GameGuru Max Tutorial - Helmet Behavior Explained

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  • Опубликовано: 25 июн 2024
  • In this tutorial, we'll dive into the Helmet Behavior in GameGuru Max, which overlays a 2D image onto the viewport to create the illusion of wearing a helmet. I'll show you how to implement this feature step-by-step and demonstrate its versatility by overlaying other images as well.
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    Thank you for watching, and happy game developing!
    #GameGuruMax #HelmetBehavior #GameDevelopment #Tutorial #GameGuruMaxTips #GameDesign #ViewportOverlay #GameGraphics #indiegamedev
    Credits:
    "Free - Colorful Sci Fi Skybox" (skfb.ly/oU6qL) by Saqib Ali is licensed under Creative Commons Attribution (creativecommons.org/licenses/b....
    www.nicepng.com/downpng/u2w7i...
    www.pngkey.com/download/u2w7q...
    www.cleanpng.com/png-spaceshi...
    forums.frontier.co.uk/threads...
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Комментарии • 6

  • @MaiaCoimbra
    @MaiaCoimbra Месяц назад

    Very nice, love the zoom thing, thanks for that tip

  • @Jisafu
    @Jisafu Месяц назад

    nice and clear as always

  • @PartyMartyDrums
    @PartyMartyDrums Месяц назад

    Is there a way to make the ally AI fight enemies and follow paths instead of following you?

    • @bloodmooninteractive
      @bloodmooninteractive  Месяц назад +1

      Allies will fight enemies, but yeah they are like little lost puppy dogs when it comes to following you around aren't they. And there's seemingly no where you can hide from them (believe me I've tried!) So until they improve the enemy AI and maybe include a faction system I'm afraid they're pretty dependent and limited.

  • @GaryChike
    @GaryChike Месяц назад

    Thank you! Such great insight!

  • @extremestrategyshowcase
    @extremestrategyshowcase Месяц назад

    First