Lecture 17: Numerical Integration (CMU 15-462/662)

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  • Опубликовано: 4 янв 2025

Комментарии • 5

  • @diakorudd7268
    @diakorudd7268 5 дней назад

    KEY QUESTIONS:
    - "How do we numerically approximate integrals?" [02:38]
    - "What is the fundamental theorem of calculus?" [06:12]
    - "How do we integrate arbitrary functions?" [15:21]
    - "How does integration scale with dimensions?" [20:21]
    "How do we generate samples from a discrete random variable?" [35:49]
    "How do we sample continuous random variables?" [42:48]
    "What if we can't invert our CDF?" [47:34]
    "How do we uniformly sample the unit disk?" [48:18]
    NOTABLE QUOTES:
    - "Most integrals cannot be integrated in closed form" [02:05]
    - "The curse of dimensionality... in rendering, K can be very very big" [24:50]
    - "Monte Carlo... has been named one of the top 20 algorithms of the 20th century" [26:00]
    "The error of the estimate is independent of the dimensionality of the integrand" [29:09]
    "Monte Carlo integration... has been named one of the top 20 algorithms of the 20th century" [26:00]
    "The algorithm is still going to give us the correct value of the integral on average" [27:38]
    TIMESTAMPS:
    [00:00] - Introduction to Numerical Integration
    • Explains importance in computer graphics and scientific computing
    • Connects to photorealistic rendering and the rendering equation
    • Discusses recursive integral equations in light transport
    • Highlights integration's role in various graphics applications
    [02:38] - Numerical Approximation Fundamentals
    • Reviews basic concept of integration as area under curve
    • Explains sampling approach to approximation
    • Connects to rendering context with light direction examples
    • Demonstrates practical application in 3D scenes
    [06:12] - Integration Fundamentals Review
    • Covers fundamental theorem of calculus
    • Explains integration of constant functions
    • Discusses affine functions and their properties
    • Connects to linear vs affine function distinctions
    [10:17] - Advanced Integration Techniques
    • Introduces Gauss Quadrature for polynomials
    • Explains exact integration using special sampling points
    • Discusses weighted combinations approach
    • Details quadrature rules and their applications
    [11:44] - Piecewise Functions and Integration
    • Explains piecewise affine functions
    • Demonstrates integration strategy for piecewise functions
    • Shows how to handle function discontinuities
    • Discusses importance of proper sampling
    [15:21] - Integration of Arbitrary Functions
    • Introduces black box function integration
    • Explains trapezoid rule approach
    • Discusses computational costs
    • Analyzes error rates and asymptotic behavior
    [20:21] - Multi-dimensional Integration
    • Extends concepts to 2D and higher dimensions
    • Explains integration strategy for multiple variables
    • Demonstrates recursive application of trapezoidal rule
    • Analyzes computational complexity
    [24:50] - The Curse of Dimensionality
    • Explains scaling problems in higher dimensions
    • Connects to rendering equation challenges
    • Introduces concept of Monte Carlo integration
    • Highlights importance in computer graphics
    [26:21] - Introduction to Monte Carlo Integration
    Explains shift from deterministic to random sampling
    Discusses how estimates vary with each run
    Highlights importance of average convergence
    Explains advantages over traditional methods
    [30:15] - Probability Fundamentals Review
    Introduces random variables concept
    Explains probability density functions (PDFs)
    Uses dice rolling as concrete example
    Covers discrete probability distributions
    [34:54] - Cumulative Distribution Functions
    Defines CDF for discrete distributions
    Explains properties of CDFs
    Demonstrates how to compute CDFs
    Shows relationship between PDF and CDF
    [39:19] - Continuous Probability Distributions
    Transitions from discrete to continuous distributions
    Explains probability density concept
    Shows integration relationship for probabilities
    Covers fundamental properties
    [45:01] - Practical Sampling Example
    Works through quadratic distribution example
    Shows step-by-step sampling process
    Demonstrates histogram convergence
    Connects to rendering applications
    [48:18] - Sampling Complex Distributions
    Addresses disk sampling problem
    Shows naive approach and its issues
    Introduces polar coordinate sampling
    Discusses uniformity challenges
    [54:02] - Rejection Sampling Introduction
    Explains rejection sampling concept
    Shows simple square-to-circle example
    Discusses efficiency considerations
    Compares with other methods
    [57:13] - Connection to Ray Tracing
    Previews application to rendering
    Links to recursive rendering equation
    Sets up next lecture topics
    Emphasizes practical implementation

  • @richardchen5457
    @richardchen5457 3 года назад +4

    1:52 the derivative of the cube of x is 3*x*x the coefficients is 3 not 1/3

    • @diribigal
      @diribigal 2 года назад +1

      In other words, the 1/3 was on the wrong side of the equation.

  • @letssee9151
    @letssee9151 2 года назад +1

    Why your explanations are way better than my professors at college? Why I am paying that much to school rather than paying to you?

    • @jiayuangu3977
      @jiayuangu3977 8 месяцев назад

      That's why schools are not posting videos now especially upper-level contents... knowledge as a service