Could you possibly explain some of the major tech you're using in this run so a noob like me can understand? Like that hop and why you just burst thru the hazards? Much appreciated :)
So the major tech being used here is Bhops. Essentially the mechanic is an extension of another mechanic called double flips, which utilize touching only one wheel to the ground for a very short period of time to get a second flip without slowing down. If you are unaware the speed on your speedometer is not "actually" your speed, many things are not represented by it such as jumps, flips, the catch-up mechanic in ranked, etc. In this case by repeatedly Bhopping I am able to maintain most of the speed (or for the first couple even more than) from when I first jumped. Finally as long as you are in the air the hazards do not actually slow you down, so I can essentially ignore them as long as I'm in the air for their full duration. So this run is basically max abuse of this since by Bhopping I never touch the ground long enough to be slowed down, so the only hazards I need to actually dodge are the ones at the very end of the first tunnel
I super appreciate this breakdown. You're awesome Dioji! Dropping tons of knowledge as always. I had no idea that hazards dont slow you down in the air.
I'm doing the second variation here, but there are two variations. The simple one just involves jumping and air rolling forward while holding the thrusters. Once you reach around 500ish speed you flip back down to the ground, or you can do it slightly slower and not flip down. The second variation is map dependent on whether it's faster than the previous technique. It involves doing the same motion, but you rotate either right (or left) once you are vertical, then you flip left (or right). This is more weird to get used to and has slightly different effects depending on your rotation, whether you are holding air roll still, etc, but if done right (and on the right maps) is about 0.1-0.2s faster than the other technique
Simply have no words holy shit big w!
The momentum is crazy even at 300kph!!
@@Genesisx299 The speedometer gets more and more wrong everyday lol
@@deadlyDioji lmao i don't trust it anymore
It would be hilarious if the check point glitch time gets beaten
@@brosrdumb38 just a little more goofiness and it can be done
That flip on the speedrun start getting used 👀
@@ish_ It's too OP, pls nerf start trick 😤
Could you possibly explain some of the major tech you're using in this run so a noob like me can understand? Like that hop and why you just burst thru the hazards? Much appreciated :)
So the major tech being used here is Bhops. Essentially the mechanic is an extension of another mechanic called double flips, which utilize touching only one wheel to the ground for a very short period of time to get a second flip without slowing down.
If you are unaware the speed on your speedometer is not "actually" your speed, many things are not represented by it such as jumps, flips, the catch-up mechanic in ranked, etc. In this case by repeatedly Bhopping I am able to maintain most of the speed (or for the first couple even more than) from when I first jumped.
Finally as long as you are in the air the hazards do not actually slow you down, so I can essentially ignore them as long as I'm in the air for their full duration. So this run is basically max abuse of this since by Bhopping I never touch the ground long enough to be slowed down, so the only hazards I need to actually dodge are the ones at the very end of the first tunnel
I super appreciate this breakdown. You're awesome Dioji! Dropping tons of knowledge as always. I had no idea that hazards dont slow you down in the air.
I feel offended
You animal!
Im so confused
how do you get that start flip?😊
I'm doing the second variation here, but there are two variations. The simple one just involves jumping and air rolling forward while holding the thrusters. Once you reach around 500ish speed you flip back down to the ground, or you can do it slightly slower and not flip down.
The second variation is map dependent on whether it's faster than the previous technique. It involves doing the same motion, but you rotate either right (or left) once you are vertical, then you flip left (or right). This is more weird to get used to and has slightly different effects depending on your rotation, whether you are holding air roll still, etc, but if done right (and on the right maps) is about 0.1-0.2s faster than the other technique
Lmao what are hazards
@@havvak_ Hazards and boost pads are just myths, if someone tells you otherwise please report them to the relevant authorities
No goofy goober? I see 😔
@@darth_Zed you just have to listen closely 👀
what have you done…
We bopping out of BC2 with this one 🗣🔥🔥
Ummmmmm