Correction: 0:33 is f+2,1,4 not 2,f,1,4. Tekken Terminology For Beginners: tekken.fandom.com/wiki/Move_Terminology Combo Playlist: ruclips.net/p/PLmF026UEJVXOd9JDvaQ_DHYRMATkjBCMs Tekken History Playlist: ruclips.net/p/PLmF026UEJVXOQOQf_o0L-0CFGz-wfOt7M
it's only a guaranteed launch on counter hit, and if you just throw that move out, any player worth their salt is going to duck and punish the second part
Hey guys another tip is that I get the lib dash 4,1 by hitting the opponents right foot which is sticking out as their shoulders are touching the ground
Alright, next tekken we're doing a groove/ism system like capcom. Bound ism, screw/tail spin ism and tornado flip ism along with classic which offers no extra juggle mechanic but regular throws return to pre T7 state, with shorter escape window and higher but fixed damage output no rage.
Awesome combos, thanks a bunch for sharing them! I'm having trouble linking after the liberator 4-, keeps dropping before connecting the 1. Any tips besides holding forward? Similarly, I'm struggling with the combo at 2:35. After the b 2, I can't figure out how to properly input the dash and df1. Any advice would be greatly appreciated!
for people struggling with 0:53, the timing of dashing after liberator is kinda finnicky my suggestion is to replace the dash 4 1 into dash 1+2, it instantly tornadoes and you can continue with F 2 1 4 (68 damage) which is just 2 damage off but really easy to execute (: you dont have to time your Down 2 3 as well which makes it alot easier
This is why these combos are not recommended in real match as mentioned in the video. It's a new max damage route that no other youtuber has done thus far and it's extremely hard. So sticking to optimal routes is best imo.
1:01 I just can't connect either the dash LIB 4, or when I do, the 1 doesn't connect. Are there any secrets or tips or mechanics I'm missing? I am holding F during LIB, but she doesn't seem to go fast or far enough to make it to the opponent...
If I'm reading it correct, you are doing it too slow, so once u d+2, 3, you need to pretty much press 4, 1. If you wait, you're not gonna coneect. If you're having trouble connecting the df+4,1 after the lib 4,1, I could only do it if I quickly dash then do df+4,1. The key was doing it quickly. I was doing it too slow and the rest of my string didn't connect.
so i figured it out since a lot of the comments about it are correcting the wrong part. the trick is to delay the d2, 3 until they're about to hit the ground. then the walk forward 4,1 will connect. it's not about the dash but the delay d2, 3 that leads into it.
@@skbj6782 i noticed this too but if i delay too long the hit counter goes away on the side of the screen. does that mean they can recover after hitting the floor?
just a recommendation if you want it drag, king, kaz. bryan, devil jin, hwoarang, jun and paul are the most used characters that you havent made a video for if you want an idea of what will get more people in
I am already working on all the characters you mentioned, just wanted to cover new characters first. next video is devil jin then kazuya and then dragunov
I'm having trouble with the combo that starts at 0:36. I'm not sure why, but I can't connect LIB 4, 1 Even when I hit the 4, the 1 whiffs. Any tips on how to hit this? (I'm already holding F to dash after d2, 3)
I don't know how he's doing it or if he's telling people the truth about this combo but it you look at Lili she's slightly off to the side which allows him to perform this combo @ 1:01 so in other words you have to micro step to perform it works then
Bro it only works if you start it side step left or right, i swear tk is trolling its impossible to hit it head on, plus look at everyone else having same trouble. Just tell everyone the truth that it only works from side step instead of trolling
you have to hold forward input during libertador stance after d2,3 and azucena will walk forward for a few frames, then press 4,1. no you don't need a side step and I don't troll in my videos
0:27 I cant seem to get that dash down forward 1 after liberator 4 1. If I skip the punch I can get the rest but the string is still tight I would like to get that other hit in though.
if the video says it's hard then it really is hard, you need a really precise dash in this combo, it's best to watch it at 0.25x and try small side step left and right, sometimes distance between characters before starting the combo changes the axis slightly and make moves whiff mid combo.
Dude bro combo @0:47 I cannot land the 4, 1 after I know it says dash but I’ve tried and tried still can’t do it please help the walk speed seems to slow now
Hi.I learn your combos from tekken 7. You are one of the best combo makers I’ve ever seen . Wish to have dragonov or alisa next time.thank you so much.🎉
For anyone losing their minds over how to make the libertador 4,1 land in the harder combos, Fury shows it in the animation but hasn't put it in the notation, you have to do a small sidestep before you use the D2,3. It lets you reliably land it.
wait what? there is no side step involved bruhh, it's mentioned in tips that you have to hold forward during libertador to walk forward for a few frames and then press 4,1. in some combos it's just frame and those combos are not recommended in real match as mentioned in video.
How you get that dash in libertador + 4 1 to land ? I think I'm fucking up the dash timing edit: you have to start the combo slightly to their side or else it doesn't work
actually you don't need to side step, you just have to hold forward until they are about to hit the ground, watching the video at 0.25x speed will help
@@TK_TheFURY I did this but i still can't figure out the timing, in the video you somehow manage to connect the 4 while she is on the ground, which honestly just seems impossible.
holding F to dash during liberator stance to connect 4,2 seems almost impossible its like u need to perfect dash or something, useless and inconsistent combo
actually you can dash for almost 10+ frames, which is huge compared to other techniques. hold forward and press 4,1 when you think they are about to hit the ground.
you don't need those combos as mentioned in the video, those are for practice and very rare use cases, just stick to staple combos, you don't have to always go for max damage.
IT IS A SCAM DUDES ! For the dash 4,1 I send this video to a streamer tekken god with Azu and the verdict is clear : it's impossible to do it from the front ! Again a fake guide with some decent combos !
I'm learning her right now, and I've been playing this game almost 30 years. It's important to learn every character in the game and how their attack placements are on hitboxes (low, mid, high) so you can fight better against them. Who knows? You might even find you like the character and work well with their moveset. You gotta get out of this "cheap character mindset" that these unskilled, immature, button-mashing players have. They're too lazy to really learn this game. They just want to have wins handed to them so they can feel some sense of self-worth.
@junkyryan138 30 mins labbing. I'm god of destruction and I fought her like 8/10 matches. Almost every player who uses her I met has terrible fundamentals. Explain that
last 3-4 combos are low parry combos, it's mentioned in the video. I edited it in a way that I don't have to show every single launcher to keep the retention rate high and still show every possible combo route.
Correction: 0:33 is f+2,1,4 not 2,f,1,4.
Tekken Terminology For Beginners: tekken.fandom.com/wiki/Move_Terminology
Combo Playlist: ruclips.net/p/PLmF026UEJVXOd9JDvaQ_DHYRMATkjBCMs
Tekken History Playlist: ruclips.net/p/PLmF026UEJVXOQOQf_o0L-0CFGz-wfOt7M
No parry combos bro ?
@@bilalkaka2163 this is not a full video, it's basic guide. I'll make a bigger one explaining every single option.
0:20 df2 launch bnb
1:03 ws2 launch bnb
1:12 u4 launch bnb
1:39 ff3 launch bnb
1:57 3+4, 1+2 launch mbnb
2:50 uf 34 launch mbnb
3:14 db 34 ch launch bnb
4:00 1+2 ch launch mbnb
4:18 b3+4, 3+4 launch bnb
5:22 mix up heat engager
@3:00 I did NOT know she has a low starter!!!
Thank you for this!
It's not really a sweep cause the second hit can be blocked.
it's only a guaranteed launch on counter hit, and if you just throw that move out, any player worth their salt is going to duck and punish the second part
Tried a bunch of characters so far but none have been as fun as Azucena 🥳
from Japan. It's very easy to see and helpful!thank you!
Yooo! Thank you so much for this video. Gonna definitely study it and practice
Hey guys another tip is that I get the lib dash 4,1 by hitting the opponents right foot which is sticking out as their shoulders are touching the ground
Holding forward on liberator and combos still drop i dont understand is it a buffer thing?
Me 2😢
Lol shout out to the "Not Recommended for a real match" plug...that's how I feel about 90% of the max damage combos I have seen!
Alright, next tekken we're doing a groove/ism system like capcom.
Bound ism, screw/tail spin ism and tornado flip ism along with classic which offers no extra juggle mechanic but regular throws return to pre T7 state, with shorter escape window and higher but fixed damage output no rage.
Awesome combos, thanks a bunch for sharing them! I'm having trouble linking after the liberator 4-, keeps dropping before connecting the 1. Any tips besides holding forward?
Similarly, I'm struggling with the combo at 2:35. After the b 2, I can't figure out how to properly input the dash and df1. Any advice would be greatly appreciated!
you need to hold forward until you think they are about to hit the ground. watching this video at 0.25x speed will help with the timing.
0:56 got a problem to dash during stance , when i go foward my 2 touch but my 4 don't touch, what my problems here? any one can help me?
I'm having the same issue
for people struggling with 0:53, the timing of dashing after liberator is kinda finnicky
my suggestion is to replace the dash 4 1 into dash 1+2, it instantly tornadoes and you can continue with F 2 1 4 (68 damage) which is just 2 damage off but really easy to execute (:
you dont have to time your Down 2 3 as well which makes it alot easier
This is why these combos are not recommended in real match as mentioned in the video. It's a new max damage route that no other youtuber has done thus far and it's extremely hard. So sticking to optimal routes is best imo.
it's 63, if you take out the dash 41 and the ff3 and switch with dash 1+2 so it's worth getting the max damage imo
Would love one of these for Feng wei, awesome vid as always 😊
0:34 While standing is supposed to be while rising, right?
Well, yes, but the community decided that WS (while standing) is whiel rising, maybe "while standing up", whereas WR is used for "while running".
in community ws is used for while standing which is same as while rising
and wr is used for while running
show live inputs in the future please. max damage combos off df2 seem impossible - 2 whiffs off liberator stance 4 2 even after micro walking
Love it. Subscribed
can u pls turn inputs on so i know how many frames i need to wait for Liberator 4,1?
1:01 I just can't connect either the dash LIB 4, or when I do, the 1 doesn't connect. Are there any secrets or tips or mechanics I'm missing? I am holding F during LIB, but she doesn't seem to go fast or far enough to make it to the opponent...
If I'm reading it correct, you are doing it too slow, so once u d+2, 3, you need to pretty much press 4, 1. If you wait, you're not gonna coneect. If you're having trouble connecting the df+4,1 after the lib 4,1, I could only do it if I quickly dash then do df+4,1. The key was doing it quickly. I was doing it too slow and the rest of my string didn't connect.
so i figured it out since a lot of the comments about it are correcting the wrong part. the trick is to delay the d2, 3 until they're about to hit the ground. then the walk forward 4,1 will connect. it's not about the dash but the delay d2, 3 that leads into it.
@@skbj6782 i noticed this too but if i delay too long the hit counter goes away on the side of the screen. does that mean they can recover after hitting the floor?
For everyone having trouble landing lib 4,1 after d2,3 you gotta almost let them hit the floor before you do d2,3.
He can run away from convo when it hits the floor
just a recommendation if you want it
drag, king, kaz. bryan, devil jin, hwoarang, jun and paul are the most used characters that you havent made a video for if you want an idea of what will get more people in
I am already working on all the characters you mentioned, just wanted to cover new characters first. next video is devil jin then kazuya and then dragunov
For the mini combos i recommend db 1+2 for end after f3,2, a bit more dmg
this is an early guide, some of the early guides will get updated with a lot more tech and better routes after I am finished with optimal series
Idk how to do the dashes in between combos like the 0:43 one
it's a simple f,f input
The dash after the liberator then 4->1 in the middle of the combo doesn't land in any way with me using the dual shock pad
how do you do dash? just hold forward and time 4,1 correctly
@@TK_TheFURY I also find it hard to do, if there more inputs before d,2,3. I either miss is completely or get only one hit, but not the second
@@TK_TheFURY Same, I've been practicing it for hours and it's either the -4 hits or the combo completely drops on DS5
thanks for the guide
I'm having trouble with the combo that starts at 0:36.
I'm not sure why, but I can't connect LIB 4, 1
Even when I hit the 4, the 1 whiffs.
Any tips on how to hit this?
(I'm already holding F to dash after d2, 3)
That's actually advanced staple, you need to hold forward for a bit longer
I don't know how he's doing it or if he's telling people the truth about this combo but it you look at Lili she's slightly off to the side which allows him to perform this combo @ 1:01 so in other words you have to micro step to perform it works then
@jrome4129 tried it and it works 10 out of 10 times from the right side but never from the front. I think he's just not telling the truth honestly
@warfighter1988 he's not I main the character so I know
@@jrome4129 so he lied
Where are heat combos ?
any tips on micro dashing for dpad users fury?
la reina del café 😍
Very useful, thx
For uf4 combos, when using alternative launchers LIB412 often drops. Ignoring df1 seems to fix the problem and deals the same damage
Ok I got why the combo dropped but both route still deal same damage and have more or less same wall carry
Great video for help. Would be nice to see these organized by the recommended skill level lowest to highest with chapters
that would hurt the video, in most cases
Ok so I’m confused about the one at 0:46 about doing the dash part. I keep dropping the combo right there and not sure what I’m doing wrong
Bro it only works if you start it side step left or right, i swear tk is trolling its impossible to hit it head on, plus look at everyone else having same trouble. Just tell everyone the truth that it only works from side step instead of trolling
you have to hold forward input during libertador stance after d2,3 and azucena will walk forward for a few frames, then press 4,1.
no you don't need a side step and I don't troll in my videos
@@TK_TheFURY I checked using a macro in training mode, it's objectively impossible without side step
@@zenzetsu nope I just did it get better
@@jnxpa9574get better I just did it
0:27 I cant seem to get that dash down forward 1 after liberator 4 1. If I skip the punch I can get the rest but the string is still tight I would like to get that other hit in though.
I've tried this a few times and cannot land the 1 punch ever. Kick only sometimes. I'll just pass on this combo
if the video says it's hard then it really is hard, you need a really precise dash in this combo, it's best to watch it at 0.25x and try small side step left and right, sometimes distance between characters before starting the combo changes the axis slightly and make moves whiff mid combo.
Great video keep it up 👍🏾
Amazing, tks bro!
Nice video!
Dude bro combo @0:47 I cannot land the 4, 1 after I know it says dash but I’ve tried and tried still can’t do it please help the walk speed seems to slow now
The combo isn’t a head on you have to side step right to hit it
Why can’t I dash in LIB? These combos are straight forward however I can’t get em😂
04:00 highest damage combo
But its not possible now after nerfs.
Awesome
Great video
may I ask what counter hit is? is it a stance and how do I perform it? thx :)
when your move hits first during opponents attack animation, it's counted as counter hit
2:01 , whats liberator? when i do these inputs nothing hapopens
Liberator is F/3+4 stance.
@@Sanakanto for me its forward and 4+5 input on numblock PC/Keyboard
@@arzos2603 there is no 5 lol
@@arzos2603 tekken.fandom.com/wiki/Move_Terminology learn these terminologies
brother you are playing on next level, make a sample combo video lol
Hi.I learn your combos from tekken 7.
You are one of the best combo makers I’ve ever seen .
Wish to have dragonov or alisa next time.thank you so much.🎉
For anyone losing their minds over how to make the libertador 4,1 land in the harder combos, Fury shows it in the animation but hasn't put it in the notation, you have to do a small sidestep before you use the D2,3. It lets you reliably land it.
wait what? there is no side step involved bruhh, it's mentioned in tips that you have to hold forward during libertador to walk forward for a few frames and then press 4,1. in some combos it's just frame and those combos are not recommended in real match as mentioned in video.
@@TK_TheFURY Okay no fair enough my bad, I think on one or two of the combos doing a short sidestep extends the frames you have to land it.
@@TK_TheFURY Tell me if I'm imagining it though, but at 3:56 does it not look like you do a small sidestep right before the D2,3?
I'm having trouble doing the lib into the dash 4 1. Any tips?
hold forward for a few frames
Side note db3,4 ~ {f,4} 4 into df1 doesn’t work on jack 8
Taunt is the Most optimal combo launcher for mentally damage!
Is it worth learning these combos or will 50% of them be nerfed soon?
Wait, that final one is true!? I didn't think anything could follow her reverse stance 3.
Thanks
thanks king
Thanks. do you know or have any idea about low parry combo?
it's mentioned in video, check last 3-4 combos
Nice video! Will you make a Kazuya optimal guide too?
every single character
How you get that dash in libertador + 4 1 to land ? I think I'm fucking up the dash timing edit: you have to start the combo slightly to their side or else it doesn't work
actually you don't need to side step, you just have to hold forward until they are about to hit the ground, watching the video at 0.25x speed will help
@@TK_TheFURY I did this but i still can't figure out the timing, in the video you somehow manage to connect the 4 while she is on the ground, which honestly just seems impossible.
Yeah this isn't working for me literally at all. No matter what the timing is that I use it never connects. Been at this shit for a hour.@@ado1199
Why did you gotta switch the way the buttons looked you could’ve just used the same prompts from the tekken menu
these buttons are much easier to differentiate
Awesome! Don’t mind if I do!
combos with wall with azu cena
she doesn't have much, df1,4,1~2 on single hit tornado and ws4,1,3 on two hit tornado
2:42 I like
What a good option for low parry??
it's mentioned in video, check last 3-4 combos
same as other tornado launchers
Thank you, appreciate it 🙏
the df2, 70percent dmg is a useless combo very inconsistent, online u miss every time, on practice its cool
hey can you do AZUCENA Meme Combo Guide? 🥰 I'm really liking uf4, d41, d41, fF3, ff, uf4 😹🤙 but I'm not so creative 🥺👉👈
holding F to dash during liberator stance to connect 4,2 seems almost impossible its like u need to perfect dash or something, useless and inconsistent combo
actually you can dash for almost 10+ frames, which is huge compared to other techniques. hold forward and press 4,1 when you think they are about to hit the ground.
10 frame dash 💀@@TK_TheFURY
Why cant i do this stupid dash 😢😢😢😢😢
it's simple hold forward for liberator dash and buffered f,f for dashing after some move. watch at 0.25x speed to see how much you can delay it.
A very good video, sadly theres no wall combos/strings included
it's df1,4,1~4 or ws4,1,3
@@TK_TheFURY Thank you!
drop the dvj one
next one is devil jin
0:46
Nrml dash is too tough in these high level combos 😢😢😢.
you don't need those combos as mentioned in the video, those are for practice and very rare use cases, just stick to staple combos, you don't have to always go for max damage.
kai you gotta wash that green screen it’s got gamer juice on it. also i’m outing myself as one of your five female viewers
Fiz um combo de 129% Damage
Steve fox please 😢
OMG she's perfect, only shame that she sounds like a chipmunk
🔥🔥🔥🫡
No 2+3+4 heat combo, no subscribe XD
No subscribe, ban XD
@@TK_TheFURY OH NO
IT IS A SCAM DUDES ! For the dash 4,1 I send this video to a streamer tekken god with Azu and the verdict is clear : it's impossible to do it from the front ! Again a fake guide with some decent combos !
Anyone thinking of picking up this character. Don't do it to yourself. You'll never learn the game properly.
Nice excuse for you to not learn the matchup properly
I'm learning her right now, and I've been playing this game almost 30 years.
It's important to learn every character in the game and how their attack placements are on hitboxes (low, mid, high) so you can fight better against them. Who knows? You might even find you like the character and work well with their moveset.
You gotta get out of this "cheap character mindset" that these unskilled, immature, button-mashing players have.
They're too lazy to really learn this game. They just want to have wins handed to them so they can feel some sense of self-worth.
@@XenoGuru it takes 30 mins to lab her to learn the matchup. You've clearly never played this game at a high level
@junkyryan138 30 mins labbing. I'm god of destruction and I fought her like 8/10 matches. Almost every player who uses her I met has terrible fundamentals. Explain that
@@AK-dj7sn High level? Tell me what you think high level is.
Her combo ender looks so ugly
any low parry combos you can recommend?
last 3-4 combos are low parry combos, it's mentioned in the video. I edited it in a way that I don't have to show every single launcher to keep the retention rate high and still show every possible combo route.