How To Setup and Manage Your Lights FAST with Environment Light Mixer (NEW in Unreal 4.26)

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  • Опубликовано: 18 ноя 2024

Комментарии • 232

  • @bluemosquedesign
    @bluemosquedesign 3 года назад +6

    I've been working with Unreal for years...I've learned more from you today than I ever have from any single source. Keep them coming!

    • @WilliamFaucher
      @WilliamFaucher  3 года назад +2

      Thanks so much! Happy it helped!

    • @JehRoniMo11
      @JehRoniMo11 2 года назад

      Hi there, I'm a game art bachelor's student a couple months from graduating, is there any way I can help you and learn from you? I am building and using unreal but have yet to master it, let me know!!

  • @derekheisler2058
    @derekheisler2058 Год назад +1

    Probably already know this but I noticed there's a light mixer window now for all the normal lights you would add to a scene. A photographer's dream! Amazing quick tutorial. Thanks :)

  • @mohamad_1999
    @mohamad_1999 2 года назад

    Really thank you. I've searched all around the internet for a week and this video was the only one that Really helped me.

  • @Xavwanderboy
    @Xavwanderboy 3 года назад +5

    Thanks for being fast and compact in your tutorials!

  • @louisphildurand
    @louisphildurand 3 года назад

    Just Wow. I was waiting for something like this to come with 4.26. I cannot beleive the amount of speed i just got with this very simple tool tip. My Art director will be pleased.

    • @WilliamFaucher
      @WilliamFaucher  3 года назад

      Cheers! Hope it helps! It's a pretty handy tool :)

    • @louisphildurand
      @louisphildurand 3 года назад

      @@WilliamFaucher with the new and improved Landmass system including the Water tool added to 4.26 it is a bliss to the eye.

  • @hunkerdown2344
    @hunkerdown2344 2 года назад

    Thanks, William. Always helpful.

  • @sant0sch
    @sant0sch 3 года назад +6

    Big thanks William. Didnt know there is such a cool new feature. :)

    • @WilliamFaucher
      @WilliamFaucher  3 года назад +1

      Neither did I until just a few days ago! Thanks for watching!

  • @grantrobertc
    @grantrobertc 3 года назад

    William, I am just starting out in Unreal. Trying to tackle an aircraft showroom of all things. Any videos you may have that give a beginner a good head start on scene set up (from nothing) would be great. As a beginner I find annoying little details that I feel silly not knowing how to alter/fix. Thanks, and great work!

  • @pipetequia
    @pipetequia 2 года назад

    Directo al punto!! gracias!!!

  • @graemeh6345
    @graemeh6345 3 года назад +1

    Nice info William. Thanks. Will have to try that tomorrow!

  • @davesturchcgi
    @davesturchcgi 3 года назад +2

    Wow I had no idea this existed until this video! Thanks!

    • @WilliamFaucher
      @WilliamFaucher  3 года назад +2

      Cheers! I had no idea myself until very recently!

  • @keremoganvfx
    @keremoganvfx 2 года назад +1

    It's very helpful. I'm a very new learner of unreal. and your videos are amazing! thanks a lot.

    • @WilliamFaucher
      @WilliamFaucher  2 года назад +1

      Cheers man! Thanks for the kind words!

    • @keremoganvfx
      @keremoganvfx 2 года назад +1

      @@WilliamFaucher Thank YOU man!!

  • @kristiandimitrov3694
    @kristiandimitrov3694 3 года назад +1

    hey man Ive just started learning UE couple of weeks ago and I found your tutorials today - Ive got to say that they are great and I wanna thank you so much - keep doing it your work is so much helpful for us - thank you again!

  • @ahmedismail772
    @ahmedismail772 2 года назад

    Thanks William.

  • @opti12
    @opti12 3 года назад +1

    Thanks for all your great helpful videos. Straight to the point and words from a professional, much appreciated!

  • @harsh9558
    @harsh9558 3 года назад

    Thx. Made managing easier!

  • @FeedingWolves
    @FeedingWolves 3 года назад +2

    This is great! Thank you so much for sharing this. Love your channel!

    • @WilliamFaucher
      @WilliamFaucher  3 года назад

      The pleasure is 100% mine! Thanks for watching and keep up the great work!

  • @zijinghuang1133
    @zijinghuang1133 2 года назад

    thanks for your sharing!!!its really helpful!!!😄

  • @wenpluto4282
    @wenpluto4282 3 года назад

    Wow. Never knew this existed! Makes it much easier.
    Thanks.

  • @bonoloseeco1345
    @bonoloseeco1345 3 года назад

    best ue4 videos period!!!!!!!!

  • @MikeGemi
    @MikeGemi 3 года назад

    Dude you are lift saver I have been looking for something like this for a very long time

  • @arkemal
    @arkemal Год назад

    Very useful, thanks!

  • @cahayamedia4446
    @cahayamedia4446 3 года назад

    I'll be waiting for spotlight tutorials next.
    Thanks for sharing your knowledge.

    • @WilliamFaucher
      @WilliamFaucher  3 года назад +1

      The pleasure is mine!
      Can you specify what you mean by spotlight tutorials?

    • @cahayamedia4446
      @cahayamedia4446 3 года назад

      @@WilliamFaucher l means a dimmer and clear indoor light.

  • @Logovo_Harrisa
    @Logovo_Harrisa 3 года назад

    Thank you for this tutorial!

  • @roastman9753
    @roastman9753 3 года назад

    keep it up dude. Seriously great vid, learned tons, and saved me a lot of headaches I was already having 10 minutes into lighting.

    • @WilliamFaucher
      @WilliamFaucher  3 года назад

      Thank you! I will! Best of luck with your lighting!

  • @peter486
    @peter486 3 года назад

    Hey william Never stop.

  • @vfxforge
    @vfxforge 3 года назад +1

    just got into ue4 today and your videos have helped alot. I would love to see a run through of setting up a level for best quality rendering for VFX pipe. (render settings, light type, fog & atmosphere ) Theres so many hidden options in UE4, I always feel like I'm missing something.
    If u'd like to use a character / creature asset in this demo. ( model + maps painted in substance ) I'm happy to send it to you.

    • @WilliamFaucher
      @WilliamFaucher  3 года назад +1

      Great suggestion! I’ll definitely be considering this moving forward. Thank you!

    • @vfxforge
      @vfxforge 3 года назад +1

      @@WilliamFaucher thank 'you'! I like the way you explain things with a VFX pipeline in mind. I've been a houdini / maya users for about a decade now, so your videos click with me.
      I'm thinking a video titled 'Unreal Engine for Houdini / Maya lookdev artists' would be awesome.

    • @WilliamFaucher
      @WilliamFaucher  3 года назад +1

      Thanks so much! That’s another great idea!

  • @arthurtasquin4426
    @arthurtasquin4426 3 года назад +2

    Hi William! Just wanted to say your content is really neat, I can't believe you just started your channel. Keep doing this, you got it! :)

    • @WilliamFaucher
      @WilliamFaucher  3 года назад +1

      Thanks for the kind words! Yeah It's been only a month now, I'm still getting the hang of making one video a week, it's taken more discipline than I expected ahahah

    • @arthurtasquin4426
      @arthurtasquin4426 3 года назад

      @@WilliamFaucher Yeah, it's always like that haha. I'll try to share as much as I can your work.

    • @WilliamFaucher
      @WilliamFaucher  3 года назад +1

      @@arthurtasquin4426 Thank you so much! I really appreciate it a lot :) You're the best!

  • @saqibmalic
    @saqibmalic 3 года назад +1

    Thank you So much thats really Helpful

  • @vidgrod695
    @vidgrod695 3 года назад +1

    Great Video thanks dude!

    • @WilliamFaucher
      @WilliamFaucher  3 года назад

      You’re very welcome! Thanks for writing!!

  • @renatodep
    @renatodep 3 года назад

    Wow amazing tutorial, THANK YOU!

  • @lubruz7164
    @lubruz7164 3 года назад +1

    Another great tip. Thanks.

  • @YASIR.K
    @YASIR.K 3 года назад

    Thank You, William 🍻

  • @katatonix
    @katatonix 3 года назад

    Thank you very much !!!

  • @musikalniyfanboichik
    @musikalniyfanboichik 3 года назад

    masterpiece of a video, man. thank you.

  • @komanyamkelemi
    @komanyamkelemi Год назад

    super helpful, thanks man

  • @alexandrelongo9596
    @alexandrelongo9596 3 года назад +2

    hello willian! Thank you very much for the video, now I'm finally going to have the courage to migrate to version 4.26 ... I stopped at 4.24 and gave up, because I couldn't keep up with the fast changes, and personally I didn't have much time to study. If you allow me a personal criticism, I don't speak your language, I use subtitles converted to Portuguese, because I'm Brazilian, I try to understand what you say, but I would like to ask you not to speak so fast, so that my bad English can be used in a beginner way ... :) ... Continue with videos like this ... they are helping me a lot ... Would we have future tutorials on how to light an indoor scene using version 4.26? .. Thank you very much!

    • @WilliamFaucher
      @WilliamFaucher  3 года назад +1

      Thank you! You have a very good point, I do speak fast! I'll try to speak a little bit slower next time. Good luck!

  • @IamWineWen
    @IamWineWen 3 года назад

    short and direct! thank you

  • @abenimesfin
    @abenimesfin 2 года назад

    wow you really made me use unreal. and thank you for that
    🙏

  • @JavierGonzalez-qg5el
    @JavierGonzalez-qg5el 3 года назад

    Super helpful. Cheers my guy!!

  • @gabrielepardi5178
    @gabrielepardi5178 3 года назад +1

    Thank you very much: straight to the point. :)

  • @giaco89
    @giaco89 3 года назад

    WHAAAAAAAAAAATTT!? that is soooo comfortable :D
    Thanks William! Love your videos, I always discover something new!

    • @WilliamFaucher
      @WilliamFaucher  3 года назад +1

      I know right? I use this all the time now!
      Thanks for the kind words! I appreciate it!

  • @javierfernandez3727
    @javierfernandez3727 3 года назад +1

    Excellent tip, I didn't know this feature. This will be SO handy for me, thanks a lot. New subscriber here 🤓👍

    • @WilliamFaucher
      @WilliamFaucher  3 года назад

      Welcome to the community! I hope the videos end up being helpful for you!

  • @ShadedgreySA
    @ShadedgreySA 3 года назад

    Your videos are extremely helpful. Would you consider making an exterior visualization lighting/rendering tutorial? The few that are online are either not up to standard or difficult to follow.

    • @WilliamFaucher
      @WilliamFaucher  3 года назад +2

      Thanks so much! That's a great suggestion, and I'm working on this topic actually! Stay tuned!

    • @ShadedgreySA
      @ShadedgreySA 3 года назад

      @@WilliamFaucher Thanks again!

  • @MElsadig
    @MElsadig 3 года назад +1

    Thanks

  • @oakenstudio
    @oakenstudio 3 года назад

    Very good content here William.

  • @emmanuelcambier4578
    @emmanuelcambier4578 3 года назад

    Thanks a lot for this tip !!

  • @shimmentakezo1196
    @shimmentakezo1196 3 года назад

    I like when every step of a tutorial gives a completely different result ...I was so hyped to use these tools, I guess I could stick with old sky assets, but this system seems easier to use and to be honest I wasn't able to use the old assets lol
    Anyway thanks a lot for sharing !

    • @WilliamFaucher
      @WilliamFaucher  3 года назад +1

      Cheers man! Yeah I love how easy and accessible all this is! Even as someone who has used Unreal for over a decade, I love how quick it is to set up lights now.

    • @shimmentakezo1196
      @shimmentakezo1196 3 года назад

      @@WilliamFaucher Ah ah I meant it is hard to get same result as you. For some reason things behave differently on my side

    • @WilliamFaucher
      @WilliamFaucher  3 года назад +1

      @@shimmentakezo1196 are you using raytracing?

    • @shimmentakezo1196
      @shimmentakezo1196 3 года назад

      @@WilliamFaucher No, that probably explains

    • @WilliamFaucher
      @WilliamFaucher  3 года назад +1

      @@shimmentakezo1196 ahhh yes. You need raytracing to get the same results, especially shadows and skylight

  • @ayakhatib1386
    @ayakhatib1386 3 года назад

    Thanks man!! This will help me a lot

  • @yanshuo9915
    @yanshuo9915 Год назад

    Really thank you for the instruction - even today!
    I have a quick question, wondering how to save the multiple positions of the directional light? E.g. I have three camera to do three still renderings for architecture visualization. I hope to have three different directional light settings (with different sunlight direction, intensity and brightness). Could you give me some advice? sorry I have been searched through internet but cannot get an answer, except GPT said duplicate 3 directional light..

  • @deanbowen658
    @deanbowen658 3 года назад

    Thank you, this helps a lot.

  • @NazzarenoGiannelliCG
    @NazzarenoGiannelliCG 3 года назад +1

    Awesome content, quick and easy to follow.
    For some reason Ctrl+L doesn't work for me. I see the gizmo, but the light is like stuck in the initial position and doesn't follow the cursor.

    • @WilliamFaucher
      @WilliamFaucher  3 года назад

      That's weird! I seem to remember having a similar issue but I cannot remember why it happened. If I remember I'll let you know. Either way it's kind of gimmicky, I rarely use it. It 's better and more accurate to just grab the directional light and rotate it!

    • @NazzarenoGiannelliCG
      @NazzarenoGiannelliCG 3 года назад

      @@WilliamFaucher Yeah, I would probably not use it either....it's just weird I cannot even try to XD

  • @bendauncey4711
    @bendauncey4711 2 года назад

    Awesome this was so frustrating would be great they made a mixer for the other lights

  • @SomeKindOfMattias
    @SomeKindOfMattias 3 года назад

    One thing I can really recommend is putting together your own actor encompassing sky, atmosphere etc etc. Then you can hide a lot of complexity, make things easy to tweak, have presets etc. it’s also. really easy then to drop it into your level. Epics sun sky actor is really good tho so might be a good idea just to interface with that

    • @WilliamFaucher
      @WilliamFaucher  3 года назад

      Yeah that's basically what the SunSky actor does, isn't it? Unless I am misunderstanding what you mean?

    • @SomeKindOfMattias
      @SomeKindOfMattias 3 года назад +1

      @@WilliamFaucher Well, say you're working on a movie, game whatever. You're probably going to be using a lot, if not the same lighting setup in all your levels. If you make an actor that sets the settings you use, and expose the things you want to tweak (say direct light intensity, fog etc) as instance variables. Then you can drop that into any level and easily recreate the same light environment. You can even use inheritance to have some base lighting and override it for certain scenarios. You can also start build up a library of lighting scenarios you can reuse between projects. Can even put PostProcessing and other configuration in there.
      Saves a lot of time setting up new scenes/level, and if you need to change something later you can just change it in that actor. Guess you could use sublevels, but this seems simpler.
      SunSky and Environment mixer are good, but a little bit of the kitchen sink :) Better hide the complexity and boil it down to what one uses. Better to have a instance variable pointing to an SunSky actor and do all the light orchestrating from your own actor.

    • @WilliamFaucher
      @WilliamFaucher  3 года назад

      Ah I see! That's a clever idea. What I've done in the past is simply have a lighting level, that then gets streamed into whatever other level I happen to be working on. Only the lights and whatever is in the lighting level gets referenced in. It's just another way (among many) to do what you just described. Whatever works best for you, there definitely isn't a right or wrong answer here.
      Thanks for the tip! Always nice to see how others approach different challenges. :)

  • @tvtemple995
    @tvtemple995 3 года назад

    this was so great, efficient, and informative - thank you so much!

  • @chiya_mohammed
    @chiya_mohammed 3 года назад +2

    Long time Thanks William

    • @WilliamFaucher
      @WilliamFaucher  3 года назад

      The pleasure is mine!
      Thanks for writing!

  • @tween_factory
    @tween_factory 3 года назад

    Wow! so Cool! Thanks!

  • @mr2ti41
    @mr2ti41 3 года назад

    Thank you! Subscribed!

  • @louiscoyle194
    @louiscoyle194 3 года назад

    You legend. Best tips ever!!

  • @fancart
    @fancart 3 года назад

    very helpful, thanks

    • @WilliamFaucher
      @WilliamFaucher  3 года назад

      You're very welcome! Thanks for watching!

  • @jakubjodlowski2768
    @jakubjodlowski2768 3 года назад +1

    Amazing!!!

  • @II-er7gj
    @II-er7gj 3 года назад +2

    Thank you so much for this nice tutorial! Very very helpful! Can you say please- did you use Megascans to create this example scene? And Can you put link which assets you did use?

    • @WilliamFaucher
      @WilliamFaucher  3 года назад

      Thanks for the kind words! Yes I did! They are from the Icelandic rocks pack I believe.

  • @iiyaman69
    @iiyaman69 2 года назад

    nice one !!

  • @33Records
    @33Records 3 года назад +1

    Who the fuck unlikes free knowledge like this!

  • @lunarismaarfilms
    @lunarismaarfilms 3 года назад

    Thanks so much for this video! It's a really great tool to have! Wish I came across this earlier! Thank you!
    Would it be possible to make one about how to disable the playable blueprint in the level to render the sequence? Whenever I try to render game kicks in and all my characters disappear...

  • @nov3000
    @nov3000 3 года назад

    THANK YOU

  • @archikid760
    @archikid760 3 года назад +1

    You are a legend 👍

  • @RWBKelly
    @RWBKelly 3 года назад

    Hi. Great stuff. Just as per your request at the end of the vid.. I'm always getting the feeling that my renders still feel unrealistic in terms of lighting and quite gamey. Just wondering maybe you could break down the 'Rebirth' tutorial and how they got that look. Feels like they skip over a lot of stuff with pre made setting etc? Cheers

  • @dhruvaggarwal9492
    @dhruvaggarwal9492 3 года назад

    A handsome man with a lisp just unlocked my potential. I love you.

  • @carlossuarez9272
    @carlossuarez9272 3 года назад +1

    Hi William I m a new subscriber of your channel and I like this type of great content. Direct, simply and useful. Hope you upload continues series talking about Light setting in UE4. I ve a question for you: I all ready made a current project in 4.25 ver. If i update to 4.26 I put in risk my Proyect?

    • @WilliamFaucher
      @WilliamFaucher  3 года назад

      Hey there! Thank you so much for your kind words! I'm glad to hear you like my content! Definitely more lighting stuff in the works :)
      What I recommend doing is trying out 4.26, with a copy of your project. After downloading 4.26, open your 4.25 project, and a message will ask you what you want to do. You have the option to simply "upgrade", or work on a copy. Working on a copy means you keep your 4.25 project safe in case something doesn't work well in 4.26.
      That way you can try 4.26 without fear! You can go back to the 4.25 project any time. Does this make any sense?
      Cheers!

  • @Snowman_Productions
    @Snowman_Productions 3 года назад

    Thank you :) 👍‎

  • @oxygencube
    @oxygencube 3 года назад +1

    Insane! So handy!

    • @WilliamFaucher
      @WilliamFaucher  3 года назад +1

      Yeah I use this all the time now, so nice to have everything in one place

    • @oxygencube
      @oxygencube 3 года назад

      Deffo! I'm on a project that has 6 different environment lighting scenarios, so this will come in handy. Thanks for this! 👍

    • @WilliamFaucher
      @WilliamFaucher  3 года назад +1

      @@oxygencube I feel you there! I just wish we could save lighting presets and choose from a list

    • @oxygencube
      @oxygencube 3 года назад

      @@WilliamFaucher yes! Also to add height fog in there, it has such an effect on lighting in environments

  • @jeremyshin
    @jeremyshin 3 года назад

    Excellent channel William, very informative and very well edited content! There is something I want to know and I don't know if you covered it in a previous video but I often find myself wanting to make custom unreal scenes presets. Lets say one for exterior environment (with ELM set up as well as all the good Command lines already set up), one for a studio etc... And it would be cool to just create a project from those custom presets and everything is good to go from the start. :)

    • @WilliamFaucher
      @WilliamFaucher  3 года назад +1

      Thank you!
      That's also something I would really like to have. Right now what i usually do is have several level presets. One level per type of lighting.
      Then I use that as a base, open the level, and save-as something new, and go from there. It's a real pain. Another alternative would be level streaming, but then you'd be overwriting/editing that base lighting preset so to speak.
      Presets would be lovely. I THINK there are plugins on the marketplace for this though!

    • @jeremyshin
      @jeremyshin 3 года назад +1

      @@WilliamFaucher I'll have a look thank you! Another alternative may be to create a project per template and then you just have to right click and "clone project" if you want to create a scene based on it. So its a fresh new file. But it is not very convenient as well...

  • @MrENGINE24
    @MrENGINE24 3 года назад

    This helped alot thanks!! Just started playing with this. My question is on the volumetric clouds and how to setup different looks for it with the best quality settings, struggling to art direct the clouds

    • @WilliamFaucher
      @WilliamFaucher  3 года назад

      Cheers man!
      Yeah I have a Volumetric Clouds video on the way. What you need to do is adjust the material instance that is on the Volumetric Cloud actor itself!

    • @MrENGINE24
      @MrENGINE24 3 года назад +1

      @@WilliamFaucher will mess around with the material actor in the meantime and be on the look out for your next video thanks

  • @OneDayataTime-
    @OneDayataTime- 3 года назад

    Thank you, So much Really helped me.

  • @MaskedNozza
    @MaskedNozza 3 года назад

    This is dope! Is this still going to still be relevant against Lumen in UE5? Or perhaps as a supplementary tool? I imagine Lumen would take up most of the heavy lifting, right?

    • @WilliamFaucher
      @WilliamFaucher  3 года назад +1

      Oh yeah Lumen is really just the way things are lit, that doesn't change how this tool works! :)

  • @Sky-hl8iw
    @Sky-hl8iw 3 года назад

    thanks 4 making it easier...now it feels organized rather than cluttered here & there oh what more to set..hmm wheres that setting... see, UE shud make all the workflows well organized like this mix light feature, maybe u could make tutorial how to organize prometheanAi assets browser pehaps?

    • @WilliamFaucher
      @WilliamFaucher  3 года назад

      Yeah exactly! I wish we could choose and organize things this way with any setting in Unreal, but oh well!

  • @Djmixtacy
    @Djmixtacy 3 года назад

    Hey william , Noob question, I see you rotating the directional light and the sun automaticly following, which is quite nice. I have to press update all the time on the skysphere, is there a live update thing for that or do i have to make a blueprint for that?

    • @WilliamFaucher
      @WilliamFaucher  3 года назад

      You need to set the skylight to realtime capture

    • @Djmixtacy
      @Djmixtacy 3 года назад

      @@WilliamFaucher it is already set to real time capture. The skylight works like it should. It's the actual sun from the skysphere that stays stationary unless i click refresh material. While yours moves linked to the directional light.

  • @dow647
    @dow647 3 года назад +1

    ✅ @William Faucher, Great great video and thanks for sharing. I'm new to Unreal so this is going to help my work flow into the future, great value + I love that your tutorials are straight to the point. ✔✔

    • @WilliamFaucher
      @WilliamFaucher  3 года назад +1

      Hey there! Thanks so much , I really appreciate it!

  • @FX_AnimationStudios
    @FX_AnimationStudios 3 года назад +1

    Very nice William... thanks! one thing NOT related to lights at all... but as to do with terrain and landscape...do you have any tip on how to convert a mesh to a landscape? say u have a terrain mesh MODELED in blender or max.. and you want use that as basis in ue4 but using the landscape feature...i haven't been able to do that.

    • @WilliamFaucher
      @WilliamFaucher  3 года назад +1

      Hi there! You can easily convert landscape to a mesh, but a mesh to a landscape isn'st possible as far as I know.
      The quickest way would be to bring your mesh into a free terrain editing software like Gaea, then export as a heightmap.
      Terrain in Unreal only supports heightmap data. It's kind of a shame but it is what it is!

    • @FX_AnimationStudios
      @FX_AnimationStudios 3 года назад

      @@WilliamFaucher Yeah thats the same answer i keep getting... too bad indeed :(... The thing about exporting to a height map and re-import that to ue4 I fear it might take a bit of guesswork to match the displacement with the proper heights value no? a bit like hit and miss.

    • @WilliamFaucher
      @WilliamFaucher  3 года назад

      @@FX_AnimationStudios It is definitely a lot of guesswork to get it perfectly. But there is most likely a scientific way of doing it. I'm sure there is a way to get things matching up but it is beyond my knowledge at this point.
      That said, is there a reason why you NEED the landscape? Is the geo model not ok to use as is?

    • @FX_AnimationStudios
      @FX_AnimationStudios 3 года назад

      @@WilliamFaucher Yeah in my case (and I believe for Archviz guys also would be beneficial) I have a WHOLE city with road sidewalks modeled in max and it has different elevations... would be nice to be able to convert it to a landscape and use all the goodies Landscape tools has to offer... there is a tool in the marketplace that SUPPOSEDLY converts..but its expensive ($70 or so) and by a few reviews i read..it doesnt work THAT well...

    • @WilliamFaucher
      @WilliamFaucher  3 года назад +1

      @@FX_AnimationStudios Oof yeah. For specific parts like roads and such, I would 100% stick with geo. But, I would create a landscape and sculpt it to roughly match the geo where necessary.
      Otherwise Landscape doesn't have TOO many advantages over geo. You can still use displacement and blend materials easily with meshes with vertex painting.
      The key advantages with landscape include being able to sculpt it, use landscape materials to scatter trees and such procedurally. And better LOD control. But that's about it I think?

  • @lz4090
    @lz4090 3 года назад

    Great stuff. Appreciate the videos related to cinematic stuff. May I ask if you can add existing directional lights, clouds ( I am using Ultra Dynamic Sky), etc without creating these from scratch? Thank you

    • @WilliamFaucher
      @WilliamFaucher  3 года назад

      It SHOULD pick up existing Directional Lights, Skylight, Sky Atmosphere and Volumetric clouds, but if you've got some custom made things, I don't think this tool will show them. I could be wrong though!

  • @semmert
    @semmert 2 года назад

    Hey dude. Something that has driven me CRAZY with UE4.26, and still in 5.0, is my foliage has "dancing" shadows, and dark spots underneath. I believe this has something to do with distance fields, but in UE5, you have to have them on in order to use Lumen. Have you ever experienced this, or have any suggestions on how to fix it?

  • @rayroy3
    @rayroy3 3 года назад

    If you put an environmental light in a dmx class actor will it show up here? For virtual production It would be amazing if there was a simple way to assign dmx/artnet/sACN channels to any lighting object parameter and offload much of that workflow on the day to the lighting console programmer.

    • @WilliamFaucher
      @WilliamFaucher  3 года назад +1

      That's a very good question, I'm not sure actually! I haven't played around with DMX class actors before. I'm quite uncertain if it will show up. Worth trying out though!
      So far this manager is still a bit barebones, and you can't really choose which lights can show up. I wish you could assign lights to it.

  • @gladixhraje2676
    @gladixhraje2676 2 года назад

    THX

  • @victorburgin6170
    @victorburgin6170 3 года назад

    Thanks for this, and all the other great tutorials. Question: I lit my scene following your Exterior Lighting livestream - all dynamic lighting. I got to 0:49 in this present video where you delete all the lights. I delete all my lights but there is still light in the scene. Any idea why? It shouldn't be necessary to rebuild the lights, as they're dynamic - but I tried this anyhow. No change.

  • @lebenin3604
    @lebenin3604 3 года назад +1

    #UnrealEngine #3dLighting #CG #Gold Thank you.

  • @DodaGarcia
    @DodaGarcia 3 года назад +1

    OH MY GOD
    That's amazing, I knew about the Ctrl + L thing (which I actually play around with way too much cause it's really fun) but I had no idea there was a whole lighting manager!
    Also question, do you know if there's too much of a difference between using a realtime Skylight and the raytraced global illumination? I tend to use both but I'm starting to think it's overkill.

    • @WilliamFaucher
      @WilliamFaucher  3 года назад +1

      Yeah it's great!
      No they using both is definitely not overkill, they serve completely different purposes. Skylight gives you full control over the ambient lighting. Raytraced GI is nice, but you have no control over it. You can't adjust its intensity, and sometimes it gives really odd results. It is hard to art direct RTGI.
      Definitely not overkill to use both though!

    • @DodaGarcia
      @DodaGarcia 3 года назад

      @@WilliamFaucher Thank you!!

  • @artcontractor2351
    @artcontractor2351 3 года назад

    Can you have more than one light mixer Set up for a single map?

  • @kpoulis
    @kpoulis 3 года назад

    Can I save the lighting mixer setup?

  • @pawelbhandari1621
    @pawelbhandari1621 3 года назад +1

    this tutorial is best and i try this technique in my scene after i import all directional, sky and sky atmospher following this tutorial still there small area black just outside the scene ....how can we hide that part ? any idea please
    In unreal default map unreal had used one big mesh with blue looking texture in it.........can you please give some idea....

    • @WilliamFaucher
      @WilliamFaucher  3 года назад +1

      Add a exponential heightfog ;)

    • @pawelbhandari1621
      @pawelbhandari1621 3 года назад

      @@WilliamFaucher thank you.....and do you also use exponential height fog or you use different method sir...?

    • @WilliamFaucher
      @WilliamFaucher  3 года назад

      I use it!

  • @jeromenicholson4812
    @jeromenicholson4812 2 года назад

    Hey, does the sky clouds not work with octane renderer? My clouds are visible in real-time but invisible after I render through octane

  • @hadighasemi5233
    @hadighasemi5233 3 года назад +1

    Hi I do not have this option (env light mixing ) ,Where can I add?

    • @WilliamFaucher
      @WilliamFaucher  3 года назад

      You need to be using version 4.26, and enable the plugin :)

  • @senopatict
    @senopatict 8 месяцев назад

    How to used my AMD RDNA2 GPU raytracing GI or lightmass faster render for interior architecture design ?

  • @contrast3dvisual
    @contrast3dvisual 3 года назад +1

    This are not raytraced right? How about interior scene does it also affects?

    • @WilliamFaucher
      @WilliamFaucher  3 года назад +1

      It is raytraced yes! This is mainly for exteriors.

    • @contrast3dvisual
      @contrast3dvisual 3 года назад

      So does it work on gpu lightmass as well?

    • @WilliamFaucher
      @WilliamFaucher  3 года назад +1

      @@contrast3dvisual Yeah, but you'll have to set the lights from moveable to stationary. What I did here in the video is 100% dynamic lighting.

  • @yayaraft
    @yayaraft 2 года назад

    ty boy

  • @MatthewsFILMs
    @MatthewsFILMs 3 года назад

    If I don’t want to hold control L to move my main directional light where can I dial in the settings manually to move it around cause it’s too sensitive for my taste ?

    • @WilliamFaucher
      @WilliamFaucher  3 года назад

      You can just rotate the directional light actor!

    • @MatthewsFILMs
      @MatthewsFILMs 3 года назад

      @@WilliamFaucher when I did it only let me rotate on one axis. The other parameters did nothing. Which I can’t recall if I had an issue before the new light atmosphere control L function was introduced in 4.26. Am I missing something?

  • @Roystoncinemo
    @Roystoncinemo 3 года назад

    you r awesome.
    can you please do a video about aces worklflow in unreal. ACES rendering with movie render queue?

    • @WilliamFaucher
      @WilliamFaucher  3 года назад

      Thank you!
      Well, my understanding is this:
      Unreal UE4 working space is implicitly assumed to be sRGB. UE4 uses sRGB linear (given you’re feeding it sRGB colour) throughout the pipeline up to the tonemapping step, at which point it uses RRT -> ODT to output the final tonemapped image.
      UE4 uses ACES 1.0.3 tonemapper to output the final image.
      Also worth noting: UE4, internally converts directly from sRGB to ACEScg as required for tonemapping purposes.
      Hope this helps!

    • @Roystoncinemo
      @Roystoncinemo 3 года назад

      ​@@WilliamFaucher hey thanks for the insights and do u know how to export proper aces cg for comp and grading

    • @WilliamFaucher
      @WilliamFaucher  3 года назад

      @@Roystoncinemo In theory the rendered frames should be in ACEScg. But what I seem to remember doing on a previous production was rendering with the "pre-tonemap render color" (or somethign along those lines) as a render pass. Basically this strips away the tonemapper and spits out a linear render. From there, you can apply a lut get a better looking image.
      It's still not a super streamlined process, a lot of these tools were slapped on like duct tape, as unreal is first and foremost a games engine, and a cinematics renderer second.

    • @Roystoncinemo
      @Roystoncinemo 3 года назад

      @@WilliamFaucher ya got it thanks so much

    • @WilliamFaucher
      @WilliamFaucher  3 года назад

      @@Roystoncinemo In the movie render queue, if you add the Color Output tab, you can check Disable Tone Curve. This will spit out a fully linear image. Much easier that way.

  • @kickassmovies5952
    @kickassmovies5952 3 года назад

    CTRL L functionality is no longer supported

    • @WilliamFaucher
      @WilliamFaucher  3 года назад

      You sure about that? I’m on 4.26.1 and it works fine

  • @DavesChaoticBrain
    @DavesChaoticBrain 2 года назад

    HELP! Shortly after following this to set up my lights I've noticed that all my metallic materials are rendering super dark or pure black. I'm just using the materials from the Starter Content pack so I know they should be working just fine (and they were before I went through this process). I'm not positive this process is what broke things but I've been searching for a fix for two days now and I'm getting super frustrated. Does anyone have any idea why my metallic materials are rendering so badly? Thanks.

    • @WilliamFaucher
      @WilliamFaucher  2 года назад

      Did you set your skylight to Realtime Capture?

    • @DavesChaoticBrain
      @DavesChaoticBrain 2 года назад

      @@WilliamFaucher No, I've got that disabled. But I've also tried to re-enable it and it's made no difference. I've spent most of my time trying to find the problem but I think I'm going to have to just go right through the whole video again and try again. And as I said, I'm not even sure this is where my problem originated. It's just the last major thing I did prior to noticing the problem.

    • @DavesChaoticBrain
      @DavesChaoticBrain 2 года назад

      @@WilliamFaucher So, I rebuilt everything as far as the lighting goes with the Environment Light Mixer and it's definitely the skylight breaking things. I've found that when adding a Skylight through the ELM there are a number of details panels missing in the ELM interface, even on Normal + Advanced, that are still in the main details panel. The main one here is the Rendering panel which has a checkbox for Visible. When adding a Skylight normally by itself, this is checked ON, but when adding it through the ELM, it is OFF. But you can't know that if you're just in the ELM because the checkbox isn't there. There's a few other panels (sections?) missing as well but they are still in the main details panel if needed. Weird that they'd be omitted though.

  • @ep1cn3ss2
    @ep1cn3ss2 3 года назад

    My clouds do not looks like that at all :(

    • @WilliamFaucher
      @WilliamFaucher  3 года назад

      You need to play around with the settings! :)