another really helpful way to improve glass shaders is use a ligth path node and take the Ray depth socket and plug it into the top socket of a math node set to greater than 5-10, then take that result and plug it into the factor of a mix node with your glass material and and simple transmission shader (set to 1 with a touch of colour to simulate glass seen on a edge) and plug the mix shader into the shader output. This helps prevent those really dark areas in glass and lightens the material overall while letting light through and can help reduce light path calculations.
your tutorials are amazing but honestly i was more impressed with how u sold nvidia like you really convinced me to buy the product this girl cam do everything omg
Hey, just wanted to say that I saw one of your recent videos and came to your channel to watch another video since I found it very entertaining. Ngl, GFX Design is something I’ve always had an interest for and wouldn’t mind giving it a try. But never really knew where to start. Blender seems like a really good application to use and seems pretty simple once you learn the basics and understand the workflow of Blender. Definitely going to stick around and see more of your stuff, keep it up! 😇❤️💯 (P.S. UK Gang, represent! 🇬🇧🫡 😅)
Great video Intra! I wanted to know about the last effect while you was rendering, I noticed you have bloom effect every 5 seconds while a frame was fully rendered, you are rendering with a black bg right? But how is that done properly in cycles? I only know the method with glare in composition mode for a single image!
wake up, new intranetgirl vid dropped
another really helpful way to improve glass shaders is use a ligth path node and take the Ray depth socket and plug it into the top socket of a math node set to greater than 5-10, then take that result and plug it into the factor of a mix node with your glass material and and simple transmission shader (set to 1 with a touch of colour to simulate glass seen on a edge) and plug the mix shader into the shader output.
This helps prevent those really dark areas in glass and lightens the material overall while letting light through and can help reduce light path calculations.
I dig creating glass and water materials in Blender. Thanks for the tutorial!
u r the reason i started designing thanku for making my life worth❤
Your tutorials are always exactly what I'm looking for. So good!
your tutorials are amazing but honestly i was more impressed with how u sold nvidia like you really convinced me to buy the product this girl cam do everything omg
best channel on this website hands down
I would love a tutorial on how to make the chainsaw, it looks so damn goood
10/10 personality. Will be absorbing and transforming into Kirby style
Hey, just wanted to say that I saw one of your recent videos and came to your channel to watch another video since I found it very entertaining.
Ngl, GFX Design is something I’ve always had an interest for and wouldn’t mind giving it a try. But never really knew where to start.
Blender seems like a really good application to use and seems pretty simple once you learn the basics and understand the workflow of Blender.
Definitely going to stick around and see more of your stuff, keep it up! 😇❤️💯
(P.S. UK Gang, represent! 🇬🇧🫡 😅)
i love this channel sm it’s crazy
How did you get your logo imprinted in like that
this is amazing, spent ages trying to do this with luxcore and octane. good old cycles
ma girl this is absolutely beautiful
YEET les go bruvvv. Another tasty tute 🙌
yooooo intra is back
great tutorial, clear and straight to the point!!!
hell yeah keep up the great work
thank you
you aesthetics is so pleasing!
im going to try that r.i.p to my rtx 3060
Love you girl ❤ Greetings from Mongolia
all your videos are banger after banger! tysmm 🙏
babe wake up, near intranetgirl tutorial dropped.
SO CCOOL
Tienes un estilo mega geniaaaal
It's so cool that I might die.❤🎉
😍
Ty legend 🫡🙏🏽
Amazing keep it up
💫
Great video Intra! I wanted to know about the last effect while you was rendering, I noticed you have bloom effect every 5 seconds while a frame was fully rendered, you are rendering with a black bg right? But how is that done properly in cycles? I only know the method with glare in composition mode for a single image!
This looks fire¹⁰⁰ 🔥
What’s the thumbnail font?
🔥🔥🔥🔥
😤🙏🔥🔥🔥
😮
🔥
Im sat!!!!
Siiiickkkkk, the 4090 is op aF
Swag 😎🙏
It's Video RAM not Virtual Ram but great video :)
yes i fumbled haha
do a vid on how to move and rig a simple y2k grungy ps2 character
I hate rigs 😅 when im better for sure
I have a crush on you. Internet is weird.