Thank you wuffeli, trackmaniacs always dream of the juicy dedi 1, me, nah i always wish to be a ballerina in trackmania. Thank you for teaching me that.
The rating is a fix for the problem I had: In what order I should present the mechanics in order to make the video informative for beginners while still keeping "mid tier" players watching. Presenting the difficulty at the beginning with titles such as "You probably played better before knowing these" raises curiosity and encourages viewer to watch the video till the end. TL;DR The rating is there just to please the RUclips algorithm and is far from useful :D
@@mrle0719 I've heard that TM School has some campaign with beginner friendly tech tracks but I'd recommend playing on Short & Mini Tech server so you'll encounter as many different tech turns as possible. Drifting comes from just playing different tech maps and you can improve endlessly on it.
@@mrle0719 And be sure, it will take its time. I've been playing Tm2020 on and off for the last 4 month... and the most frustating thing to learn, is proper drifting. I've become pretty good at dirtmaps, grassmaps, fs maps, some of those precicion maps too. But Techmaps that require somewhat precice drifts... oh hell... still force some Alt+F4's....
Am I the only that started doing neo slides all the time but didn’t realize they where doing them. I heard people talk about them assumed it was too difficult for me at the time and I didn’t need it but I was already doing it
I think that some of the skills might be very nieche but learning them might lead to increased overall skills and generally make you better at other things too
note airbrake only stops your car's pitch and roll axis but not the yaw axis so you must keep a straight yaw axis by yourself before you are in the air since airbrakes cant correct that or do a countersteer in the air too but its not as easy as airbrakes
That's because of the steep uphill. You lose speed but less than you would without wiggles. Thinking back, that's a very bad clip to use for dirt speed slides, especially with no comparison. You can see the full effect (which is a lot bigger than you'd think), if you compare the clip to this one ruclips.net/video/CRA5oEQt024/видео.html . I have also made a whole video about plastic (and dirt) sd's which showcases the whole insanity of them maybe even better: ruclips.net/video/vtNAOA2epJc/видео.html
s4d is started with a brake tap while regular sd is started from a transition or surface change. For some reason they are often counted as two separate techniques.
Is there anywhere I can find the tracks you are using in this video? They look perfectly made to practice these techniques. Like is there a playlist for it or did you just create these in the editor
Most of the tracks are from Summer 2020 campaign or they are just some other hot maps from that time but there are couple of tracks that I built just for the video and deleted afterwards (like the nosebug and uber maps). If you have some specific track you'd like to play from the video, I can find it for you.
Nice tutorial, though I think your ratings are a bit off. Ice slide is only useful on some maps, as well as SD. Also I definitely played 500 maps without using the backwards driving slide.
Thanks for the constructive criticism. I appreciate it. However I have to defend my ratings a bit: fullspeed (4th largest genre in TrackMania) is literally built around SDs so it in my opinion it deserves it's spot there. Ice slides are useful in most of multistyle maps in TrackMania 2020 and not being able to do them loses you even more time than not being able to drift. I can do them but I'm not good at them which results in me losing sometimes even multiple seconds on ice sections of multistyle competitions. Backwards is it's own respectable mapping style in TrackMania, so I figured out that it doesn't deserve that 2 star rating.
Not exactly but pretty close. The car feel a bit heavier and there are some additions to physics with ice, reactor boost, fragile, acceleration penalty, slowing surfaces, etc. But they've done their best to keep the same feeling as in TMNF down to the most random bugs.
@@WuffeliTM Thanks. Found out there's a key to brake and throttle at the same time ima try that maybe. (PS: "Release gas" heißt so viel wie furzen, das korrekte Wort wäre throttle.)
Ice slide didn't have a standardized name in the community when I made the video, so I just went with what the biggest TrackMania content creator (Wirtual) used at the time.
Pirouettes and noseboost don't go well together. For a noseboost you need at least 450 forwards momentum and a correct angle to perform nosebugs. Pirouettes give you neither. In a pirouette your forward momentum is always minimal and the car spins in a way where nosebugging out is not possible.
Because backwards maps are a mapping style in TrackMania. There is over 900 backwards maps currently on TMX alone. On top of that there have been multiple backwards maps as TOTD's and at least a couple backwards driving competitions that I'm aware of. So it can be quite useful skill in some situations.
The uberbug instructions were the best
YEET
ngl yes
I was actually try to learn lol
“Pick a god and pray”
True
great work! pirouette tutorial made me laugh so much
nice video! 6:04 turtleing should also include unturtleing, that can be very useful at times (e.g. on trial maps)!! ;)
7:30 Oh man the 2006 memories coming back, when we were counting how many spins we could do :P
*weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeehhhhheeeellmbvse hhhhhhhhhhhhhhhhhhhhhh*
Best mechanic showing vid i have seen, straight to the point and with usefulness counter.
Thank you wuffeli, trackmaniacs always dream of the juicy dedi 1, me, nah i always wish to be a ballerina in trackmania. Thank you for teaching me that.
Loved the video, fantastic information/entertainment/time ratio
Definitely worth a sub
1:53 that reverse entry doe
Best comment and still no heart? smh
Thanks!
Just stating the obvious
Great work on the vid! Was fun to race against you in LuckersTurbo Multi!
I really like your videos ! The star system is a fun touch 😊
I like how just gave up on explaining the last few
Great work nan
Well explained Riolu!!
I love your content!!!
What about pointing your "car downwards" only riding on front wheels and keeping that for a while
Edit: also overwalls ?🤔
Couple more and I can make part 2 ;)
overwalls can be done using the start block but by reversing and climbing up the edge of it
@@WuffeliTM ok, what abou climbing up a reverse speed boost
Nice video man, very informative for new players. Maybe the rating of the skill is not that useful xd
The rating is a fix for the problem I had: In what order I should present the mechanics in order to make the video informative for beginners while still keeping "mid tier" players watching. Presenting the difficulty at the beginning with titles such as "You probably played better before knowing these" raises curiosity and encourages viewer to watch the video till the end.
TL;DR The rating is there just to please the RUclips algorithm and is far from useful :D
@@WuffeliTM honestly as a newbie i appreciated it, knowing what to learn first. any maps good to learn to drift?
@@mrle0719 I've heard that TM School has some campaign with beginner friendly tech tracks but I'd recommend playing on Short & Mini Tech server so you'll encounter as many different tech turns as possible. Drifting comes from just playing different tech maps and you can improve endlessly on it.
@@mrle0719 And be sure, it will take its time. I've been playing Tm2020 on and off for the last 4 month... and the most frustating thing to learn, is proper drifting. I've become pretty good at dirtmaps, grassmaps, fs maps, some of those precicion maps too. But Techmaps that require somewhat precice drifts... oh hell... still force some Alt+F4's....
Am I the only that started doing neo slides all the time but didn’t realize they where doing them. I heard people talk about them assumed it was too difficult for me at the time and I didn’t need it but I was already doing it
Wow Thanks!
Bugslide one helped me the most
That's awesome, but last time I played, you couldnt drive backwar because you were limited at like 50... did they change that?
You can accelerate past that by keeping a slide going all the time.
This explains why people randomly pass me when I was ahead by multiple seconds
This also explains s why some people have impossible times
A pirouette!? I'm confident I'm just getting worse at Trackmania at this point.
I think you should have included the ride trick and nose dive, although I am not sure if this last one is still used in tm2020.
Good video :)
Underrated
the turtle and the pirouette were the bests ones ;)
I like how a couple of them were essentially:
1. Instruction
2. Instruction
3. ????
4. PROFIT!
I think that some of the skills might be very nieche but learning them might lead to increased overall skills and generally make you better at other things too
❤❤❤❤❤the bugslide and nosebug
Nice work 😁
note airbrake only stops your car's pitch and roll axis but not the yaw axis so you must keep a straight yaw axis by yourself before you are in the air since airbrakes cant correct that
or do a countersteer in the air too but its not as easy as airbrakes
You need 180 at least to make drift, that is VERY important
just did my first nose bug thank you this so thank you 😄
5:35 wheres my noseboost tutorial anyways great video
I might be too late to ask a question but on the part about dirt speedslides 3:15 you can see the speed on the meter go down not up?
That's because of the steep uphill. You lose speed but less than you would without wiggles. Thinking back, that's a very bad clip to use for dirt speed slides, especially with no comparison. You can see the full effect (which is a lot bigger than you'd think), if you compare the clip to this one ruclips.net/video/CRA5oEQt024/видео.html . I have also made a whole video about plastic (and dirt) sd's which showcases the whole insanity of them maybe even better: ruclips.net/video/vtNAOA2epJc/видео.html
@@WuffeliTM Thanks a ton for replying! That makes a lot of sense ty!
i've been trying to uber bug a-12 and accidentally got a clip of me getting a pirouette.
Very useful video.. thanks
i say i'd recommend you to airbrake at around 45 degrees when you're demonstrating at that map
Bro i have all tracks with nadeo medals but didnt know these bugs, thank you very much! lets go for wr 😀
What is the différence beetween sd and s4d?
s4d is started with a brake tap while regular sd is started from a transition or surface change. For some reason they are often counted as two separate techniques.
Thank to the last one, i won the World Cup, thanks a lot !
Is there anywhere I can find the tracks you are using in this video? They look perfectly made to practice these techniques. Like is there a playlist for it or did you just create these in the editor
Most of the tracks are from Summer 2020 campaign or they are just some other hot maps from that time but there are couple of tracks that I built just for the video and deleted afterwards (like the nosebug and uber maps). If you have some specific track you'd like to play from the video, I can find it for you.
I kind of feel like dirt noslide is a 4/4, it's the essential thing paired with holding gears.
You have a point. I just find it hard to admit that as a kb player :P
@@WuffeliTM same
@@WuffeliTM action keys
@@benjaminv02 didn't exist 2 years ago
lol the pirouette XD
So basically 1 and 2 stars mechanics are these essential for most of the kacky maps
The best thing i learned from this video was to use CTRL key for brake
1:50 slippery slide 😂 lol
]
good video
What a gamer!
Thanks
Thank you!
Nice tutorial, though I think your ratings are a bit off. Ice slide is only useful on some maps, as well as SD. Also I definitely played 500 maps without using the backwards driving slide.
Thanks for the constructive criticism. I appreciate it.
However I have to defend my ratings a bit:
fullspeed (4th largest genre in TrackMania) is literally built around SDs so it in my opinion it deserves it's spot there.
Ice slides are useful in most of multistyle maps in TrackMania 2020 and not being able to do them loses you even more time than not being able to drift. I can do them but I'm not good at them which results in me losing sometimes even multiple seconds on ice sections of multistyle competitions.
Backwards is it's own respectable mapping style in TrackMania, so I figured out that it doesn't deserve that 2 star rating.
Me as a fullspeed player hearing SD is not useful: 👁👄👁
Do these work for Nations Forever as well?
Yes, they do.
love it
6:02 Step 4 YEET
yeet bugs are when you crash backward (more than 90° of velocity-front) (likely after accelerating forward)
is there a big difference between speed slide & s4d?
No, s4d is just a speedslide triggered with a brake tap.
hehe time to add one more
Wait, edgebug is a thing, right?
Pirouette, a.k.a breakdance
I thought i was drifting but i was doing a neoslide instead
same dude. I just thought I found a better way to drift.
So this game has the same bugs and physics as TMNF?
Not exactly but pretty close. The car feel a bit heavier and there are some additions to physics with ice, reactor boost, fragile, acceleration penalty, slowing surfaces, etc. But they've done their best to keep the same feeling as in TMNF down to the most random bugs.
What does the control key do
I use ctrl to brake
@@WuffeliTM aah thanks
@@WuffeliTM But is it exactly the same? Are some slides, like bugslide for example only possible with crtl?
@@FOWST It is exactly the same. There are only 4 binds that you can control the car with: forward, left, right and brake/backward.
@@WuffeliTM Thanks. Found out there's a key to brake and throttle at the same time ima try that maybe. (PS: "Release gas" heißt so viel wie furzen, das korrekte Wort wäre throttle.)
Pro tip: Hit a wall *accidentally* at high speed.
aint no way bro said slippery slide like wirtual
Big *YEEEET* is the best *YEET*
God bless
Pretty sure it's turtling not turtleing. Anyways nice video
why on earth did you call it a slippery slide instead of ice slide
Ice slide didn't have a standardized name in the community when I made the video, so I just went with what the biggest TrackMania content creator (Wirtual) used at the time.
No zoup😢
Zoop?
who be calling ice slides "slippery slides"
Driving backwards thats new
Pirouette instructions xd
pirouette is useless unless ur noseboosting its the most used thing in a noseboosting tas
Pirouettes and noseboost don't go well together. For a noseboost you need at least 450 forwards momentum and a correct angle to perform nosebugs. Pirouettes give you neither. In a pirouette your forward momentum is always minimal and the car spins in a way where nosebugging out is not possible.
with all due respect why isn't backwards driving 1 star...
Because backwards maps are a mapping style in TrackMania. There is over 900 backwards maps currently on TMX alone. On top of that there have been multiple backwards maps as TOTD's and at least a couple backwards driving competitions that I'm aware of. So it can be quite useful skill in some situations.
YEET
So stupid that there is no in-game tutorial for that stuff
These tricks/mechanics have all been found by the players. Nadeo didn't know about any of them.
Terve!
ice-slide not slippery-slide