Glad you touched on sheen. People often assume it’s a spray (or finish) but it’s the weave construction. e.g. Sateen bed sheets use a different weave construction where the thread goes 1 under, 3 over (or sometimes 4 over) vs Percale (no sheen) which is 1 under, 1 over. While you can get realistic looking fabric textures, I can be difficult rendering specific products like high thread count Sateen sheets vs low thread count Percale sheets because you can’t simulate thread construction (at least, I can’t). However, thank you for taking the time to share your knowledge. Very, very helpful.
Super helpful video! I have been trying to figure out how to use displacement maps with Redshift for weeks and every video showing nodes has been super confusing. This was the best demonstration I’ve seen that I could actually follow along with. Thank you!
I have learned a ton from your series of RS tutorials and thank you so much for the great example files! So nice of you to do this and share your knowledge.
if you want to connect the node to the output (for checking the rendering) you can simply press the yellow "S" icon on the nodes.. and press it again to reconnect it where it was
Hey Paul, it is getting updated videos. But all the content is still relevant. New RS Standard Material videos are being added too. It used the legacy shader graph but the workflow and words and where to plug in to where is all still the same and useful.
I started using 3.5 today and found it much slower than 3.0.67 with both 3090 and 3080ti. besides the fact that the new node editor doesn't have the possibility to invoke the commands with the short-cut it sends me out. I hope they will implement it as soon as possible and solve this sluggish interaction. Great video anyway 👍
@@tomsvfx i know. I turned off hybrid and multithreading... but i feel that is slow than the previous version. i saw that there is a way to reactivate the xpresso version. I think I'll try that one ... maybe it's this new node editor's fault. I do not know.
As always, great tutorial and some of the best series around for the new version of Redshift. Right now I love/hate it. I love the new editor look and feel, but hate the fact that they removed the properties from it. Every work-around that Derek suggested in another video has one or more drawbacks, I hope they will fix this oversight. But on a note more relevant to the video, how would one go ahead and add procedural stitching to cloth?
Fantastic video. Thank you for sharing. One small question, and maybe this is silly, but do you no longer have to change the input map type to "tangent - space normal" rather than "height field" when plugging in a normal map?
I haven't looked in S24 but maybe you can look in the top right and set your layout to Node. In S26 they made it the default. You may have to just look for it but I'm fairly sure you can do it but not 100%
Yeah, was going to mention this as well. I used to have it bound to CTRL SHFT C but the solo mode is way easier, muscle memory still wants to hit my shortcut though
This is one of the best Fabric tutorials I've seen for redshift, Thank you!
Glad you touched on sheen. People often assume it’s a spray (or finish) but it’s the weave construction. e.g. Sateen bed sheets use a different weave construction where the thread goes 1 under, 3 over (or sometimes 4 over) vs Percale (no sheen) which is 1 under, 1 over. While you can get realistic looking fabric textures, I can be difficult rendering specific products like high thread count Sateen sheets vs low thread count Percale sheets because you can’t simulate thread construction (at least, I can’t). However, thank you for taking the time to share your knowledge. Very, very helpful.
Thank you that's super helpful!
Super helpful video! I have been trying to figure out how to use displacement maps with Redshift for weeks and every video showing nodes has been super confusing. This was the best demonstration I’ve seen that I could actually follow along with. Thank you!
I have learned a ton from your series of RS tutorials and thank you so much for the great example files! So nice of you to do this and share your knowledge.
You’ve been killin’ it w/ all these tuts lately! thank you.
Thank you so much!
wow - I'm learning so much in this short time of the video! thx!
Really enjoy these videos about the standard material, thank you so much.
Thank you for the tutorial- late to it but this is great man super insightful
Great series about the standard mat. Thank you!
Thank you very much for these tutorials mate! I’m just starting with Redshift and these are making me understand it a lot easier. Keep it up!
if you want to connect the node to the output (for checking the rendering) you can simply press the yellow "S" icon on the nodes.. and press it again to reconnect it where it was
I've been doing it wrong apparently, great tutorial!
Great tutorial. Thank you!
Great thank you. I recently had trouble doing Translucent Flower petals / roses, hard to make them look real. they have this soft look.
These tuts are excellent.
Awesome thank you. Cheers
I really appreciated your videos even if I think that this materials are missed on your website
Thank you. There are no fabric materials to download. But I do have materials available on my site.
@Effectatron I grabbed all ;) but I had understood that also for this one I would find the assets ;)
Hi, thanks for the great tutorials! Is your Redshift Material Masterclass utilize the newer Redshift and R26 changes?
Hey Paul, it is getting updated videos. But all the content is still relevant. New RS Standard Material videos are being added too. It used the legacy shader graph but the workflow and words and where to plug in to where is all still the same and useful.
I started using 3.5 today and found it much slower than 3.0.67 with both 3090 and 3080ti. besides the fact that the new node editor doesn't have the possibility to invoke the commands with the short-cut it sends me out. I hope they will implement it as soon as possible and solve this sluggish interaction. Great video anyway 👍
You turned off CPU rendering?
Its ON by default in various instances and slows down everything.
@@tomsvfx i know. I turned off hybrid and multithreading... but i feel that is slow than the previous version. i saw that there is a way to reactivate the xpresso version. I think I'll try that one ... maybe it's this new node editor's fault. I do not know.
As always, great tutorial and some of the best series around for the new version of Redshift. Right now I love/hate it. I love the new editor look and feel, but hate the fact that they removed the properties from it. Every work-around that Derek suggested in another video has one or more drawbacks, I hope they will fix this oversight. But on a note more relevant to the video, how would one go ahead and add procedural stitching to cloth?
Fantastic video. Thank you for sharing. One small question, and maybe this is silly, but do you no longer have to change the input map type to "tangent - space normal" rather than "height field" when plugging in a normal map?
May I ask the RS master course in CG shortcut, will it be shown in Redshift 3.5 version? or older version?
It was recorded with the version before 3.5 but it's all still applicable and we're adding new content to it as well for 3.5 and beyond
supperrrrrr
Im on s24, how do I find this material editor on @8:16 ? Not the node editor
I haven't looked in S24 but maybe you can look in the top right and set your layout to Node. In S26 they made it the default. You may have to just look for it but I'm fairly sure you can do it but not 100%
9:32 you don't need the shortcut anymore just use the solo button on any node, it's (S) icon
Yeah, was going to mention this as well. I used to have it bound to CTRL SHFT C but the solo mode is way easier, muscle memory still wants to hit my shortcut though
Thanks! Beautiful tutorial!