i film dogs at the park with a camera that is way too good for my completely beginner skills but for some reason eventhough you operate in a different universe it is so great to watch you get excited about something you so clearly love, keep these videos coming, love it
This was a great watch. Very informative too on the process! Thank you. I love that you matched Red with R5c - that’s my combo. I’d love to see that process.
Nick, please record some of the BTS too (like with a 360° cam if you want to do it crew-less), also set design can be improved e.g. 10:42 is way too empty -- it brings me out of the story and makes me think I'm watching a youtube video. 10:52 is better, and can be still improved like the shelf is nice, but it's still empty and the (right) room/white doors are not making much impact/depth. 12:17 looks very good, and busy-enough to keep me engaged.
I tried the demo version of filmbox, but ended up sticking with filmconvert. I might try it again one day, but at $1000 it’s steeper than I’d like for a perpetual license.
@@nick_salazar I got the yearly subscription for 350 to test out and it is well worth it. When you compare to all the others and which I have it’s really above all the rest as it does not use the native tools in resolve for color. It’s pretty much its own color engine. Also now that we have film look creator in resolve, filmbox stands above them all. I recommend it if you are making a feature especially.
why are you adding grain on an adjustment layer instead of at the timeline level in the color panel? It'd keep your timeline way cleaner, and does the exact same thing. If you want different grain structures/effects on different scenes, you can also group your scenes together, and do it in the group post clip. Also also, scatter is a diffusion emulator, not halation. They're similar, but significantly different at the same time.
Hi Cole, thanks for the recommendation. I like having it in the adjustment layer for a couple reasons. One is that it’s easier to see, rather than going into a separate area on the color page. And it’s easier to turn it on and off as I edit. Also there’s a moment in the story where the grain gets significantly heavier, and I fade that in as a second adjustment layer on top. Yes you could do that in color as well with key frames, but again I like the visual representation on the edit page. It doesn't feel unclean to me, but of course you might disagree! There are different ways to achieve the same thing as you say. So my understanding is that while you're right that Scatter is called a “diffusion filter emulation” plugin, that the filters it emulates affect diffusion, contrast, AND halation. I've seen it explained as sort of a triangle, and each type of filter having different amounts of each property (i.e. "pro mist" has a mild affect in contrast, mild diffusion, and lots of halation, where something like "classic soft" is mostly diffusion and less of the other two). You’re right that I wasn’t clear about the complete functionality of the plugin. But I do think it’s fair to say that it does have halation as part of its bag of tricks. Maybe that's not correct, but that's how I understand it. In any event, thanks for the feedback!
i film dogs at the park with a camera that is way too good for my completely beginner skills but for some reason eventhough you operate in a different universe it is so great to watch you get excited about something you so clearly love, keep these videos coming, love it
Thank you so much!
Good stuff, man! Keep creating!!
This was a great watch. Very informative too on the process! Thank you. I love that you matched Red with R5c - that’s my combo. I’d love to see that process.
I can definitely do more of that. The cameras match very well.
Nick, please record some of the BTS too (like with a 360° cam if you want to do it crew-less), also set design can be improved e.g. 10:42 is way too empty -- it brings me out of the story and makes me think I'm watching a youtube video. 10:52 is better, and can be still improved like the shelf is nice, but it's still empty and the (right) room/white doors are not making much impact/depth. 12:17 looks very good, and busy-enough to keep me engaged.
Thanks for the feedback!
My question is if your using scatter then why aren’t you using filmbox!?
I tried the demo version of filmbox, but ended up sticking with filmconvert. I might try it again one day, but at $1000 it’s steeper than I’d like for a perpetual license.
@@nick_salazar I got the yearly subscription for 350 to test out and it is well worth it. When you compare to all the others and which I have it’s really above all the rest as it does not use the native tools in resolve for color. It’s pretty much its own color engine. Also now that we have film look creator in resolve, filmbox stands above them all. I recommend it if you are making a feature especially.
@@nick_salazarif 3 people can come together we can but it for cheap 😁. Thanks for the videos. I always look forward to your videos.
why are you adding grain on an adjustment layer instead of at the timeline level in the color panel? It'd keep your timeline way cleaner, and does the exact same thing.
If you want different grain structures/effects on different scenes, you can also group your scenes together, and do it in the group post clip.
Also also, scatter is a diffusion emulator, not halation. They're similar, but significantly different at the same time.
Hi Cole, thanks for the recommendation. I like having it in the adjustment layer for a couple reasons. One is that it’s easier to see, rather than going into a separate area on the color page. And it’s easier to turn it on and off as I edit. Also there’s a moment in the story where the grain gets significantly heavier, and I fade that in as a second adjustment layer on top. Yes you could do that in color as well with key frames, but again I like the visual representation on the edit page. It doesn't feel unclean to me, but of course you might disagree! There are different ways to achieve the same thing as you say.
So my understanding is that while you're right that Scatter is called a “diffusion filter emulation” plugin, that the filters it emulates affect diffusion, contrast, AND halation. I've seen it explained as sort of a triangle, and each type of filter having different amounts of each property (i.e. "pro mist" has a mild affect in contrast, mild diffusion, and lots of halation, where something like "classic soft" is mostly diffusion and less of the other two). You’re right that I wasn’t clear about the complete functionality of the plugin. But I do think it’s fair to say that it does have halation as part of its bag of tricks. Maybe that's not correct, but that's how I understand it. In any event, thanks for the feedback!