I mean I think that's how they want you to play, the other endings are more of an achievement hunting thing in my opinion or for people that just miss the watcher in the credits.
You can get an additional port crystal from the Sphinx for the riddle where she asks you to give her one of your items, give her the port crystal and she duplicates it
I love Warfarer mainly because I can have the coolest or strongest armor equipped without worrying about specific-vocation restrictions, and since most Maister skills aren't THAT amazing and while some vocations need more skills than others to be fun/effective, you can easily take something like Mystic Archer or Archer as well as a Warrior/Thief and have a great time by just picking 1-2 skills from Mystic Archer for example, and then filling the rest with whatever you want of the melee vocation. The Rearmament skill is great but I am perfectly fine doing what I described instead. Also, it constantly giving discipline points to vocations you aren't playing is a nice touch. TL;DR unless you're playing Sorcerer, Warfarer is THE endgame class.
I do really like that I can wear any armor I want as Warfarer. It's also my go to to level up the vocations I don't want to actively use like Trickster.
@@CephalonKet Haha Trickster is a weird one but I had a surprising amount of fun with it at around level 40-ish and got it to rank 8 by itself. Fighting a dullahan as a trickster is a surprisingly fun experience in particular. Love trolling those fuckers. I just wish the vocation was developed in a way where perfect reactions could still deal great damage instead of just being a distractor/buffer for your pawns. Like some sort of reflect/mirror ability that if you use at the right time flings back the damage back to the attacker, that would make trickster an actual strong reactive support that also has some nice mastery that elevates personal and not just pawn damage.
Supposedly the dragon plague is the dragons destructive will infecting the pawn that has no will of their own. Your pawn turning into the shadowy dragon while still maintaining control over itself is likely supposed to show the pawn overpowering the dragons will and using the dragons own power against it. What irked me the most about the game is we barely have any conclusion for what happens with that corrupt queen. Its like off screen bullshit. The ending felt VERY rushed, to the point where I almost prefer the everfall. The vocations were all nerfed to certain extents, some less than others *cough* thief *cough* with the sorcerer notably losing HALF of their spells and gaining a spell that makes the rest of their kit barely worth using at all. Which ofc, means you can take JUST that spell, put it on wayfarer and bam, just like that theres NO point in playing sorcerer at all since it out damages Sorcerers master abilties by a landslide. Overall I enjoyed the game but my god does it need some QoL patches. Particularly the random pawns forcibly stopping you in the middle of the road to try to sell themselves into your party. Its cute the first 4 times, but after that its a major annoyance.
Good points! I would have liked it stated explicitly in game that that's what dragonsplague is because I would have never found out what it's supposed to be without your comment. With the corrupt queen they build it up so much but then nothing comes of it because evacuating everyone takes precedence. Also the fake Sovran, do we ever get to talk to him? Never got to even talk to him in my playthroughs, very disappointing. Only character that was more than surface level was Phaseus. Ending had an epic cutscene but cannot compare to the original in my opinion. Fighting and taking the place of GOD (who can be your previous arisen if you play NG+ and offline) simply cannot compete to DD2. Warfarer without the True Warfarer mod is simply not worth it for me. Qol stuff like they did in Dark Arisen would be great, though it's a same that we have to hope for something like that instead of them improving on the dark arisen qol in the base game.
Nice video! I loved the game but was often wondering while playing how better it could havbe been in terms of boss and enemy variety and story design. I did not care much for the story or characters, the world and the combat system is what makes this game so great. Yeah the wayfarer is pretty underwhelming in endgame unfortunately. It's really cool they even made a sequel though and I'm excited for the DLC =)
The ng+ in this game is atrocious. There is literally ZERO challenge because none of the enemies increase In power and so you just kill these lv 5 enemies as a lv 60 player and it's terrible, you never get anytime to have dynamic fights with your abilities or anything cuz you just kill everything in one hit then kill bosses in 20 seconds, it's borderline unplayable. Honestly it seems like you don't value the combat that much in this game if that isn't a deal breaker for you. Basically all of the positives that you liked about ng+ were just because you were playing your first playthrough wrong/ unorthodox
Most likely we will get a Dark Arisen type expansion with harder challenges. Also, I value the combat fine, just because you like different things about it and want a bigger challenge does not negate me valuing the combat. I've played the original game for thousands of hours, I wouldn't if I didn't value the combat. There is also no 'wrong' way to play just because I missed some side quests on my first run.
@@CephalonKet Im saying the challenge is literally not there, I dont want the game to be dark souls but in ng+ its like My Disney Kitchen difficulty. Borderline terrible. And also I put the "/unorthadox" after i said "wrong" for a reason, because I knew youd be like "there is no wrong way" like, okay there is technically no wrong way to play. But if i play my first playthrough with a blindfold on and then play a ng+ playthrough normally, then go on to say ng+ was better than my first playthrough, I think its pretty obvious that the blindfolded run isnt a very fair assessment when comparing the first playthrough to ng+, which is an analogy to what im saying here. It would seem as though you played in a weird way as to barely explore the game and exclusively just do the main stuff, which led you to think the game wasn't as fun as it really was until you played like one normally would in your ng+ playthrough.
Sucks that warfarer can’t use the master abilities…they nerfed all the vocations. Doesn’t make sense to me, the other way was more fun imo…
Yeah I agree. The limitation to 4 abilities and without the choices of weapons was a huge downgrade over the original.
@@CephalonKet fax
I failed to get any of the regular endings and accidently went straight into the true ending route.
I mean I think that's how they want you to play, the other endings are more of an achievement hunting thing in my opinion or for people that just miss the watcher in the credits.
You can get an additional port crystal from the Sphinx for the riddle where she asks you to give her one of your items, give her the port crystal and she duplicates it
She gave me a forgery. I cried.
@@Luna-qq8zg she did that to me in Ng+, I was slightly insulted
I love Warfarer mainly because I can have the coolest or strongest armor equipped without worrying about specific-vocation restrictions, and since most Maister skills aren't THAT amazing and while some vocations need more skills than others to be fun/effective, you can easily take something like Mystic Archer or Archer as well as a Warrior/Thief and have a great time by just picking 1-2 skills from Mystic Archer for example, and then filling the rest with whatever you want of the melee vocation. The Rearmament skill is great but I am perfectly fine doing what I described instead. Also, it constantly giving discipline points to vocations you aren't playing is a nice touch. TL;DR unless you're playing Sorcerer, Warfarer is THE endgame class.
I do really like that I can wear any armor I want as Warfarer. It's also my go to to level up the vocations I don't want to actively use like Trickster.
@@CephalonKet Haha Trickster is a weird one but I had a surprising amount of fun with it at around level 40-ish and got it to rank 8 by itself. Fighting a dullahan as a trickster is a surprisingly fun experience in particular. Love trolling those fuckers. I just wish the vocation was developed in a way where perfect reactions could still deal great damage instead of just being a distractor/buffer for your pawns. Like some sort of reflect/mirror ability that if you use at the right time flings back the damage back to the attacker, that would make trickster an actual strong reactive support that also has some nice mastery that elevates personal and not just pawn damage.
Supposedly the dragon plague is the dragons destructive will infecting the pawn that has no will of their own. Your pawn turning into the shadowy dragon while still maintaining control over itself is likely supposed to show the pawn overpowering the dragons will and using the dragons own power against it.
What irked me the most about the game is we barely have any conclusion for what happens with that corrupt queen. Its like off screen bullshit. The ending felt VERY rushed, to the point where I almost prefer the everfall. The vocations were all nerfed to certain extents, some less than others *cough* thief *cough* with the sorcerer notably losing HALF of their spells and gaining a spell that makes the rest of their kit barely worth using at all. Which ofc, means you can take JUST that spell, put it on wayfarer and bam, just like that theres NO point in playing sorcerer at all since it out damages Sorcerers master abilties by a landslide.
Overall I enjoyed the game but my god does it need some QoL patches. Particularly the random pawns forcibly stopping you in the middle of the road to try to sell themselves into your party. Its cute the first 4 times, but after that its a major annoyance.
Good points! I would have liked it stated explicitly in game that that's what dragonsplague is because I would have never found out what it's supposed to be without your comment.
With the corrupt queen they build it up so much but then nothing comes of it because evacuating everyone takes precedence. Also the fake Sovran, do we ever get to talk to him? Never got to even talk to him in my playthroughs, very disappointing. Only character that was more than surface level was Phaseus.
Ending had an epic cutscene but cannot compare to the original in my opinion. Fighting and taking the place of GOD (who can be your previous arisen if you play NG+ and offline) simply cannot compete to DD2.
Warfarer without the True Warfarer mod is simply not worth it for me. Qol stuff like they did in Dark Arisen would be great, though it's a same that we have to hope for something like that instead of them improving on the dark arisen qol in the base game.
Nice video! I loved the game but was often wondering while playing how better it could havbe been in terms of boss and enemy variety and story design. I did not care much for the story or characters, the world and the combat system is what makes this game so great. Yeah the wayfarer is pretty underwhelming in endgame unfortunately. It's really cool they even made a sequel though and I'm excited for the DLC =)
Thanks for commenting! I'm excited for the DLC too! Hope it's as good as Bitterblack Isle from DD:DA!
Your voice so cute
Thanks! I dislike my voice so I appreciate that.
The ng+ in this game is atrocious. There is literally ZERO challenge because none of the enemies increase In power and so you just kill these lv 5 enemies as a lv 60 player and it's terrible, you never get anytime to have dynamic fights with your abilities or anything cuz you just kill everything in one hit then kill bosses in 20 seconds, it's borderline unplayable. Honestly it seems like you don't value the combat that much in this game if that isn't a deal breaker for you. Basically all of the positives that you liked about ng+ were just because you were playing your first playthrough wrong/ unorthodox
Most likely we will get a Dark Arisen type expansion with harder challenges.
Also, I value the combat fine, just because you like different things about it and want a bigger challenge does not negate me valuing the combat. I've played the original game for thousands of hours, I wouldn't if I didn't value the combat.
There is also no 'wrong' way to play just because I missed some side quests on my first run.
@@CephalonKet Im saying the challenge is literally not there, I dont want the game to be dark souls but in ng+ its like My Disney Kitchen difficulty. Borderline terrible. And also I put the "/unorthadox" after i said "wrong" for a reason, because I knew youd be like "there is no wrong way" like, okay there is technically no wrong way to play. But if i play my first playthrough with a blindfold on and then play a ng+ playthrough normally, then go on to say ng+ was better than my first playthrough, I think its pretty obvious that the blindfolded run isnt a very fair assessment when comparing the first playthrough to ng+, which is an analogy to what im saying here. It would seem as though you played in a weird way as to barely explore the game and exclusively just do the main stuff, which led you to think the game wasn't as fun as it really was until you played like one normally would in your ng+ playthrough.