Crew! Enjoy the game and a lesson in pacing. We have just a few more seats left in the Settlers intensive 2! If you are interested, check it out here -> forms.gle/anssPxnxSnCWQWBy8
If Black drops road for length instead of settle spots, then Blue doesn't take road at 12, because you could have sealed it at 12 beforehand. That hanging road hurt.
Re: Mono philosophy, I think the 2 point play is a good general rule of thumb, but on boards like this where wheat is super low, I'd argue that you should be looking for big swing plays rather than a strict 2 point play, because the momentum is much slower. E.g. I'd totally go for a 2-3 Wheat mono if it denies another player a City or secures me Army, just because VP generation will be so slow across the board so small gains -in context- are actually big gains.
30:00 - Case in point: there's 8 Ore and 6+ Wheat on the board. Here I'd totally rip the wheat because: 1. I know there isn't another Mono out there 2. It breaks the City for 1-2 opponents 3. The Ore is more likely to roll than the Wheat. Rip the Ore and it can just roll again and the Cities aren't stopped. 4. It slows down Dev cards and removes trading power, particularly from Red, who has no 3:1 port. 5. If all my opponents are slowed down, I have highest production and flexibility so even if I'm blocked I'll accelerate faster with the Wheat in hand. I think, after taking the Ore first, it's actually lucky that there's still Wheat on the board the second time round (the 10 rolled a third time and the 3 rolled - very unlikely). With some Ore rolls (4 or 8, or 6 for Red) it's highly likely that the Wheat is converted into Cities or Devs. Taking Ore to bank a City is the faster payoff, but I think holding Wheat gives you a lot of trading power, so you should be able to trade your way to that City while denying others a City.
Man...he gets everything he needs early on (lucky rolls to start- the 2s), is also able to get his settles earlier than everyone, pops two monos in a row, manages to get his VP (instead of the city he should've built) and *still* manages to lose this game.... Goes to show how strong Red's setup is, but also how many blunders black made
Hey Drew, I don't know how you feel about it, but since you talked about it in that video: I would looooooooove a video about cities and knights :) Only played it two times in my life, but I really like it and would appreciate to see you playing it
fun video. I agree with your comment that Vish should have taken that city but I think it was still winnable with the settle + 2 devs. After that point, I think the choice at 39:55 to take road instead of settle cost him the most, plus the time when he didn't block the 9 brick (it was unlucky that it rolled immediately too lol).
7:53 I think blue should have placed the 9/10 to block the wood port and lock the wheat. OR they should have taken the 6/4/3 for all the wood and wood port. Or they take the 843 for the sheep or 6411 They misplaced lol
I disagree with the criticism of the 8-4. That settle is hugely important for production and he was bordering on being soloed anyway. Also at 30:09, I think I would mono wheat. Red was holding 4, you suck it away from everyone and set yourself for an ore mono next turn that might be two cities. Even if that fails, 4 wheat from the rival is a decent enough haul for a mono anyway
Crew! Enjoy the game and a lesson in pacing. We have just a few more seats left in the Settlers intensive 2! If you are interested, check it out here -> forms.gle/anssPxnxSnCWQWBy8
If Black drops road for length instead of settle spots, then Blue doesn't take road at 12, because you could have sealed it at 12 beforehand. That hanging road hurt.
Re: Mono philosophy, I think the 2 point play is a good general rule of thumb, but on boards like this where wheat is super low, I'd argue that you should be looking for big swing plays rather than a strict 2 point play, because the momentum is much slower.
E.g. I'd totally go for a 2-3 Wheat mono if it denies another player a City or secures me Army, just because VP generation will be so slow across the board so small gains -in context- are actually big gains.
30:00 - Case in point: there's 8 Ore and 6+ Wheat on the board. Here I'd totally rip the wheat because:
1. I know there isn't another Mono out there
2. It breaks the City for 1-2 opponents
3. The Ore is more likely to roll than the Wheat. Rip the Ore and it can just roll again and the Cities aren't stopped.
4. It slows down Dev cards and removes trading power, particularly from Red, who has no 3:1 port.
5. If all my opponents are slowed down, I have highest production and flexibility so even if I'm blocked I'll accelerate faster with the Wheat in hand.
I think, after taking the Ore first, it's actually lucky that there's still Wheat on the board the second time round (the 10 rolled a third time and the 3 rolled - very unlikely). With some Ore rolls (4 or 8, or 6 for Red) it's highly likely that the Wheat is converted into Cities or Devs.
Taking Ore to bank a City is the faster payoff, but I think holding Wheat gives you a lot of trading power, so you should be able to trade your way to that City while denying others a City.
I counted his cards. Had he dropped a second city, he would have won at 43:50. He would have had 6 wood, 3 sheep and 1 wheat with an open settle.
He also would have won with 13 roads at 53:30 if he hadn't bought a knight at 43:50.
@@stsk1061 holy shit, that's impressive! Don't know how you kept track for 20 minutes, much less while also correcting for the different inflows
Man...he gets everything he needs early on (lucky rolls to start- the 2s), is also able to get his settles earlier than everyone, pops two monos in a row, manages to get his VP (instead of the city he should've built) and *still* manages to lose this game....
Goes to show how strong Red's setup is, but also how many blunders black made
Hey Drew, I don't know how you feel about it, but since you talked about it in that video: I would looooooooove a video about cities and knights :)
Only played it two times in my life, but I really like it and would appreciate to see you playing it
Looking like Dandy Sins in this video 😈
Love the new crab formation meta 🦀🦀🦀🦀
fun video. I agree with your comment that Vish should have taken that city but I think it was still winnable with the settle + 2 devs. After that point, I think the choice at 39:55 to take road instead of settle cost him the most, plus the time when he didn't block the 9 brick (it was unlucky that it rolled immediately too lol).
Next season, can you do some more 1v1 content???
7:53 I think blue should have placed the 9/10 to block the wood port and lock the wheat.
OR they should have taken the 6/4/3 for all the wood and wood port.
Or they take the 843 for the sheep or 6411
They misplaced lol
I'm at 12:00 now and i'd say it's gg for red. Let's see
The thumbnail 😂
Name proposition: The Galaga
I would trade for wheat instead of ore in 26:40 and hope to mono ore after a 4
46:18 "The eolic park"
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I disagree with the criticism of the 8-4. That settle is hugely important for production and he was bordering on being soloed anyway. Also at 30:09, I think I would mono wheat. Red was holding 4, you suck it away from everyone and set yourself for an ore mono next turn that might be two cities. Even if that fails, 4 wheat from the rival is a decent enough haul for a mono anyway
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