9:06 Now Trackmania finally looks like the TAS of other games lol Even before the TAS runs didn't seem impossible enough, but driving your car vertically for 90% of the map is securely in that reealm
@@banana_ Right? If you showed me that as a meme video I would have said, "Alright but how did they photoshop that car in the middle, or what program did they use this can't actually be in trackmania." Chaotic TAS runs are so entertaining
It has the same energy as Sanic Ball saying you're travelling at "420 fasts". Though considering the meter above the speed is "something meters" (meters traveled on the ground?), I would assume TM speed is meant to be "meters per second", or something similar...
@@jackarmstrong7285 Hmm... a top speed of 1000, if it were m/s that'd be 3,600 kilometers an hour, flip it turnways and 1,000kph would be around three seconds to a kilometer... given the arena size and no real canon _scale_ of things (as opposed to a game like minecraft, where one block is explicitly one cubic meter), and I think you're probably right, TM car speed being in KPH seems the most plausible.
@@WackoMcGoose I’d be very curious to see someone do the calculations based on the size of the average formula race car tbh. (Average car size of F1, F2, F3, Indycar and more)
@@jackarmstrong7285 You wouldn't need an average open-wheeler for it, since the default stadiumcar has a low-poly human in it. Reference that human's apparent skeleton, assume said human to be of average height (about 172cm), and work from there.
Logic: "The most optimal way to complete the map, would be to just draw a straight line, from checkpoint to checkpoint." TAS: "And I took that personally..."
Nations Forever speedruns, to be specific. The StadiumCar's open-wheeled nature and very particular physics is the main cause of all its silly physics shenanigans; all other Trackmania cars are closed-wheeled, and most have fairly rudimentary physics. TAS will probably stay in the realm of reality for the other cars, unless the community collectively decides that Stadium is boring and everyone should run TMUF Snow instead.
As wirtual explained in his video, noseboost has been discovered by an algorithm. Not really a "people finding". It doesnt mean its not incredible tho. Shoutout to Donadigo for the script and Lambda to do this first.
9:18 The TAS constantly switches to and from analog inputs. I wouldn't have even thought of something like this. Big shoutouts to anyone who makes TAS runs like this, you guys are amazing!
@@mab_8731 Technically yes, but in the scene OP linked you can see the input visualization actually switching from the triangles (representing the analog stick) to four squares (representing arrow keys/wasd) multiple times.
@@LRM12o8 uh yes I know that, that's basically what I said already. Keyboard inputs just steer at the max Steering rate, similar to the Analog steering at max value with 63356. Of course, you could also just steer at that value using Controller, but often it's faster to just use keyboard inputs. All depends on what you prefer
As a TAS fan that does not play Trackmania, I had a feeling that nosebug chains would become meta when I first learned about it from Wirtual. However I never expected noseboosts to push nosebug chains into super mario BLJ territory.
Now I wanna see an interview with some Nadeo developer/mappers and see their opinions and reactions of all the bugs and tricks players have discovered during all these years. Knowing Wirtual it would be some really good content
Usually developers aren't happy with speedrunners using exploits. Just watch Doom Eternal developers reacting to glitched speedruns. They definitely aren't happy.
@@blerst7066 I watched that video of the Doom eternal devs and they were very impressed with the ability of the runners. Sure they were joking about slowing this type of stuff down, but it was all in jest. Direct quotes "To be fair I love watching people do this stuff it's really cool." "It is, it totally is, but I think we could potentially steer into it a little bit and interact with them by putting in little gotchas." "So many people ... it's amazing to watch people do this so it would be cool to have fun with them" And they are laughing the whole time they are coming up with ideas to mess with them. "Here's a question - should we even fix this? It's hilarious." "I can't believe we're 3 levels in after 10 minutes. And I love the ballista jumping that's so cool." "You do have to hand it to the people who do this. The amount of time they spend in the game to figure this stuff out..." "What just happened? (Bursts of laughter) That was insane!" "We gotta tell Ryan about this ... he spent so much time on that, it wll be so funny" "That was amazing how he just did that." "I'd like to make a prediction, but he'll probably be done by the time I make a prediction (laughter ensues)" They are definitely entertained and are loving it. I can't imagine thinking that they are anything less than entertained and amazed at what the guy is doing.
Honestly... I really don’t care at all about trackmania or twitch streamers. That being said... Why am I so deeply enthralled by Wirtual’s videos?? This kid is an absolutely amazing story teller. I wish he was a musician who created videos about the music I love, but lightning can’t strike twice. He is an incredible asset to the world of trackmania, video games, and RUclips as a whole. I plan to watch all of his videos as they are released. Wirtual, you are doing everything right, keep at it.
This reminds me of how, in Rocket League, when flip resets were first discovered, they were seen as a super gimmicky trick that only freestylers bothered with, and now it's an absolute staple of the competitive game that we see multiple times every match.
@@diondegraaff9400 Nosebugs are human doable. Noseboosting, less so. (Although I'm sure someone will manage to reliably hit two hits of a noseboost at some point for the insane speed boost and smoke the record of some map.)
Now i need a compilation of all campaign tracks uber-broken by pirouetting cars. Also, i like that you add chill music to the videos, but that sax at the end lol
After seeing many Wirtual's videos about breaking records, shortcuts and bugs that was dicovered many years after release I was really amazed and interested in the game, didnt ever played it before, so I started playing few weeks back and really enjoying it. You know when I start playing I was like everything is discovered there are amazing records that nobody will ever break again because it is so optimized etc. every bug is know after so many years and I thought it is bit shame I will never again seen next epic video from Wirtual about something new , something stunning and yet here we are honestly I've got goosebumbs what this game has to offer and what players are capable of. I suck at it but its a masterpiece and Im really happy I came across it thanks to these videos.
@@sigmacat420 its definitely not a masterpiece of game design and polish, but everything possible in it makes it uniquely interesting in a way that one could consider a work of art
I also find it interesting that the bugs are not fixed, this one might be new but there are many that has been known for years and still left alone. Are there no changes across releases, is the physics engine hardly touched at all on purpose to not mess with leaderboard?
@@QQQQQAQQQQQ Honestly this game is just broken, I loved it, had so much fun in tech competitions back in the days, in lans, etc... but to me Nadeo just lost the soul, the corr of the game, not solving bugs on purpose was/is stupid, the fun could be found and added in many other ways... Bah, bye TMN
@@QQQQQAQQQQQ why would they? It's probably gonna be very difficult and expensive to find and fix the cause of these bugs on a more than ten years old game where many of the original programmers probably don't work there anymore. Since normal players are very unlikely to ever encounter these bugs, they're not a problem in the first place and now that a big community of (tas) speed runners has come to love them, it would be absolutely foolish to destroy the community and the buzz these bugs bring to this old game.
@@thomas_8310 nah, solving bugs that make breathtaking speedruns possible and brought in a massive competitive community, all without hurting the average players, THAT would be stupid! There's bugs that plague players and then there's bugs that have been made a feature by the players. The former should be fixed ofc, but the latter should be left alone!
There is a great scientific paper by Open AI about reinforcement learning. They let agents paly hide and seek for millions of generations in a physics simulation. Some agents developed strategies and others even managed to counter those strategies. The craziest part was when the "perfect strategy" was learned by both parties, they kept training with lots of noise(/temperature) and ended up with the agents finding exploits and unintended strategies in the game to beat even the "perfect" strategy. There is a video by Two Minutes Papers that I highly recommend which showcases the publication. I have wondered if such an effort could be done for trackmania. Especially with the TAS tools available now. You could call it an informed brute force.
Great video Love the style - i saw a comment from someone saying that it was gettint repative this type of video. But I 100% disagree - i think thts from the persepctive of someone who plays Trackmania For someone like me (who has never played) i find your videos completley facsinating and could watch them all day Keep it my dude!
I've been playing Trackmania since 2007, I started with Nations and played everything that came out later, and I never get tired of Wirtual's videos :) each discovery is fresh and interesting even if you've played the game for a long time ^^
I love that this exists so much, so interesting to see the progression of shortcuts go from being able to drift sharper to looking like noclipping through the map, beautiful
I've always loved watching speedrunning. There's just something about it that's so mesmerizing, and now I get to see history being made, while also being documented by my favorite Trackmania youtuber. It honestly makes me more emotional than I'd like to admit.
Reminds me of a similar happy wheels glitch used on BMX park 2. It's called the flying glitch and it is done with the bicycle by flying at a 45 degree angle and rapidly pressing the lean forward and backward buttons.
Never played, seen or heard of Trackmania, but I love your videos. Keep up the great work, I watch a lot of Summoning Salts history of speed runs on different games, and the RUclips angels suggested you and now I've binged everything over the past week. Take care good sir.
noseboost is RTA doable :) We tried on it and I built a map named "Control your Noseboost" from a based map named "Control your Nose bug" by Sebmagic. And you know what ? Normal nose run is 9s Current wr is 08.51 by Matacid and we failed 08.1x runs by doing the noseboost. It's as random as the Uber bug, but it's possible:)
Been watching for 2 years and I still can't get enough of these videos, I thought it was goofy how passionate and dramatic they were but now I really appreciate the level of difficulty the game actually takes. Keep on making lit ass videos about trackmania and I'll keep watching until you stop 😂😂
Fun fact: 1 Noseboost is pretty much the same as 1 Firstie bomb regrab in SM64 lmao. Also i guarantee, soon people will find out setups and stuff for noseboost to do it constantly. I *𝗴 𝘂 𝗮 𝗿 𝗮 𝗻 𝘁 𝗲 𝗲*
@@Nai_101 there's countless tutorials for drifting on YT, you can even use the ones of the current game version (TrackMania 2020) as the behavior for drifting never changed. :)
I actually laughed out loud when you showed the first real nose boost, and then when you started showing the first track I realised straight away what was Gona happen. Absolutely crazy. And the jazz ending fits so well.
3:42 “…found a way to gain more speed while driving in a straight line, something which we traditionally haven’t thought is possible in Trackmania” The up arrow key: bruh, am I a joke to you?
I burst out laughing when the A01 run was shown. Absurd looking and hilarious. What other secrets does this game hold eh....I look forward to finding out via this channel!
Tbh, i'm not surprised at all by it. When you look at some TAS from other games (Racing especially), i was wondering how nobody could think about messing around with the nosebug or uberbug yet. Bug inside bug is a classic. It's still freaking amazing and we will see it in a few WR for sure. It's a new era since the TAS was made possible on TM and i'm very happy about that
Trackmania should release optional patched physics engines, and sort existing world records into categories based on which versions of the physics engine they work in. I think maybe it can be done in a way that doesn't devalue existing bug-reliant runs or stop people from competing in those categories - similar to the way Minecraft runs are divided into glitchless and glitchy, except the burden of validating a run as "glitchless" wouldn't fall on human review. Maybe on the site there could be an "all records" tab where every run shows up. It will of course be dominated by uberbugs and noseboosts at the top. But there's also an "uberbugless" tab where runs automatically show up if their recorded inputs also complete the race in the patch version that disables uberbugs. Players can choose to race using the uberbugless patch on their own computers so that they can be 100% sure that they are not relying on even the tiniest difference between versions that might exclude them from the category they want to be in, but the patches are always optional and not called "updated" or "improved" or anything else that makes the default category sound less valid. Is there a good reason not to do this? Does the community value glitchless runs at all? I don't know how the leaderboards even work, I can't get any version of the game to work on my computer.
you'd be surprised just how hard it is to make a 100% deterministic physics engine without bugs like these, I think that if an engine was released which fixed these bugs, new ones would be discovered eventually.
Why would they put such a huge amount of work into the old trackmania? Besides, they still exist in trackmania 2020 and that's where most of the online competition is now so no point really. Also, it's sort of a community standard at this point. Glitches are part of some map's design (frequently bug slides are intentionally added to make a turn more interesting, air brakes are basically a core driving skill whether or not they were intended, etc)
Wirtual, I’ve never ever played this game, never even felt the need to play it, probably wont ever play it. Yet i still watch every single video you make on this game with full attention because of the story you create each time. You are TrackMania’s Drive to Survive 😂 Keep up the awesome content 🤘
I like how both the uberbug and the noseboost are just simply ultimate evolution forms of the bugslide and noseslide Any other tricks that may possibly mega evolve into something crazy?
This is incredible, absolutely incredible. The TAS stuff are really growing out of control, it's not even long before the TAS video was made XD Trackmania is starting to become Minecraft's 2b2t without hacks, but humans chacing perfection.
The car becoming a beyblade is just incredible to look at.
Yessir
Let it rip
That’s one way to put it 😂😂
oMG i'M DA 100tH likeS!!11!1!2!
@@tomaswashere689 lesgooo
I tried this strat on my way to school and broke all my bones.
It was worth, saved 5 seconds on my PB
Same it saved me 0.001 seconds on my pb of 4.134 seconds
Yeah I can’t imagine going to school without noseboosts. I shaved only 0.78 off my pb though
This made my whole year
9:06 Now Trackmania finally looks like the TAS of other games lol Even before the TAS runs didn't seem impossible enough, but driving your car vertically for 90% of the map is securely in that reealm
exactly my thoughts hahah I love when TAS runs look chaotic
@@banana_ Right? If you showed me that as a meme video I would have said, "Alright but how did they photoshop that car in the middle, or what program did they use this can't actually be in trackmania." Chaotic TAS runs are so entertaining
@@wjep7141 Babies can’t use RUclips!!! Reported to the cyber police.
now they have tas' that actually are impossible to recreate lol
@@amp4105 Right. "One track has a few tenths of a second between human and TAS? Now try 6-20 seconds faster meatbag..."
Dunno why, but I love the unitless "speed" in this game. Just hearing Wirtual say "speed" makes me happy. Always need more speed
It has the same energy as Sanic Ball saying you're travelling at "420 fasts". Though considering the meter above the speed is "something meters" (meters traveled on the ground?), I would assume TM speed is meant to be "meters per second", or something similar...
@@WackoMcGoose I believe it measures it in KPH but I could definitely be wrong
@@jackarmstrong7285 Hmm... a top speed of 1000, if it were m/s that'd be 3,600 kilometers an hour, flip it turnways and 1,000kph would be around three seconds to a kilometer... given the arena size and no real canon _scale_ of things (as opposed to a game like minecraft, where one block is explicitly one cubic meter), and I think you're probably right, TM car speed being in KPH seems the most plausible.
@@WackoMcGoose I’d be very curious to see someone do the calculations based on the size of the average formula race car tbh. (Average car size of F1, F2, F3, Indycar and more)
@@jackarmstrong7285 You wouldn't need an average open-wheeler for it, since the default stadiumcar has a low-poly human in it. Reference that human's apparent skeleton, assume said human to be of average height (about 172cm), and work from there.
I love how a chained noseboost just makes it look like the car is dancing and twirling. It looks so happy :3
You spin me right round baby right round like a record baby right round round round...
I don't think the driver sitting in it would be... 😂
its a car
@@silverreaps6803 It is! And it's doing some happy twirling!
@@CaptainJellyBS this is so wholesome lol my heart
6:42 my jaw literally DROPPED when he started getting the checkpoints and finish of this run. Holy shit.
Same bro
Watching noseboost TAS runs is just utterly insane
First time I ever saw one I nearly fell over laughing. The insanity never stops being hilarious to me 😂
@@SpiceCh watch the E02 Endurance TAS run, it's insane lmfao
@@01hyp3r7 holy shit you're right
@Big chungus L + ratioed + Video removed
Good use of No Man's Sky music, very underated soundtrack imo
A wild Shivaxi appears
It's the guy
YOOO
Agreed, great game too
Yoo it’s the Shrood simp 😂 what’s good
Logic: "The most optimal way to complete the map, would be to just draw a straight line, from checkpoint to checkpoint."
TAS: "And I took that personally..."
Personally and literally
Oh, and a lot of bug checkpoints and a bug finish
Its not driven anymore, its a programmed way, but why not, still its a game. Buthe clearly missed the checkpoints.
@@zdenekbina6044 No, the game has a bug where if you touch a checkpoint or a finish from underneath it counts as collected
The future of TrackMania Speedruns: "If you're driving with all your wheels on the ground you're not even a real speedrunner."
Nations Forever speedruns, to be specific. The StadiumCar's open-wheeled nature and very particular physics is the main cause of all its silly physics shenanigans; all other Trackmania cars are closed-wheeled, and most have fairly rudimentary physics. TAS will probably stay in the realm of reality for the other cars, unless the community collectively decides that Stadium is boring and everyone should run TMUF Snow instead.
@@Derpy-qg9hn meanwhile the island tas's are just using teleporting bugslides xD
Its crazy how people even think/find about these tricks, and have the patience to perfect it, but after you do you fell so good about it
As wirtual explained in his video, noseboost has been discovered by an algorithm. Not really a "people finding".
It doesnt mean its not incredible tho.
Shoutout to Donadigo for the script and Lambda to do this first.
Fell so good indeed
You spin me right round baby right round like a record baby right round round round...
I mean, no ''people'' thought of or found this
9:18 The TAS constantly switches to and from analog inputs. I wouldn't have even thought of something like this. Big shoutouts to anyone who makes TAS runs like this, you guys are amazing!
It's just eye-candy, it offers no advantage.
its always analog, its just that the TAS can reach the max value instantly
It's mainly so the car insantly steers with it's max steering value, this being 63356.
@@mab_8731 Technically yes, but in the scene OP linked you can see the input visualization actually switching from the triangles (representing the analog stick) to four squares (representing arrow keys/wasd) multiple times.
@@LRM12o8 uh yes I know that, that's basically what I said already. Keyboard inputs just steer at the max Steering rate, similar to the Analog steering at max value with 63356.
Of course, you could also just steer at that value using Controller, but often it's faster to just use keyboard inputs. All depends on what you prefer
Welcome to TrackMania Nations Forever, where the goal is passing checkpoints and going to the finish *as fast as possible* !
In any way possible!
Haha A9 gang rise up
@@ReVDeatH Well I moved from A9 to TMNF but still enjoying A9 content somehow
imagine A9
@@Flynss. yeah
As a TAS fan that does not play Trackmania, I had a feeling that nosebug chains would become meta when I first learned about it from Wirtual. However I never expected noseboosts to push nosebug chains into super mario BLJ territory.
Speed demon is on the hunt 😁
Uberbug is the craziest bug in Trackmania
Noseboost: Hold my beer
hi god
@@wjep7141 can u translate it for me pls i have some money to throw it away
Just wait until they figure out a way to Noseboost into an Uberbug, and then land into another Noseboost...
Now Uberbug is just the stepping stone for NoseBoost.
Hold my crackpipe*
The Trackmania community: The only community that never ceases to amaze me with its sheer dedication to anything it does
Now I wanna see an interview with some Nadeo developer/mappers and see their opinions and reactions of all the bugs and tricks players have discovered during all these years. Knowing Wirtual it would be some really good content
IGN here is your time to shine!
You know Wirtual?
Usually developers aren't happy with speedrunners using exploits. Just watch Doom Eternal developers reacting to glitched speedruns. They definitely aren't happy.
In TM, it's not a bug, it's a feature.
@@blerst7066 I watched that video of the Doom eternal devs and they were very impressed with the ability of the runners. Sure they were joking about slowing this type of stuff down, but it was all in jest.
Direct quotes
"To be fair I love watching people do this stuff it's really cool."
"It is, it totally is, but I think we could potentially steer into it a little bit and interact with them by putting in little gotchas."
"So many people ... it's amazing to watch people do this so it would be cool to have fun with them"
And they are laughing the whole time they are coming up with ideas to mess with them.
"Here's a question - should we even fix this? It's hilarious."
"I can't believe we're 3 levels in after 10 minutes. And I love the ballista jumping that's so cool."
"You do have to hand it to the people who do this. The amount of time they spend in the game to figure this stuff out..."
"What just happened? (Bursts of laughter) That was insane!"
"We gotta tell Ryan about this ... he spent so much time on that, it wll be so funny"
"That was amazing how he just did that."
"I'd like to make a prediction, but he'll probably be done by the time I make a prediction (laughter ensues)"
They are definitely entertained and are loving it. I can't imagine thinking that they are anything less than entertained and amazed at what the guy is doing.
After over 2000+ hours of grinding the track, hefest got this historical run
"A new Trackmania mechanic was discovered that's even more potent than bugslides and uberbugs"
noclip?
Flying?
Noseclip.
Returning from a black hole?
Being Thanos Snapped?
At this point, probably yeah
I love, that the community just takes all the bugs that exist and integrate them into the playstyle
Honestly... I really don’t care at all about trackmania or twitch streamers.
That being said... Why am I so deeply enthralled by Wirtual’s videos??
This kid is an absolutely amazing story teller.
I wish he was a musician who created videos about the music I love, but lightning can’t strike twice. He is an incredible asset to the world of trackmania, video games, and RUclips as a whole. I plan to watch all of his videos as they are released.
Wirtual, you are doing everything right, keep at it.
"The most optimal way to complete the map would be to just go faster, so that's what they did" Brilliance
Also to go in a straight line.
This reminds me of how, in Rocket League, when flip resets were first discovered, they were seen as a super gimmicky trick that only freestylers bothered with, and now it's an absolute staple of the competitive game that we see multiple times every match.
Noseboost TASses are amazing, however, I'd like to see a noseboost-less TAS category, to be more RTA-viable!
Also, GREAT video once again!
or to be more precise: Human viable. I would argue that there are a couple of other bug setups that are basically human impossible.
also without nosebugs then
@@diondegraaff9400 Nosebugs are human doable. Noseboosting, less so. (Although I'm sure someone will manage to reliably hit two hits of a noseboost at some point for the insane speed boost and smoke the record of some map.)
@@wjep7141 Dang that's crazy bro, truly didn't think about that. The trackmania community will forever be changed after this comment.
@@MisterAssasine yeah. With rules like a max 3 noseboost chain.
Now i need a compilation of all campaign tracks uber-broken by pirouetting cars.
Also, i like that you add chill music to the videos, but that sax at the end lol
After seeing many Wirtual's videos about breaking records, shortcuts and bugs that was dicovered many years after release I was really amazed and interested in the game, didnt ever played it before, so I started playing few weeks back and really enjoying it. You know when I start playing I was like everything is discovered there are amazing records that nobody will ever break again because it is so optimized etc. every bug is know after so many years and I thought it is bit shame I will never again seen next epic video from Wirtual about something new , something stunning and yet here we are honestly I've got goosebumbs what this game has to offer and what players are capable of. I suck at it but its a masterpiece and Im really happy I came across it thanks to these videos.
lol this game is broke as fuck definitely not a masterpiece
@@sigmacat420 good enough for you to watch videos about it
@@sigmacat420 its definitely not a masterpiece of game design and polish, but everything possible in it makes it uniquely interesting in a way that one could consider a work of art
Thanks for you work on the TrackMania series Wirtual and keeping it in the know!
This game's however many years old and they're still uncovering mind-breaking things about it and sharing it as a community, I love it.
I also find it interesting that the bugs are not fixed, this one might be new but there are many that has been known for years and still left alone. Are there no changes across releases, is the physics engine hardly touched at all on purpose to not mess with leaderboard?
@@QQQQQAQQQQQ Yes.
@@QQQQQAQQQQQ Honestly this game is just broken, I loved it, had so much fun in tech competitions back in the days, in lans, etc... but to me Nadeo just lost the soul, the corr of the game, not solving bugs on purpose was/is stupid, the fun could be found and added in many other ways...
Bah, bye TMN
@@QQQQQAQQQQQ why would they?
It's probably gonna be very difficult and expensive to find and fix the cause of these bugs on a more than ten years old game where many of the original programmers probably don't work there anymore.
Since normal players are very unlikely to ever encounter these bugs, they're not a problem in the first place and now that a big community of (tas) speed runners has come to love them, it would be absolutely foolish to destroy the community and the buzz these bugs bring to this old game.
@@thomas_8310 nah, solving bugs that make breathtaking speedruns possible and brought in a massive competitive community, all without hurting the average players, THAT would be stupid!
There's bugs that plague players and then there's bugs that have been made a feature by the players. The former should be fixed ofc, but the latter should be left alone!
There is a great scientific paper by Open AI about reinforcement learning. They let agents paly hide and seek for millions of generations in a physics simulation. Some agents developed strategies and others even managed to counter those strategies. The craziest part was when the "perfect strategy" was learned by both parties, they kept training with lots of noise(/temperature) and ended up with the agents finding exploits and unintended strategies in the game to beat even the "perfect" strategy.
There is a video by Two Minutes Papers that I highly recommend which showcases the publication.
I have wondered if such an effort could be done for trackmania. Especially with the TAS tools available now. You could call it an informed brute force.
That A-01 ghost is insane. I actually laughed. Props to whoever came up with the idea to use the uberbug there.
Amazing Content! Cant wait to try this game out because of you!!
it's free on steam!
Great video
Love the style - i saw a comment from someone saying that it was gettint repative this type of video. But I 100% disagree - i think thts from the persepctive of someone who plays Trackmania
For someone like me (who has never played) i find your videos completley facsinating and could watch them all day
Keep it my dude!
You should try it, its really fun and free
I've been playing Trackmania since 2007, I started with Nations and played everything that came out later, and I never get tired of Wirtual's videos :) each discovery is fresh and interesting even if you've played the game for a long time ^^
I love that this exists so much, so interesting to see the progression of shortcuts go from being able to drift sharper to looking like noclipping through the map, beautiful
2:22 that streamer guy looks like he can play trackmania very well, he should start a youtube channel and talk about trackmania
Can't wait for all the whoosh comments
@@ArnoldsKtm are you still waiting
And alas, no one got wooshed.
...
he is already?Hello?
Dude, this IS his YT channel. He's a streamer AND a Trackmania documenter. Where have you been my man?
I don’t really play trackmania but you can be DAMN SURE any video posted on this channel. Good job on your stellar story telling, Wirtual
I've always loved watching speedrunning. There's just something about it that's so mesmerizing, and now I get to see history being made, while also being documented by my favorite Trackmania youtuber. It honestly makes me more emotional than I'd like to admit.
Seeing you get this many subscribers warms my heart. I still remember when you hadn't hit 50k. It's great to see how successful you've gotten.
A couple days ago I saw the E02 Endurance TAS Noseboost run, it was insanity
Im starting to hear this blue line instrumental song every where and i love it
That was killing me, I knew it was familiar from somewhere. Thanks for saving me from a long, arduous search - love the GT soundtracks.
I'm glad I was part of that discovery. Always a pleasure for a speedrunner to break your favorite games
Reminds me of a similar happy wheels glitch used on BMX park 2. It's called the flying glitch and it is done with the bicycle by flying at a 45 degree angle and rapidly pressing the lean forward and backward buttons.
Thanks to Wirtual for introducing me to this amazing franchise, now i have Trackmania NF, 2 and 2020 in my laptop and I can't stop playing it
I remember seeing my uncle playimg tmnf as a kid. Now i know why!
Never played, seen or heard of Trackmania, but I love your videos. Keep up the great work, I watch a lot of Summoning Salts history of speed runs on different games, and the RUclips angels suggested you and now I've binged everything over the past week. Take care good sir.
noseboost is RTA doable :)
We tried on it and I built a map named "Control your Noseboost" from a based map named "Control your Nose bug" by Sebmagic.
And you know what ?
Normal nose run is 9s
Current wr is 08.51 by Matacid and we failed 08.1x runs by doing the noseboost.
It's as random as the Uber bug, but it's possible:)
So when's the kacky come out?
Update : I did it : 08.04 and it's just insane haha
About the kacky, it's just time, we have to wait (:
map link?
I don't even play trackmaina but I had a primal urge to click this video, that just shows the quality of his videos
Awesome video as usual! Big thanks to my PC for finding such a wonderful bug 😌
Had an asthma attack laughing at the nose boosting so much, this is hilarious, but also very interesting where it can go
I'm always up for new ways of finishing quick
Been watching for 2 years and I still can't get enough of these videos, I thought it was goofy how passionate and dramatic they were but now I really appreciate the level of difficulty the game actually takes. Keep on making lit ass videos about trackmania and I'll keep watching until you stop 😂😂
And then… Hefest got this Run
Man, I do enjoy your docu style videos so much. So interesting to watch! Keep it up!
I don't play Trackmania but i love these docu /videos they are so well researched and narrated well done Wirtual they are truly fascinating
Fun fact: 1 Noseboost is pretty much the same as 1 Firstie bomb regrab in SM64 lmao. Also i guarantee, soon people will find out setups and stuff for noseboost to do it constantly. I
*𝗴 𝘂 𝗮 𝗿 𝗮 𝗻 𝘁 𝗲 𝗲*
Looking like Charles Barkley making all those guarantees.
@@jpryan90 yes, that's also a good point
@@jpryan90 Yearly update: After Year 1, people have yet to find a setup lol.
I’m loving every single bit of content you release!
Today I downloaded TrackMania Nations Forever for the first time! It's so much fun! Thank you for showing this game to more people!
I can’t wait to get some time to do so as well!!! Enjoy the game mate!!
Its so weird (in a good way) to see players to this day launch the game for the first time.
I did too! I can't seem to figure out how to drift tho
@@Nai_101 Yeah, me too
@@Nai_101 there's countless tutorials for drifting on YT, you can even use the ones of the current game version (TrackMania 2020) as the behavior for drifting never changed. :)
Trackmania is a game that doesn't update anymore and still every year there are new discovery's. Fantastic
Mom: What did u do at school today?
Wirtual: I got a tool assisted run that shook the trackmania community
This is the second video I've seen about this game, I watched the first one about a half hour ago, and I already love this game
7:39 best part of the video
My friend trying to put his car in race mode be like:
I actually laughed out loud when you showed the first real nose boost, and then when you started showing the first track I realised straight away what was Gona happen. Absolutely crazy. And the jazz ending fits so well.
Every video has the same style of editing, but it gets better and better everytime, Never stop man
E
Am I the only one laughing my ass off this entire video at the absurdity of this? Great content, loved every second of it.
SO TEMPTED FOR ANOTHER GREAT VIDEO AS ALWAYS! KEEP UP THE CONTENT WIRTUAL.
I keep getting drawn to this channel, subscribing. Keep up the awesome work Mufat!
I love that ending, best way to wrap up! And then ... Hefest pulled off a noseboost!
I love how after all these years, new things still come up. That's pure love
3:42 “…found a way to gain more speed while driving in a straight line, something which we traditionally haven’t thought is possible in Trackmania”
The up arrow key: bruh, am I a joke to you?
it's incredible that a 13 years old game keeps growing its learning curve
If anyone is really interested in nosebugs, Wirtual has demonstrated the mechanic in one of his older videos:
ruclips.net/video/hbPL6dtMqQY/видео.html
A wise racer: "reduce the air time and keep all wheels on ground to gain acceleration/speed"
Trackmania car: hold my nose
Trackmania genuinely gets better with (almost) every newly discovered bug. I can't think of any other game like this, good job Trackmania!
Power of deterministic physics
No man's sky music for the background, i love you Wirtual
I burst out laughing when the A01 run was shown. Absurd looking and hilarious. What other secrets does this game hold eh....I look forward to finding out via this channel!
Tbh, i'm not surprised at all by it. When you look at some TAS from other games (Racing especially), i was wondering how nobody could think about messing around with the nosebug or uberbug yet. Bug inside bug is a classic. It's still freaking amazing and we will see it in a few WR for sure. It's a new era since the TAS was made possible on TM and i'm very happy about that
Trackmania should release optional patched physics engines, and sort existing world records into categories based on which versions of the physics engine they work in. I think maybe it can be done in a way that doesn't devalue existing bug-reliant runs or stop people from competing in those categories - similar to the way Minecraft runs are divided into glitchless and glitchy, except the burden of validating a run as "glitchless" wouldn't fall on human review.
Maybe on the site there could be an "all records" tab where every run shows up. It will of course be dominated by uberbugs and noseboosts at the top. But there's also an "uberbugless" tab where runs automatically show up if their recorded inputs also complete the race in the patch version that disables uberbugs. Players can choose to race using the uberbugless patch on their own computers so that they can be 100% sure that they are not relying on even the tiniest difference between versions that might exclude them from the category they want to be in, but the patches are always optional and not called "updated" or "improved" or anything else that makes the default category sound less valid.
Is there a good reason not to do this? Does the community value glitchless runs at all? I don't know how the leaderboards even work, I can't get any version of the game to work on my computer.
you'd be surprised just how hard it is to make a 100% deterministic physics engine without bugs like these, I think that if an engine was released which fixed these bugs, new ones would be discovered eventually.
Why would they put such a huge amount of work into the old trackmania? Besides, they still exist in trackmania 2020 and that's where most of the online competition is now so no point really.
Also, it's sort of a community standard at this point. Glitches are part of some map's design (frequently bug slides are intentionally added to make a turn more interesting, air brakes are basically a core driving skill whether or not they were intended, etc)
Wirtual, I’ve never ever played this game, never even felt the need to play it, probably wont ever play it. Yet i still watch every single video you make on this game with full attention because of the story you create each time. You are TrackMania’s Drive to Survive 😂
Keep up the awesome content 🤘
0:07 shraderdeez
Man, I never played this game, I don’t even like video games, but your videos are mesmerizing, I love it.
Do more vids please ! More often ! Love it
"Stratergies"
I like how both the uberbug and the noseboost are just simply ultimate evolution forms of the bugslide and noseslide
Any other tricks that may possibly mega evolve into something crazy?
I cannot wait for a mega cpbug or bugfin that will trigger the cp/finish almost anywhere in the track 😂😂
We need a TAS tournament. With "impossible" maps created just for TAS.
Make it happed Wirtual!
So...just a lol tourny then
7:52 BRUH
This is incredible, absolutely incredible.
The TAS stuff are really growing out of control, it's not even long before the TAS video was made XD
Trackmania is starting to become Minecraft's 2b2t without hacks, but humans chacing perfection.
1:39 What's the name of the song please ?
Found it. Home - Byzantium
My brain exploded when that E01-Obstacle run was shown. Almost spat out my food. If I didn't see it, I wouldn't believe it.
And Then... Hefest Got... This Run...
Never played this game but when these vids come up in my feed I never skip them
These are such cool and chill videos to watch. I love it. Continue like that bro
“I hope you’ve had a fantastic day”
Man, I had my first kiss today and your video in the evening
Could the day be better?
Can't believe this game is over a decade old already, I still remember reading a review for it when it came out.
"Peak Trackmania performance is when you balance on your nose."
-Wirtual, professional wild man
I have never played this game in my life but love these videos and know the names of all the moves because of watching your channel
I don't even play Trackmania myself but this video makes me excited to see pablo or Demon pull off a Noseboost after the final jump in A07.
Wirtual: *Teaching a history lesson*
Me: *Sees the car looks like a triangle* ILUMMINATI!!!
9:15 Absolutely workable. My grandma does this twice a day before going to sleep.
Y'all are bonkers. I haven't played this game for over a decade, and here you are talking about potential game-breaking new strategies. Good on ya.
That was a great video, you're great at commenting and editing videos!
The nosebug is such a wierd physics breaking things, im not suprised this is possible tbh after seeing all youve covered on this game
How is it I have zero interest in this game and yet every time I see a video from this channel I'm sucked into every minute of it??? Outstanding.
This is peak `*teleports behind you* "pssh... Nothing personnel kid"`-energy