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Holy hell. I always wondered why it was so tough for me to get through to Snowpoint for the first time but never again. I have very vivid memories of the snowstorm. It took me what felt like hours to get through it. I have never seen anyone else experience it and in more recent playthroughs I wondered if I simply misremembered a different area in the game. Honestly, the fact I found Rockclimb in that first playthrough was a damn miracle. I don't think I looked it up... I was just aimlessly meandering through the snow and half the screen was basically whited out. (Someone should tell MarioKart developers that if you really want to obscure a screen, the inkblots have nothing on the snowstorms from DP.)
I just replayed platinum last year and when I encountered the heavy snowstorm, I thought I had misremembered that route entirely because on my first playthrough as a kid I got the light snow!
I remember playing emerald on a save where I had a gold trainer card, feeling like I accomplished everything, walking out of my secret base with a beautiful waterfront, chosen specifically for the loamy soil right in front of this pond next to my base where I had planted some of my best berries, and seeing them sparkle right in front of my eyes, growing into their final stage... I thought I had seen it all. ✨️
These unique weather effects remind me of how originally the Pokémon games would be unique based on the OT number. They couldn't do that, but they did via probabilities, hence each person will have a unique experience with random events like shinies and roaming Pokémon. I imagine a friend telling me that it didn't rain on Route 212 when he played, I wouldn't believe it. These unique experiences makes the whole immersion on these games special.
I was obsessed with berry farming in Pearl. I think you could close the DS and it would freeze the game itself, which would then update and play the sparkle animation when opened again.
Musician and long time fan of your channel here. In Gen II, it's not a pitch change in the day and night themes...it's actually a different sound sample being used. It's similar to playing the same song twice on a keyboard, first with an organ sound, then the second time with a strings sound. The pitch is not really altered; it's just the timbre. Thank you for making these videos! I always look forward to learning new obscure Pokemon facts from you!
So strange. I definitely remembered the sound change, because I would hear the song again with a different vibe, like I'd heard the song again for the very first time but it wasn't. Explains why I would notice it though.
It's strange to me that people can't hear that it's just different sounds and not pitch, but I've been a musician for 25 years. Nearly all of my friends are or were musicians in the past too, so it's strange when I hear non-musicians try to describe things like this. I had to scroll down to check if anyone else corrected it.
10:40 Good as Gold protects Gholdengo from status moves targeted _at_ it. Status moves like weathers, terrains, and entry hazards aren't blocked by Good as Gold since they target the whole field or an entire side of the field. Transform gets blocked by Good as Gold because that move specifically targets Gholdengo
@@tabbender1232 Not a bug. Magic Coat and Magic Bounce will only reflect certain status moves. Helping Hand, Ally Switch, After You, Sketch, Transform, etc. aren't reflectable
@@grunkleg.3110 My point exactly. Your mon's ability has no reason to block beneficial status moves, and shouldn't be able to block status moves that don't actually affect it, like sketch or transform, where the target is simply used as a model and no effect is being inflicted to it
@@tabbender1232Doesn't matter. Good as Gold works exactly as intended. It doesn't block status moves that target the user, the other side of the field, or the entire field. It blocks status moves aimed directly at it, even stuff like Helping Hand or Life Dew
@@grunkleg.3110 Ditto's Imposter. Ditto Transformed into Gholdengo. Please explain how it doesn't block the ability that is literally just the same as Transform. By that logic, Gholdengo should be untransformable yet it can with an ability.
I saw the berry growing thing in my own game once! It was in Diamond version when I was really young - I just happened to see it happen in the corner of my screen while I was backtracking through a route for some reason. I had no clue what was happening and thought it had something to do with one of those so-called "Shiny Pokemon" (which I'd never found at that point in my life)
Similar here, except it was in Platinum. I just turned off my DSi by just closing it, then opened it back up with my game on, and saw that sparkly boi animation. Neat small detail I never knew.
@@alexman1407 That was a good way to 'force' the animation. If the game was paused like that by closing the screen and you opened it after the bery should have grown, then it recognized time has passed and update the berry plant to the stage it should be on.
In Gen 7, some of the cutscenes in the intro sections change if you evolve your starter. It will actually change their positioning and the camera angle depending on what stage they're at
I'm so glad you covered the shimmering berries, because I was playing Emerald a couple months ago, and though I pretty much never use berries, I'm still obsessed with farming them at the Berry Master's house. I turned on my hand one day, made my way to the Berry Master's house, and literally right as I was walking into the berry patch, they all shimmered and switched over to their next stage of maturity. I would have had no idea this was a thing if I didn't witness it, myself. Pretty cool.
Another really nice detail I liked in pokemon stadium 2 is that when you try to play the minigames with a GSC save while having any of thr mini game Pokemon in your box or party, they will actually use your own pokemon, with nickname, alternate color/shiny and all during those minigames
You can also sometimes use pokemon in the minigames that you normally cant I forget which ones but i remember discovering this accidentally when one of my Pokémon popped up in a game and it was a Pokémon I had never before seen in that minigame
Gen IV was the first time I'd played a Pokemon game. I remember vividly the days when the swampy route near Pastoria city would suddenly have thunder and lightning, when the trek up to Snowpoint would become a blizzard, or when everything would start to sparkle as the quiet snow fell. These slight changes managed to really flare up my imagination and make the world feel like it was changing around me. It makes me very nostalgic to see these things again.
Learning actually obscure stuff from Pokémon at this day and age feels so refreshing. I love little details like these, like it's the developers reaching out and saying "look, we are here, we made this".
Another audio detail I've noticed while replaying SoulSilver. Being close to water (a few tiles), you'll notably HEAR it and the music audio will be quiter. I didn't notice it in the other Sinnoh games on the DS but I might be mistaken.
I saw the berry thing pretty recently actually. I wanted to get a Lopunny with Return via level up, which is incredibly hard to do with a freshly caught Buneary at the start of the game. So I farmed friendship berries until I had enough to get it. It felt good to do that playthrough with that Lopunny, but I also just kinda sat next to berries and kept a timer for a few minutes before they grow so I saw it in my DPPt game
I've seen the berry and apricorn growth animations plenty of times. I didn't do anything special, I just grew a lot of berries and played a ton. I even did the fancy berry cross-breeding in X & Y. I bet lots of people have never even heard of that.
I, too, was an avid berry bro and loved doing the berry cross-breeding in XY! It's nice to hear this from other people too because it's spoken of in the Pokémon community tho
@@edwardnygma8533 you plant two different berries next to each other, and there’s chance that one of these grows into tree which has one berry which isn’t either of "parent" berries but third, different one.
For that last fact, I knew about this! You can easily see it in game If you put your ds in sleep mode next to a growing berry. Btw fun fact, as early as gen 1 you could hear overworld cries of wild Pokémon in whatever area you’re in as little ambiance.
I always noticed the Gen II day/night battle music change, and honestly I was sad it wasn’t implemented in HGSS. They also never did it in SM, which was another missed opportunity with towns having distinct day/night music differences in those games.
In my platinum play through I got really into contests, so I'd turn my game in around everytime they would have grown using bulbapedia, and I did remember seeing the sparkle effect. Odd but cool detail
The door tile not giving encounters is actually a huge deal in DP (and BDSP) specifically because it prevents you from getting a Gible before getting Strength by using sweet scent or honey, since there are Strength boulders preventing you from moving around in the secret part of Wayward Cave, which is the only location Gible spawns in in DP. Which honestly is kind of a missed opportunity. There's a required quest before you get there that involves honey. It would have been so cool if you could actually use honey to get encounters there and get an early Gible. Pokemon games up to DP always did a great job at kind of hiding pseudo legendaries, making them rewards for exploration. Gible rewards you for finding that hidden cave, but it would have been even better if you could get it earlier by using a trick involving an item that was already introduced to you. Platinum removed these boulders, letting you get a Gible early without having to use honey or sweet scent anyway. However it also put Gabites on Victory Road which was... bad. And then gen 5 onwards kept doing this, putting the pseudo legendaries in plain sight, in required areas. Using them as rewards for exploration was way better tbh. One of the very few things Platinum did wrong
Actually, you can't get a Gible in that entrance part anyway, it's considered to be part of the same floor of Wayward Cave that's the obnoxious maze. Gible is only found downstairs, in B1F.
I mean Gen 2 also put Larvitar in Mt. Silver which is functionally the equivalent of the Victory Road in Gen 4 (the last dungeon before the final boss, since the Elite Four isn't the end of the game in Gen 2.) Larvitar/Pupitar and Gabite's placements were problematic, but not because they were "in mandatory areas," but rather putting them so late in the game that there's basically nothing to use them on by the time you get them. The psuedos that appear in mandatory areas are also consistently placed there either with a low encounter rate in like one or two specific rooms (Deino, Zweilous,) or placed with an extremely low encounter rate across a whole dungeon (Larvitar, Pupitar, Gabite.) Though HGSS did fix Larvitar to some capacity by making it a Safari Zone mon. Gen 6 and 7 stuck Goodra and Jangmo-o in mid to late routes (again with very low encounter rates,) which is quite frankly the best approach they've had since Dratini in Kanto (which was always obtainable at midgame (if you wanted to use the Game Corner,) or mid-late if you preferred to wait for the Super Rod and use the Safari Zone,) leaving you with time to actually use these three before the tail end of the game (looking passed the fact that Dragonite was terrible in gen 1 obviously.)
Wow, I remember one day playing a Gen 4 game and the snow routes were suddenly a lot harder than I was expecting. This video explains it! There was a blizzard going on that day
Great video, you can tell phin actually spent time finding hidden details nobody has talked about before. This really made me appreciate all the work put into making these games. It was also nice to know new things about my childhood games
9:30 the reason this happens is because the game still checks for thunder's accuracy when it's raining. When the move misses in rain, the game forces it to always hit instead. This "forced hit" even trumps protect in D&P which is why Thunder hits through protect only 30% of the time because thats the miss rate of the move.
I remember seeing rain at route 213 as a kid whilst playing pokemon Platinum on a plane. and having my mind blown, I had played Platinum religiously and never seen it like that before, I had thought I'd triggered some kind of Kyogre event and went around looking for it.
Keep it up dude I love that I’m finally getting new facts after 2 decades lol thank you!🙏🏻 also I was around when you had 200 subs. Proud of the growth!
10:35 this is a common missunderstanding of gholdengo's ability. A "status move" is every single move in the game that is neither physical or special, in other words, every move that doesn't do damage is a status move. That's why good as gold blocks so many moves.
I started watching Your videos a week ago, and I had to binge this entire series it’s so good. This is the first time I’ve been able to witness an actual new video of yours and I’m very happy about it. Keep creating man we love your content and what you bring to this community
That snowstorm fact literally reminded me of such a vivid memory of as a child playing the games. Finally reached that area before snowpoint city and i wasn’t able to find where to go cuz of the snow. Thought i missed something and came back a day later surprised to find the route was there the whole time jusy that i couldn’t see it through the storm.
The gen 2 day/night battle theme one blew my mind. Crystal was my first game, I've played it double digit times and even did a full Let's Play and never noticed that.
The weather patterns I remember seeing in my games. Well, minus the diamond dust since I never travelled back to Snowpoint often, but the others I do remember. Also, I thought that the book disappearing at the end when you finish the game was a neat detail. After all, the professor does take the book with them to the past/future so it makes sense that it would also disappear from the start screen in the end.
Thank you so much for that. I remember saying that the battle theme in Gen 2 sometimes changed ( I didn't think about day and night back then ) And my friends always told me im just imagining things. Had to send this video to them just to prove my point about something from over 20 years ago.
The pokemon cry sound in gen 4 reminded me of another gen 4 details where you have different sounds depending on the effectiveness when you get hit. The interesting part is when you get hit 4x effective, as the text says "it's super effective" like it does when it's 2x but it will play a slightly more hollow sound. Maybe I'm completely wrong about this, i only remember this from my kid memories. But I'm pretty damn sure!
10:07 The Good as Gold Ability, which protects from Status moves, makes it that Ditto can't use Transform on the user (Just for people curious about the thumbnail)
More specifically, it protects against moves that aren't considered Physical or Special, instead protecting against any moves in the "Status" category that targets anything other than the user. (Nasty Plot works on Gholdengo, but Helping Hand doesn't.)
9:08 I actually got that once! Platinum is my first and favorite game out of the entire series, so I've played it like 10 times minimum. And I remember just one Random day entering the swamp and there was... No rain. I didn't notice at first, but then I was like... Wait, there's something odd here.... And I realized that it was not raining, when it ALWAYS did. I never thought much of it until now.
I think the berry one was my favorite. I’m a sucker for little ‘magic’ animations like that. Thank you for finding and including that. I’ll have to make a note to wait by a harvested apricorn tree just before midnight when I play HGSS next time! I’m a little surprised that the tone change in Pokémon cries when they faint or have a status condition was included here, I always noticed that, but I could be wrong in thinking that it was an obvious detail. The ‘dead’ evolving Pokémon detail was pretty funny though. 😆
My first playthrough of Pokemon Diamond I got the blizzard when goin' through the snow area, but when I went back later it was significantly more chill (Or less chill? Blizzards are pretty cold after all), so I encountered this, but wasn't quite sure what the cause was. In Pokemon Emerald I used to play on an Emulator a lot, so I would use the speed-up, and I know at one point I just held it down because I wanted to mass produce leppa berries fer one of my runs and was surprised they added a growth animation, I was honestly expectin' to have to go to a different area off-screen for it to update the sprite.
I think I was actually lucky enough to witness the berry growing animation in 4th gen once! But I can't remember which game it was in and totally forgot about it until now, since it was so long ago
2:12 the feature where the pokemon's cry pitches down slightly upon getting affected by status conditions was present in the games since Emerald (Gen 3), but it was not present in Ruby and Sapphire. I don't remember whether this Pokemon cry feature was present in FR/LG or not, though. The thunder-rain effects and the berry plant/apricorn growth glitter effect are quite intriguing!
I was totally addicted to berry farming in Diamond version, so I had actually seen the sparkling transition before. Several of the special weather conditions too, like the big storm in the marshy area, blizzard in the snowy area, and raining by the beach area. I would go battle trainers at the restaurant at the beach every day, so I went there a lot. I forget if I ever noticed it get cloudy there though.
Fantastic as always c: this is a really nice idea too! These games always had a lot of small details, and it's nice to see those given spotlight I just read a comment about the berry animation recently and forgot to look into it, so I was really excited to get to see it here!
I knew about the berry animations from way back in middle school. Younger me had just gotten back into Pokemon with Platinum. I had beaten the game but wanted my in-game team properly EV trained for after-school battles, which wound up turning into days/weeks of watering berries in the bathroom before lunch. More than a few times I had to wait & so I did wind up seeing the transition animations fairly often. Wouldn't be overly surprised if there's a lot of folks aware of these animations for similar reasons.
Been watching these videos since the first one and every Gen 3/ Emerald fact youve shown ive known. But today, i learned about the berry tree animation. Now im booting up my emerald gba cartridge to see it for myself almost 20 years later. Incredible video, keep the unmatched-work phin
I saw the berry growth animation once as a kid and it legit scared me because I guess I thought my game was glitched for a moment. It's kinda cool to realize in retrospect that I saw something really rare actually! It really was a right place right time moment, happened with the patch between the Safari Zone and Lilycove. I'm amazed how clearly I remember that
Omg unlocked memory of me getting rain on route 213 as a kid and thinking a big event was about to happen as I’d never seen it!! Great video as always 🔥
So crazy thing about the berry animation! I actually witnessed it myself for the first time ever a few weeks ago, and was so shocked that I even thought about contacting you to see if you knew about it. Then I finally get round to watching my "watch later" playlist and see that you did mention it. Haha great timing!
Finally someone who covered the lightning in Platinum! I saw it once around the time B2W2 were out and it confused me ever since. I thought my mind had just made it up as some weird memory until now, youre the first person ive ever seen talk about this!
In gen 2 games there is autosave at some points of the game, which I know because I had it in German with 0 German knowledge, and beat it with overleveled af pidgeot. I think entire Pokémon league gets autosaved after each trainer battle (or at least after you lose), because that's where I grinded my pidgeot for days before I was able to beat it)
Interesting video! I already knew about the berry sparkling thing since many years ago. I also already knew about the thunderstorm weather on Route 212 and the cloudy/rainy weather on route 213. I already knew about the diamond dust weather at Snowpoint City, but was not aware of the varied snowy weather on the snowy routes to the south of Snowpoint City.
The berry thing was something I never knew! Really, all of your fact videos always teach me something, it's why I keep coming back :) Thank you for all you do!
Funny, I have actually experienced all of DP's unique weather effects since it was at the time my most time invested Pokémon game to date. Didn't see diamond dust until at around XY when I had heard about it proper. But the fact about blizzard and thunder bypassing Protect in rain and hail respectively is COOL. Great video shame I missed the upload day.
Another thing with the Berry plant growing animation is that if you click on the plant when it sparkles, the trainer will get a text box with "!!!" in it instead of the normal message telling you if the plant is watered or not.
What surprised me the most is the fact that you used the OST for Level 12 and Planet X from Sheep Raider! It's very cool to have a part of the game be exposed to so many people. Our small community appreciates it a lot. Hopefully, more people learn about the game if they go looking for the music used in the video. As for the facts, you got me to click on the video with the shiny sparkles on the berry tree, and it was the most surprising and unexpected piece of trivia I never expected to learn about today. Good content.
Holy hell. I always wondered why it was so tough for me to get through to Snowpoint for the first time but never again. I have very vivid memories of the snowstorm. It took me what felt like hours to get through it. I have never seen anyone else experience it and in more recent playthroughs I wondered if I simply misremembered a different area in the game.
Honestly, the fact I found Rockclimb in that first playthrough was a damn miracle. I don't think I looked it up... I was just aimlessly meandering through the snow and half the screen was basically whited out.
(Someone should tell MarioKart developers that if you really want to obscure a screen, the inkblots have nothing on the snowstorms from DP.)
I think I've experienced it, too. It's one of my most memorable moments in Platinum. I really felt like a traveller lost in a snowstorm.
i had it too!!! when i came back to the game and it was normal snow i was wondering if i was misremembering or something lol
I wrote a pokemon story and because of this particular moment, I included it in my story
I just replayed platinum last year and when I encountered the heavy snowstorm, I thought I had misremembered that route entirely because on my first playthrough as a kid I got the light snow!
Wait I remember now! It took me ages to find anything in that storm! Must've been one of my first playthroughs
13:31 FINALLY. I KNEW i wasn’t crazy! saw the berry growth animation about 15 years ago while i was playing emerald.
Same! I was shocked
SAME! I told my brother and friends and NO ONE ever believed me! I tried forever to see it again but never did.
I learned it last year.
Same, I was playing Soul Silver though and saw the sparkle animation.
I remember playing emerald on a save where I had a gold trainer card, feeling like I accomplished everything, walking out of my secret base with a beautiful waterfront, chosen specifically for the loamy soil right in front of this pond next to my base where I had planted some of my best berries, and seeing them sparkle right in front of my eyes, growing into their final stage... I thought I had seen it all. ✨️
That’s …really gay
These unique weather effects remind me of how originally the Pokémon games would be unique based on the OT number. They couldn't do that, but they did via probabilities, hence each person will have a unique experience with random events like shinies and roaming Pokémon. I imagine a friend telling me that it didn't rain on Route 212 when he played, I wouldn't believe it. These unique experiences makes the whole immersion on these games special.
Every Pokémon game is personalized.
@@eustaquiokum4617 but not procedurally generated which is what they wanted
Pokemon games exist to enable playground gaslighting
@@eustaquiokum4617 your mom is personalized
@@davebob4973 LMAO
I was obsessed with berry farming in Pearl. I think you could close the DS and it would freeze the game itself, which would then update and play the sparkle animation when opened again.
I believe this to be true!
i thought i remembered that as well thanks for confirming it lol
Same here.
this is true! as well as gen 3 but you have to wait for it since there's no sleep mode for gen 3
Yepp its true!
Musician and long time fan of your channel here. In Gen II, it's not a pitch change in the day and night themes...it's actually a different sound sample being used. It's similar to playing the same song twice on a keyboard, first with an organ sound, then the second time with a strings sound. The pitch is not really altered; it's just the timbre. Thank you for making these videos! I always look forward to learning new obscure Pokemon facts from you!
What? Thats so cool! Thanks for posting this.
So strange.
I definitely remembered the sound change, because I would hear the song again with a different vibe, like I'd heard the song again for the very first time but it wasn't. Explains why I would notice it though.
It's strange to me that people can't hear that it's just different sounds and not pitch, but I've been a musician for 25 years. Nearly all of my friends are or were musicians in the past too, so it's strange when I hear non-musicians try to describe things like this. I had to scroll down to check if anyone else corrected it.
10:40 Good as Gold protects Gholdengo from status moves targeted _at_ it. Status moves like weathers, terrains, and entry hazards aren't blocked by Good as Gold since they target the whole field or an entire side of the field. Transform gets blocked by Good as Gold because that move specifically targets Gholdengo
Yeah but it's likely a bug, otherwise transform would be affected by moves like magic bounce as well
@@tabbender1232 Not a bug. Magic Coat and Magic Bounce will only reflect certain status moves. Helping Hand, Ally Switch, After You, Sketch, Transform, etc. aren't reflectable
@@grunkleg.3110 My point exactly. Your mon's ability has no reason to block beneficial status moves, and shouldn't be able to block status moves that don't actually affect it, like sketch or transform, where the target is simply used as a model and no effect is being inflicted to it
@@tabbender1232Doesn't matter. Good as Gold works exactly as intended. It doesn't block status moves that target the user, the other side of the field, or the entire field. It blocks status moves aimed directly at it, even stuff like Helping Hand or Life Dew
@@grunkleg.3110 Ditto's Imposter. Ditto Transformed into Gholdengo. Please explain how it doesn't block the ability that is literally just the same as Transform. By that logic, Gholdengo should be untransformable yet it can with an ability.
That shiny Toxicroak running was funny af lol
"You'll never catch me alive!"
I saw the berry growing thing in my own game once!
It was in Diamond version when I was really young - I just happened to see it happen in the corner of my screen while I was backtracking through a route for some reason. I had no clue what was happening and thought it had something to do with one of those so-called "Shiny Pokemon" (which I'd never found at that point in my life)
Similar here!
Similar here, except it was in Platinum. I just turned off my DSi by just closing it, then opened it back up with my game on, and saw that sparkly boi animation. Neat small detail I never knew.
@@alexman1407 That was a good way to 'force' the animation. If the game was paused like that by closing the screen and you opened it after the bery should have grown, then it recognized time has passed and update the berry plant to the stage it should be on.
Had it in heart gold lol I thought it was special berry
@@PinkSneaselGirl oh nice. so i would simply just "cheat"/close dsi to pass the time. I don't have to the sit and waiting game, i just did that.
BlueBoyPhin upload before bed? Guess it can wait for 15 more minutes.
I WAS LITERALLY JUST ABOUT TO SLEEP WHEN I SAW HIM POST THIS
@osamabinladen5266 in Japan
aight it's been 20 minutes gn bro
Awww, that's sweet
Have a good night :>
I just woke up
In Gen 7, some of the cutscenes in the intro sections change if you evolve your starter. It will actually change their positioning and the camera angle depending on what stage they're at
I'm so glad you covered the shimmering berries, because I was playing Emerald a couple months ago, and though I pretty much never use berries, I'm still obsessed with farming them at the Berry Master's house. I turned on my hand one day, made my way to the Berry Master's house, and literally right as I was walking into the berry patch, they all shimmered and switched over to their next stage of maturity. I would have had no idea this was a thing if I didn't witness it, myself. Pretty cool.
Another really nice detail I liked in pokemon stadium 2 is that when you try to play the minigames with a GSC save while having any of thr mini game Pokemon in your box or party, they will actually use your own pokemon, with nickname, alternate color/shiny and all during those minigames
You can also sometimes use pokemon in the minigames that you normally cant
I forget which ones but i remember discovering this accidentally when one of my Pokémon popped up in a game and it was a Pokémon I had never before seen in that minigame
@@bmalloy0 yeah, I think a fair amount of the minigames have alternate mons you can use only if you import a pokemon into the game
Reminds me of the dodrio minigame in FRLG
Gen IV was the first time I'd played a Pokemon game. I remember vividly the days when the swampy route near Pastoria city would suddenly have thunder and lightning, when the trek up to Snowpoint would become a blizzard, or when everything would start to sparkle as the quiet snow fell. These slight changes managed to really flare up my imagination and make the world feel like it was changing around me. It makes me very nostalgic to see these things again.
Learning actually obscure stuff from Pokémon at this day and age feels so refreshing. I love little details like these, like it's the developers reaching out and saying "look, we are here, we made this".
Another audio detail I've noticed while replaying SoulSilver. Being close to water (a few tiles), you'll notably HEAR it and the music audio will be quiter. I didn't notice it in the other Sinnoh games on the DS but I might be mistaken.
Yes, that detail is only included in HG/SS but not in any other gen 4 game.
I discovered this some days ago. I was at the National Park and the music was quieter when I was next to the fountain.
I saw the berry thing pretty recently actually. I wanted to get a Lopunny with Return via level up, which is incredibly hard to do with a freshly caught Buneary at the start of the game. So I farmed friendship berries until I had enough to get it. It felt good to do that playthrough with that Lopunny, but I also just kinda sat next to berries and kept a timer for a few minutes before they grow so I saw it in my DPPt game
I've seen the berry and apricorn growth animations plenty of times. I didn't do anything special, I just grew a lot of berries and played a ton. I even did the fancy berry cross-breeding in X & Y. I bet lots of people have never even heard of that.
That cross-breeding was fun suprise.
I, too, was an avid berry bro and loved doing the berry cross-breeding in XY! It's nice to hear this from other people too because it's spoken of in the Pokémon community tho
What's the cross breeding?
@@edwardnygma8533 you plant two different berries next to each other, and there’s chance that one of these grows into tree which has one berry which isn’t either of "parent" berries but third, different one.
@@valivali8104 Gotcha, but is it otherwise a regular berry? And are the combinations specific, or are the results random?
For that last fact, I knew about this! You can easily see it in game If you put your ds in sleep mode next to a growing berry. Btw fun fact, as early as gen 1 you could hear overworld cries of wild Pokémon in whatever area you’re in as little ambiance.
O thoight that was implemented simce gen 3, not before.
I always noticed the Gen II day/night battle music change, and honestly I was sad it wasn’t implemented in HGSS. They also never did it in SM, which was another missed opportunity with towns having distinct day/night music differences in those games.
In my platinum play through I got really into contests, so I'd turn my game in around everytime they would have grown using bulbapedia, and I did remember seeing the sparkle effect. Odd but cool detail
The door tile not giving encounters is actually a huge deal in DP (and BDSP) specifically because it prevents you from getting a Gible before getting Strength by using sweet scent or honey, since there are Strength boulders preventing you from moving around in the secret part of Wayward Cave, which is the only location Gible spawns in in DP.
Which honestly is kind of a missed opportunity. There's a required quest before you get there that involves honey. It would have been so cool if you could actually use honey to get encounters there and get an early Gible. Pokemon games up to DP always did a great job at kind of hiding pseudo legendaries, making them rewards for exploration. Gible rewards you for finding that hidden cave, but it would have been even better if you could get it earlier by using a trick involving an item that was already introduced to you.
Platinum removed these boulders, letting you get a Gible early without having to use honey or sweet scent anyway. However it also put Gabites on Victory Road which was... bad. And then gen 5 onwards kept doing this, putting the pseudo legendaries in plain sight, in required areas. Using them as rewards for exploration was way better tbh. One of the very few things Platinum did wrong
Actually, you can't get a Gible in that entrance part anyway, it's considered to be part of the same floor of Wayward Cave that's the obnoxious maze. Gible is only found downstairs, in B1F.
I mean Gen 2 also put Larvitar in Mt. Silver which is functionally the equivalent of the Victory Road in Gen 4 (the last dungeon before the final boss, since the Elite Four isn't the end of the game in Gen 2.) Larvitar/Pupitar and Gabite's placements were problematic, but not because they were "in mandatory areas," but rather putting them so late in the game that there's basically nothing to use them on by the time you get them.
The psuedos that appear in mandatory areas are also consistently placed there either with a low encounter rate in like one or two specific rooms (Deino, Zweilous,) or placed with an extremely low encounter rate across a whole dungeon (Larvitar, Pupitar, Gabite.) Though HGSS did fix Larvitar to some capacity by making it a Safari Zone mon.
Gen 6 and 7 stuck Goodra and Jangmo-o in mid to late routes (again with very low encounter rates,) which is quite frankly the best approach they've had since Dratini in Kanto (which was always obtainable at midgame (if you wanted to use the Game Corner,) or mid-late if you preferred to wait for the Super Rod and use the Safari Zone,) leaving you with time to actually use these three before the tail end of the game (looking passed the fact that Dragonite was terrible in gen 1 obviously.)
Wow, I remember one day playing a Gen 4 game and the snow routes were suddenly a lot harder than I was expecting. This video explains it! There was a blizzard going on that day
Great video, you can tell phin actually spent time finding hidden details nobody has talked about before. This really made me appreciate all the work put into making these games. It was also nice to know new things about my childhood games
9:30 the reason this happens is because the game still checks for thunder's accuracy when it's raining. When the move misses in rain, the game forces it to always hit instead. This "forced hit" even trumps protect in D&P which is why Thunder hits through protect only 30% of the time because thats the miss rate of the move.
I remember seeing rain at route 213 as a kid whilst playing pokemon Platinum on a plane. and having my mind blown, I had played Platinum religiously and never seen it like that before, I had thought I'd triggered some kind of Kyogre event and went around looking for it.
As someone who spent entire days in Silver, I absolutely noticed the difference in day and night battle music.
Keep it up dude I love that I’m finally getting new facts after 2 decades lol thank you!🙏🏻 also I was around when you had 200 subs. Proud of the growth!
10:35 this is a common missunderstanding of gholdengo's ability.
A "status move" is every single move in the game that is neither physical or special, in other words, every move that doesn't do damage is a status move. That's why good as gold blocks so many moves.
I started watching Your videos a week ago, and I had to binge this entire series it’s so good. This is the first time I’ve been able to witness an actual new video of yours and I’m very happy about it. Keep creating man we love your content and what you bring to this community
That snowstorm fact literally reminded me of such a vivid memory of as a child playing the games. Finally reached that area before snowpoint city and i wasn’t able to find where to go cuz of the snow. Thought i missed something and came back a day later surprised to find the route was there the whole time jusy that i couldn’t see it through the storm.
The gen 2 day/night battle theme one blew my mind. Crystal was my first game, I've played it double digit times and even did a full Let's Play and never noticed that.
The weather patterns I remember seeing in my games. Well, minus the diamond dust since I never travelled back to Snowpoint often, but the others I do remember. Also, I thought that the book disappearing at the end when you finish the game was a neat detail. After all, the professor does take the book with them to the past/future so it makes sense that it would also disappear from the start screen in the end.
Thank you so much for that.
I remember saying that the battle theme in Gen 2 sometimes changed ( I didn't think about day and night back then )
And my friends always told me im just imagining things.
Had to send this video to them just to prove my point about something from over 20 years ago.
Ur mom
I remember seeing the Berry thing in Pearl. I was outside Pal Park, and my child brain went "Ooh, Shiny Berry!"
Always a good day when you upload BlueBoy. Thanks as always!
as a huge pokemon fan, it's so fun to watch these videos and learn things about games i love! keep up the great work!
That growth stage animation is a really cool detail. Kudos to those who discovered it. I wouldn't of had the patience for it, 😆
The pokemon cry sound in gen 4 reminded me of another gen 4 details where you have different sounds depending on the effectiveness when you get hit. The interesting part is when you get hit 4x effective, as the text says "it's super effective" like it does when it's 2x but it will play a slightly more hollow sound.
Maybe I'm completely wrong about this, i only remember this from my kid memories. But I'm pretty damn sure!
10:07 The Good as Gold Ability, which protects from Status moves, makes it that Ditto can't use Transform on the user
(Just for people curious about the thumbnail)
More specifically, it protects against moves that aren't considered Physical or Special, instead protecting against any moves in the "Status" category that targets anything other than the user. (Nasty Plot works on Gholdengo, but Helping Hand doesn't.)
Imagine passing out as a quilava and waking up as a Typhlosion
9:08 I actually got that once!
Platinum is my first and favorite game out of the entire series, so I've played it like 10 times minimum. And I remember just one Random day entering the swamp and there was... No rain. I didn't notice at first, but then I was like... Wait, there's something odd here.... And I realized that it was not raining, when it ALWAYS did.
I never thought much of it until now.
LETS GOOO! I freaking love these actually special facts, I'm excited to see this!
You're probably the only person who makes the Pokemon fact videos where I genuinely go "Holy damn! I didn't know that!" a lot.
I think the berry one was my favorite. I’m a sucker for little ‘magic’ animations like that. Thank you for finding and including that. I’ll have to make a note to wait by a harvested apricorn tree just before midnight when I play HGSS next time!
I’m a little surprised that the tone change in Pokémon cries when they faint or have a status condition was included here, I always noticed that, but I could be wrong in thinking that it was an obvious detail.
The ‘dead’ evolving Pokémon detail was pretty funny though. 😆
My first playthrough of Pokemon Diamond I got the blizzard when goin' through the snow area, but when I went back later it was significantly more chill (Or less chill? Blizzards are pretty cold after all), so I encountered this, but wasn't quite sure what the cause was. In Pokemon Emerald I used to play on an Emulator a lot, so I would use the speed-up, and I know at one point I just held it down because I wanted to mass produce leppa berries fer one of my runs and was surprised they added a growth animation, I was honestly expectin' to have to go to a different area off-screen for it to update the sprite.
Yaaass pumping them out now? THANK YOU!
Loved the weather facts and tiles without encounters facts! Very cool!
I think I was actually lucky enough to witness the berry growing animation in 4th gen once! But I can't remember which game it was in and totally forgot about it until now, since it was so long ago
2:12 the feature where the pokemon's cry pitches down slightly upon getting affected by status conditions was present in the games since Emerald (Gen 3), but it was not present in Ruby and Sapphire. I don't remember whether this Pokemon cry feature was present in FR/LG or not, though. The thunder-rain effects and the berry plant/apricorn growth glitter effect are quite intriguing!
Your videos are like Christmas morning! Keep up the good work!
I was totally addicted to berry farming in Diamond version, so I had actually seen the sparkling transition before. Several of the special weather conditions too, like the big storm in the marshy area, blizzard in the snowy area, and raining by the beach area. I would go battle trainers at the restaurant at the beach every day, so I went there a lot. I forget if I ever noticed it get cloudy there though.
I actually saw the berry animation regularly as a kid, I used to plan my watering times for whenever the animation was gonna play cause I had no life
always super excited to see a new upload!!
Fantastic as always c: this is a really nice idea too! These games always had a lot of small details, and it's nice to see those given spotlight
I just read a comment about the berry animation recently and forgot to look into it, so I was really excited to get to see it here!
5:07
I knew I wasn't crazy! It happened to me many years ago and I was confused because it never happened again. 👏😎
I knew about the berry animations from way back in middle school. Younger me had just gotten back into Pokemon with Platinum. I had beaten the game but wanted my in-game team properly EV trained for after-school battles, which wound up turning into days/weeks of watering berries in the bathroom before lunch. More than a few times I had to wait & so I did wind up seeing the transition animations fairly often. Wouldn't be overly surprised if there's a lot of folks aware of these animations for similar reasons.
Hey Phin, I recently discovered your channel and already watched all of your videos. Love the content you make
Been watching these videos since the first one and every Gen 3/ Emerald fact youve shown ive known. But today, i learned about the berry tree animation. Now im booting up my emerald gba cartridge to see it for myself almost 20 years later. Incredible video, keep the unmatched-work phin
I saw the berry growth animation once as a kid and it legit scared me because I guess I thought my game was glitched for a moment. It's kinda cool to realize in retrospect that I saw something really rare actually! It really was a right place right time moment, happened with the patch between the Safari Zone and Lilycove. I'm amazed how clearly I remember that
love the music from the last 2 vids. KEEP IT UP !
That GSC battle theme fact blew my mind. It's so obvious but I'd never even put it together that they were different.
I’ve played Pokémon since the beginning and I never knew about the berry animations. Great video!
Omg unlocked memory of me getting rain on route 213 as a kid and thinking a big event was about to happen as I’d never seen it!! Great video as always 🔥
Amazing work and dedication, thanks
i love your content, keep up the good work!
2:46
Bro, that shit sounds dope wit the drop right at Magikarp's cry. Lol 🎶🔥
So crazy thing about the berry animation! I actually witnessed it myself for the first time ever a few weeks ago, and was so shocked that I even thought about contacting you to see if you knew about it. Then I finally get round to watching my "watch later" playlist and see that you did mention it. Haha great timing!
man your awesome your facts are amazing ive been watching your for 1 year now
Finally someone who covered the lightning in Platinum! I saw it once around the time B2W2 were out and it confused me ever since. I thought my mind had just made it up as some weird memory until now, youre the first person ive ever seen talk about this!
In gen 2 games there is autosave at some points of the game, which I know because I had it in German with 0 German knowledge, and beat it with overleveled af pidgeot. I think entire Pokémon league gets autosaved after each trainer battle (or at least after you lose), because that's where I grinded my pidgeot for days before I was able to beat it)
Everytime I see you uploaded I just know I'm going for an enjoyable ride :)
Woah, what a cool video full of truly obscure facts!
Another great video thank you!!!
Great to see you hard at work again Phin :3
thanks! are you cloudsheep from my streams?? (:
@@BlueBoyPhin that would be me!!
Never stop doing this series
These videos always amaze me with how much detail is in Pokémon games lol, I love finding those little details
vids are so cool!
keep it up!!
Love these vids, but seriously dude you need to make a playlist of your background music, the vibe is immaculate
Yeah! I'm pretty sure one of them is from xtremeG/maybe 2 from the N64.
The berry fact caught me completely off guard, and I've played thousands of hours of those games. Amazing!
Love these videos so much.
Yet again i didn’t know any of these, great video
another video so soon? love it keep it up bud
Interesting video! I already knew about the berry sparkling thing since many years ago. I also already knew about the thunderstorm weather on Route 212 and the cloudy/rainy weather on route 213. I already knew about the diamond dust weather at Snowpoint City, but was not aware of the varied snowy weather on the snowy routes to the south of Snowpoint City.
Now that was a great pokemon facts video👏👏
The berry thing was something I never knew! Really, all of your fact videos always teach me something, it's why I keep coming back :) Thank you for all you do!
You earned this. Very obscure facts indeed.
Love the use of Ape Escape music in your videos, I love Ape Escape
These are so cool! I knew about the berries! I accidentally came across it once while I was waiting for them to grow
Funny, I have actually experienced all of DP's unique weather effects since it was at the time my most time invested Pokémon game to date. Didn't see diamond dust until at around XY when I had heard about it proper. But the fact about blizzard and thunder bypassing Protect in rain and hail respectively is COOL. Great video shame I missed the upload day.
Another thing with the Berry plant growing animation is that if you click on the plant when it sparkles, the trainer will get a text box with "!!!" in it instead of the normal message telling you if the plant is watered or not.
The best Pokémon facts videos
This guys deserves more subs
What surprised me the most is the fact that you used the OST for Level 12 and Planet X from Sheep Raider! It's very cool to have a part of the game be exposed to so many people. Our small community appreciates it a lot. Hopefully, more people learn about the game if they go looking for the music used in the video.
As for the facts, you got me to click on the video with the shiny sparkles on the berry tree, and it was the most surprising and unexpected piece of trivia I never expected to learn about today. Good content.
I definitely noticed the audio ones, it’s always been one of those things I loved
Oooh~ The second part of the second thing is so cool! lol >w< I had to watch over a bit to notice!
These are incredibly juicy facts,I haven’t seen any of these in game. I tip my hat sir!
Thank you for loving the game man. Makes me care for life in a small way that I need right know. Thank you
another video already? lets go!
Yup saw the berry thing back in gen 3 by chance since i was running around to collect my berries and arrive just before a growth interval.