If I recall correctly, the reason they buffed the endwalker dungeons so much is because it was wildly more efficient to level classes using Bozja zones than it was to actually play the new dungeons. Especially for DPS classes who would need longer queue times to even enter the dungeons in the first place.
Hi there stranger, welcome to my first video. Because I know someone will be snooping to find my oldest content a few years from now let's make something clear. I created this channel because I found FFXIV content on RUclips to be extremely lacking in variety, personality, and creativity. Having nothing to watch about the thing I enjoyed was agony, and I can only watch the "1000 hours on free trial video" so many times before my brain starts smoking. That being. . . I decided to appeal to my inner narcissist, become the change I wanted to see in the world by creating content I'd enjoy. SO! Until I run out of ideas, or grow bored, this channel will be dedicated to making more FFXIV content like this. You know. the kind you can actually watch. The kind where the white boy behind the microphone actually has "opinions."
3:40, just a small correction, but you do have level synced society quests for the Stormblood level range. The only society quests without any sort of level sync are in the 40-50 level range
I remember grinding all my classes to 90 for Endwalker and Stormblood dungeons were the wall I had to climb. Bardam's Mettle absolutely crippled my enthusiasm for the grind, which sucks cos Doma Castle afterwards would reignite it. I remember not caring for Castrum Abania either but I know they've reworked it since.
I feel like longer levels feel better when there's more optional content at level- and stormblood had more of that than most expacs, especially since it was the first one following an expansion with exp hunts and scaling beast tribe quests, which you could do in conjunction with the similar stb content to pad that leveling exp. I think it could benefit a lot from fates being better scaled as an exp source outside of (current expansion), since it seems like they stop being viable without road bonus every time they rework exp slightly On another note, we haven't had an optional levelling dungeon since stormblood and it's ironically one of the most run ones in the game because of the glamour pieces, I wish we could get more of them, maybe even reverse scaled max level dungeons that function as ones
I have had enough Castrum Abania runs for a lifetime, not even counting the many wipes to the towers on the second boss. I still have waymarks saved for that guy from when i was leveling every job through StB levels.
I always found 51-60 the worst. I feel like Stormblood almost always gives me levels like Halloween candy. I'm currently leveling SCH and SMN @ 59, and I feel like after doing two separate job quests for these two, I won't have enough exp to hit 60. Like that wouldn't be a problem in Stormblood. One job quest gives you basically a full level, dailies gives you the rest. You're at 70 in just a couple days. Idk maybe anecdotal but I think the fact that Shadowbringers just ends up giving you so much more, I guess by comparison, anything feels slow.
Man, what a great news to receive now that I'm going to start leveling almost all my jobs in Stormblood! I was entertaining myself doing all the sidequests, allied society quests, to not leave any XP behind. But, what else I can do?, running FATE's and waiting for the weird XP boost thing to appear and kill it? Well, at least I'm psychologically prepared. I'm going to start doing RP to keep my sanity, gifting gift tea and cookies to random people like a grandma Miqo'te.
My advice to you for the storm blood range is to engage with it as little as possible. Focus on 70 dungeons and just use any dalies you can scrap together to get past the 60s. Hunting boards, dailies, gifting cookies to role players in city squares. You know how it is.
Not anymore. The exp is still good, but there just aren’t enough players running that content to offset the Ques. Granted, that might be a different story in aether, but I haven’t been able to wake up at 3am in order to server hop and check
9:29 data visualization tip for graphs like these is to not plot the raw data but the relative differences, like from HW to StB or from StB to ShB. I still see the StB dip there as basically not noteworthy even though i have felt the massive difference in my far too many runs of the 65 and 69 dungeons and the fact this entire video is about that. Alternatively, plot what the EXP curve would look like if StB dungeons behaved like all the other ones and overlay the two.
To be clearer on this point, the absolute amount of EXP does not really matter, the important part is how much it is compared to either how much exp you need at that level or how much less exp it is compared to a dungeon 10 levels lower. In absolute numbers monke brain see bigger number but if the graph uses ratios, the dip should be a lot more obvious.
I remember when PoTD and HoH was THE place to level. No 30 minute queues for DDs, 15-20 minute runs with a full group. It was great! It seems that people have forgotten they exist. Or there are a lot less people in the 1-70 range.
Everyone who wanted to milk that cow already did, thus leaving the few stragglers who are arriving late to the party. The same thing happened with dawntrail and Agalia. Quing for that content on any data center other than siren will slap you with 20-45 min Ques. Completely evaporating the experience per minute calculations everyone shows off. A shame really, but nothing can really be done about it
If you haven't shared your findings with the FFXIV Support Desk yet, I'd recommend doing so! Might take them until the expansion after the next one to fix it, but better they be aware of it sooner rather than later. At least in this case it's just a numbers problem and nothing too hopefully serious. I don't remember the Stormblood curve a ton, but I leveled all my jobs through during Shadowbringers because of a certain pandemic. More than a few things have changed since then, notably, the stat squish. Probably super hard to find now, but I wonder what the EXP rates looked like before and after the stat squish and the changes to how EXP was granted per dungeon instance.
Nahhh~ I don’t think they’d respond to begin with, but more importantly, end walker fixed the issue. Since the exp scaling is always the same if you keep running the newest content, just with tweaked numbers, EndWalker’s exp bonus isn’t a boon as much as it is an equalizer. To put it simply the curve should be 15, 30, 60, 120 But we got a exp curve that looked like 15, 25, 50, 150 The EndWalker bonus fixes the problem. Unfortunately that means you don’t get to do the EndWalker dungeons as much, but what can you do?
Level 1 - 20 is the worst, because you cannot do dungeons for the most part and you use 1-2 buttons. That's why I prioritize leveling alts that start at level 50+ where my rotation is starting to shape up and I can run dungeons.
Ehhhh~ I used to think that back when I leveled bard. But then I learned You can blitz the first 30 levels and preliminary job quests in 2 hours if you have the road to 90 bonus up But, even without it, the hunting log completely covers you for the first 15 levels and then some. Ques also tend to be shorter, and dungeons are substantially faster in this range. Some taking as little as 6 minutes to clear
@@ZenkoSolo Yeah hunting log works really well for DPS leveling in ARR. The 20-50 range lets you get great exp while waiting the extra couple of minutes for DPS queues to pop. I guess it's a fair trade off for not having MSQ/AR roulette to give an extra level.
In my experience leveling it all to 100, The most annoying range for me was 50 to 60 simply because it was more boring, most classes get their core abilities in the 60's range so I had something to look forwards to 60 to 70 was also the last dungeons I ran since for 71 to 90 I went with bozja as my main leveling method. I will conceede the exp gains are kinda awful for that specific level range but I didn't mind it as much as I found the dungeons entertaining and the pulls fun.
meanwile i have most my alt jobs at lv 50 and im not looking forward to the slog im gonna have to go trough with all of them till i get to 71 and get evrything to 90 done in bozja
The fastest method in your case is as followed 50-60: Squadrons 60-71: Dailes (MSQ, Frontlines, Leveling and Alliance raid at least), hunting Board between Ques 71-81: Dungeons, Trusts are technically slower but faster when accounting for Que times 81-91: to my understanding Level dungeons completely dwarf Bozja, but I am not qualified to make that call. I say test the waters of both for a few days and see what happens 91-100: unless your using a healer, Trusts. I am dead ass, they are 3-5 minutes slower than most public instances if you 1. Don’t die 2. Output proper DPS 3. Don’t die to Wuk Lament in the 93 dungeon’s while facing the second boss
wasnt there a big level sink during the time the 80 dungeons came out? which would explain the drastic incline, its % to level base per dungeon, so sure, the numbers may be bigger per dungeon, but so to is the amount of xp required just to level. also gotta factor in dps queue times as a reason people may hate it as waiting for those dungeons to pop takes forever if solo queuing, and last i recall, dailies give a dramatic boost to xp per day, so if someone doesnt want to wait to queue for dungeons, they can go for roulettes like MSQ, MSQ gives half an xp bar at every level once per day, add to that all the other roulettes people can do, an you could likely go from 60-63 or 64 in one day without even playing a 61-70 dungeon
There might have been a level sync, I wasn’t playing at that time, but that definitely isn’t why the rates are so abnormally high. At least not which the knowledge currently available to me. As I said, the level curve has also been consistent since HS. Unless they didn’t follow the curve, and later reverted it, it wouldn’t explain the 50% extra exp from dungeons within the range. As much as I would like to say for sure, information in the FFXIV community tends to be poorly documented which makes finding leads on removed content is rather difficult.
I maintain that by far the worst grind is everything up to 25. Arguably 16, actually. Personally I'm a fan of the lvl roulette system and like bouncing around different level ranges, so once I have access to leveling roulette on a job I'm fine. I just run that once a day and I don't really notice how long it takes. But prior to that? You're doing LEVES, you're going around looking for hunt marks, you're not able to do society quests yet...You really are just killing random critters in the overworld like it's 2002 and you're playing XI, or Mabinogi, or WoW, or CoH, or...
And you could argue that based on personal bias. However, based on statistical time taken, the level 1-30 range is the quickest by a mile. 10 classes start below 30 with those being the 9 legacy classes and Rogue. Accounting for dragoon, and Ninja’s abnormally longer quest design compare to the other jobs, and the Ques you’d have to sit through, it only takes 22 hours to get every class in the game past level 30 when utilizing the exp buffs available at that level range. Also worth noting, three mobs from the hunting log will always overlap with the level 1 job class quest requirement of, you guess it, killing critters. You do the hunting log, Que for a dungeon past 15, and keep doing the hunting log while you wait. It is, debatably, the most engaging level range based purely on the mechanics you have to juggle. With those being, learning the basics, tracking down mobs, constant influx of job quests, low level gear management, and keeping the Ques ticking But, to your credit. I do understand why teleporting about could be frustrating. Lower end hardware can Bloat que times, not being able to find a mob is a very real issue, and online resources tend to be sparse compared to later level ranges. Again though, personal preference
Retrospectively, yeah. I have vivid memories of getting annoyed at the frequency of running the 73 and 75 dungeon. Then again, that might just be because I enjoy the 77 dungeon so much. Mikhials well I believe is what It’s called
The Vault is before a dungeon called “the great ….” So I refer to the vault as “the great Vault” as an inside joke. The joking being the massive jump in exp needed to progress though those two dungeon ranges. In other words: The great Vault is a mix of two names vault also means to jump over Highest level jump in the game. “The great vault”
Ah yes. Stormblood 60-70 was one of the most tedious to grind for my alt jobs, that I actually sat back and spammed Ultima till I hit 80(SUCH DEVASTATION).
Didn't broke anything, this game is incredibly easy to level up and Stormblood is no different plus it has dungeons that are actually fun. Enwalker being faster is not a good thing, is because that expansion is so devoided of content that they have to crank up the numbers to make up for it.
It'd be nice if they actually went back to the slow levels, tbh. Levels, at this point in the game, feel obscenely too fast, entirely unearned, and they barely feel like I've invested enough time. I wish FFXIV would go back to where even the overworld (and dungeons) actually required me to think, and actually expected me to put some semblance of effort into the game.
I hard disagree, about the leveling part that is. I recently tried maxing all classes in 100 days, the details of which is become a video someday in the future, and even when abusing every buff I could reasonably get my hands on, rolling up to dungeons with 500% exp multipliers, I still had to to put in the hours to draw my conclusions. There is a genuine desire among many to play multiple classes, but depending on which class you take interest in, you could be barred from using it on newer content for weeks or even months unless you throw some golden dabloons at the mog station. Additionally, as the level cap raises it will only further exacerbate the issue. Even accounting for the armory bonus. I don’t think it’s a bad thing that players can level easier, especially when beating based ARR and reaching level 50 only requires 14 qued instances of combat. ------ Now, in terms on class complexity, I think we can come to agree. If you know the game operates on a two minute DPS burst window, then you can more or less figure out how each class plays which can lead to some monotony with the less engaging classes
If I recall correctly, the reason they buffed the endwalker dungeons so much is because it was wildly more efficient to level classes using Bozja zones than it was to actually play the new dungeons. Especially for DPS classes who would need longer queue times to even enter the dungeons in the first place.
If that’s true, then it’s kinda crazy how things ended up working out
Hi there stranger, welcome to my first video.
Because I know someone will be snooping to find my oldest content a few years from now let's make something clear. I created this channel because I found FFXIV content on RUclips to be extremely lacking in variety, personality, and creativity. Having nothing to watch about the thing I enjoyed was agony, and I can only watch the "1000 hours on free trial video" so many times before my brain starts smoking. That being. . . I decided to appeal to my inner narcissist, become the change I wanted to see in the world by creating content I'd enjoy.
SO! Until I run out of ideas, or grow bored, this channel will be dedicated to making more FFXIV content like this.
You know. the kind you can actually watch. The kind where the white boy behind the microphone actually has "opinions."
And I'd say you've succeeded. I'll be sharing this with some of my friends to give you a boost!
@@DJVoxel Welcome to the party friendo, this femroe is pleased
3:40, just a small correction, but you do have level synced society quests for the Stormblood level range. The only society quests without any sort of level sync are in the 40-50 level range
crazy that youtube recommended me this. I didn't think a brand new channel with 10 subs would be on my home page. Great video btw
Seems the algorithm made a swap to promoting smaller channels within the last year. I certainly won’t complain~
Thank you btw
I remember grinding all my classes to 90 for Endwalker and Stormblood dungeons were the wall I had to climb. Bardam's Mettle absolutely crippled my enthusiasm for the grind, which sucks cos Doma Castle afterwards would reignite it. I remember not caring for Castrum Abania either but I know they've reworked it since.
I feel like longer levels feel better when there's more optional content at level- and stormblood had more of that than most expacs, especially since it was the first one following an expansion with exp hunts and scaling beast tribe quests, which you could do in conjunction with the similar stb content to pad that leveling exp. I think it could benefit a lot from fates being better scaled as an exp source outside of (current expansion), since it seems like they stop being viable without road bonus every time they rework exp slightly
On another note, we haven't had an optional levelling dungeon since stormblood and it's ironically one of the most run ones in the game because of the glamour pieces, I wish we could get more of them, maybe even reverse scaled max level dungeons that function as ones
I have had enough Castrum Abania runs for a lifetime, not even counting the many wipes to the towers on the second boss. I still have waymarks saved for that guy from when i was leveling every job through StB levels.
You have my condolences soldier
RUclips recommended your video to me, and I'm so glad it did. I can't wait to see more
Give it time and there will be plenty more.
And emphasize the time part. This video alone took about 5 days and 15-25 hours to make.
Now this is the type of content I need. God bless you 🙂↕️
I always found 51-60 the worst. I feel like Stormblood almost always gives me levels like Halloween candy.
I'm currently leveling SCH and SMN @ 59, and I feel like after doing two separate job quests for these two, I won't have enough exp to hit 60.
Like that wouldn't be a problem in Stormblood. One job quest gives you basically a full level, dailies gives you the rest. You're at 70 in just a couple days.
Idk maybe anecdotal but I think the fact that Shadowbringers just ends up giving you so much more, I guess by comparison, anything feels slow.
Man, what a great news to receive now that I'm going to start leveling almost all my jobs in Stormblood! I was entertaining myself doing all the sidequests, allied society quests, to not leave any XP behind. But, what else I can do?, running FATE's and waiting for the weird XP boost thing to appear and kill it?
Well, at least I'm psychologically prepared. I'm going to start doing RP to keep my sanity, gifting gift tea and cookies to random people like a grandma Miqo'te.
My advice to you for the storm blood range is to engage with it as little as possible.
Focus on 70 dungeons and just use any dalies you can scrap together to get past the 60s. Hunting boards, dailies, gifting cookies to role players in city squares.
You know how it is.
Sirensong Sea can go delete itself dayo. 💙
There was a time where I enjoyed that dungeon. . .
That was over 60 runs ago
@@ZenkoSolo omg recently lving my bard i did like 6 times that duty or more ahhh even with the exp earring... yeah it was painful
I'd do it again and again if I never again had to gaze upon Tower of Zot.
Yall don’t run Heaven On High 61-70? That’s all we used to do back in the day.
Not anymore.
The exp is still good, but there just aren’t enough players running that content to offset the Ques.
Granted, that might be a different story in aether, but I haven’t been able to wake up at 3am in order to server hop and check
Don't know how this found me, glad it did.
9:29 data visualization tip for graphs like these is to not plot the raw data but the relative differences, like from HW to StB or from StB to ShB. I still see the StB dip there as basically not noteworthy even though i have felt the massive difference in my far too many runs of the 65 and 69 dungeons and the fact this entire video is about that. Alternatively, plot what the EXP curve would look like if StB dungeons behaved like all the other ones and overlay the two.
To be clearer on this point, the absolute amount of EXP does not really matter, the important part is how much it is compared to either how much exp you need at that level or how much less exp it is compared to a dungeon 10 levels lower. In absolute numbers monke brain see bigger number but if the graph uses ratios, the dip should be a lot more obvious.
Even if I didn't know anything about FFXIV (to be fair I barely know anything) I'd still find this video interesting 👍
Thank you for the kind words Kaito.
Now play the game again. I can actually carry you now that I’m not busy power leveling
We are so back
I remember when PoTD and HoH was THE place to level. No 30 minute queues for DDs, 15-20 minute runs with a full group. It was great! It seems that people have forgotten they exist. Or there are a lot less people in the 1-70 range.
Everyone who wanted to milk that cow already did, thus leaving the few stragglers who are arriving late to the party.
The same thing happened with dawntrail and Agalia. Quing for that content on any data center other than siren will slap you with 20-45 min Ques. Completely evaporating the experience per minute calculations everyone shows off.
A shame really, but nothing can really be done about it
@ZenkoSolo pretty much how it feels. The party's over
This makes me very happy I used HoH instead of dungeons.
If you run it solo, it might be faster
Idk. Never really looked into it within the last two years
If you haven't shared your findings with the FFXIV Support Desk yet, I'd recommend doing so! Might take them until the expansion after the next one to fix it, but better they be aware of it sooner rather than later. At least in this case it's just a numbers problem and nothing too hopefully serious.
I don't remember the Stormblood curve a ton, but I leveled all my jobs through during Shadowbringers because of a certain pandemic. More than a few things have changed since then, notably, the stat squish. Probably super hard to find now, but I wonder what the EXP rates looked like before and after the stat squish and the changes to how EXP was granted per dungeon instance.
Nahhh~ I don’t think they’d respond to begin with, but more importantly, end walker fixed the issue.
Since the exp scaling is always the same if you keep running the newest content, just with tweaked numbers, EndWalker’s exp bonus isn’t a boon as much as it is an equalizer.
To put it simply the curve should be
15, 30, 60, 120
But we got a exp curve that looked like
15, 25, 50, 150
The EndWalker bonus fixes the problem. Unfortunately that means you don’t get to do the EndWalker dungeons as much, but what can you do?
I was screaming about this to abunch of discord friends of mine while trying to level all my jobs up to 70. Earlier this year, its such a slog
I tried screaming about this to
I was asked to leave the store
Level 1 - 20 is the worst, because you cannot do dungeons for the most part and you use 1-2 buttons. That's why I prioritize leveling alts that start at level 50+ where my rotation is starting to shape up and I can run dungeons.
Ehhhh~ I used to think that back when I leveled bard.
But then I learned You can blitz the first 30 levels and preliminary job quests in 2 hours if you have the road to 90 bonus up
But, even without it, the hunting log completely covers you for the first 15 levels and then some.
Ques also tend to be shorter, and dungeons are substantially faster in this range. Some taking as little as 6 minutes to clear
@@ZenkoSolo Yeah hunting log works really well for DPS leveling in ARR. The 20-50 range lets you get great exp while waiting the extra couple of minutes for DPS queues to pop. I guess it's a fair trade off for not having MSQ/AR roulette to give an extra level.
In my experience leveling it all to 100,
The most annoying range for me was 50 to 60 simply because it was more boring, most classes get their core abilities in the 60's range so I had something to look forwards to 60 to 70 was also the last dungeons I ran since for 71 to 90 I went with bozja as my main leveling method.
I will conceede the exp gains are kinda awful for that specific level range but I didn't mind it as much as I found the dungeons entertaining and the pulls fun.
meanwile i have most my alt jobs at lv 50 and im not looking forward to the slog im gonna have to go trough with all of them till i get to 71 and get evrything to 90 done in bozja
The fastest method in your case is as followed
50-60: Squadrons
60-71: Dailes (MSQ, Frontlines, Leveling and Alliance raid at least), hunting Board between Ques
71-81: Dungeons, Trusts are technically slower but faster when accounting for Que times
81-91: to my understanding Level dungeons completely dwarf Bozja, but I am not qualified to make that call. I say test the waters of both for a few days and see what happens
91-100: unless your using a healer, Trusts. I am dead ass, they are 3-5 minutes slower than most public instances if you
1. Don’t die
2. Output proper DPS
3. Don’t die to Wuk Lament in the 93 dungeon’s while facing the second boss
wasnt there a big level sink during the time the 80 dungeons came out? which would explain the drastic incline, its % to level base per dungeon, so sure, the numbers may be bigger per dungeon, but so to is the amount of xp required just to level. also gotta factor in dps queue times as a reason people may hate it as waiting for those dungeons to pop takes forever if solo queuing, and last i recall, dailies give a dramatic boost to xp per day, so if someone doesnt want to wait to queue for dungeons, they can go for roulettes like MSQ, MSQ gives half an xp bar at every level once per day, add to that all the other roulettes people can do, an you could likely go from 60-63 or 64 in one day without even playing a 61-70 dungeon
There might have been a level sync, I wasn’t playing at that time, but that definitely isn’t why the rates are so abnormally high. At least not which the knowledge currently available to me.
As I said, the level curve has also been consistent since HS. Unless they didn’t follow the curve, and later reverted it, it wouldn’t explain the 50% extra exp from dungeons within the range.
As much as I would like to say for sure, information in the FFXIV community tends to be poorly documented which makes finding leads on removed content is rather difficult.
I maintain that by far the worst grind is everything up to 25. Arguably 16, actually.
Personally I'm a fan of the lvl roulette system and like bouncing around different level ranges, so once I have access to leveling roulette on a job I'm fine. I just run that once a day and I don't really notice how long it takes. But prior to that? You're doing LEVES, you're going around looking for hunt marks, you're not able to do society quests yet...You really are just killing random critters in the overworld like it's 2002 and you're playing XI, or Mabinogi, or WoW, or CoH, or...
And you could argue that based on personal bias.
However, based on statistical time taken, the level 1-30 range is the quickest by a mile.
10 classes start below 30 with those being the 9 legacy classes and Rogue.
Accounting for dragoon, and Ninja’s abnormally longer quest design compare to the other jobs, and the Ques you’d have to sit through, it only takes 22 hours to get every class in the game past level 30 when utilizing the exp buffs available at that level range.
Also worth noting, three mobs from the hunting log will always overlap with the level 1 job class quest requirement of, you guess it, killing critters.
You do the hunting log, Que for a dungeon past 15, and keep doing the hunting log while you wait.
It is, debatably, the most engaging level range based purely on the mechanics you have to juggle.
With those being, learning the basics, tracking down mobs, constant influx of job quests, low level gear management, and keeping the Ques ticking
But, to your credit. I do understand why teleporting about could be frustrating. Lower end hardware can Bloat que times, not being able to find a mob is a very real issue, and online resources tend to be sparse compared to later level ranges.
Again though, personal preference
Idk if its just me but Ive always felt like leveling up from like 70 - 75 was awful
Retrospectively, yeah.
I have vivid memories of getting annoyed at the frequency of running the 73 and 75 dungeon.
Then again, that might just be because I enjoy the 77 dungeon so much. Mikhials well I believe is what It’s called
I got around that by grinding FATEs. The gems were my cope.
why do you call The Vault "The Great Vault?"
The Vault is before a dungeon called “the great ….”
So I refer to the vault as “the great Vault” as an inside joke. The joking being the massive jump in exp needed to progress though those two dungeon ranges.
In other words:
The great Vault is a mix of two names
vault also means to jump over
Highest level jump in the game.
“The great vault”
@@ZenkoSolo ohh thats actually pretty good
Ah yes. Stormblood 60-70 was one of the most tedious to grind for my alt jobs, that I actually sat back and spammed Ultima till I hit 80(SUCH DEVASTATION).
Didn't broke anything, this game is incredibly easy to level up and Stormblood is no different plus it has dungeons that are actually fun. Enwalker being faster is not a good thing, is because that expansion is so devoided of content that they have to crank up the numbers to make up for it.
Break*
It'd be nice if they actually went back to the slow levels, tbh.
Levels, at this point in the game, feel obscenely too fast, entirely unearned, and they barely feel like I've invested enough time.
I wish FFXIV would go back to where even the overworld (and dungeons) actually required me to think, and actually expected me to put some semblance of effort into the game.
I hard disagree, about the leveling part that is.
I recently tried maxing all classes in 100 days, the details of which is become a video someday in the future, and even when abusing every buff I could reasonably get my hands on, rolling up to dungeons with 500% exp multipliers, I still had to to put in the hours to draw my conclusions.
There is a genuine desire among many to play multiple classes, but depending on which class you take interest in, you could be barred from using it on newer content for weeks or even months unless you throw some golden dabloons at the mog station.
Additionally, as the level cap raises it will only further exacerbate the issue. Even accounting for the armory bonus.
I don’t think it’s a bad thing that players can level easier, especially when beating based ARR and reaching level 50 only requires 14 qued instances of combat.
------
Now, in terms on class complexity, I think we can come to agree.
If you know the game operates on a two minute DPS burst window, then you can more or less figure out how each class plays which can lead to some monotony with the less engaging classes