Let's Get Physical (Device) // Vulkan For Beginners #5

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  • Опубликовано: 28 июн 2024
  • In this video we learn how to enumerate the physical devices on the system and choose one of them for rendering. We also save some information about them which will be useful in the future.
    📚 Timecodes 📚
    0:00 Background
    01:27 Code review
    05:17 Enumerating physical devices
    06:42 Get physical device properties
    07:10 Queues
    10:29 Surface formats
    12:55 Presentation modes
    14:00 Memory properties
    14:43 Testing the code
    15:29 Choosing the physical device
    16:54 Integrating the code
    17:22 Outro
    Make sure to watch all the previous tutorials in the "Vulkan For Beginners" playlist at • Vulkan For Beginners
    Please visit ogldev.org to see more of my tutorials on modern OpenGL.
    🔥Link to source:
    github.com/emeiri/ogldev/tree...
    If you want to get the same version of the code that was used in the video checkout the tag 'VULKAN_05'
    🔥Vulkan specification:
    vulkan.lunarg.com/doc/view/1....
    Feel free to comment below.
    🔗Contacts:
    🔹Email: ogldev1@gmail.com
    🔹Instagram: @ogldev1
    🔹Github: github.com/emeiri/ogldev.git
    🔹Twitter: @ogldev
    🔹One time donations (Paypal): ogldev.org/donate.html
    🔹Patreon: / ogldev
    🙏Credits:
    🔹Product images by Intel, AMD and NVIDIA are owned by the respective vendor.
    🔹Image by Remaztered Studio from Pixabay.com
    🔹Image by David Stephanus from Pixabay.com
    🔹Image by Dave Tavres from Pixabay.com
    🔹Image by Peggy und Marco Lachmann-Anke from Pixabay.com
    🔹Image by 3737006 from Pixabay.com
    🔹Video by Omnix from Pixabay.com
    🔹Video by Tibor Janosi Mozes from Pixabay.com
    🔹Video by Andrea Spallanzani from Pixabay.com
    🔹Sound Effects by zapsplat.com
    Enjoy,
    Etay Meiri
    #vulkan

Комментарии • 3

  • @OGLDEV
    @OGLDEV  3 месяца назад +1

    Clone the sources:
    git clone --recurse-submodules github.com/emeiri/ogldev.git
    If you want to get the same version that was used in the video you can checkout the tag 'VULKAN_05'.
    Build on Windows:
    Open the Visual Studio solution: ogldev\Windows\ogldev_vs_2022\ogldev_vs_2022.sln
    Build the project 'Vulkan\Tutorials\Tutorial04-05'

  • @kormkor6390
    @kormkor6390 3 месяца назад +2

    Amazing work, sir, very kind of you to share your knowledge and lower the barrier of entry to vk! 🙏

    • @OGLDEV
      @OGLDEV  3 месяца назад +1

      My pleasure!