We Broke This Deckbuilding Roguelike WIDE OPEN! - NikNaks

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  • Опубликовано: 6 фев 2025
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Комментарии • 18

  • @Zorgdub
    @Zorgdub 14 дней назад +5

    11:00 When you said that you broke the game, I wasn't expecting _this_ ...

  • @thetaphi
    @thetaphi 13 дней назад +2

    Aaaah. I love the smell of Early Access in the morning.

  • @deusvult4084
    @deusvult4084 5 дней назад +1

    "You will fear me!" 'I won't even know your moveset.'

  • @PhailRaptor
    @PhailRaptor 14 дней назад +5

    I have a suspicion that Burn will now decrease between turns like Bleed does, as a direct result of this video

    • @MadcapMachinations
      @MadcapMachinations 14 дней назад +3

      The funny part that doesn't help anything because by the end of it they went infinite.

    • @ConflictStrife
      @ConflictStrife 14 дней назад +3

      It's not even the burn's fault! You leave them alone, they just happened to be the choice for his free cycle 😂 free cycling is definitely something they'll probably try to fix though

    • @glenmcgillivray4707
      @glenmcgillivray4707 14 дней назад +2

      If cycling your deck costs 1 energy, you can cycle more free cards per turn but not do it infinitely. Because a bigger deck will need more effort to make free and thus infinite, and a small infinite cycle will be punished by only rotating as many times as you have energy.
      And sure burn can diminish over time, maybe lose half its stacks, but this tweak would make energy valuable even to deck cycling builds.

  • @tiny_eng
    @tiny_eng 14 дней назад +2

    This has a lot of potential. I like the difficulty selection at the beginning of each battle. Little unbalanced right now, but still fun to see the shenanigans :P

  • @deathdyver5139
    @deathdyver5139 14 дней назад +3

    For the Algorithm!!!

  • @Zorgdub
    @Zorgdub 14 дней назад +2

    1:06:30 At around 14mn, if you had taken the expensive niknak that reduces cost (Tok), rather than the coffe cup that gives a cost reduction only once, you could have gone infinite so much easier (by ascending it, so the high cost wouldn't have mattered).
    edit: to clarify I'm not complaining they made a bad choice, just adding my voice to theirs to say that the game is probably too easy to break.

  • @cavemandanwilder5597
    @cavemandanwilder5597 15 дней назад +7

    8:15 Your….your character grew a beard somehow? Maybe because the tutorial is over? 🤷

  • @mr-bearman6338
    @mr-bearman6338 15 дней назад +3

    Needs some polish but I like this. It's cute

  • @robbz0r87
    @robbz0r87 14 дней назад +1

    In the multi fight you had the bottom one selected. So that was the one that they attacked. The burn on the other one got burn from the abilities that is random

  • @ElhPudding
    @ElhPudding 15 дней назад +3

    I wanna some donuts now...

  • @d3th_is_y0unati0n6
    @d3th_is_y0unati0n6 14 дней назад

    Could have also made the java 0 cost to make it activate the other ones for free

  • @neversimon
    @neversimon 15 дней назад +1

    sorry, guys, this didn't do it for me

    • @halahnaoum
      @halahnaoum 13 дней назад

      I disagree, I just think it needs some rebalancing . The concept seems great