Creating WINTER WONDERLANDS in Fortnite Creative/UEFN! (Full Tutorial)

Поделиться
HTML-код
  • Опубликовано: 15 янв 2025

Комментарии • 67

  • @lebronjahmz
    @lebronjahmz 27 дней назад +14

    i watch ts even tho i dont plan making snowy map but its still fun to watch the video cuz i might learn something new

    • @howtwoboss
      @howtwoboss  27 дней назад +3

      Yeah a lot of the stuff you can get from this video applies to a lot of other things.

    • @jakeinw
      @jakeinw 27 дней назад

      He's the best

  • @FN_Frost
    @FN_Frost 21 день назад +1

    Great tutorial! Learned alot, ive made the landscape of my map with your tutorial and it turned out perfect

  • @thawne_FN
    @thawne_FN 11 дней назад +2

    Very good and well explained tutorial ty + 1 sub

  • @alterflux
    @alterflux 25 дней назад +1

    I'm keeping up with your videos. thank you so much bro!

  • @megahornet9279
    @megahornet9279 25 дней назад +1

    Just got to chapter 7 part 2 and I’m getting really interested now in the story

  • @najohfn
    @najohfn 24 дня назад

    yo brooo , I really Like your content it really helped me a lot of time ! ( can u do one day a video about how to create a realistic zone wars storm ? )
    have a nice day bro !!!!

  • @ruinedtouch
    @ruinedtouch 27 дней назад +1

    I DECLARE TOMORROW MAKING A FULL AWESOME WINTERFEST THEMED DEATHMATCH MAP WITH THE HELP OF THIS AWESOME TUTORIAL WHICH I KNOW I AM GONNA LEARN A LOT
    THANK YOU A LOT HOWTWOBOSS

  • @thevisitor3634
    @thevisitor3634 13 дней назад +2

    Hey👋 I have a problem in UEFN , when I import an FBX model in my map it’s texture would not work for some reason it appears grey with squares and when I put the texture that came with it , it doesn’t load.
    This happened with every FBX file I imported.
    Do you have a solution?

    • @howtwoboss
      @howtwoboss  13 дней назад +1

      Go into the material/s and click the big node on the right where you hook in everything, then on the side under the preview, scroll down until you see many boxes that say usage. If your imported thing is something like a skeletal mesh, or an instanced mesh like a spline for a landscape, or for foliage, or any other example, check the box in there and it will enable the material to be used in those contexts. Chances are one of them will be for you.

    • @thevisitor3634
      @thevisitor3634 13 дней назад

      @@howtwoboss That glitch was very obnoxious, it turns out that the material itself doesn’t support the skeletal mesh so I had to unable it. Thank you so much 🙏

  • @albertrss
    @albertrss 27 дней назад +1

    Goat dropped again🔥🔥🔥🔥🔥🔥

  • @Clank-w5q
    @Clank-w5q 27 дней назад +1

    thats what the decal is used for

  • @XALLABUDDA
    @XALLABUDDA 27 дней назад +1

    Bro, do you make custom maps?

  • @PirateEyeYT
    @PirateEyeYT 25 дней назад +1

    hello! Wanted to say they updated the partition settings and now I am unsure of how to make the cell size different or see it because now I still have massive memory issues because I don’t think partitions work

    • @howtwoboss
      @howtwoboss  25 дней назад +1

      It's really the same except you can make multiple runtime partitions for different HLOD layers. All you need to do to keep it simple, is go into the Runtime Settings dropdown, then in the index, there should be already a RuntimePartitionGrid in there. There's two options for what sort of Class of partition you can make, RuntimePartitionLHGrid (this is the old fortnite creative, if you converted you will see this) and RuntimePartitionLevelStreaming (the new way with streaming, if you made project in UEFN you'll see this).
      RuntimePartitionHLGrid is pretty bad so just use RuntimePartitionLevelStreaming, then right under that option you can see Main Layer, go into that tab and you can find cell size, grid preview, loading range etc.

    • @PirateEyeYT
      @PirateEyeYT 25 дней назад +1

      @@howtwoboss awesome man, thank you so much, you just got a new sub :)

  • @Firefist_fn
    @Firefist_fn 27 дней назад +2

    Hi,I would like to ask you something,it is not related to the video,but,I have a map of a fall guys obby and I wanted to put a timer that when I restart the map back to count from zero,at the end of my map I put a rift for players to replay the map,but when they pass again the initial mutation zone I do not know how to reset the timer and run from zero.
    I would be very grateful if you could help me.
    Thank you.

    • @howtwoboss
      @howtwoboss  27 дней назад +1

      If you want it to immediately reset and begin counting up again, use the reset function to reset the timer to 0 when a player enters the teleporter at the end. Then make a trigger that also triggers when a player enters, add a trigger delay of 1 second, then when that trigger triggers, begin the timer again using the start function. You might also want to turn off visibility, and sfx and vfx of the trigger too.
      If it's all set up correctly it should reset and restart the timer only for the player who entered the teleporter.
      The reason we need the delay is because we can't reset, and start the timer at the same time, so we need a little bit of delay, using the trigger to make that happen.

    • @Firefist_fn
      @Firefist_fn 27 дней назад

      @howtwoboss Thank you very much,I will try it.

  • @theacexpl
    @theacexpl 16 дней назад

    can u make a tutorial on how to build a skybox

  • @megahornet9279
    @megahornet9279 25 дней назад +1

    Hey do you test your maps after you release them I think you should do that

    • @howtwoboss
      @howtwoboss  25 дней назад

      I'll be honest, I usually do but I actually forgot to test all the new versions when I updated them to UEFN a few weeks ago, I just presumed they still work (very foolish of me)
      I've tested season 3 chapter 6 in a private session AND live verison and it should be all working now. I replaced the item spawners for the bones with item placers, so it should be a lot more reliable now.
      I havent converted season 4 to UEFN yet so they should all be working (hopefully), bar maybe some parts with the prop mover as that device just doesnt work consistently.
      And I will make sure to playtest them when I do 💀. But just keep an eye out for any more bugs throughout the end of S3.

  • @atmhesus
    @atmhesus 26 дней назад +1

    that was a fun watch

  • @megahornet9279
    @megahornet9279 23 дня назад +1

    So I finally moved onto dreamlands s4 chapter 1 and when I start it I’m just stuck at a camera angle looking at a gas station

    • @howtwoboss
      @howtwoboss  22 дня назад

      Sorry I know what's the issue, but I may be a bit it's christmas eve

  • @megahornet9279
    @megahornet9279 27 дней назад

    Hey did you end up fixing the death barrier thing in chapter 5 part 2 s3

    • @howtwoboss
      @howtwoboss  27 дней назад

      Yeah it should be all fixed now!

  • @gameswownow7213
    @gameswownow7213 25 дней назад +1

    is any way to make the light not visible thru walls? is like a bug

    • @howtwoboss
      @howtwoboss  25 дней назад

      I think I make the intensity to high + fog too thick. That might be why.

    • @gameswownow7213
      @gameswownow7213 25 дней назад

      @@howtwoboss for me happens anywhere... no matter the intensity, a foggy dot of light thru walls where is light..

  • @megahornet9279
    @megahornet9279 26 дней назад +2

    Yo Just played the map just now and there is no bones at the spot still

    • @howtwoboss
      @howtwoboss  26 дней назад

      I think I got it now, the bones aren't spawning because the same bug happened where the island updated to the same version instead of the newer one, as all the bones spawned after I fixed it in a private session, yet after hopping into the live version it's still not working. I'm going to try publishing it again.
      The bones actually were spawning inside the walls sometimes, which made them fall out of the map and impossible to get. Never happened before, but I think it's unique to UEFN. I played a session, and it worked, I stopped the session, made a new one, and it worked again, so it should hopefully be working now (or in a few hours when it publishes). Let me know if there are any more problems.

    • @Squilliamfancyson.._7
      @Squilliamfancyson.._7 25 дней назад +1

      ​@howtwoboss still not working unfortunately

    • @Squilliamfancyson.._7
      @Squilliamfancyson.._7 25 дней назад +1

      ​​@@howtwobossalso BTW chapter 7 s3 does not work either it won't teleport me to the main map in the very beginning in the black hallway

    • @howtwoboss
      @howtwoboss  25 дней назад

      OKAY. Nuclear option, I'm just going to remove the spawners and replace them with item placers. It's the only way I can think of making it work (or just remove it entirely. I'll also check out chapter 7 too. Also S3 chapter 6 literally is getting into Discover for the first time in a year because of all the updating 💀)
      Also if you find anything else do report it all!
      Edit: I just played the published version 7 that's out now, it worked with the item placers, SO IT SHOULD FINALLY be working!

    • @Squilliamfancyson.._7
      @Squilliamfancyson.._7 24 дня назад

      @howtwoboss pleased to say it works now! Can't wait to play the rest your maps definitely deserve more attention.

  • @megahornet9279
    @megahornet9279 24 дня назад +1

    I think I found another bug I don’t get teleported at the start of chapter 9 part 1 in the helicopter

    • @howtwoboss
      @howtwoboss  24 дня назад

      I went in and replaced the teleporter with a mutator zone. Back then, I used the area of effect setting in the teleporter and not a more modern way of doing it like with a mutator zone. I've went and replaced it with a few other spots in part 2 and 3 as well. The new versions should be out soon.

  • @megahornet9279
    @megahornet9279 26 дней назад +1

    It’s still broken the bones are not spawning unless I’m missing something do I gotta find other bones so those bones spawn or something idk

    • @howtwoboss
      @howtwoboss  26 дней назад

      New release still isn't published yet!

  • @Fe4rlessUU
    @Fe4rlessUU 26 дней назад +1

    Good job!

  • @djtommycreatives
    @djtommycreatives 27 дней назад +1

    Yo boss! For some reason i can't see the fog when when in game mode. I see it in the editor but not in game. Any idea why? Copied every step

    • @howtwoboss
      @howtwoboss  27 дней назад +1

      It might be your graphics settings, or if you're in 1.0, lumen and day sequence devices are bugged out right now that may be why.

    • @djtommycreatives
      @djtommycreatives 27 дней назад +1

      @ it was the graphics settings indeed. Thx boss also for the quick reply 🐐

    • @Fallen-Champ
      @Fallen-Champ 26 дней назад +1

      @@djtommycreatives Please could you say what settings you changed, I am useless with this stuff - I see no fog in UEFN or in game, using a gaming laptop - wondering if something else is preventing it from working but is the same in other maps
      Also interested in this snow effect, does it detect the collision on buildings and not fall through the roofs?

    • @djtommycreatives
      @djtommycreatives 26 дней назад

      @ in the game settings i think it would be effects under video settings but i’m not sure, i just did auto-set quality and it fixed it. It’s weird u don’t see it in UEFN though, sounds like it’s a wrong setting under fog..
      For the snow collision, it goes through roofs yes hahah

    • @howtwoboss
      @howtwoboss  26 дней назад +1

      @@Fallen-Champ Can't speak for them but usually the settings for better fog is just high and epic presets really. If you're in performance mode in either game or UEFN that also may be why. Not sure why else it wouldn't be working. And the snow does detect collision on buildings!
      Oh and height falloff for the fog in the Day sequence device settings is important too, the lower, the higher the fog can go in your level. Not sure if that is it though but it's a thought.

  • @runcakerunner
    @runcakerunner 22 дня назад

    Hey, please can you make a tutorial on Modelling mode? Thanks.
    Edit: I realised that UE5 tutorials exist but you can if you want. Don't think it's necessary anymore

  • @megahornet9279
    @megahornet9279 27 дней назад +1

    Tried to get past it I keep jumping down and I’m still dying to a death barrier

    • @howtwoboss
      @howtwoboss  27 дней назад

      Let me just go check, I'm pretty sure I fixed it but I might have fixed the wrong part or something like that. Hold on.

    • @howtwoboss
      @howtwoboss  27 дней назад

      I found the issue, I tried in a live session and it worked fine, but in the published version it's still the old version that isn't updated for whatever reason. I might have uploaded the wrong private version. Let me actually do it right, it should be published in about 3-4 hours, give or take.

  • @megahornet9279
    @megahornet9279 26 дней назад +1

    Yo did you find out what was wrong

    • @howtwoboss
      @howtwoboss  26 дней назад

      Yeah I put out a fix about 3 hours ago I think, it's not published yet I don't think. Tell me if it's still broken or you find anything else!

  • @megahornet9279
    @megahornet9279 27 дней назад +1

    Hey uh sorry I think I found another bug on chapter 6 I’m at a bit we’re I gotta find bones for a gnome I found one bone then by the gnome who wants the bones my chracter is saying bones near a wall but there are no bones sorry if all these messages are annoying

    • @howtwoboss
      @howtwoboss  27 дней назад

      No the messages are fine! The more the merrier helps me find bugs! I know what you mean I'll go check it out.

  • @Endon1
    @Endon1 27 дней назад +1

    This is super coolio

  • @VanGork
    @VanGork 26 дней назад +1

    nice

  • @djtommycreatives
    @djtommycreatives 27 дней назад +1

    the bawss

  • @jakeinw
    @jakeinw 27 дней назад

    The way I would pay you 1,000 just to help me with landscape