Turbo Tools for the win. The Blender foundation should hire whoever developed it. Everything about it is pure genius. If I could only have one addon, that would be it.
100%, our studio moved from 3ds max to Blender primarily because of how much faster we could render animations with Cycles using the Turbo Render and Temporal Stabiliser features that are part of this addon. I think I heard the developer is creating a version for Houdini and Redshift, which will be awesome.
Pidgeon Tool Bag is the successor to Super Image Denoiser. Many more features and improved performance. It's priced high so that people get the PTB instead. Which is free on gumroad
I would love a video from you about turbo tools. I bought it like a year ago and I never got it to work right but I know it's a user error on my part but have no clue what I'm doing wrong.
Super informative. One question or aspect that comes to mind is how well they're supported at different render farms. Maybe a follow-up topic to this video @InspirationTuts ?
Pidgeon Tool Bag supports pretty much every render farm I can think off. At least the non special features like image upscaling or temporal denoising, as they require some different work flows
Not entirely. You need the right license and be sure to follow what it tells you to do(and not to do). Then, there's the fact that there's plenty of tools in Blender that you don't have in Unreal 5, so you need a Blender > Unreal 5 workflow. This is more than just a few clicks, so depending on your project it can be more time intensive than makes sense.
@@Crimsin19937 It takes me less than a minute to transfer small to medium- sized scenes from blender to unreal using the send to unreal addon. It’s an awesome free addon and a huge time saver.
UE5 is really nice, but there's still a night and day difference between the proper path tracing you get with Cycles. It's good for very basic materials like rock, sand, and that sort of thing, but as soon as you start doing lots of different types of materials (sss, refraction, reflections, indirect lighting, etc), then it's easy to spot the game engine.
Turbo Tools for the win. The Blender foundation should hire whoever developed it. Everything about it is pure genius. If I could only have one addon, that would be it.
I'd go as far as to say Turbo Tools is the best addon for Blender full stop. It's denoiser is like witchcraft! Works with K-Cycles too.
100%, our studio moved from 3ds max to Blender primarily because of how much faster we could render animations with Cycles using the Turbo Render and Temporal Stabiliser features that are part of this addon. I think I heard the developer is creating a version for Houdini and Redshift, which will be awesome.
Faster than cycles? That's unheard of!
K-Cycles: 54$ (148$ for multi-seat)
Render manager: 19.99$ (37.99 commercial)
Turbo tools: 49.99$
Super image denoiser: 99$
Pidgeon tool bag: 5$
Render Boost: 10$ (20$ pro)
Pidgeon Tool Bag is the successor to Super Image Denoiser. Many more features and improved performance.
It's priced high so that people get the PTB instead.
Which is free on gumroad
What abould Redshift, Arnold, Octane, Renderman etc.?
I would love a video from you about turbo tools. I bought it like a year ago and I never got it to work right but I know it's a user error on my part but have no clue what I'm doing wrong.
Super informative. One question or aspect that comes to mind is how well they're supported at different render farms. Maybe a follow-up topic to this video @InspirationTuts ?
Pidgeon Tool Bag supports pretty much every render farm I can think off.
At least the non special features like image upscaling or temporal denoising, as they require some different work flows
Blender + add-ons is much better than 3ds Max
so which is best for animation?
Please do a review of blender to Omniverse workflow (especially using using the custom Omniverse blender 4.0 alpha branch)
🌹🙏Thanks for all the effort you put in
The fastest way to speed up render and denoise in CYCLES is to set Noise Threshold to 1.0!
The moment you have a slow moving animation this will bite you. Especially on volumetrics with the sky as the background.
yes pls
not looking for faster, but rather True Ray Trace
Free ads ons please i cant afford these
Pidgeon Tool Bag is free on gumroad
You should show the names of the add ons. It's hard to catch the names in audio alone.
There is another Free Renderer called Unreal Engine 5
The underrated one...
100%, the addon I really need is blender inside of unreal engine.
YES!!
@@3dartninja
@vladislavakm386 Unreal Engine 5 is Not Render its used to make games its not free
Not entirely. You need the right license and be sure to follow what it tells you to do(and not to do). Then, there's the fact that there's plenty of tools in Blender that you don't have in Unreal 5, so you need a Blender > Unreal 5 workflow. This is more than just a few clicks, so depending on your project it can be more time intensive than makes sense.
all of these are paid.
i need some free ones
Yeah I'll stick to rendering in UE5. It's faster than these addons but for free.
Perhaps, but transferring scenes from blender into UE can be quite time consuming.
@@Crimsin19937 It takes me less than a minute to transfer small to medium- sized scenes from blender to unreal using the send to unreal addon. It’s an awesome free addon and a huge time saver.
UE5 is really nice, but there's still a night and day difference between the proper path tracing you get with Cycles. It's good for very basic materials like rock, sand, and that sort of thing, but as soon as you start doing lots of different types of materials (sss, refraction, reflections, indirect lighting, etc), then it's easy to spot the game engine.
Did you seriously just out yourself as a baphomet worshipper?