Your videos are the best. No swearing and lots of great information. My son watches them all the time as he advances further into the games universe. Keep up the great videos - Thank you!
Actually, I always disable active yaw on my tailplanes. Leaving it enabled tends to create unnatural crabbing when SAS is engaged. Also, I recommend the 909 over the t45 for this job. It's adequate for the job, lighter, more compact, and more efficient. Awesome video as always!
Thanks for the videos! I play a lot and still learn new things every time, and your presentation is great. Tip: I've found that I have much better luck getting control surfaces and landing gear to attach properly if I turn angle snap *off* just for those parts. On the other hand, getting a plane to space and safely back... I'm watching now hoping to get better at that! Thanks, Scott!
TheBrainMuncher In the old Interstellar series he did, he would often interject the video with comments he only had after recording the video and such. He doesn't do it much during the series, and when he does, he doesn't announce it. From what I've seen, he does it at least twice during this video. The one time he announced it, and the times he does it when he fast forwards the game post production.
Is it possible for you to do another space-plane tutorial type deal? Since the 1.02 patch jet engines got nerfed and even following a replica of your design and mimicking your orbital insertion method it fails every single time now.
To the nooblets who have trouble with planes like these (such as myself...) if you're finding the margin of error to tight on this thing, there's no shame in simplifying the design. Switch the double cargo-bay for a single and add more fuel if you need an extra little bump to reach orbit. Just remember to still follow Scott's advice about centers of mass and lift and thrust and all that. Another trick I quite like is the drop tanks. Add a bit of extra fuel in laterally attached fuel tanks that you throw off when they're empty. This way you can reach 11,000 km in altitude with a near-fully fuelled craft. The added drag won't be so much of a big deal near the beginning when you're not moving too fast (but you do have to get rid of them when you start going supersonic). It does mean you're no longer flying a fully "single stage to orbit" vehicle, but for beginners that's okay. You work your way up in complexity gradually.
You're such a tease! I went along with everything full of enthusiasm and then you go "oh, we'll finish this next time." :( Gotta say it handles great when empty!
8:45m... Glad I'm not the only one that fumbles with the rotational controls on pieces. Never fails no matter which way you turn it it's never the way you think, lol. XD
FINALLY landed A probe on duna near enough in 1 piece too lol damn thing fell over and i had to roll it down a hill for 15 minutes tryting to bounce it upright. i ended up with 1 working solar panel lol
16:34 "Just tapping on the breaks" "Its not a fighter jet Frank, it has flying characteristics of a flying brick" "Flying Brick! I like that. " "Airspeed 230 !" 16:38 " Lets drop that nose shall we "
I see from the comments that New Me is a known phenomenon in Manley videos, but this was my first collision with it, and I gotta say that it was great.
Kudos on noticing the Yaw issue and adding that comment RE:tailplane setup. I noticed you have a tiny patch of Z-fighting on the wings. Whenever I run into Z fighting in KSP I use the offset tool to move parts into a very slightly different plane (math-plane not airplane-plane) which gets rid of the Z-fighting effect, which keeps things looking nice. Might be helpful to you since you do a lot of youtube videos and having things look nice is always nice!
SkoobyDoo Also when shifting wheels, I've found the translation tool is immensely useful, as long as you don't need to slide your wheels from being attached to one part to another part. That way you can have your view in a nice spot to watch the CoM/wheel position alignment
SkoobyDoo I also think that swapping the placement of the jet engines and rockets might be in order. As is, the wider placement of the jet engines makes flameouts have a lot more torque than they really need to with this design. It's not a big deal, and under ideal circumstances should never matter, but it's still worth considering!
reminds me of the only successful spaceplane i ever made, no fuel for reentry, only differance was when i flared it at 10k it slowed down so much that it stopped going horizontal, it stayed completly lvl and floated down at 22m/s into the water
My Spaceplane in KSP is a Skylone look-a-like. And everytime I come back from orbit, I have to kill my speed high in the atmosphere, to avoid to much stress due to reentry. Well, as I turn left and right to kill my speed, my Skylone gets horribly unstable, it rotates uncontrollable and experience g-forces which should knock my kerbals out. But with this rollercoaster of doom 30km above the surface I manage to kill my speed everytime to less than 1000m/s without reentry effects and furthe down in the thicker atmosphere I can gain controll over my Spaceplane again. I think this is a very good concept but the Kerbal life ensurence lawyers say otherwise :/
I don't understand how yaw even works on evelons how can the flaps control left and right movement probably just my small brain but i can see roll and pitch but i just can't see yaw.
Heavy Aerodynamics can be useful because it has large purely liquid fuel tanks. They are very useful for nuclear rockets because they have a slightly better mass fraction than the 1.25m jet engine tanks and a much better mass fraction than bi-propellent tanks.
Hi and many thanks for your vids. You're awesome !! Could you please do a vid on Space Shuttles ? How to build it and how to put it in orbit ? I cant figure how to do this, every time i try my shuttle go crazy at stage separation.. xD
What an awesome looking plane! It looks like the jet from x-men. Inverse the wings and place 2 verry small wings in the front. You should be able to paint things black in this game :P
Scott Manley I was wondering if you might be able to upload the space craft you are using for this tutorial series, I'd love to follow along and find it would be a lot easier using your actual ship builds rather than trying to build mine exactly the same.. I understand that we should be using some of our own rocket ideas and designs but I'd love to use yours.. I've been watching your videos for a couple years now and love them. Thanks for all the great entertainment Scott and I look forward to the rest :) I check everyday for a new video upload :) Thanks in advance Scott and I hope you have a great day..
Actually, if you don't want your tail/engines to smash into the ground at launch, you can put a positive angle of incidence to the wings... it will take off by itself :D
Would you hear a sonic boom? If you are traveling at the speed of sound wouldn't you not be able to hear sound behind you, even if it is traveling towards you?
Does this craft still work in this setup since the game updated? I ask because I can't get into an orbit without running out of fuel. Not sure if one of the changes is affecting it or if I am wasting fuel somewhere.
The engines in the equivalent Tech tree node will not get you to mach 1. This design is horribly out-of-date. You need at least J-X4 Whiplash engines go go faster then 340m/s, and then you need at least twice as many of them to make it into orbit. I do hope Scott can do an updated design.
I'm really happy with my rover...but somehow during transit (not landing!) one of the wheels broke. I was very sad, but continued on to venture to three separate biomes. So I consider that a win.
Scott Manley I've recently finished reading Ignition, and I realised it's from 1970s so its information might be outdated. Are there any newer review writings on liquid rocket fuel out there which you would recommend? And is there one for solid propellents?
The only thing I can imagne is more powa. The engines in the equivalent Tech tree node will not get you to mach 1. This design is horribly out-of-date. You need at least J-X4 Whiplash engines go go faster then 340m/s, and then you need at least twice as many of them to make it into orbit. I do hope Scott can do an updated design.
Nah, just have different interests, apparently. Don't get me wrong, I am familiar with the works, but great artists can make terrible pieces, so I don't pay special attention to the artists themselves, unless I'm looking for something specific. And to be fair, I'm Dutch, and the shows you mention were aired only briefly on very specific channels. Blame Disney ;-)
Does Kerbal have plutonium batteries of the kind used by the Apollo spaceships? Might solve the problem with the solar panels. I am just getting into virtual reality, does Kerbal support that?
Is it possible, with fuel lines, to make a space plane that pumps the fuel forward so the center of mass stays farther forward compared to the center of lift. Say have 3 tanks that pump the fuel towards the front of the plane, then one really long fuel line that goes all the way back towards the engines or would that just end with a nose dive?
Your videos are the best. No swearing and lots of great information. My son watches them all the time as he advances further into the games universe. Keep up the great videos - Thank you!
i wouldn't let my children watch videos without swearings
@Carp It was a little joke :)
According to this video, Scott Manley can time travel and analyze his own designs from the future. That's his secret to success.
He must have access to This Old Tony’s lathe.
I cannot get the fact out of my mind that you actually made a smooth landing while flaring, in KSP...absolutely astonishing.
Haha "Old Me" and "New Me" brilliant Mr. Manley :) Thank you for this tutorial again.
Actually, I always disable active yaw on my tailplanes. Leaving it enabled tends to create unnatural crabbing when SAS is engaged. Also, I recommend the 909 over the t45 for this job. It's adequate for the job, lighter, more compact, and more efficient. Awesome video as always!
That rover deploy is amazing! great work
I find it amusing how "Old Scott" is actually younger than "New Scott", who is conversely older than "Old Scott" :P
Thank you Scott, can't get enough of your tutorials !!
I would call it no mere accident that Scott's channel icon annotation happened to appear right over Jebediah Kerman's character portrait.
Always have trouble with the planes, and now I know why. Excellent content man!
Thanks for the videos! I play a lot and still learn new things every time, and your presentation is great.
Tip: I've found that I have much better luck getting control surfaces and landing gear to attach properly if I turn angle snap *off* just for those parts.
On the other hand, getting a plane to space and safely back... I'm watching now hoping to get better at that! Thanks, Scott!
Now I realized, the internet needs a "Do you wanna build a space plane" song to become complete.
New me! You're back! Haven't seen you since Interstellar!
TheBrainMuncher In the old Interstellar series he did, he would often interject the video with comments he only had after recording the video and such. He doesn't do it much during the series, and when he does, he doesn't announce it. From what I've seen, he does it at least twice during this video. The one time he announced it, and the times he does it when he fast forwards the game post production.
Is it possible for you to do another space-plane tutorial type deal? Since the 1.02 patch jet engines got nerfed and even following a replica of your design and mimicking your orbital insertion method it fails every single time now.
Scott you are so awesome! Love all your videos! Thanks for all you do.
To the nooblets who have trouble with planes like these (such as myself...) if you're finding the margin of error to tight on this thing, there's no shame in simplifying the design. Switch the double cargo-bay for a single and add more fuel if you need an extra little bump to reach orbit. Just remember to still follow Scott's advice about centers of mass and lift and thrust and all that.
Another trick I quite like is the drop tanks. Add a bit of extra fuel in laterally attached fuel tanks that you throw off when they're empty. This way you can reach 11,000 km in altitude with a near-fully fuelled craft. The added drag won't be so much of a big deal near the beginning when you're not moving too fast (but you do have to get rid of them when you start going supersonic). It does mean you're no longer flying a fully "single stage to orbit" vehicle, but for beginners that's okay. You work your way up in complexity gradually.
Looks like the SR-71 Blackbird in white :)
Schwabokalypse Exactly!
Schwabokalypse This one is faster because of the black and white stripes.
XxSmokingGunxX No no no no only red things go faster, everyone knows that :D
Mr Mango this explains why all the red shirts are gone
Red shirts? Gone? Pah, my CSGO team is called Red_Shirt CSGO. We're terrible.
You're such a tease! I went along with everything full of enthusiasm and then you go "oh, we'll finish this next time." :(
Gotta say it handles great when empty!
8:45m... Glad I'm not the only one that fumbles with the rotational controls on pieces. Never fails no matter which way you turn it it's never the way you think, lol. XD
9:15 I started laughing so much while also being extremely confused as to what was going on.
And then he refers to "old me" as "he" instead of "me" xD
"Pick a position and pray it works out..." LOL. I think that's the KSP motto. XD
So cool, waiting for the next episode. I'm about to go build my Duna rover/science module. Thanks for the videos.
FINALLY landed A probe on duna near enough in 1 piece too lol damn thing fell over and i had to roll it down a hill for 15 minutes tryting to bounce it upright. i ended up with 1 working solar panel lol
+eatthisvr6 yeah I don't do reloads #feelthepain
16:34 "Just tapping on the breaks"
"Its not a fighter jet Frank, it has flying characteristics of a flying brick"
"Flying Brick! I like that. "
"Airspeed 230 !"
16:38 " Lets drop that nose shall we "
hey scott, after many hours of experimenting, I found that the best way to place the elevons on wings it to press "d" then "s"
I see from the comments that New Me is a known phenomenon in Manley videos, but this was my first collision with it, and I gotta say that it was great.
I MISSED "NEW ME". i miss interstellar quest sooo much
To new Scott Manley: You missed the perfect opportunity to throw in a record scratch.
You just got another subscriber man... You rock
Kudos on noticing the Yaw issue and adding that comment RE:tailplane setup.
I noticed you have a tiny patch of Z-fighting on the wings. Whenever I run into Z fighting in KSP I use the offset tool to move parts into a very slightly different plane (math-plane not airplane-plane) which gets rid of the Z-fighting effect, which keeps things looking nice. Might be helpful to you since you do a lot of youtube videos and having things look nice is always nice!
SkoobyDoo
Also when shifting wheels, I've found the translation tool is immensely useful, as long as you don't need to slide your wheels from being attached to one part to another part. That way you can have your view in a nice spot to watch the CoM/wheel position alignment
SkoobyDoo I also think that swapping the placement of the jet engines and rockets might be in order. As is, the wider placement of the jet engines makes flameouts have a lot more torque than they really need to with this design. It's not a big deal, and under ideal circumstances should never matter, but it's still worth considering!
This is pretty cool Scott keep it up
Bill Kerman was in a total state of terror😂
When gliding in game: "All good this is fun, lets try to glide this plane to the runway"
When gliding in real life: "Holy shit im going to die"
:D
Sean O'Brien You have the same name as me lol
Literally the opposite for me lmfao
Lol nice Yaw toggle there ya noob ;) Thanks for all the vids!
Dave Eckblad Hey, you could show how to toggle fuel on/off in regards to CoM/CoL by using RCS Build Aid
***** well that's a mysterious comment.
Dave Eckblad He is implying that such words sound odd together.
scott manley, you are really great :) thanks for bein you x
Damn, that's a sleek looking beast !
reminds me of the only successful spaceplane i ever made, no fuel for reentry, only differance was when i flared it at 10k it slowed down so much that it stopped going horizontal, it stayed completly lvl and floated down at 22m/s into the water
Guessing it's died?
reece etches no, suprisingly all but the wings stayed intact, it was suprising to me
Oh god I just realised that XD
8:40 Happens to the best of us.
Welcome to the 301+ club, may I take your coat?
Yes
Headset Studios Enjoy your stay, sir
Why thank you I will
What if I don't own a coat?
Shadowthief Gaming Congratulations, you won the internet
That rover is such a looker! :D
My Spaceplane in KSP is a Skylone look-a-like.
And everytime I come back from orbit, I have to kill my speed high in the atmosphere, to avoid to much stress due to reentry.
Well, as I turn left and right to kill my speed, my Skylone gets horribly unstable, it rotates uncontrollable and experience g-forces which should knock my kerbals out.
But with this rollercoaster of doom 30km above the surface I manage to kill my speed everytime to less than 1000m/s without reentry effects and furthe down in the thicker atmosphere I can gain controll over my Spaceplane again.
I think this is a very good concept but the Kerbal life ensurence lawyers say otherwise :/
Hi Scott ! thank for you help on Ksp.
Looks like an A-12, lands like an X-15
I love his interjections of new me/old me
At first glance it looks like an SR-71. Awesome lol :)
Love these videos Scott
For a moment there I thought that Jebediah and Bill would end up splattered across the surface.
Thanks for this, now I can finally make space planes ;)
spotted the disabling yaw thing as new you did and we both went "wait a minute"
I don't understand how yaw even works on evelons how can the flaps control left and right movement probably just my small brain but i can see roll and pitch but i just can't see yaw.
Super sonic space plane taking of from a dirt runway... I ain't see no problem with that! xĐ
Heavy Aerodynamics can be useful because it has large purely liquid fuel tanks. They are very useful for nuclear rockets because they have a slightly better mass fraction than the 1.25m jet engine tanks and a much better mass fraction than bi-propellent tanks.
Hi and many thanks for your vids. You're awesome !!
Could you please do a vid on Space Shuttles ? How to build it and how to put it in orbit ? I cant figure how to do this, every time i try my shuttle go crazy at stage separation.. xD
Man, when "new-me" freaking came out of nowhere, I thought another video has started playing
SR-71 Whitebird
What an awesome looking plane! It looks like the jet from x-men. Inverse the wings and place 2 verry small wings in the front. You should be able to paint things black in this game :P
Nice job, keep uploading
+Dimas Naufal Pratama Scotland
If you look closely to the space plane, it kinda looks like the SR71!
your smart Scott Manley!!
Scott. You've just made a space version of SR-71 Blackbird :D
Every time I see you struggle with part positioning and fine tuning I want to shout out, to no avail!
It was on the screen for so long too. Damn dude.
I think we need a Scott Manleys challenge. Old scott vs new Scott! :P
Scott Manley I was wondering if you might be able to upload the space craft you are using for this tutorial series, I'd love to follow along and find it would be a lot easier using your actual ship builds rather than trying to build mine exactly the same.. I understand that we should be using some of our own rocket ideas and designs but I'd love to use yours.. I've been watching your videos for a couple years now and love them. Thanks for all the great entertainment Scott and I look forward to the rest :) I check everyday for a new video upload :) Thanks in advance Scott and I hope you have a great day..
8:50 Thanks I was wondering how you were rotating them!
Actually, if you don't want your tail/engines to smash into the ground at launch, you can put a positive angle of incidence to the wings... it will take off by itself :D
I'd love to hear that sonic "boom" in game some day. Or perhaps there is a mod for this?
Barcel Indeed, there is. 'Atmospheric Sound Enhancement' is what you're after.
Bill Kerman Thank you, kind sir.
Would you hear a sonic boom? If you are traveling at the speed of sound wouldn't you not be able to hear sound behind you, even if it is traveling towards you?
Pumpkin Pie don't "explosions" exceed the speed of sound?..... at least, when you're within the explosion
Barcel No problem.
Does this craft still work in this setup since the game updated? I ask because I can't get into an orbit without running out of fuel. Not sure if one of the changes is affecting it or if I am wasting fuel somewhere.
+Blue Dragon the jet engines got nerved quite hard. They only have 754 max. thrust instead of 1044 and isp of 4000 instead of 8000!
How did you not notice your lack of yaw control whilst landing? i think old Scott Manley needs these videos more than anyone else :P
You have just created SR-71 Mk2 :-D Great job anyway. :-)
Your spaceplane design works well with RAPIER engines. The jet engines you used don't seem to exist anymore.
+QuantumBraced this was like patch 0.9 or something. now its replaced with the turbo ramjet or something.
The engines in the equivalent Tech tree node will not get you to mach 1. This design is horribly out-of-date. You need at least J-X4 Whiplash engines go go faster then 340m/s, and then you need at least twice as many of them to make it into orbit. I do hope Scott can do an updated design.
I thought KSP would be too hard for me but your tutorials rule and I most likely buy KSP in the future
Nice landing! Do you use a joystick?
At 6:01 some previous airplane videos are mentioned. Are those in this series and, if so, which episodes are they?
I bet you wont be able to orbit with this aircraft as it is !
:P it'd be better to have the roll enabled on the outer control surfaces for better control and stability.
Scott, I can't even get a good rocket design to orbit earth. But, I can make a good Mig-15 Jet plane that can take off the ground on 5 seconds.
Man, I have to sleep and now there are three new vids D:
I'm really happy with my rover...but somehow during transit (not landing!) one of the wheels broke. I was very sad, but continued on to venture to three separate biomes. So I consider that a win.
Omg I got so suprised by the timetravel in this episode
Sadly in KSP 1.3 those whiplash engines are now in a 550 science box. So you'll need a level 3 R&D facility to get them.
I tried re-creating that rover 4 times each one taking about 3 hours and all of them ended up dieing in a glitchy inferno.
I copied his space plane design and named it The Manley Mobile. The way it flies lives up to its name!
That thing screams SR71
yep
I need more Scott I need more videos :P
15:22 Wouldn't those G forces normally make any person black out? Or at the very most, wouldn't it rip apart the aircraft?
Yeah but from my experience the kerbins seem to withstand higher g forces than us humans can
MUCH higher G forces. Like, insanely high.
It looks like they have moved the J-X4 "Whiplash" Turbo Ramjet Engine to the Tier 8 (550 science) level. R&D has to be fully upgraded to get to it.
Scott Manley I've recently finished reading Ignition, and I realised it's from 1970s so its information might be outdated. Are there any newer review writings on liquid rocket fuel out there which you would recommend? And is there one for solid propellents?
you could make that front single fuel tank a double and remove the back single and just shift the cargo bay back one
The engines changed to have half the ISP and thrust, any suggestion on how to compensate for that?
The only thing I can imagne is more powa.
The engines in the equivalent Tech tree node will not get you to mach 1.
This design is horribly out-of-date. You need at least J-X4 Whiplash
engines go go faster then 340m/s, and then you need at least twice as
many of them to make it into orbit. I do hope Scott can do an updated
design.
Hey Scott, I've read that you're gonna be a speaker at one of the Asteroid Day events. Is it going to be a broadcast? Can I watch it live somewhere?
ah...I miss Old Me...
I know, it was a joke, and a hint to the enjoyment of him sometimes messing up when not doing the post-recording narration ;-p
I'm not of anybodies kin, lol
Nah, just have different interests, apparently.
Don't get me wrong, I am familiar with the works, but great artists can make terrible pieces, so I don't pay special attention to the artists themselves, unless I'm looking for something specific.
And to be fair, I'm Dutch, and the shows you mention were aired only briefly on very specific channels. Blame Disney ;-)
For your flaps press E then D (or sometimes A)
The rover... I used almost exactly the same setup for lander and the vehicle. The main difference I used 8 wheels.
Does Kerbal have plutonium batteries of the kind used by the Apollo spaceships? Might solve the problem with the solar panels. I am just getting into virtual reality, does Kerbal support that?
Jeffrey Nelson Yes but they are heavy compared to the panels
Is it possible, with fuel lines, to make a space plane that pumps the fuel forward so the center of mass stays farther forward compared to the center of lift. Say have 3 tanks that pump the fuel towards the front of the plane, then one really long fuel line that goes all the way back towards the engines or would that just end with a nose dive?
We can take a look at ORE
At least I'm not the only one who has issues with the control surfaces on wings.
I thin you forgot about the "gadgets" when building the spaceplane. Those buttons next to the top of the parts menu
They should make an alien race rumored along Duna like we do for Mars, but they should be "Humans" since Kerbals look like aliens to us lol
On Android the little profile pic of your head covers the Kerbal so it looks like you are the pilot
This game makes me rage so much when I can't place or rotate a piece like I want to :c
I can't snap the fuselage to the damn cockpit ffs
The ALT key is your friend!
just a few minutes of practise... and yes... understanding of gimbal lock