UE5 Niagara Smoke Burst Effect - Tutorial

Поделиться
HTML-код
  • Опубликовано: 3 фев 2025

Комментарии • 4

  • @PePe_UwO
    @PePe_UwO Месяц назад

    This is so awesome thank you for sharing!!

  • @ForexReason
    @ForexReason 3 месяца назад +1

    Does using a baked material make it more optimized than using a fluid? I'm assuming it's much more performance.

    • @A1exHuang
      @A1exHuang  3 месяца назад

      Yes, that's exactly what we do. We simply bake a texture in the fluid, and then use this texture to create materials!

  • @cbomcnasty
    @cbomcnasty 3 месяца назад +2

    Awesome, love your work. Please keep making these tutorials