your Radiance which is extra 120 hp when it ends. And with 150 Defense you will be able to have that sweet 37% damage reduction so you can actually tank meta abilities with meta traits.
☝🤓
@@w3kc898 Quiet Beta, the Alpha Sigma is speaking 🐺
alpha of the food court
@@w3kc898 I am the Alpha Sigma of the Omniverse, Apex of Human Physique
apex eating disorder
never realized that people don't go for attack based builds as much
attack based builds are more fun to me (long fights are boring)
Fr
As a tw main don’t put anything into special the increase in ts is barely noticeable and you’re better off investing in damage
imo every spec in the game should have at least 25 into special for the shortened cooldowns
Me grinding ascencion with gear 5:
Hmmm.. Ok all on damage.
I have a problem that for some reason the screen can sometimes turn dark abruptly, do you know how to solve this???
Sigma Guide
1.Beat homel-
now imagine the builds if the devs never removed the stat point amount increase when ascending
200 points on each stat category
thought "new universe" was supposed to be about balancing? guess not...
I KNEW CHRONO WOULD BE GLASS BUILD HAHA
My favorite spec, and with the amount of attacks and combos you can do with it, it's pretty understandable why glass cannon builds work for him.
And I got ascension 40 and Temporal on it :]
Dude touch grass
Fr
Ah jk its only 40 asc
@Chris-f8y3g I know, yesterday I saw a asc 662 Gojo XD
I swear dude, some people don't have life.
as a reaper main, one of the best stats for me is 160 damage 40 special, since most other stats you get more of after killing a few wNPC's
Also, although i dont have the trait, ive seen it in action. Culviation is absolutely INSANE for reaper for obv reasons
for minos prime glass balanced build i suggest: atk 125, def 25, health 25, special 25
My go-to build for any ability that I don’t use for pve is 25 special, 100 def and 75 attack. 25 special for the lower cd since you always gotta go for that, 100 defense so you don’t immediately get wrecked by people with 200 attack builds, and 75 attack just because more dmg is good especially against people who put points into defense.
For Kars its more better to use 0 Attack 100 Def 75 Hp 25 Special(used this for atleast 2~3month had almost no problem dealing with teamer(1v2 or 1v3) )
you can tank and stall the fight, and kars has healing ability on q+ so i dont think you need that much hp and special if you know how to pilot kars properly (english is my 3rd language sorry for some gramatical error)
I've tired Kars healing with Def build it works but not really easy like HP, the special is pretty needed for him to use light dancer or binding blades and combo extenders
What to do with ancient vamp kars but -15 health income of 37 attacks stats?
BRO THIS VIDEO IS SO GOOD WHAT THE HELL I WAS NOT EXPECTING FOR IT TO BE THIS GOOD YOU OUTDID URSELF 👏
💪💪
Imo, everything has to have at least 100 attack to finish fights quicker
now I can finally properly main Golden Experience Requiem, tysm man
What would be the ideal build for Minos prime/Soul Survivor PvE
And for Chrono Warden PvE
200 dmg is the best build for any stand/spec in pve.
i did a dragon knight 200 def build and was fighting a gojo with deffered ( i had flaming traits ) and mf just couldnt do anything cuz i was just tanking everything
I just put 200 strength into literally everything and that's done just fine
My Minos Stat build is 100 attack, 50 defense, and 50 health.
I almost got 160 asc with reaper (I have almost everything, Urzan, Soul Hunter Title, Hakis and Guns), I have to say that as a Reaper Main, I feel that reaper would focus more on damage and defense, and a little bit in special, I don't think the HP is necessary that much, I've never had problems with that, everything is fine but I feel that the HP is not very necessary if you know how to dodge or block/parry. (Edit: The HP is a good thing, around 75 points but I feel that 125 is too much.)
thanks for the G5 stats, what would be the best trait for it?
ALL of my pvp builds are usually tank/balance. Theyre often 25-40 spec, and health and def are usually balanced out with the remaining points. ESPECIALLY JONATHAN HAMON. Jonathan hamon does great damage even without any stats in attack, making it great for tank builds.
Made in heaven should be meta but these stats r rlly good especially sukunas damn
This was really helpful, thx
Bosu haki or arnament haki can help so much on dmg
thank u for this vid, was literally looking up a stat guide a few hours ago but i couldnt find a good one
10:55 SILVER BULLET🔥🔥🔥🔥
I could go for the optimal build and survive a combo. Or I could go 200 damage with godly on Sukuna and erase mfs from existence
Don't forget your Buso/Armament to do even more stupid damage
Omg tysm man ur the greatest and better aut youtube that has ever existed😫
💪
Let’s say I had a hexed Ryoiki spec, and I put 25 into sp, and 175 into def. Why wouldn’t health be better for that?
Has to do DEF stats mechanic, I showed the graph that the more points you go to DEF, the less effect each point will be so at some amount HP will make you more tanky then DEF (Likely 100+)
well as an main reaper I could say it may work but if ya want , ya can do
attack: 130
defense:45
health:45
special:0
u.trait:psychotic spiritual
Subpowers: buso and kenbu stage 5
yet I would like to know what yall think about this build I have
Not me just putting every stat on attack 💔😭🙏
i recently rolled hexed RCT kars any idea of what stats i should put in? the trait has built in 30 special + 10 attack
Heya, the pve build still the same for bosses, or need to focus in other stats?
Did you forget to add yuta / cursed child I don’t see a build for him
I did, at somewhat late part of PVP (Normal)
Nevermind I see it now
9:43
what about tusk act 4?
oh my glorious king thank you
What are the best trait and subpowers for Standless?
Which do you prefer, balance tank or tank for Standless?
Balance tank for sure
@@SojiRikuta Can i turn my standless to a sort of dps and tank?
what would be my stat build as a regular rct The world: high voltage?
Which one would be good if I went to a tank build when I was doing PVP in Candy Cutlass? godly,hex godly, hex spiritual? (I listed Focus HP as the only one of the mythical traits. Please let me know if you have any better traits.)
I want a glass build with sukuna but I have hexes cursed what should my stats be now?
25 ATK 100 Def 25 HP 50 SP
Okay I have a hexed RCT Jonathan, how would you go about putting the stats?
Any explanation on why yasuo stats mainly focuses on hp and maybe a little special ?
what Traits would be really good on Candy Cutlass
yo monster hunter music ???
W fr
how to pump stats for adaptation sukuna?
150 HP 50 SP
@@SojiRikuta tysm💜⛩
Guys i have a question if i have godly trait should i upgrade attack to 30% (100 points) because godly gives 30% buff and makes it 60% buff or i can upgrade it like to 150 and i will get 70% damage buff??
I'm pretty sure the % it means already calculated in stats formula, meaning you get less efficiency for upgrading ATK and DEF with Godly
Do trait now, like what ability fit with what trait
i put max defense with adaptation welp now i gonna get new stat thank
Give us new ger stats cuz it got buffed, NOW-
edit:new ger stats plspslsplspslspls ( not rushing)
I have shadow with spiritual, substat is +30 special, would this mean I don't need to put any in special and I can invest into other stats? Or would it be smart to still put 25 into special at least?
yuji inf combo cant use now.... RIP
Should i use hexed adapt (38 def) on my sukuna or switch for godly?
Godly for PvE, hex adapt in PvP
what does the special stat actually do for gojo?
So I got hexed Ryoiki Yuta with 100 (66+34) atk, 100 (72+28) def, 43 (37+6) hp and 25 sp is it good enough? Or should I adjust something?
Bortus: 5 0 0 tank builds
Machine: weeoon
i guess im not the only person who dumps stats all into dmg for grind lol😂❤
ARE U LAUGH AT ME, WHERE IS MERO?!?!?!
I forgot 😭😭😭💔
@@SojiRikuta the only 1 my main and forgotten....
@@artiriji there are other mero mains?????? im not alone??
@@elys_1um yeah, and tbh i using sanji (i give adaptation suna and rct suna for sanji lol)
What if i got 29 special like bonus stat on spiritual lol
whats the difference between dawn asc 0-4 and asc 5+?
Radiance passive
@@SojiRikuta what make it better?
After asc 5+ your chance trait now is 1/80 to a legendary instead of 1/60 epic trait
@@SojiRikuta does dawn get a passive after accession 5? Or does the radiance buff get better?
Can someone explain to me in detail what special actually does, like ik it increases time stop time limit but what else does it do like on luffy or cid or even dragon knight (just throwing random specs out there)
so 25 is max for cd on special and anything above that is just for heat the more u have the better heat u get from hitting ppl
As a glass build i’ve only lost like one 1v1, and it was to a C-moon.
glass cannon builds when they get hit by one combo:
@@elys_1um we hardly do since 1 move does like 100 damage to most players since it’s very rare to see a tank build
i used to blast people with 200 attack solar shadow dio
A TS can deals a lot with that stats lol
12:27 difference between tank build and tank build alternative?
25 Def gets you around 12% Damage reduction, but the HP will reduced by 125 because you put 25 on Def
if hp 1250 + def12% = 1400
But another build was 1375
So that mean first one was better
What stat should i focus on my godly gojo?
HP
me who runs 125/0/50/25 on literally all of my abilities
So I'm a new yuji main and I wanna see what stats are the best for him can you tell me?
Pinned comment
How is sdio anywhere close to a meta ability?
Because it takes a lot of skill to play it well but also very rewarding
35 atk,25 def,65 hp and 75 special good for rct sukuna build but considering both pve and pvp? if not good reccomend me a build i should use (i tried to create by taking info from this vid)
I'll just test out builds
found out that imo best is 100 atk,25 def,40 hp,35 special for both pvp and pve
my planet shaper build atm is 110 atk hp/def 25 and 40 spec
edit: actually got to teh trait parts of the video, maybe is shouldnt be running 40 spec then
what would be the best stats for my adaptation sukuna (bonus 26 attack and 18 special)
25 ATK 125 HP 50 SP
What build would you give for a Undying Cursed Gojo?
I dont think its good to upgrade special more than 25% because you get only -10% colldowns AND this is maximal special cooldown reduction im using 175 on damage and 25 on special im also have gluttonous trait that makes everything have -30% meter and +15% meter gain
Anyone know what’s a good stat build for unbound adapt sukuna?
they nerfed inf combo on yuji, non black flash grab now ragdolls
Dawn seems to benefit more from HP, but I got Ancient Vampiric on mine, should I drop it's HP down a bit for more defense and atk or keep it high HP?
High HP lol
Tbh as far as I have pvped I think high atk is better cuz every time I prolong the fight with high hp I die so that’s just me
broly tank base is weird
It's actually good, just pop up your awakening
why is dragon knight a tank, it does hella damage
Bc when it does good damage it is good to be tank but when its tanky with low damage you have to focus on damage i have godly shinigami and im playing with 100 attack 100 hp stats thats why its a tanky build
so thats why white snake is in the pls delete section
It can be inf so...
do u know how to counter people dashing out of your m1s and combos each time?
lower graphics I guess
Me a sane intellectual: **maxes my reaper cultivation atk to stack it's passive and trait atk (pve wise)**
@@kylemariano6624 sounds busted, how fast can you kill sukuna or gojo
which would be better for pvp overall like for teamers and simple 1v1s cid or g5
Cid
ive got some questions since nobody can bother to answer in the discord
how does idle death gambler's enrage buff work? does it just permanently make the enemy have more dmg and speed?
Whats the max crit chance from IDG? it says 15% depending on meter, so does it scale more than 15% or is it just that?
Is IDG good on sukuna?
IDG speed buff stays like 5 secs, we don't know the exact chance after it scales with meter cuz no info
IDG on Sukuna is busted as hell
ruining my stat advantage on players is crazy
My stats for gojo are 125/50/0/25 I might change it to 100/50/25/25 because I have Deferred
Now do Best trait for each Stand/Spec
I made that but not entirely based on stand/spec
what should i do for hexed adaptation with dragon knight
Ball
What does putting points in your special stat do?
More meters
i got idle death gambler on cid but my stats is glass does it good? or do you guys have any recommendations for the stats on cid idle death gambler?
Whats the best pvp spec yallz
Bruh I've been playing aut for years and my stats as always been 170-180 atk, 10-20hp and 0-10 def lol .Ive never really had any problems.
I have all my stats in mainly strength I’ll only change them if I’m doing a 1v1
Am I tweaking or where’s Overflowing and it’s Hex variant
Those traits don't matter with stats much
my king i NEED you to do another gojo video no one else is worthy
Is stats 75 ATK 25 DEF 50 HP 50 SP good build for Yuta Trait:(Workhorse)? I tend to use Mimicry if it's good.
@@justineromano9184 decent