Feel free to follow me on Twitter as well! mobile.twitter.com/Avenger1GBO Feel free to join my competitive Discord if you want to talk with other new players or ask questions of veteran players! discord.gg/s5tDQcbNY8
The way my jaw dropped when I saw Geara Doga and realized what cost you were playing in followed by the way my heart sank when I saw he was on top of you, and then the fuckin hype I felt when you broke his legs. Can only imagine how it felt playing that moment LOL
I like how he play: no flashy left/right head shake to get some meager field vision, instead focus on what's ahead of him, and still perform well with his shots. It's an ease to know that you can still play this game without causing motion sickness.
I miss the old days where I could run this with the machine gun, a level 2 or 3 reloader, and as many ranged damage parts as possible, and just clean house. Simpler times, man.
@@aurelliadarkwater1136Same, I usually choose a machine gun over rocket launchers. They're not meta though, sadly, and in a 1v1 you're most definitely at a disadvantage. Try to stick with the team. I use any suit/weapon I want because I play to have fun
@@JamesJohnsonQ i wish the highmobility late zaku had a machinegun sub weapon, i find myself using the psycho zaku mk2 as a sort of ad-hoc general because it gets a rapid fire version of the MMP-78. sort of a LARP pretending to be a normal zaku but atleast my supports cant complain im not trying
For the apex of federation production suits it sure doesn't have all that much going for it. Needs a side arm like the mg or beam gun, better projectile size, and various other tweaks to keep up with other 400 supports.
Been playing it as a General MS instead of a typical Support on PC ver. The only thing I would complain about is the super small hitbox of it's rifle shot.
I cannot wait to get out of C ranks and get into B where my team understands that staying together and not wandering off allows for victory. I will reach S rank one of these days.
@@d_litemesenpai5871 If it gets worse then I genuinely don't even want to play. I've literally had a team mate waiting behind a guy because I was just tackled, I automatically assumed that when enemy s were up he'd attack instantly to protect me and attack the enemy and to defy my expectations, he WALKED into the guy who had just tackled me and got combo'd to death despite already having his beam saber out, seeing his s disappear and WILLINGLY walk into the enemy downswing without any attempt at attack.
@dubborino979 I'm not sayin this so you'll stop playing the game. I mean it's gets more competitive for sure, but it still feels the same. You'll always be ranked with people below your skill level for match balancing. I still enjoy the game at times. You just gotta learn to take the losses as an extension of the simpler times.
With its recent buff, the GM Sniper 2 is still not that good in the grand scheme of thing and it can't really defend itself against a charging raid, but it actually do damage now and it's shorter reload does noticeably help. Aside from adding a sub weapon, I really hope they either increase projectile size or increase the AOE radius
I think if it got 170 boosting speed then it would be in a strong position. The damage actually got a big buff on console, since they didn't just buff the rifle damage. The extra range mod granted to the suit plus Precision Shelling makes the damage feel nice now.
I only just try to nail the chrome dome or body shots since shooting the feet is troublesome 50/50 with the shield, 50 just slipping through the cracks. never knew this can actually work.
Alright, I gotta ask. Do you feel the straight damage buff is more effective than the enhanced part damages? I see you went all ranged damage, and am not yet sure which is better. As usual, thanks for the great video.
Straight damage buffs will do more damage to the parts (legs/head) than just using the actual part damage items. At best you would add them to supplement the general damage mods.
@@diosdoughnuts5339 how does it scale at higher numbers? I've heard that when you get higher defense more defense actually matters more than hp is the same of atk and does having native high attack mean the percentage boost to part damage matters more.
@@tbc1880 How damage works in this game is that the number of your base suit damage (melee or range) is flat number that actually % based. So when a suit has melee damage stat of 20 and range stat of 25, it deals 20% more damage from it melee weapon and 25% more damage from it range weapon. Example: Beam Saber does 1500 base damage, melee stat of 20 means 1500 x .2 = 300 more damage from the base damage, equaling to doing 1800 melee damage Beam Rifle does 1800 base damage, range stat of 25 means 1800 x .25 = 450 more damage from the base damage, equaling to doing 2250 range damage Note: This is not taking into account of type advantage/disadvantage or def stat from the enemy suit as that gets more complicated
@@WatcherMovie008 Damage is percentage based max is 100 Edit: Damage mod of the suit + the base damage of the weapon - the opponents corresponding defense.
I always go for ranged damage over parts damage, unless I can use parts damage as filler for suits that are good at breaking legs. But now if you have a fully enhanced suit and the part from Sazabi FF banner it is almost always possible to run Composite Frame instead.
Feel free to follow me on Twitter as well! mobile.twitter.com/Avenger1GBO
Feel free to join my competitive Discord if you want to talk with other new players or ask questions of veteran players! discord.gg/s5tDQcbNY8
12:36 Pure dopamine for any support player.
I did this to a Jegan ECOAST type in 550 room A grade and i felt the rushing of the dopamine inside me. Truly satisfied moment.
that pixie really deserve that
The way my jaw dropped when I saw Geara Doga and realized what cost you were playing in followed by the way my heart sank when I saw he was on top of you, and then the fuckin hype I felt when you broke his legs.
Can only imagine how it felt playing that moment LOL
You: "Legs are a privilage, not a right."
If this thing ever receives a "buff" I wouldn't be surprised if it was to just add vulcans to its weapon pool
I think only the white dingo version has them
Maybe make the bullup machine gun a sub weapon?
@@Yugiboy1996 bit of a stretch for an improvement for the unit
@@TheKiryuversemaybe it could get melee combo or an increased boost gage
I like how he play: no flashy left/right head shake to get some meager field vision, instead focus on what's ahead of him, and still perform well with his shots. It's an ease to know that you can still play this game without causing motion sickness.
I miss the old days where I could run this with the machine gun, a level 2 or 3 reloader, and as many ranged damage parts as possible, and just clean house. Simpler times, man.
Not viable anymore? I have a love for machine guns and keep trying to make them work
@@aurelliadarkwater1136Same, I usually choose a machine gun over rocket launchers. They're not meta though, sadly, and in a 1v1 you're most definitely at a disadvantage. Try to stick with the team. I use any suit/weapon I want because I play to have fun
I love them, too, but they are best as a secondary option like in the Hazel Custom. If they want to make them build up stun faster, I'm all for it
@@aurelliadarkwater1136 Manuever armor got very common now for raids is why.
@@JamesJohnsonQ i wish the highmobility late zaku had a machinegun sub weapon, i find myself using the psycho zaku mk2 as a sort of ad-hoc general because it gets a rapid fire version of the MMP-78. sort of a LARP pretending to be a normal zaku but atleast my supports cant complain im not trying
For the apex of federation production suits it sure doesn't have all that much going for it. Needs a side arm like the mg or beam gun, better projectile size, and various other tweaks to keep up with other 400 supports.
Run it back with the bullpup! XD one of my favorite things in this game is sniper II with the bullpup from the suit's release to even now
Been playing it as a General MS instead of a typical Support on PC ver.
The only thing I would complain about is the super small hitbox of it's rifle shot.
I cannot wait to get out of C ranks and get into B where my team understands that staying together and not wandering off allows for victory. I will reach S rank one of these days.
Honestly, the teammates just get worse. It's more enjoyable in the lower ranks
@@d_litemesenpai5871 If it gets worse then I genuinely don't even want to play. I've literally had a team mate waiting behind a guy because I was just tackled, I automatically assumed that when enemy s were up he'd attack instantly to protect me and attack the enemy and to defy my expectations, he WALKED into the guy who had just tackled me and got combo'd to death despite already having his beam saber out, seeing his s disappear and WILLINGLY walk into the enemy downswing without any attempt at attack.
@dubborino979 I'm not sayin this so you'll stop playing the game. I mean it's gets more competitive for sure, but it still feels the same. You'll always be ranked with people below your skill level for match balancing. I still enjoy the game at times. You just gotta learn to take the losses as an extension of the simpler times.
I'm in A- right now, it's a mixed bag honestly
With its recent buff, the GM Sniper 2 is still not that good in the grand scheme of thing and it can't really defend itself against a charging raid, but it actually do damage now and it's shorter reload does noticeably help. Aside from adding a sub weapon, I really hope they either increase projectile size or increase the AOE radius
PC version so sad since they are behind in patch
I think if it got 170 boosting speed then it would be in a strong position. The damage actually got a big buff on console, since they didn't just buff the rifle damage. The extra range mod granted to the suit plus Precision Shelling makes the damage feel nice now.
Gm Sniper is such a good suit, simple, effective
never though i see the day GM Sniper won against Pixy in 1v1..
That Ranged Overtune part NEEDS to be in the DP shop right now. Shit is 100% P2W.
The color reminds me with GM (Type D) from Gundam Lost War Chronicles games
4:05 Avenger separates the men from the boys.
I only just try to nail the chrome dome or body shots since shooting the feet is troublesome 50/50 with the shield, 50 just slipping through the cracks. never knew this can actually work.
10:52 the accumulation of stagger gauge should have taken it to 130%. Why the Pixy did not stop?
Cause this video was before the buff. Before the buff, it had 0% stagger accumulation on the sniper rifle.
@@avenger1_gbo260 Thanks. I thought there is some hidden bugs for my boy and i was going to cry about that.
Damn, breaking the enemy MS legs hard ! 😂🎉❤
No fing way did you stop a pixie with a gm sniper😱
*Gunner Gundam in the back still waiting for its buffs too* "ಥ‿ಥ"
Soon...
Still waiting for GM Sniper II (Titans) be added in the game
I need it to have a sniper rifle that works like hazel custom beam rifle
My favorite support unit in terms of design, the reload time could be faster tho.
3:27 What MS was that????
Striker Custom
What are legs?
damn the enemy team generals are in constant agony
Whats that first custom part?
Overtune Ranged. Boosts ranged damage dealt by 1%, with +3% for each MS level up to a maximum of +10%.
i think this is the hardest ms to use in gbo2, i mean the lack of weapon options really forces me to play with teamwork.
Yep. Tiny projectile that often passes through enemy legs as well.
Sniper II meta??!
The opposite lol
Alright, I gotta ask. Do you feel the straight damage buff is more effective than the enhanced part damages? I see you went all ranged damage, and am not yet sure which is better.
As usual, thanks for the great video.
Straight damage buffs will do more damage to the parts (legs/head) than just using the actual part damage items. At best you would add them to supplement the general damage mods.
@@diosdoughnuts5339 how does it scale at higher numbers? I've heard that when you get higher defense more defense actually matters more than hp is the same of atk and does having native high attack mean the percentage boost to part damage matters more.
@@tbc1880 How damage works in this game is that the number of your base suit damage (melee or range) is flat number that actually % based. So when a suit has melee damage stat of 20 and range stat of 25, it deals 20% more damage from it melee weapon and 25% more damage from it range weapon.
Example:
Beam Saber does 1500 base damage, melee stat of 20 means 1500 x .2 = 300 more damage from the base damage, equaling to doing 1800 melee damage
Beam Rifle does 1800 base damage, range stat of 25 means 1800 x .25 = 450 more damage from the base damage, equaling to doing 2250 range damage
Note: This is not taking into account of type advantage/disadvantage or def stat from the enemy suit as that gets more complicated
@@WatcherMovie008 Damage is percentage based max is 100 Edit: Damage mod of the suit + the base damage of the weapon - the opponents corresponding defense.
I always go for ranged damage over parts damage, unless I can use parts damage as filler for suits that are good at breaking legs. But now if you have a fully enhanced suit and the part from Sazabi FF banner it is almost always possible to run Composite Frame instead.
I think He should can use beam sniper rifle same Gm Snpier Or Use White Dingo Verison Too
White Dingo beam rifle on support Sniper II might be broken lol
3:24 that mf was a newtype
Dude......... you need a nerf, cause your newtype abilities are getting out of hand