This level should be MISERABLY frustrating, and yet, while still obnoxious without a metal charm, ITS NOT - like almost every level here, a real testament to galaxytrail’s design skills. It’s brief, there are plenty of safe zones, and the scale of that BG is just so intimidatingly huge
God, just the detail of Bakunawa's jaws opening and closing sells the entire stage for me.
That was an insane level! The boss visuals were great and imaginative, especially Merga's frustration at the end.
I like that the computer for the boss has a unique HUD
This level should be MISERABLY frustrating, and yet, while still obnoxious without a metal charm, ITS NOT - like almost every level here, a real testament to galaxytrail’s design skills. It’s brief, there are plenty of safe zones, and the scale of that BG is just so intimidatingly huge
Unfortunately my computer couldn't handle this stage too well. Framerate was awful throughout the whole thing but I still managed.
Same, had to play it with the lowest resolution possible.
Same here, though they did finally fix the problems with this stage in the latest update.
Just like final dreadnought round 4
So, what did you think of the last stage? For me, the aesthetics and the music killed it.