Hey, if Corona is crashing with big files, you need to optimize from here and there. Have you tried using the camera clipping option in the scatter? Also, you can limit the scatters to only close to your main object.
@@3d-corner Well, it is true that the hardware requirements are getting higher and higher. Sadly, but this is the solution - to optimize more and more. Probably in future I will make a video for my optimization tips.
what are your pc specifications, im struggling to work with my i7 6700 and gtx 1060 6gb, 32 gb ram, the interactive rendering take very long to update the scene whenever i make any change so im thinking to upgrade my pc thats why im asking for your pc specs, your pc looks very fast. Subscribed btw :)
Hi, my specs are not very impressive - 2 Xeon(R) E5-2690 v3. Now on the market you can find great threadrippers or Xeons. When you choose a system check you can check it here - www.chaos.com/vray/benchmark. This tool will compare it with other system and give a good idea for the results (It is for V-ray , but still - it will give you a basic idea how fast the hardware will render). Also, if you want to render on GPU as well you can think of some RTX. If not and you will render only with Corona - maybe you do not need a very good graphic card. When it comes to the videos - keep in mind that at some places the speed is increase or some parts are cutted . Regards :)
@@ArchVizmediaIK thank you for the reply. I will see the link you mentioned, i use v-ray only. My main problem is i have to wait few seconds or even minutes to see the changes i made in interactive rendering and it is very annoying lol
Actually for that scene I used only push/pull which will not be enough for a tutorial. However, I did a small recording to show you how I did it: drive.google.com/file/d/1qTyO8OVJGiVERwVpYHoPHp8zoLAK_1z0/view?usp=sharing
Good job ❤
Awesome, thanks!!!!
I've tried, in a couple of my projects, to use the corona scatter is crashing if the scene is to big.🙂
Hey, if Corona is crashing with big files, you need to optimize from here and there. Have you tried using the camera clipping option in the scatter? Also, you can limit the scatters to only close to your main object.
@@ArchVizmediaIK yes but if you have a windows with reflections you can see it. Anyway thanks for the answer :)
@@3d-corner Well, it is true that the hardware requirements are getting higher and higher. Sadly, but this is the solution - to optimize more and more. Probably in future I will make a video for my optimization tips.
Fantastic 👏
Thanks ✌️
what are your pc specifications, im struggling to work with my i7 6700 and gtx 1060 6gb, 32 gb ram, the interactive rendering take very long to update the scene whenever i make any change so im thinking to upgrade my pc thats why im asking for your pc specs, your pc looks very fast. Subscribed btw :)
Hi, my specs are not very impressive - 2 Xeon(R) E5-2690 v3. Now on the market you can find great threadrippers or Xeons. When you choose a system check you can check it here - www.chaos.com/vray/benchmark. This tool will compare it with other system and give a good idea for the results (It is for V-ray , but still - it will give you a basic idea how fast the hardware will render). Also, if you want to render on GPU as well you can think of some RTX. If not and you will render only with Corona - maybe you do not need a very good graphic card. When it comes to the videos - keep in mind that at some places the speed is increase or some parts are cutted . Regards :)
@@ArchVizmediaIK thank you for the reply. I will see the link you mentioned, i use v-ray only. My main problem is i have to wait few seconds or even minutes to see the changes i made in interactive rendering and it is very annoying lol
can you make a video on how you make bumps on ground pls
Actually for that scene I used only push/pull which will not be enough for a tutorial. However, I did a small recording to show you how I did it: drive.google.com/file/d/1qTyO8OVJGiVERwVpYHoPHp8zoLAK_1z0/view?usp=sharing
Hi, I'm creating objects using chaos scatter, the scattered objects doesn't show in rendering? How may I get rid of it?
Maybe you need to increase the density?
Does anyone know why grass looks dark when rendered from another angle?
Hey, that sounds strange, I have never seen such a thing, do you have a screenshot maybe?