wow his oppenents never used ASW and when they did, they totally missed and even turning their broadside towards the incoming torpedoes how bad are these players?
You literally have hydroscope and dept charges, most subs use ping which gives away position, destroyers can easily get to the ping area and use hydro to detect them and blow them with dept charges, most people dont bother chasing them and let to be blow up and then complain how unfair it is, people got stuck for too long at point and click game, they introduced a bit more complex gameplay and people got upset and not even countering subs, destroyers are made for hunting subs, so instead of focusing on kills in game go and hunt some subs
@@minmatarnoob7625 a destroyer can fire 16 rounds every 5 seconds for an infinite amount of time, an aircraft carrier can infinity launch planes in cycles to have cross map pressure, I know your prob salty about subs since it is generally hated in the community but every ship has it's nack for every player
@@minmatarnoob7625 on top of this, every ship has its own individual skill a player has to use in order to win: AV's needs to give constant info about other ships, apply rights amount pressure map wide, and know how to cycle planes. The supporting map wide preasure Battleships need to reliably be able to citadel, position to not take retaliatory damages and provide pressure on the right parts of the map. the damage dealers and cover fire types of ships Cruisers are the middle men but specialize in versatility and therefore should be a ship that does everything every other ship does, while having advantages like having the best AA and itercepters in the game. The do it all ship Desi's take and keep space, they are fast scout like class that is a threat with torp spread, they are the first in the battle and can easily flank if given a gap The scout like, space takers Subs are the assassin's of the sea. They specialize in staying hidden, and showing up in unexpected areas to shotgun you or to torp streamline you, but only have close range pressure The hidden assassins. And every ship has cons to them that every other ship can exploit although that's another list to get into so all id say is track where the sub is or the area it's in and use sub detection / charges when by / engaging with one. Torps are easy to avoid if you know the area the subs in and are not double pinged
I wonder if this guy is proud of the gameplay i just watched?!? Well, you brought a hammer to a rock paper scissors game and won. There will always be 2 kinds of ppl when it comes to this game. Im glad i dont need a hammer to play rps and will never bring one. And i dont congratulate you on this one because there is no reason to be proud of... choosing a hammer.
Let me just go watch a really well done gameplay of a BB and comment something stupid like this. It's a "best of" replays channel... subs are not OP and they typically don't end up like this. You all whine so hard
@@amnesiagrunt2356 i never said they are op and i dont think they are op. They just dont fit in the game like the hammer dont fits into rps. Obviously you did not undersrand what im saying. In your opinion its "stupid"... Ive played this game since cbt and i had a ton of fun and very close games. But the gameplay has changed a lot... and guess what: it was way more fun to play the game back in then. And now guess why?!?! The devs themselvs said the will never be subs in the game because they dont fit in the game... Imo its stupid to ignore the fact that 85% of the playerbase dont like subs, superships, cs aso....
@@mienebaya984 I disagree, way more fun to play nowadays, was way to boring and linear back then. the only surface combat aspect was annoying and boring. I personally like where it is now. Dev's change their mind, it's their game. War Thunder changed their mind a lot and now they are one of the most successful games cause of it Sorry you're sad about that. and pulling 85% out of no where isn't accurate or fair.
wow his oppenents never used ASW and when they did, they totally missed
and even turning their broadside towards the incoming torpedoes
how bad are these players?
I can see why people hate subs and never want them to port over to legends.
Are sub players not allowed to have good games?
@@amnesiagrunt2356 They are not allowed to live
You literally have hydroscope and dept charges, most subs use ping which gives away position, destroyers can easily get to the ping area and use hydro to detect them and blow them with dept charges, most people dont bother chasing them and let to be blow up and then complain how unfair it is, people got stuck for too long at point and click game, they introduced a bit more complex gameplay and people got upset and not even countering subs, destroyers are made for hunting subs, so instead of focusing on kills in game go and hunt some subs
shush arty hater :P
Can someone tell me what's that sidebar for friendlies and enemies?
how'bout commander skill??
good job! because subs carry unlimited amount of torps.
ships carry an infinite amount of ammo, what is this double standard?
@@nick335online compared to the amount of torps fired in a short period of time? :)))
@@minmatarnoob7625 a destroyer can fire 16 rounds every 5 seconds for an infinite amount of time, an aircraft carrier can infinity launch planes in cycles to have cross map pressure, I know your prob salty about subs since it is generally hated in the community but every ship has it's nack for every player
@@minmatarnoob7625 on top of this, every ship has its own individual skill a player has to use in order to win:
AV's needs to give constant info about other ships, apply rights amount pressure map wide, and know how to cycle planes. The supporting map wide preasure
Battleships need to reliably be able to citadel, position to not take retaliatory damages and provide pressure on the right parts of the map.
the damage dealers and cover fire types of ships
Cruisers are the middle men but specialize in versatility and therefore should be a ship that does everything every other ship does, while having advantages like having the best AA and itercepters in the game.
The do it all ship
Desi's take and keep space, they are fast scout like class that is a threat with torp spread, they are the first in the battle and can easily flank if given a gap
The scout like, space takers
Subs are the assassin's of the sea. They specialize in staying hidden, and showing up in unexpected areas to shotgun you or to torp streamline you, but only have close range pressure
The hidden assassins.
And every ship has cons to them that every other ship can exploit although that's another list to get into so all id say is track where the sub is or the area it's in and use sub detection / charges when by / engaging with one. Torps are easy to avoid if you know the area the subs in and are not double pinged
Very balanced, any ASW hack available?
Oi I want to know right now why is your hydro 30 seconds an it is shown in there wiki all subs hydro should be 1s
Killing for he...
Ninguém atira, aí fica faço
I wonder if this guy is proud of the gameplay i just watched?!? Well, you brought a hammer to a rock paper scissors game and won. There will always be 2 kinds of ppl when it comes to this game. Im glad i dont need a hammer to play rps and will never bring one. And i dont congratulate you on this one because there is no reason to be proud of... choosing a hammer.
Let me just go watch a really well done gameplay of a BB and comment something stupid like this.
It's a "best of" replays channel... subs are not OP and they typically don't end up like this.
You all whine so hard
@@amnesiagrunt2356 i never said they are op and i dont think they are op. They just dont fit in the game like the hammer dont fits into rps. Obviously you did not undersrand what im saying. In your opinion its "stupid"...
Ive played this game since cbt and i had a ton of fun and very close games. But the gameplay has changed a lot... and guess what: it was way more fun to play the game back in then. And now guess why?!?!
The devs themselvs said the will never be subs in the game because they dont fit in the game...
Imo its stupid to ignore the fact that 85% of the playerbase dont like subs, superships, cs aso....
@@mienebaya984 I disagree, way more fun to play nowadays, was way to boring and linear back then. the only surface combat aspect was annoying and boring. I personally like where it is now.
Dev's change their mind, it's their game. War Thunder changed their mind a lot and now they are one of the most successful games cause of it
Sorry you're sad about that. and pulling 85% out of no where isn't accurate or fair.
@@amnesiagrunt2356 declaring my comment as stupid is accurate and fair?
@@amnesiagrunt2356 oh, and btw... its not out of nowhere 79,21% said remove them. 16% said keep them.
nest useless build less video
Автор канала, на твой взгляд какая подлодка лучше? Я пока на балао остановился
Скорее всего она, из-за скорости движения и модэрки на ремонт