If you have any questions, comments or concerns about the video or have any suggestions for future videos, please let me know here or on social media, see video description for links, and thanks for watching!
@@Wintergreen454 there's a few ways you can do this but a ray cast could be used to detect a wall then you can have it rotate. A* might work in Horizon but that's a pretty advanced pathfing script.
I won't have time to make a tutorial until October unfortunately. I'm currently going for my masters degree and am too busy. However, the core code that is in this tutorial. You just wouldn't start the follow until the player entered a trigger or got too close to the monster.
Did you make any changes to the script in the video? It should always be looking at the player it is assigned. Also the object in the video doesn't have gravity.
If you have any questions, comments or concerns about the video or have any suggestions for future videos, please let me know here or on social media, see video description for links, and thanks for watching!
I got through it but towards the end. It got confusing for me and I have an error in there somewhere
Also was this for 2 components to follow you because i'm only Scripting one object
@@omarzp15 what is the error?
Can you make it so it collides with walls so it can hunt the player
@@Wintergreen454 there's a few ways you can do this but a ray cast could be used to detect a wall then you can have it rotate. A* might work in Horizon but that's a pretty advanced pathfing script.
We need another tutorial 🥹 this is history in the making 🔥💪🏾
Will be making another on Monday! Not sure on what yet, maybe a player health system. So if you have something you want to see/learn let me know.
This is excellent.. as usual. Thank you
Thank you!
Great tutorial! Adapting it for use with my Waddles companion for my Gravity Falls worlds! Thanks!
Thanks! Glad it helped.
wow best tutorial ever! things are much more clear now
Thanks! Glad you liked it.
ik this was posting a year ago, but is it still possible if you can make a tut for if something like a monster sees you, you get chased by any chance?
I won't have time to make a tutorial until October unfortunately. I'm currently going for my masters degree and am too busy. However, the core code that is in this tutorial.
You just wouldn't start the follow until the player entered a trigger or got too close to the monster.
the monster keeps rotating to the ground when it follows me
Did you make any changes to the script in the video? It should always be looking at the player it is assigned. Also the object in the video doesn't have gravity.
@@GausRothTutorials im going to restart the script and rewatch the video
So i just did the script and at the ending for else is now says “else must follow an if or an else if” how do i fix that ?
Make sure your else is nested with the if/else if. There should be a bar connecting them.
Could you make one that if it sees you, it will chase you and if it gets you, you will respond
I graduate in October so might be able to make it after.
@@GausRothTutorials thank you