Let's Get Physical (Device) // Vulkan For Beginners #5
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- Опубликовано: 28 июн 2024
- In this video we learn how to enumerate the physical devices on the system and choose one of them for rendering. We also save some information about them which will be useful in the future.
📚 Timecodes 📚
0:00 Background
01:27 Code review
05:17 Enumerating physical devices
06:42 Get physical device properties
07:10 Queues
10:29 Surface formats
12:55 Presentation modes
14:00 Memory properties
14:43 Testing the code
15:29 Choosing the physical device
16:54 Integrating the code
17:22 Outro
Make sure to watch all the previous tutorials in the "Vulkan For Beginners" playlist at • Vulkan For Beginners
Please visit ogldev.org to see more of my tutorials on modern OpenGL.
🔥Link to source:
github.com/emeiri/ogldev/tree...
If you want to get the same version of the code that was used in the video checkout the tag 'VULKAN_05'
🔥Vulkan specification:
vulkan.lunarg.com/doc/view/1....
Feel free to comment below.
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🔹Email: ogldev1@gmail.com
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🔹Github: github.com/emeiri/ogldev.git
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🙏Credits:
🔹Product images by Intel, AMD and NVIDIA are owned by the respective vendor.
🔹Image by Remaztered Studio from Pixabay.com
🔹Image by David Stephanus from Pixabay.com
🔹Image by Dave Tavres from Pixabay.com
🔹Image by Peggy und Marco Lachmann-Anke from Pixabay.com
🔹Image by 3737006 from Pixabay.com
🔹Video by Omnix from Pixabay.com
🔹Video by Tibor Janosi Mozes from Pixabay.com
🔹Video by Andrea Spallanzani from Pixabay.com
🔹Sound Effects by zapsplat.com
Enjoy,
Etay Meiri
#vulkan
Clone the sources:
git clone --recurse-submodules github.com/emeiri/ogldev.git
If you want to get the same version that was used in the video you can checkout the tag 'VULKAN_05'.
Build on Windows:
Open the Visual Studio solution: ogldev\Windows\ogldev_vs_2022\ogldev_vs_2022.sln
Build the project 'Vulkan\Tutorials\Tutorial04-05'
Amazing work, sir, very kind of you to share your knowledge and lower the barrier of entry to vk! 🙏
My pleasure!