LOL Spooky Luke in the chat: "hey Karl have you considered draining?" When everyone in the chat was complaining about the song. For real though even though Karl's good that multiball needs a little more variety added
Thanks for uploading these videos sometimes I can't watch your stream but I watch them on RUclips at another time, about the game that pinball is beautiful and you should do one of foo figthers
Got to play this at expo and there’s only one problem I had with it: the multi balls don’t feel like they’re worth getting at all. I think a way they could combat this is making it to where you can get the shots to start a chase during the multiballs instead of being locked out of everything during them
im so excited for this table, it looks like so much fun. and thank goodness that something the real Scooby-Doo related released this year. That Velma show is just a absolute disaster.
1:08:30 - It seems that the Player 1 has skipped the bonus countdown during the end of Player 2's turn. The game has set the active player to Player 1 right before the bonus is given, causing Player 1 to suddenly steal 7 million points from the bonus, which was supposed to be given to Player 2 instead. The player switch should occur *after* the bonus countdown, even when skipped. Also, 1:27:57 - lucky lazarus there...
I'll try to. The only movable posts that I saw are the inlane posts, and there is only a single adjustment option on both so I'm not so certain how much more difficult the game can be made. Software difficulty could increase but it sounds like that just means more clues to collect, up to 6, before modes can be started which I already had after a few modes in this game.
What I have noticed on this game is that it is relatively easy for good pinball players and the game is not long enough it seems, we didn't see a definitive final wizard mode, it doesn't drain enough really, and the music can't get elongated past what is bearable...great them for SD fans but overall I feel this game and playfield falls flat. Would be great for a home game for little kids who would not be able to master it.
Thank you for the long gameplay of this. When it got announced all I wanted to do was see gameplay.
For Scooby fans I think this absolutely hits the spot. Nice job Spooky
Looks interesting for sure. I hope I get to play one soon.
LOL Spooky Luke in the chat: "hey Karl have you considered draining?" When everyone in the chat was complaining about the song.
For real though even though Karl's good that multiball needs a little more variety added
Thanks for uploading these videos sometimes I can't watch your stream but I watch them on RUclips at another time, about the game that pinball is beautiful and you should do one of foo figthers
Cool!!! Thanks for the Share, I ordered my Scoob From Shane… Great Guy
Got to play this at expo and there’s only one problem I had with it: the multi balls don’t feel like they’re worth getting at all. I think a way they could combat this is making it to where you can get the shots to start a chase during the multiballs instead of being locked out of everything during them
Also they should add the iconic “I would’ve gotten away if it weren’t for you meddling kids” line after every mode.
im so excited for this table, it looks like so much fun. and thank goodness that something the real Scooby-Doo related released this year. That Velma show is just a absolute disaster.
Calm down....
Eon isn't wrong 😂😂😂
Sweet! Thank you for this!
#955 can’t come soon enough. the theme is awesome
1:08:30 - It seems that the Player 1 has skipped the bonus countdown during the end of Player 2's turn. The game has set the active player to Player 1 right before the bonus is given, causing Player 1 to suddenly steal 7 million points from the bonus, which was supposed to be given to Player 2 instead. The player switch should occur *after* the bonus countdown, even when skipped.
Also, 1:27:57 - lucky lazarus there...
Spooky mentioned this bug has been fixed for the next release.
I can’t wait for mine. I should get it in two weeks
Game looks great!
At 1:08:34 it definitely gave your bonus to him instead of you.
Nice! But I hope you’ll stream FF in the near future
What is the monster song around 38 mins?! can I get a link? Is it an original for the game? 😅
Looks like he enjoyed it more than Toy Story.
Toy Story 4's code was complete though but it didn't offer anything interesting.
That's a Brad Pitt doppelganger playing
@iepinball,
Any chance you can revisit this after code progresses and on a Scooby Doo that is setup to Karl difficulty?
I'll try to. The only movable posts that I saw are the inlane posts, and there is only a single adjustment option on both so I'm not so certain how much more difficult the game can be made. Software difficulty could increase but it sounds like that just means more clues to collect, up to 6, before modes can be started which I already had after a few modes in this game.
1:08:34 did you not get your 7 million bonus?
What I have noticed on this game is that it is relatively easy for good pinball players and the game is not long enough it seems, we didn't see a definitive final wizard mode, it doesn't drain enough really, and the music can't get elongated past what is bearable...great them for SD fans but overall I feel this game and playfield falls flat. Would be great for a home game for little kids who would not be able to master it.
What’s up with the nervous flipper twitching?
I hope you can turn off the captain cutler multiball song...Not really my thing.
'promosm' 🤣
scooby over foo fighters any day.....Thanks to the guys at spoky for keeping pinball alive...i c an't wait for them to create an original theme
I’m not gonna lie, I hate when people excessively flip the flippers. It triggers me lol