Thanks for the tutorial! Ending particle looks like some kind of graffiti painting effect It would be nice if the starting assets (such as the spiral mesh) were linked in the video description. Overall it still works pretty well when I follow along with my own mesh.
Hello , Can you please make videos on the below topics as I am a beginner I want to understand the concepts first. 1) Videos on the frequently used nodes which deal with the Landscape and making materials. Also if you can make details videos about these as these are the fundamentals and need to be clear. 2) How to make LODs in the UE4. 3) How to make realistic sky, clouds. Continue the awesome work... Thanks.
22GamingStreet have you checked out my other videos? I just did a series on landscapes and my math videos are a good intro to materials in general. Lods are automatic in ue4 but that’s a good idea for a video, thanks!
Thanks for the update. I have few doubts. 1) How to do get the noise for this tutorial? I used the tilling noise 5 from the starter content and my whole landscape got the big black patches. I searched it on google but didn't get it. 2) What is the actual use of mask node? Also, since I practice along side watching your videos If i face some doubts I would like to bother you for that. I hope you don't mind. Thanks.
Question on Houdini VAT Materials and Niagara. How can one vary the speed and offset of individual mesh particle's animations? Any experience with this process? Also, thanks! Great Videos!
VAT is just a way of baking the animation so you can still use dynamic parameters for starting offset and play rate, same as you would with WPO. Then just randomise the parameters in particle spawn
Hi there - thank you so much for your EXCELLENT videos. I've been watching them over and over again. I'm working on a mesh particle and trying to do a fade in/fade out so there isn't the "popping" you refer too. And, I'm using the Color parameter in Particle Update with the Color by Curve but I'm not able to get my particles to fade out. Not sure what I'm doing wrong. My material has a base color and an opacity mask. And, I have a Particle Color node set up on the Base color. I've tried it on the Opacity mask too. And, the Emissive color like in your example. No luck! Can you help?
Opacity mask will always pop - it’s either on or off. Try translucent or additive blend modes instead. I’ve a video about material types that explains it in more detail.
Mandatory comment to support this video. Thank you very much!
Thanks for the tutorial!
Ending particle looks like some kind of graffiti painting effect
It would be nice if the starting assets (such as the spiral mesh) were linked in the video description. Overall it still works pretty well when I follow along with my own mesh.
Awesome. Thank you.
Hello ,
Can you please make videos on the below topics as I am a beginner I want to understand the concepts first.
1) Videos on the frequently used nodes which deal with the Landscape and making materials. Also if you can make details videos about these as these are the fundamentals and need to be clear.
2) How to make LODs in the UE4.
3) How to make realistic sky, clouds.
Continue the awesome work...
Thanks.
22GamingStreet have you checked out my other videos? I just did a series on landscapes and my math videos are a good intro to materials in general. Lods are automatic in ue4 but that’s a good idea for a video, thanks!
22GamingStreet also there’s going to be some big changes to the sky and clouds in 4.26 so check that out!
Thanks for the update.
I have few doubts.
1) How to do get the noise for this tutorial? I used the tilling noise 5 from the starter content and my whole landscape got the big black patches. I searched it on google but didn't get it.
2) What is the actual use of mask node?
Also, since I practice along side watching your videos If i face some doubts I would like to bother you for that. I hope you don't mind.
Thanks.
Just commenting for the algorithm ~
Question on Houdini VAT Materials and Niagara. How can one vary the speed and offset of individual mesh particle's animations? Any experience with this process? Also, thanks! Great Videos!
VAT is just a way of baking the animation so you can still use dynamic parameters for starting offset and play rate, same as you would with WPO. Then just randomise the parameters in particle spawn
@@tharlevfx Thanks! Your video helped me figure that out.. but thanks for the fast reply!
Hi there - thank you so much for your EXCELLENT videos. I've been watching them over and over again. I'm working on a mesh particle and trying to do a fade in/fade out so there isn't the "popping" you refer too. And, I'm using the Color parameter in Particle Update with the Color by Curve but I'm not able to get my particles to fade out. Not sure what I'm doing wrong. My material has a base color and an opacity mask. And, I have a Particle Color node set up on the Base color. I've tried it on the Opacity mask too. And, the Emissive color like in your example. No luck! Can you help?
Opacity mask will always pop - it’s either on or off. Try translucent or additive blend modes instead. I’ve a video about material types that explains it in more detail.
@@tharlevfx Thank you very much! I will watch your blend mode video too. Really appreciate it!
I
LOVEEEE ITTTTT
Thanks man. this is good
This is great thanks can I read a particle point cache made with 3dsmax and assign mesh instances to them in niagra?
this sounds like something that should be possible with niagara data interfaces but i'm afraid i've no experience with something like this
Maybe you would know how to switch between multiple meshes in niagara with timeline?
Thanks! =)
Unfortunatly the mouse is off... :(