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How exactly do you measure your times down to the thousandth of a second?
A RUclips frame timer can measure time down to the frame (in this case, milliseconds). It's done to find the time with loading time taken out.
Yoooo, that's actually so helpful, am I right to assume that the included game time starts at the beginning of the fade when fading in and ends at the end of the fade when fading out? @@schmoraxis
wowo
How exactly do you measure your times down to the thousandth of a second?
A RUclips frame timer can measure time down to the frame (in this case, milliseconds). It's done to find the time with loading time taken out.
Yoooo, that's actually so helpful, am I right to assume that the included game time starts at the beginning of the fade when fading in and ends at the end of the fade when fading out? @@schmoraxis
wowo