From The Depths INSTANT Tutorial: Lasers & LAMS

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  • Опубликовано: 30 июл 2024
  • From The Depths INSTANT Tutorials, this time I show you the basics of LASER and how to build lasers in FtD as well as LAMS. 2024 Update: Lasers are now updated to start fires, lasers now does fire damage. Instead of AP (armour piercing) values lasers have intensity values like flamers and reduces the AP on blocks they hit: store.steampowered.com/news/a...
    More INSTANT Tutorials: • From The Depths INSTAN... (Wastes no time!)
    From the Depths Full Tutorial Playlist: tinyurl.com/uq3bo4s
    00:00 Intro
    00:06 FTD Laser Basics
    04:46 Damage dealing with Laser Turret
    10:07 How to protec with defensive LAMS
    11:45 Outro
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Комментарии • 67

  • @GMODISM
    @GMODISM  3 месяца назад +2

    Lasers are now updated to start fires, lasers now does fire damage. Instead of AP (armour piercing) values lasers have intensity values like flamers and reduces the AP on blocks they hit: store.steampowered.com/news/app/268650/view/4201370227494677352

  • @atesz7636
    @atesz7636 2 года назад +45

    Actually laser damage ignores armor stacking, so a pulse laser still does full damage to stacked metal, you only need enough AP to break through the countermeasures of the enemy

    • @shawnreed343
      @shawnreed343 2 года назад +4

      Hmmmm. That would break the rules of kinetic damage, but would be appropriate for thump. Damage propegation on a laser isn't thump-like, though, it is very kinetic... I find myself curious if lasers are: A) weird, not following typical damage rules, or B) this is old knowledge that is currently outdated.

    • @atesz7636
      @atesz7636 2 года назад +6

      @@shawnreed343 I just confirmed it from the wiki, so it might be outdated, but I also vaguely remember testing it

    • @danielbovv5441
      @danielbovv5441 2 года назад +1

      @@shawnreed343 Lasers don't take into account armour stacking because they are fairly easy to counter. Smoke combined with Alloy/any stronger material is a hard counter that's so easy to put onto nearly every craft. If they had to deal with armour stacking the poor old LH would be even more nerfed than they currently are.

    • @GMODISM
      @GMODISM  2 года назад +13

      You are completely right actually, I will pin this comment, like lasers do not for some very strange reason care about angles they also only care what the first surface they hit is, which makes more sense that the ignoring of angles (reflection anyone?) I shall pin this comment.

    • @shawnreed343
      @shawnreed343 2 года назад +2

      Huuhhhh. This is really weird. If they don't have angled dr (and I really thought they did), that would indicate the damage being done is thump. @GMODISM Would you perchance be willing to test the damage propegation on a laser that will destroy multiple blocks in one pulse? If the damage propegation is sideways rather than inward that's incredibly handy to know- it would mean laser damage is thump. Otherwise, lasers are just weird and have unique damage calculation properties.

  • @flashbacker8935
    @flashbacker8935 2 года назад +19

    Your tutorials are the single reason that I've come back to FTD after over 5 years. Fantastic quality and super helpful! Not to mention always mindful of time. Thanks for being a fantastic contribution to the FTD community!

    • @GMODISM
      @GMODISM  2 года назад +3

      Great to hear! Will try to make more of them frequently, but as you see there are many in that playlist already ;)

  • @TheSkreeBat
    @TheSkreeBat 2 года назад +6

    never looked at lasers because i thought they always had to be connected to the big bulky system you have to make for it to work well, glad i decided to watch this and learn about the transmitters :D

    • @GMODISM
      @GMODISM  2 года назад +1

      Have fun zapping!

  • @oliverstanley1738
    @oliverstanley1738 Год назад +4

    I would not be able to play the game without these videos

    • @GMODISM
      @GMODISM  11 месяцев назад +3

      Glad they are helpful mate!

  • @nomanlander
    @nomanlander 2 года назад +6

    using lasers turrets as CIWS is very effective for countering big missiles while your LAMS deal with munitions and smaller target

    • @GMODISM
      @GMODISM  2 года назад +2

      Cool tip! Should try that sometime!

    • @eane7238
      @eane7238 Год назад

      It's always more space efficent to do it the way he described, always.

  • @tomarmadiyer2698
    @tomarmadiyer2698 4 месяца назад

    I've spent all day on lasers. Thank you for the discussion on the components

  • @timotheylomizov1115
    @timotheylomizov1115 Год назад +5

    this was a very helpful guide, thank you!

    • @GMODISM
      @GMODISM  Год назад +1

      You're welcome!

    • @JosephDiveley
      @JosephDiveley 6 месяцев назад

      @@GMODISM Yeah, I love watching!

  • @xontrax6610
    @xontrax6610 8 месяцев назад

    Hi how to turn on these 4 arrows that show where the front of the block we want to place is.

  • @averageuser2007
    @averageuser2007 5 месяцев назад

    That compact steam engine was really really good you should publish it to the workshop

    • @averageuser2007
      @averageuser2007 5 месяцев назад

      At 0:37

    • @averageuser2007
      @averageuser2007 5 месяцев назад

      Also thanks for making all these instant tutorials

    • @GMODISM
      @GMODISM  5 месяцев назад +1

      You're welcome mate! Perhaps I'll release some of the templates, I can ask the aog officers what they think I could make public ^^

  • @snark894
    @snark894 11 месяцев назад +1

    I have the LAMS set up the exact same way shown in the video (Connected to the basic laser prefab, with munition warners all over, separated with rubber) and the mainframe AI is turned on, but the LAMS will not fire at any projectiles. Is there some configuration I have to do in order to turn on automatic targeting and firing?

    • @GMODISM
      @GMODISM  11 месяцев назад

      Are the projectiles the enemies or yours?

    • @snark894
      @snark894 11 месяцев назад

      @@GMODISM Enemy projectiles, It doesn't seem to work on CRAMs, APS, or missiles. Help would be greatly appreciated!

  • @bamcorpgaming5954
    @bamcorpgaming5954 Год назад +1

    Ty

  • @sirchuo8846
    @sirchuo8846 Год назад +1

    My question is: Would it be efficient to have more rows of lasers connected to one system for LAMSo n your ship, or should I split these up?

    • @GMODISM
      @GMODISM  Год назад +1

      all lam nodes should be connected to all laser pump rows

  • @Tizuku117
    @Tizuku117 2 года назад +1

    I have a question how to change when a bad guy ship goes below 80%? I want to chage it to like 50%. Where is said too damaged low health

    • @GMODISM
      @GMODISM  2 года назад

      it is only below 80 AND sinking, so that damaged submarines will not live forever on low health, and sinking ships can't rest on the bottom but still fire small guns but not be reached, but I think you can customize these values in regular settings actually

    • @Mernom
      @Mernom 9 месяцев назад

      I think an ACB can read target altitude.

  • @8-bitviper921
    @8-bitviper921 2 года назад +1

    is the blueprint for that steam engine at the start available?

    • @GMODISM
      @GMODISM  2 года назад +3

      It is kind of, this engine is installed on my construction platform that is up for public download, so just prefab one of them from there ;)

    • @8-bitviper921
      @8-bitviper921 2 года назад

      @@GMODISM Thank you

  • @greankung1301
    @greankung1301 2 года назад +3

    More strong laser = need more engine power !!

  • @THE_TRAPPYMAN
    @THE_TRAPPYMAN 2 месяца назад

    I CAN NOW CONSTRUCT THE PISS LAZER

    • @GMODISM
      @GMODISM  2 месяца назад

      Great, it shall be powerful

    • @THE_TRAPPYMAN
      @THE_TRAPPYMAN 2 месяца назад +1

      @@GMODISM MARCITOPANT SHALL BE PROUD

    • @THE_TRAPPYMAN
      @THE_TRAPPYMAN 2 месяца назад

      @@GMODISM als here a sub

  • @nguyenkhoi5814
    @nguyenkhoi5814 2 года назад +2

    i am first also great video for new players

    • @GMODISM
      @GMODISM  2 года назад

      Glad you think so!

  • @the_barrel_mann5100
    @the_barrel_mann5100 Год назад

    How do I let the ai take control of the laser

    • @Mernom
      @Mernom 9 месяцев назад +1

      Same way as other weapons - put a weapon controller to point at the turret.

  • @nomuom2086
    @nomuom2086 Год назад

    My LAM System isn't working. I have it set up with ai and detection components, but it doesn't shoot anything.

    • @GMODISM
      @GMODISM  Год назад

      Munition warners are needed too, against quick shells

    • @nomuom2086
      @nomuom2086 Год назад

      @@GMODISM I have munition Warners right next to the LAM turret things. A previous cwis system I had would fire at shells, but the lam system doesn't for some reason.

    • @nomuom2086
      @nomuom2086 Год назад

      @@GMODISM I also don't know if my AI is set up for the warners and LAM correctly

    • @GMODISM
      @GMODISM  Год назад

      @@nomuom2086 Well I got a general AI tutorial and a detection one, those combined with this should give all info you need, and that you have enough engine power.

    • @nomuom2086
      @nomuom2086 Год назад

      @@GMODISM I got it working, 😊. Apparently they didn't agree with the turret I placed them on.

  • @snortles8259
    @snortles8259 Год назад

    Fucking life saver thanks mate

    • @GMODISM
      @GMODISM  Год назад

      Welcome to the channel!

  • @Zyarth_the_second
    @Zyarth_the_second 6 месяцев назад

    why does my multi purpose laser say have no energy

    • @GMODISM
      @GMODISM  6 месяцев назад

      most likely it has none, perrhaps you forgot something in this video beginning, like power?

    • @JosephDiveley
      @JosephDiveley 6 месяцев назад

      Perhaps you don't have you pumps placed right so they can't charge. The large capacity ones won't charge unless you have them connected to the smaller capacitors with pumps attached. Also, like GM said, makes sure your engines can handle your laser's need for power. Add up your engine power, subtract what your engines use to move. Your laster won't get power unless there is a surplus left over. The amount of pumps you have determine how much power you laser needs to run optimally.
      Hope that helps.

  • @JosephDiveley
    @JosephDiveley 6 месяцев назад

    RTG and lasers = freedom from material farming

    • @GMODISM
      @GMODISM  6 месяцев назад

      Indeed, but THE COST! D:

    • @JosephDiveley
      @JosephDiveley 6 месяцев назад

      @@GMODISM True but then you don't have to hunt more materials down. If you build a sub with a periscope turret so just the laser head is sticking out. It's so funny sneaking up and sniping out their AI for insta kill LOL! I know it's total cheese but sometimes cheese is fun=)
      I wish they would fix the bug on Huge Missiles where if you make them too long they get stuck. It was fun turning them into torpedos the size of ships just to slowly creep along and then ship is dead. So many resources wasted but such a satisfying kaboom lol!

  • @jerrebrasfield4231
    @jerrebrasfield4231 10 месяцев назад

    Ohhhh, so i need more engine power. It doesn't matter how much battery power i have.

    • @GMODISM
      @GMODISM  10 месяцев назад

      Yepp XD

  • @casireimold9447
    @casireimold9447 2 года назад

    𝚙𝚛𝚘𝚖𝚘𝚜𝚖 😓