Interactivity Basics for Mocap / Body Tracking in Unreal Engine 5 [Tutorial] | Kinect UE5

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  • Опубликовано: 1 янв 2025

Комментарии • 3

  • @backstagetherapy1955
    @backstagetherapy1955 29 дней назад

    I just found your course on Udemy. Can I use a Kinect 2 with this?

    • @OgglemcSly
      @OgglemcSly 28 дней назад

      You could send OSC data from tounchdesigner if you need to use a Kinect 2, but im sure there are ways natively in unreal too.

    • @YFJSR
      @YFJSR  28 дней назад

      Yes it’s honestly any mocap that gives you hip and hands will work actually. Kinect One I think it’s V2. There stuff natively, but it’s harder to setup and you have to import a whole skeletal mesh and select the joints you want manually.