How to Add Steam Multiplayer in Unreal Engine 5 - Tutorial

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  • Опубликовано: 19 июн 2024
  • Learn how to add Steam multiplayer in Unreal Engine 5 in this quick and easy tutorial using ue5 Steam Advanced Sessions. This step-by-step guide will show you how to create a multiplayer game with friends using the Unreal Engine 5 platform. We're going to cover everything from Unreal Engine 5 UI design to programming the functionality using Unreal Engine 5 Blueprint.
    If you're looking to create a multiplayer game with friends using the Unreal Engine 5 platform, then this tutorial is for you! In this video, you'll learn how to add Steam multiplayer to your game in just a few simple steps. After watching this tutorial, you'll have everything you need to create a great multiplayer game in Unreal Engine 5!
    - Steam Advanced Sessions Plugin: github.com/Risensy/Steam
    - Default.ini Code: docs.unrealengine.com/4.26/en...
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    0:00 Downloading necessary software
    2:53 Creating the Project
    4:19 Converting Project to C++
    5:12 Installing Steam Advanced Sessions Plugin
    12:14 Setting up the Main Menu Map
    15:25 Designing the Main Menu
    22:40 Designing the Create Server Menu
    28:06 Designing the Server Browser
    32:32 Designing the Server Card
    37:04 Finalizing the UI Design
    38:44 Programming the Main Menu
    45:02 Programming the Create Server Menu
    54:26 Programming the Server Browser
    1:01:05 Programming the Server Card
    1:08:26 Automatically Refresh Server Browser
    1:10:05 Packaging the Project
    #steam #steammultiplayer #unrealengine5tutorial #unrealengine5multiplayer #steamadvancedsessions #unrealengine5steam

Комментарии • 152

  • @PixelHelmet
    @PixelHelmet  7 месяцев назад +3

    Get my 4K high-quality courses on gameinstruct.com/
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    • @Alex-jb8wr
      @Alex-jb8wr 27 дней назад

      I noticed in the end you're entering play mode as 'new editor window' rather then 'standalone' with the steam overlay, is there a reason for that?

  • @pennaverdeful
    @pennaverdeful Месяц назад +14

    You forgot to mention to enable also "Online Subsystem Steam" plugin. Otherwise your game will not works!

    • @PontaniaGames
      @PontaniaGames 24 дня назад +2

      Thank you, i was wondering why it wasnt working.

    • @natemorga
      @natemorga 2 дня назад

      HOW COULD HE FORGET TO NOTE THIS! ??

    • @bobra227
      @bobra227 День назад

      he say it on 9:40

  • @CaptainAmericaYoutube
    @CaptainAmericaYoutube Месяц назад +5

    I have reached the end of the chapter Installing Steam Advanced Session Plugin in version 5.4 with almost no issues and it is working. Thank you for making this @PixelHelmet ! A couple of notes for those just installing stuff. Before doing the build in Visual Studio @8:37 I had to install the version of .Net that Advanced Sessions was targeting (not the latest version available as of this writing). If above that, it asks you to do that, installing the missing content is pretty easy. After building I had 3 errors, 2 of which were unreachable code. I opened the file and removed the unreachable code (really was unreachable) and when I built again I had success (didn't need to deal with the 3rd error as it no longer existed). I am a little curious about 2 things @PixelHelmet. In the plugins list is an Online Subsystems Steam, do we need that turned on? I did turn it on when double-checking the Online Subsystem and had no issues. My other question is, can you make the project a third-person one with C++ as default if you already have the other required software setup?

    • @jmatison4
      @jmatison4 Месяц назад +3

      Hey cap - What version is that if you don't mind me asking? I'm stuck unable to do the build at the moment. Trying it for 5.4

    • @rogabc6971
      @rogabc6971 Месяц назад

      yoo Capitan i am following the tutorial, but when I build the new c++ class in 5.4 i get a file "CODE-WORKSPACE File (.code-workspace)" not .sln and don't have any idea why? The funniest part is i did the same on steps on 5.3 and got sln file. Can you help? you seem knowledgeable.

    • @CaptainAmericaYoutube
      @CaptainAmericaYoutube 28 дней назад

      @@rogabc6971 Are you at @4:42 or what time?

  • @Hamad_S
    @Hamad_S 4 месяца назад +3

    Fantastic tutorial! Concise yet comprehensive. We really need more of these kinds of tutorials. Keep up the great work!

  • @has_j
    @has_j 5 месяцев назад +7

    this actually works with online friends, great vid 🙏

  • @h20xyg3n
    @h20xyg3n 4 месяца назад +2

    Very cool, I've been putting off upgrading from 4.2.7 because of the steam plugin not working but this really helps expand my horizons, subbed! :D

  • @PumpNFI
    @PumpNFI 7 месяцев назад +3

    Your videos are catchy, I never miss a single second of them.👍👍👍

  • @JB-gv7pt
    @JB-gv7pt 7 месяцев назад +6

    I was looking for a video exactly like this and of course you have it 11 hours ago. Thank you

  • @dinanafea2016
    @dinanafea2016 7 месяцев назад +2

    Such an excellent work good job!👍🏻

  • @sarahalmarsumi-nd7gp
    @sarahalmarsumi-nd7gp 7 месяцев назад +2

    So educational, thank you!!

  • @Case-A-Lace
    @Case-A-Lace 2 месяца назад

    Thanks for the tutorial PixelHelmet!

  • @AhmadNafa
    @AhmadNafa 7 месяцев назад +1

    Thanks for your video, it encourages me to take the first step toward my dreams.👍

  • @MAUREISHON
    @MAUREISHON 4 месяца назад +2

    Thanks so much for your video, works perfectlly! 3 weeks ago try to find the best way to put Steam in my game and your video save my project hehe, Thanks!!

    • @PixelHelmet
      @PixelHelmet  4 месяца назад +2

      I’m happy that it helped!

  • @MadMax-mw3og
    @MadMax-mw3og Месяц назад

    Absolutely excellent guide, 5+!

  • @sabahsurgeon-jt8bq
    @sabahsurgeon-jt8bq 6 месяцев назад +1

    Excellent job👍🏻

  • @valentindanclaude2209
    @valentindanclaude2209 3 месяца назад +2

    @Pixel Helmet thank you for the nice tutorial. 👍

  • @entertainmentvideos2567
    @entertainmentvideos2567 7 месяцев назад +1

    Great tutorial👍

  • @franklingamedev
    @franklingamedev 4 месяца назад

    Amazingggg!! Thank you!

  • @Onesinatra
    @Onesinatra 7 месяцев назад +1

    Just what I needed!! Thx

  • @arnejordaaen8339
    @arnejordaaen8339 3 месяца назад

    Thank you so much.

  • @NadiaAlshariah
    @NadiaAlshariah 8 дней назад

    great tutorial

  • @dylandavids9965
    @dylandavids9965 5 месяцев назад +1

    Great Tutorial. How would you go about implementing joining with a lobby code instead of server list?

  • @biaxthepanda
    @biaxthepanda 3 месяца назад

    The best steam join session video so far. Thank you! One question tho, when I refresh the servers the same result comes up twice. What could be the reason ?

  • @_qwellb_
    @_qwellb_ Месяц назад

    fantastic tutorial, many thanks to the author, friends, maybe someone knows, using this method in a dmx (live event) project, will dmx light be broadcast?

  • @alphamineron
    @alphamineron Месяц назад

    Hey, do you have any intention to make courses on integrating Directional Voice Chat using Steamworks for UnrealEngine5? There aren’t much details on the topic

  • @petyx5569
    @petyx5569 2 месяца назад

    Thanks so much for your video, but i have a question, everything works fine if i create a project in blueprints and then convert it to c++, but is there a way to add these plugins in c++ created project?

  • @atlas6802
    @atlas6802 5 месяцев назад

    Thank u for this tutorial ! it helped me a lot and u explain well. I just want to expose u a bug that I found, I think it's a case that hasn't been coded. Soo u can create a server at any time but once it's created and if ur friend clicks first on "create server" from the main menu instead of "server browser", then it's impossible to find the server. I tried several times on the same pc and on 2 differant (with 2 differant steam id). The only way is to leave and restart the game and cliks first on "server browser". I don't know if u noticed or if u have this bu too, how can i fix that ?

  • @hatty101
    @hatty101 5 месяцев назад +2

    if i follow this tut can i make an online game between me and my friends? means he is from another city can we play my game online? for free?

  • @trihard4145
    @trihard4145 6 месяцев назад

    Gonna use this instead of going uniy route since multiplayer seems easier, can u do networkd movement replication that will be great

    • @SomeUserOnTheInternet6
      @SomeUserOnTheInternet6 6 месяцев назад +1

      Movement replication is already implemented in unreal u dont have to do anything

  • @JawadAnzour
    @JawadAnzour 3 месяца назад

    i have a question at thhe begin of the video i dont see the .vs folder and .vs config is that normal ? because i cant continue the tutorial without it

  • @Andi_pog
    @Andi_pog 2 месяца назад

    Hey, quick question. If I wanted a friend to join my game, wouldn't we need to do some port forwarding stuff to make it work, or will our friends be able to join anyway?

  • @troll_kin9456
    @troll_kin9456 5 месяцев назад +10

    In case it helps anyone, my project wouldn't build. After struggling for awhile, I discovered that I had to move the project folder to my desktop, because there's a character limit on file paths, and this plugin's file names / folder structure consume most of it.

    • @voltavegas5897
      @voltavegas5897 5 месяцев назад +1

      Thanks so much, this worked

    • @MAUREISHON
      @MAUREISHON 4 месяца назад +1

      Thanks you so much, it works for me too!

    • @joelarmour
      @joelarmour 2 месяца назад

      mine failed too but i have no desktop

    • @troll_kin9456
      @troll_kin9456 2 месяца назад +2

      @@joelarmour Not sure how you managed to not have a desktop, but if you're having the same problem I had, the idea is just to shorten the file paths. So any location that's closer to your root directory might work.

    • @joelarmour
      @joelarmour 2 месяца назад

      @@troll_kin9456 thank you. i only have a laptop

  • @The_Dean_91
    @The_Dean_91 2 месяца назад

    when you log into steam, is that steamworks or your personal account? does it matter for the plug in?

  • @kimmernctan
    @kimmernctan 2 месяца назад +1

    Have you gotten the Join Game via friends list working? I destroy the client's own session and then join the other one upon OnSessionInviteAccepted in GameInstance. But GameState's PlayerArray doesn't update, and the OnPostLogin/OnSwapPlayerControllers/OnLogout events do not fire. The join completes successfully though, with no errors. Any idea why this might be happening?

  • @djrapp3
    @djrapp3 5 месяцев назад +1

    Why would my friends not be able to use shift tab and open steam menu? We are unable to connect to each other and I believe that is why because it isnt registering with steam on their end? Is it because they have to own my APP Id?

  • @scam2k077
    @scam2k077 День назад

    How implement this on your course on Udemy for FPS game, when you create main menu host game in course????

  • @zeboudin4451
    @zeboudin4451 6 месяцев назад +3

    Great tutorial thank you very much, But I encountered a problem, the steam popup did not appear, so I activated the "Online subsystem Steam" below the "Online subsystem" and it worked. Should it be activated or is it a coincidence?

    • @Helgrind44
      @Helgrind44 5 месяцев назад +1

      It has to be activated yes

  • @azart23301
    @azart23301 Месяц назад

    is for one region ? (you and your friend in one region work?)???

  • @stread91
    @stread91 6 месяцев назад

    Can friend really see the session after only this ? I don't need to open ports, or them to get my ip, or things like that ?

  • @SoloGameDeveloper
    @SoloGameDeveloper 2 месяца назад

    I've just finished my game. I want to be 2 players online 1 vs 1. So after finishing this tutorial and package my game, send it to my steam dashboard finally?

  • @bloghoarder
    @bloghoarder 3 месяца назад

    👋 Hi, and thank you in advance for any help.
    I am having a problem with the Steam overlay functioning in a shipping build.
    Could you please inform me of what files are needed to add to the shipping build, other than the app_id.txt file with a value of 480, in order to playtest with the steam overlay?
    The steam overlay and functionality work perfectly in the unreal engine as well as in the Development build, but not in a shipping build.
    I have also tried running the shipping build through Steam by adding it to my library as a non-Steam game but the same issue of no Steam overlay in the shipping build exists.
    When I build in shipping mode, there are 3 files inside of my Win64 binary folder, which are:
    The Game file .exe
    OpenImageDenoise.dll
    tbb12.dll
    Any help with getting the Steam overlay functioning inside of a shipping build instead of only Development builds and in the editor, would be very much appreciated and thank you again very much for your time.

  • @HiddenWorldsLLC
    @HiddenWorldsLLC Месяц назад

    If anyone has weird issues in editor with the newest UE ver I found a issue with testing in the editor like he does, sometimes it works and sometimes it doesnt.

  • @joelarmour
    @joelarmour 2 месяца назад +1

    I'm i supposed to have unreal engine open the whole time? It failed to create it

  • @rentilakgames5587
    @rentilakgames5587 6 месяцев назад +2

    I need help, i did everything the same like in the tutorial but when i click search btn in main menu or refresh button in server browser, it cant find any servers, even when i create one on second screen like you did, can you please help? And btw good tutorial i learned a lot even it doesnt work for me :D

    • @VictorHugoPicelli-hl8by
      @VictorHugoPicelli-hl8by 6 месяцев назад

      Check if in NETMODE it doesn't play standalone, if it is, switch to the play as listen server option

    • @dumilu3289
      @dumilu3289 5 месяцев назад

      I have the same problem did you find any solution
      it will be helpfull if you reply

    • @Draziak
      @Draziak 4 месяца назад +1

      try to edit the server name and amout of slots. By not touching/changing them, the variables are not updated and I guess the session is created with 0 slot, which doesn't appear in the server list

  • @dharnanm6345
    @dharnanm6345 4 месяца назад

    bro i think ,i have some issue when i click play standalone game there is no steam notification will come but there (live coding succeed ) like this one notification is coming

  • @_qwellb_
    @_qwellb_ Месяц назад

    I hope you will see this comment, I have a question, I have a concert stage with dmx lights, they all work through sequencing, but when I run them on my own they do not appear on my friend, is there any way to fix it?

  • @drember-5062
    @drember-5062 4 месяца назад

    Someone can help me please. When I join a session, the number of players in the session does not change. Only after resetting the session list.

  • @PontaniaGames
    @PontaniaGames Месяц назад

    can i use visual studio code?

  • @hatty101
    @hatty101 5 месяцев назад +2

    I get errors with the plugin. why u are not getting any errors?

  • @Case-A-Lace
    @Case-A-Lace 2 месяца назад

    Hey guys I had an issue finding the server when testing at 59:20ish. That was because the default value for Amount Of Slots int inside of WB_CreateServer was 0, so if you don't change the value "in game" it will still be 0 instead of the default drop down 2. Pixel Helmet shows the fix at 1:07:30ish

  • @kirill2525
    @kirill2525 Месяц назад +1

    so whats a way to make multiplayer without converting it to C++? i know there's a way to do it without it

  • @wattro
    @wattro Месяц назад

    i think the folder structure of steam-master has changed. I failed to build after generating project files. 5.4

  • @maxarcade6441
    @maxarcade6441 5 месяцев назад +1

    A small detail that few may have noticed: when opening the server browser and immediately pressing the 'Refresh' button, the list glitches and loads the same card twice. Any solutions?

    • @CosmicGamesoOfficial
      @CosmicGamesoOfficial 4 месяца назад +1

      then dont do that

    • @Nyntex
      @Nyntex 4 месяца назад +1

      just disable the button when refreshing and enable it once it's done

  • @vozala723
    @vozala723 6 месяцев назад

    Is this compatible with your counter-strike game from udemy course? Is there any way I can contact you ?

    • @PixelHelmet
      @PixelHelmet  6 месяцев назад

      Yes it is compatible. Please check my website gameinstruct.com where you can find the same course but a 4 hour version applying it to my Shooter Course.

  • @Drnken229
    @Drnken229 7 месяцев назад +1

    Got it to work, went to test with friends but cant connect because its over 9999ms

    • @huntingbj
      @huntingbj 6 месяцев назад

      Same i have too 9999ms, but it is working you just have to hold button multiple time to join. If somebody have fix i would love to get help.

  • @DaspriTF
    @DaspriTF 5 месяцев назад +1

    server card not popping when I make a server. I even made another project to make sure I wasn't doing anything incorrect, and it still didn't work any tips/suggestions on what to do to?

    • @Mintree6
      @Mintree6 4 месяца назад

      you ever find out why? I am having this same problem. I am trying to double check I didn't miss something but it doesn't look like it

    • @rishitamilgamer1282
      @rishitamilgamer1282 2 месяца назад

      i too have the same roblem did you figured it out?

  • @gaeson
    @gaeson 5 месяцев назад

    When I try to create a game, the gameplay level appears for 1 frame and then I get sent back to the main menu. But this only happens on the actual steam version. Both in editor and the shipping build work fine. Only the version downloaded from steam behaves that way. Any clues?

    • @-roarplay7617
      @-roarplay7617 3 месяца назад

      I have the same problem. I also don't know tf is this

  • @Andrei-ck7lv
    @Andrei-ck7lv 5 месяцев назад

    Does anyone know how did he fix the server card button which is resizing itself when hovering over it?
    Also, only in editor does the server appear in the server browser. When trying standalone game the server no longer appears. I checked and the steam subsystem plugins are on, and the steam notification starts when game is booted. Does anyone know what is the issue?

    • @jawll01110
      @jawll01110 4 месяца назад +1

      make the server card hover size and pressed size same

  • @shquapp
    @shquapp 4 месяца назад

    I've been getting an error while packaging every time. (Module.SteamShared.cpp.obj : error LNK2019: unresolved external symbol). I saw that it could be an issue with the current version of the Steam SDK or Advanced Sessions. I tried different versions of both and I'm still getting the error. Does anyone have any ideas here?

  • @user-in3nw2pz2u
    @user-in3nw2pz2u 5 месяцев назад

    Great video on your site and here but you never show how to fix 9,999ms ping can't find it in thr blog on ya site

    • @Priorify
      @Priorify 2 месяца назад

      Did you fix this? Have same issue

  • @alexanderbahler8130
    @alexanderbahler8130 5 месяцев назад

    Do I have to do any extra replication or will my friends see everything that I see happening just with this tutorial?

    • @alphamineron
      @alphamineron Месяц назад

      If you’re using the base unreal engine templates, then no. They are already replicated by Epic

  • @Skittlez
    @Skittlez 9 дней назад

    So for some reasons when i go to build in visual studio i keep getting the following error : "" "" -WaitMutex -FromMSBuild -architecture=x64 extied with cod8. I also cant seem to get the unreal engine integration configuration to work? I installed everything you said, double checked, went on the visual studio integration tool page download everything there but still no luck... Any ideas?

    • @Skittlez
      @Skittlez 9 дней назад

      code 8* ... i tried with fresh projects and i get the same error code

  • @user-bk4pd7gi3u
    @user-bk4pd7gi3u 4 месяца назад

    Hi~ im having atrouble finding server on shipping do you know what might be the cause?

    • @user-bk4pd7gi3u
      @user-bk4pd7gi3u 4 месяца назад

      The Editor mode works fine

    • @jawll01110
      @jawll01110 4 месяца назад

      yes I'm also having the same problem it works in the editor but after shipping it doesn't@@user-bk4pd7gi3u

  • @JawadAnzour
    @JawadAnzour 3 месяца назад

    why can i not generate the visual studio code project files at the begin of the video

    • @Fatslam
      @Fatslam 3 месяца назад +1

      Bug with newest version of VSC.. Need to downgrade to a previous version

    • @JawadAnzour
      @JawadAnzour 3 месяца назад

      @@Fatslam ok thank you

  • @caramanzilias
    @caramanzilias 3 месяца назад

    I'm on latest 5.3.2 and I can see and connect to server while in lan 2 machines same steam or even diferent accounts and country settings but no online...might be a router issue with ports

    • @Priorify
      @Priorify 2 месяца назад

      Did you figure this out? Can see the server on the list, but the ping is 9999 and i cant connect.

    • @artemlapunov
      @artemlapunov Месяц назад

      @@Priorify Did you figure this out?

  • @accentalt9192
    @accentalt9192 5 месяцев назад

    59:03 -> There is an issue where the server list is supposed to return with an array list and add children of a server card, but it isn't doing that. Anyone know the solution?

    • @DaspriTF
      @DaspriTF 5 месяцев назад

      same problem

  • @VictorHugoPicelli-hl8by
    @VictorHugoPicelli-hl8by 6 месяцев назад +2

    I can't connect to the same server, can anyone help me?

  • @biaxthepanda
    @biaxthepanda 3 месяца назад

    I followed the tutorial and when i open the game with 2 players in the editor I create and find the servers just fine. (Actually it finds the same server twice) But when i package the game as development and send it to my friend who is in the same region it can't find the server. What could be the reason?

    • @artemlapunov
      @artemlapunov Месяц назад

      Did you figure this out?

    • @biaxthepanda
      @biaxthepanda Месяц назад +1

      @@artemlapunov it was probably because i was using the default appID. When i switched the appID to my game's id on steam it started working just fine.

  • @ANUBIS_game_dev
    @ANUBIS_game_dev 6 месяцев назад

    hey thanks is it work on mobile?

    • @PixelHelmet
      @PixelHelmet  6 месяцев назад +1

      No, Steam is not available on mobile. You’ll have to use Epic Online Services.

    • @huntingbj
      @huntingbj 6 месяцев назад

      @@PixelHelmet
      @huntingbj
      3 hours ago
      Same i have too 9999ms, but it is working you just have to hold button multiple time to join. If somebody have fix i would love to get help. Can you help?

  • @newman6306
    @newman6306 3 месяца назад

    Do I need a paid developer account on Steamworks, which costs $100, for executing the steps in this video, including identity verification, or is it not necessary?

  • @steader29
    @steader29 5 месяцев назад

    Everything works and is great but there is very big ping. 9,999ms. How to fix?

    • @Priorify
      @Priorify 2 месяца назад

      Are you able to join or did you fix this issue?

    • @steader29
      @steader29 2 месяца назад

      @@Priorify I can join, just ping is large

    • @Priorify
      @Priorify 2 месяца назад

      @@steader29 Ah cool, thanks. Can join also now, wierd with the 9999 ping though

    • @artemlapunov
      @artemlapunov Месяц назад

      @@Priorify how did you fix it?

  • @PCvsPC
    @PCvsPC 3 месяца назад

    moim zdaniem logiki menu można zrobić bez castowania . castowanie więcej pamięci wymaga

  • @kirill2525
    @kirill2525 Месяц назад

    i got to like about 11 min 30 sec and I'm not getting the steam popup on the lower right hand corner

    • @mmx2249
      @mmx2249 Месяц назад

      Well, I had to build it from the Platforms menu to get it to work. It did not work for me as it was done in the video.

  • @-roarplay7617
    @-roarplay7617 4 месяца назад

    Another player cannot connect to the host. Its just teleported to main menu again, when he press the join button. Has anyone come across this? I redirected the ports and disabled my windows defender. I rly tired to try fix this sh*t

    • @valentindanclaude2209
      @valentindanclaude2209 3 месяца назад

      Hi, check if the session is listening. Go to GI_SteamSessions -> Event Graph -> Check Node "Open Level (by Object Reference)" -> Expand the Node an check the Value of the Options property. The Value should be "Listen" without the quotation marks.

  • @zdroid5818
    @zdroid5818 6 месяцев назад

    this is peer to peer right?
    using steams framework

    • @PixelHelmet
      @PixelHelmet  6 месяцев назад +2

      Yes it’s peer to peer with steams framework.

    • @zdroid5818
      @zdroid5818 6 месяцев назад

      @@PixelHelmet sry for bothering you, i have followed the tutorial and at the section we search for sessions it returns nothing, i connected two print nodes after success and failed and non of them get called.

    • @biaxthepanda
      @biaxthepanda 3 месяца назад

      did you get it working? I got the same issue@@zdroid5818

  • @PontaniaGames
    @PontaniaGames Месяц назад

    dont mind me 10:07

  • @tijeyofficial
    @tijeyofficial Месяц назад

    It doesn’t work 😢

  • @YoutubeAccountMan
    @YoutubeAccountMan 2 месяца назад

    This will not work in 5.3.2. The AdvancedSessions creator said there's a known issue with epic not copying third party DLLs anymore.

    • @lucku0
      @lucku0 2 месяца назад

      any way to get around it or any fixes???

    • @YoutubeAccountMan
      @YoutubeAccountMan 2 месяца назад

      @@lucku0 Just have to wait for him to update.

    • @SoloGameDeveloper
      @SoloGameDeveloper 2 месяца назад

      Nooo

    • @lucku0
      @lucku0 2 месяца назад

      @@RUclipsAccountMan just tried it with my friend and it works fine, where’d you see this?

    • @YoutubeAccountMan
      @YoutubeAccountMan 2 месяца назад

      @@lucku0 The plugin creator has a pinned issue for 5.3. It will not work on non-test builds.

  • @tijeyofficial
    @tijeyofficial Месяц назад

    Heeeeeelp pls😢

  • @FlockersDesign
    @FlockersDesign 2 месяца назад

    Dont remove the saved folder if you have a existing project with custom project settings these will be removed
    No idea why he doesnt mention this bad info

    • @SoloGameDeveloper
      @SoloGameDeveloper 2 месяца назад

      Does it work for you? Do you use UE5.3.2?

    • @FlockersDesign
      @FlockersDesign 2 месяца назад +2

      @@SoloGameDeveloper yes the only problem is this guy gives the wrong information and the incorrect plugin
      We also spoke with the github owner and he wassnt happy about this becausw of thsi video he can clean up this youtuber his mess with giving wrong information
      So the reason it doesnt work is because its the incorrect and unofficial version
      Google for this
      VR Expansion Plugin

    • @alphamineron
      @alphamineron 29 дней назад

      @@FlockersDesign I was confused about the repo link too, can you elaborate a little... are these different plugins or the same? I'm so confused why such a plugin won't be in unreal already... and why there are multiple github repos for the same thing

  • @moses7353
    @moses7353 5 месяцев назад

    'promosm'

  • @noorn.1981
    @noorn.1981 7 месяцев назад +2

    Great tutorial 👌