Myth: G&W's Judge always gets a 6 in HRC Myth: Joker's final smash first instantly KOs at 115% in fixed-damage mode in Training (or is it 100%?) Myth: Hero's Whack/Thwack can KO in stamina mode Myth: Triforce of Wisdom can reach from the center of The Great Cave Offensive to the sides Myth: Healing items can heal you past the starting amount in Stamina mode (sub-myth: this applies to handicaps in Stamina mode) Myth: Hero's Kamikazee on last stocks in Stamina mode results in Sudden Death
Myth 1: The flames around Lucario's hands during his 'No Contest' animation corresponds to the Aura he had when the match ended Myth 2: Wario's bike can drive on Big Blue
Confirmed. It's like falling into a hole after the Announcer says "GAME!", it won't count. Then again, you have a few seconds to try this, so why would you...?
Here are a bunch of myths you can try Sonic with a Bunny Hood can outrun Zeldas Final Smash Magic increasing spirits increase the power of the Koopalings magic wand attack Pichu can kill himself in Stamina with his Final Smash Roy/Chroms neutral special can break Shield Art Shulks shield (when fully charged obviously) The Koopaling have different weights King Dedede can inhale Thunder Using Ike's Final Smash on a stage like Midgar while its split in half will kill both players when he slams down Mario/Dr. Mario's cape can reflect Thunder King Dedede can inhale the poison from Piranha Plants Side Special You can perfect shield Sing The Super Star item gives immunity to the Ultimate Chimera in New Pork City Aura increasing Spirits power up Richters Holy Water Rosalinas Gravitational Pull has a larger range than Ness' PSI Magnet PSI Resisting Spirits will weaken Ness/Lucas's Final Smash Characters with special double jumps (like Mewtwo and Ness) with use their special double jumps when using spirits that give additional jumps King K Rools, Palutenas, and Jokers (with Arsene) Down Special will reflect Olimars Smash attacks and not counter them Ness and Lucas can launch a teammate with PK Thunder on Team Battles (with team attack?) You can Parry Counters Sword Boosting Spirits increase the power of sword items (Beam Sword, Killer Edge, ect.) Hero's Ditto has unlimited MP I'm adding new myths every time
I don't know if it has been solved already, but I tried out the Ike in Midgar one. He actually moves to the side of the gap instead of the center of the stage and the move doesn't kill him as such. I believe the same happens in Gaur Plain, but not on custom stages.
I believe that Zelda final is a wind box most of the time except for the occasional hit Wonder wing is affected by wind boxes so he can escape the hits but not the wind
Myth: Banjo & Kazooie's Wonderwing isn't affected by Windboxes Myth: When Banjo is fully inked, his backpack and Kazooie won't Myth: Banjo & Kazooie won't be affected by Portals when crossing them with Wonderwing Myth: Throwing the Rear Bomb in different ways alter it's bounce trajectory Myth: Sandbag can't go to sleep, be paralyzed, inked and buried Myth: You can send Sandbag high enough to the space background, while still sending him horizontally nowhere
5:31 Yeah, I sadly found this out while testing it out this morning Also, in one of my latest videos I racked up decent damage without the down B, and hit sandbag a great distance
The Mii Fighters are essentially just Sans now Sans is 3 characters Or 3 characters wearing a Sans mask because let's be honest; Sans is way too lazy to fight in a Smash tournament
So with the myth about hazards off Spiral Mountain, it is actually true that no platforms will appear. Once the initial two platforms leave the stage, no others will come around to replace them, and the stage will remain static for the remainder of the match.
The reason the "spring" can't be used by others is because it's not a spring, it's a launchpad for Kazooie. If you look closely, just like in the original B-K, Kazooie folds her legs and jumps instead of bouncing off the pad.
Chrom/Roy's Neutral B actually launches farther if you don't charge it all the way. So if you want to get a far distance with one of them, start the charge as Xander says 4, because fully charged is slightly longer than 4 seconds and gets cancelled automatically.
Don't know if this was covered, but... as Shulk when you slow down Shulk whether with the timer, witch time or by slowing the game speed down, his art dial (Neutral B) still takes 11 frames to bring up regardless of how slow Shulk is going. Spinning through them in the dial is also unaffected.
Another thing with Shulk is that he is (probably) the only character than can use his (Neutral B) while having a final smash. If he is in hitstun then he can go thru monado arts while still having a final smash and glowing.
Banjo & Kazooie's side special makes them invincible and even IMMUNE to most FinalSmashes, but can be grabbed out of it. Since Incineroar's FinalSmash begins with a grab, can Incineroar's FinalSmash hit Banjo&Kazooie while their side special is active?
I love DQ Hero, both in the DQ games and in Smash. Here are some Legendary Myths Myth1 : *Hero's Side B gets powered up if Hero has Psyche Up on* Myth2: *Bounce affects Hero's weight/juggling* Myth3: *Kamikaze knockback is affected by Rage/Psyche Up* Myth4: *The Freeze duration of Kacrackle Slash is elongated if Hero was Psyched Up* Myth5: *If Multiple targets are hit with a Hero's Smash attack and it crits, ALL targets are critted* Myth6: *Hero regains more HP with Heal if he is psyched up* Myth7: *Ditto Hero will NEVER use Kamikaze on itself* Myth8: *Hero's Woosh-type spells can be Pocketed by Villager/Isabelle* Myth9: *If Hero uses a buff spell like oomph/acceleratle, the spell will not appear in the down B list while that buff is still in effect* Myth10: *Hero's Smash crit damage stacks with Spirits that have **_Critical Hit_** ability (Mythra for example)*
Here are some myths: It's impossible to get anywhere between 0.1 km and 10 km in home run contest Banjo's side B can beat Hero's whack Swirlix, Shadow, Witch time, and the timer item can all stack If someone gets a super mushroom, their projectiles will do more damage as well Thwack can KO in stamina mode If you get grabbed by Rob, and you start mashing buttons before he down throws you, the mashing you do _before_ you get buried will still count towards your bury duration. You can't get metal slash in spirit battles that involve metal opponents (e.g. Dr. Wily) The smash ball can be pushed by windboxes Nana is lighter than Popo If Ryu is in a 2v1 match, and he's on the team of 2, then he will always face his opponent, even though it's not technically a 1v1 match Moves don't stale in All star smash If you shoot a projectile while slowed down, the projectile will go slower as well Dedede's foward smash can OHKO Mario at the ledge If you have a burying throw, then rage will affect the length of time you will bury your opponents for. Thwack can fill G&W's bucket in one shot Joker's Rebellion gauge will be increased by taking blast zone damage If you are playing with more than 2 people, but everyone else dies leaving only 2, the 1.2 damage multiplier will come into effect immediately If you select a random character, you have a higher chance to get the default skin of a character than the other skins. If Kirby eats Lucario, his neutral B will be affected by aura as well Flare blade has more range when it's not quite fully charged compared to when it's fully charged
That one of Banjo getting caped by Mario, it's like how you can cape Corrin's up taunt and make her facing the back, when Corrin's taunt is supposed to be facing the front.
Great video! Btw, at 2:30 i already knew the Ice Climbers one was true. it actually happened to me before. Was about to get a good score on the HRC but then of course Nana had to ruin it for me :'D
Myth: Banjo’s Wonderwing(side special) will prevent the Ultimate Chimera on the New Pork City stage from killing him. As Bayonetta, you can avoid certain final smashes(Marth/Lucina’s, Hero’s) by using Bats Within. Hero’s Kamikazee will go through Kaclang and Wonderwing. When using the Spicy Curry and Bunny Hood items at the same time, the Spicy Curry will negate the speed from the Bunny Hood, meaning the only speed boost you get will be from the Spicy Curry. Bowser’s Final Smash goes through Wonderwing. When Shadow completely freezes opponents that are mid-airdodge with his Chaos Control, the invincibility frames will stick around until Chaos Control ends. Using Rest on Hero while Kaclang is active will still result in Hero taking flower damage.
Myths: If Stage Morph changes the stage into the King of Fighters stage, anyone outside the barrier will die. You can pocket a falling C4. You can pocket a C4 that's stuck to you or someone else. The skill that increases the power of tilts effects Terry's sidestep attack. If you a pocket a bomb thrown by a Link or a grenade thrown by Snake or Kazooie, its progress toward detonation resets.
Myth ideas: •Piranha Plant cannot be footstooled. •Kirby’s up-B counts as a sword attack. •Swimmer spirits allow hydrophobic fighters like Sonic and Inkling to swim without taking damage. •Swimming damage taken by hydrophobic fighters counts as water damage. •Lava floor resistance/immunity spirits reduce fire damage. •Reduced poison damage spirits reduce damage taken from Joker’s side-B. •Kirby can kill himself off the top by jumping with a bunny hood (test it on Final Destination). •If Joker wins on a custom stage with Persona 4 or 3 music, his victory animation will be the one from Persona 4 or 3 respectively. •Lucas’s stick deals grass damage. (Are there any grass resistance spirits? There were grass resistance stickers in Brawl.)
2:37 This is because, for Knockback, the game only registers the very last thing that hit it. This is universally true, applying to more than just Homerun Contest. Thus, you want to make sure you hit Sandbag with the most powerful move last. (i.e. In Doubles, hit it with the Homerun Bat first, then Roy's Neutral Special. Yes, the timing is strict, but you can get some insane distance out of it.)
Alright, here's some Sans myths so you can get them views next time. Sans' eye glows blue when he parries an attack. The Mii voice lines are the same regardless of the language the game is set to. Sans can increase his jump height by holding absorbing vortex at the start of a jump. Bomb drop can block projectiles, even chargeable ones. Charge Blast kills earlier than Samus's neuteal b. Gunner Missile can reset missed techs. The projectile from Lunar Launch kills earlier than Rocket Jump Kick at the ledge. Lunar Launch has more vertical distance than Arm Rocket. Arm Rocket angled down is a faster method of travel than just running. Uair and fsmash can be reflected. Dair cannot spike grounded opponents. Up smash hits lower than Samus's up smash. Up smash has more horizontal range than ftilt.
The reason why Nana's hit after the Homerun Bat hit overrides the Homerun Bat's knockback is actually quite simple; every hit has its own programmed knockback angle and value. Each subsequent hit also puts the enemy back into the initial hitstun _before_ launching them as well as enacting that move's own knockback angle and value. As for the Spring Pad, this is because it doesn't itself launch Banjo, unlike Sonic's Spring Jump and Megaman's Rush Coil. It retains the same single purpose it did in the games; letting Banjo know where he can use Kazooie to spring into the air. Thus, in Smash, it's just there for aesthetic purposes to make it look like it does in the Banjo-Kazooie games.
Myth: there is absolutely no rng in Home Run Contest. (you touched upon this a litle bit, but might as well cover the full deal) Myth: Reverse Falcon Punch is stronger than the Bat Myth: Jigglypuff can die in Home Run Contest by breaking shield Myth: Lucario gets no aura in Home Run Contest Myth: Kirby Hammer Flip and Dedede Jet hammer are stronger than the Bat Myth: Wii Fitt's Deep Breathing, and Cloud's Limit Break affect how far the sandbag is hit. (since you've tried Shulk Minatos) Myth: Lucario can counter KO Punch with Double Team I also realized after the fact that most of these are just for home run contest, but hey it's a new game mode, there's much to learn.
A second hit generally causes the move to overwrite the other. It's why you get these wierd instances where a person gets a kill smash attack at the same time they get hit by something else and they buffer mash out a jab so the opponent ends up going nowhere =b
5:40 Ridley's Down B actually has a second sourspot at the tip; the base of the barb is the sweetspot. I have not yet had the time to test this, but Ridley definitely could deal the sweetspot damage (without the animation) to the training mode sandbag (when testing controller settings). So I assume it would actually function.
I know this was a thing in Smash 4 but I'm not sure about Ultimate: If you use Robin's Levin Sword Down Air on an opponent while they're stuck in a multihit move that launches afterwards like Arcthunder or Arcfire, then the upwards knockback from the multihit move will mix with Down air's downward momentum, and the opponent will be sent sideways.
Myths from a living hotdog: Can Whack Or Thwack insta kill bosses? If you use Zoom, will sloped ceilings stop it? When flying out of a canon, are you a projectile? Can Isabelle pocket projectiles from throws? If you are holding the hammer item and have multiple jumps, you can jump multiple times while hammering. Does kirbys final smash do more damage, if he takes shulks manado arts? You can reflect projectiles from stages If you use kaclang, you will go past The Super Launch Star You can reflect the ball from Color TV-Game 15 Witch Time can stack with shadow You can witch time kaclang Isabelle can pocket pikman from olimars smash attacks If you use kaclang after being hit with the timer, it will last longer Mr. Saturn will insta break shulks shield with shield manado If you fire the Rage Blaster and isabelle pockets it, it still has the damage mechanic Isabelle can pocket the Hocotate bomb as its coming down Spot dodging will stop the POW Blocks affects The Golden Hammer can out last kaclang Mii Gunners F-Smash can be reflected
Hotdog has some new ones in Home Run Contest, the distance sandbag will travel from the baseball bat is decreased Heros metal slash will work on opponents while in kaclang and having the super star item isabelle can pocket peach's turnips while shes plucking them out of the ground 5% crit spirits apply to taunts jigglypuffs sing can be revenged (since jiggs sing can be countered) Warios waft can add to Mr. Game and Watch's bucket isabelle can pocket the bullet from duck hunts down b Warios chomp can take banjo out of side b when villager is doing his tree planting phaise, his watering can will hurt red pikman heros up b tornadoes can be pocketed wind immunity spirits will prevent wispy woods from pushing you isabelle can pocket pac-man fruits while he's charging it hero is able to climb ladders while in zoom a character can be grabbed while in incineroars side b sandbag in home run contest, has the ink affecting him from inklings nutruel b hammer bros. hammers can be pocketed thwack and whack can affect someone while in a final smash the air attack buff spirit, buffs mega mans up tilt using kaclang will get rid of the lip sticks affects the down b does more damage spirit buffs the axe phaise of villagers down b final smashes that dash forwards (incineroars, marths, etc) are affected by wind just want to say again, this is an amazing series. Great job on all the hard work you put into these. Hope you have a great day/night
Myth: if you use the home run bat side smash on blast box, Bob-omb, motion sensor bomb, sticky bomb, or hocotate bomb, you won’t be affected by knockback and deku nut and freezie won’t have any affect on you, the ore club will also work with most bombs, this only works if you hit many bombs at the same time
Myth: As Hero, you can instantly kill bosses with either Thwack or Whack
Myth: G&W's Judge always gets a 6 in HRC
Myth: Joker's final smash first instantly KOs at 115% in fixed-damage mode in Training (or is it 100%?)
Myth: Hero's Whack/Thwack can KO in stamina mode
Myth: Triforce of Wisdom can reach from the center of The Great Cave Offensive to the sides
Myth: Healing items can heal you past the starting amount in Stamina mode (sub-myth: this applies to handicaps in Stamina mode)
Myth: Hero's Kamikazee on last stocks in Stamina mode results in Sudden Death
Volleo 6144 why are you replying to this just make it your own comment
It’s Damon it’s because his comment wouldn’t get likes so he takes someone else’s comment for their own like a dummy xd
@@meta04 G&W does always get a 6.
@@TheRealGigadead I mean, if it works, it works.
Myth 1: The flames around Lucario's hands during his 'No Contest' animation corresponds to the Aura he had when the match ended
Myth 2: Wario's bike can drive on Big Blue
Myth: The CSS will never be a perfect rectangle ever again
Just go online, there's no random
If I heard correctly 5 more fighters including Terry would be needed
If you stack echos and miis, there's two empty slots, so when the next two fighters are released it'll be perfect once more, for a little bit.
Ben Staley yeah, but that entire option is a waste of space, which ruins perfectly fine fighters. Not worth it.
Remove mii fighters or wait until the 2nd and 3rd fighter passes.
Myth: if you use kamikaze as hero after defeating a boss, you won't die
Confirmed. It's like falling into a hole after the Announcer says "GAME!", it won't count. Then again, you have a few seconds to try this, so why would you...?
@@ChiefMedicPururu Because it's funny
@@ChiefMedicPururu *defeats boss* Aight, Imma head out. *casts Kamikazee*
Myth: Can you make a Smash Ultimate video without someone mentioning that Sans is in Smash?
Christopher Moon my god it’s you agin
H
myth: can you look in a comment section without seeing christopher moon
@liq
SMASHED.
Hey Chris
Also 1: Ryu's fully charged down-b DOES stun Sandbag
And 2: All randomness is cancelled in home run contest
All randomness? Does that mean Mr. G&W's side B will always score the same number? That's interesting...
@@Dinoman972 Judge will always score a 6
@@roki3263 I see.
Luigi doesn’t always get a misgire
Hero also appears to have the same down-b everytime.
Here are a bunch of myths you can try
Sonic with a Bunny Hood can outrun Zeldas Final Smash
Magic increasing spirits increase the power of the Koopalings magic wand attack
Pichu can kill himself in Stamina with his Final Smash
Roy/Chroms neutral special can break Shield Art Shulks shield (when fully charged obviously)
The Koopaling have different weights
King Dedede can inhale Thunder
Using Ike's Final Smash on a stage like Midgar while its split in half will kill both players when he slams down
Mario/Dr. Mario's cape can reflect Thunder
King Dedede can inhale the poison from Piranha Plants Side Special
You can perfect shield Sing
The Super Star item gives immunity to the Ultimate Chimera in New Pork City
Aura increasing Spirits power up Richters Holy Water
Rosalinas Gravitational Pull has a larger range than Ness' PSI Magnet
PSI Resisting Spirits will weaken Ness/Lucas's Final Smash
Characters with special double jumps (like Mewtwo and Ness) with use their special double jumps when using spirits that give additional jumps
King K Rools, Palutenas, and Jokers (with Arsene) Down Special will reflect Olimars Smash attacks and not counter them
Ness and Lucas can launch a teammate with PK Thunder on Team Battles (with team attack?)
You can Parry Counters
Sword Boosting Spirits increase the power of sword items (Beam Sword, Killer Edge, ect.)
Hero's Ditto has unlimited MP
I'm adding new myths every time
DJ Tile Turnip the ditto one would be interesting if it’s true
DJ Tile Turnip DeDeDe can inhale both Thunder and Poison since they’re technically projectiles
DJ Tile Turnip some of these have already been solved.
@@infiknight124 the Pichu one is interesting
I don't know if it has been solved already, but I tried out the Ike in Midgar one. He actually moves to the side of the gap instead of the center of the stage and the move doesn't kill him as such. I believe the same happens in Gaur Plain, but not on custom stages.
Myth: Using Wonder Wing allows Banjo to escape from Zelda’s Final Smash.
I believe it’s smashed. Not sure though
I believe that Zelda final is a wind box most of the time except for the occasional hit
Wonder wing is affected by wind boxes so he can escape the hits but not the wind
sansvsjevil_YT I think he could live if the lag was lower
I'm always hype for mythsmashers after an update! It's super interesting and entertaining
Myth: When sandbag is rested, the damage keeps racking up even after being launched away
Smashed
Smashed. Rest doesn't flower sandbag.
What about jokers side special?
@@neroisntdead3681 havent tested Eiha yet.
@@neroisntdead3681 tested that, no damage over time
Here's a question I have.
If snake's cypher gets destroyed can someone else get caught in the explosion?
@@thisone.person.1310 It's the thing Snake grabs on to for his Up-B
@@thisone.person.1310 It is. Just in Metal gear solid(the game snake is from) it's a drone called cypher
Myth: Banjo & Kazooie's Wonderwing isn't affected by Windboxes
Myth: When Banjo is fully inked, his backpack and Kazooie won't
Myth: Banjo & Kazooie won't be affected by Portals when crossing them with Wonderwing
Myth: Throwing the Rear Bomb in different ways alter it's bounce trajectory
Myth: Sandbag can't go to sleep, be paralyzed, inked and buried
Myth: You can send Sandbag high enough to the space background, while still sending him horizontally nowhere
THAT'S ALOTTA MYTHS
I'm sorry if this has been done before but. Myth: Hero's kaclang makes him immune to the cars on big blue.
Wouldn't he just hit the ground and the stage would pass him by so he would go into the side blast zone?
@@deconstructusduels5439 Not if he's in front of the cars. At least, I think so.
@@Boi-oz9ml That would work on Port Town, not Big Blue.
What about in real life? :)
Myth: if you 2-frame someone with Mario’s cape, they will grab the ledge backwards
This has happened to me, but the game corrects itself and spins the character on ledge into the correct position.
@@shoesoup6923 shut up we want to see it in video
I am chiilll
Afro 888 well it was kinda rude
Creeperwolf99 that’s what I’m saying
Myth: your combination of Pikmin affects how much damage throws do
That's literally what Blue Pikmin point is, it gives stronger throws)
Neoxus, WhoYouCanTrustToGiveQualityJojoreferences I think he means not one but all three
👌
Whichever is center pikmin will take priority
I think anyway
It's what happens from what I see
Myth: Do critical hit spirits stack with hero’s smash attacks?
5:31
Yeah, I sadly found this out while testing it out this morning
Also, in one of my latest videos I racked up decent damage without the down B, and hit sandbag a great distance
Sans, Banjo & Home Run all on the same day.
Before I watch this, it goes to 1 feathers in sudden death
Myth: Inklings dash is faster on ink then off ink
Not a myth. Its true
@@smalltrashman4227 I know that's how it is in Splatoon, But does that actually work in Smash
@@EnergyTheFoxProductions Yes I've checked. The animation is also ever so slightly different
@@EnergyTheFoxProductions I haven't played splatoon
@@smalltrashman4227 Yeah, I played the special demo
The Mii Fighters are essentially just Sans now
Sans is 3 characters
Or 3 characters wearing a Sans mask because let's be honest; Sans is way too lazy to fight in a Smash tournament
No he just too lazy to come up with his own moveset
Myth: Hero can’t get Metal Slash against metal spirits during World of Light
This is false, though, it does become the rarest move to get. Even beating out hocus Pocus.
@@Saraxian- Come on bro, Be Respect
@@Saraxian- you got your answer no? So shut up and maybe try to be more nice.
LazyKirby57 you know what I’m sorry for what I said
@@Saraxian- just don't do it again alright? Being rude just makes everyones day worse
Sakurai watching this video:
“Your next line is....”
ドーナツDonut
WAS THAT A JOJO REFERENCE
1:03
Can we appreciate the fact that this guy saw 5 jintos and got it on a video
In the home run contest, Mr. Game and Watch's side B can only have a power of 6. Not a myth just a fact.
Myth: The spirit “Trade-Off Attack or Defence” cancels out the spirit “Undamaged Attack or Defence”
Myth: Does the spirit that increases side special also increase Terry’s back special?
Myth: two Banjo’s do nothing if their side specials collide
the game crashes
Zombie Guy the same thing happens when two falcon punches collide. The world explodes
They get to opposite sides without getting hurt. Confirmed.
No shit? Idk what you expected....
Myth: Banjo recovers all feathers with Special Flag in Stock Mode
I would think it would only replenish the feathers once he loses a stock anyway… but has an extra stock to lose because of the SF.
So with the myth about hazards off Spiral Mountain, it is actually true that no platforms will appear. Once the initial two platforms leave the stage, no others will come around to replace them, and the stage will remain static for the remainder of the match.
These are some Myths.
Banjo's Side Special doesn't stale.
Kirby and Dedede can inhale Banjo's Spring.
Villager can pocket Banjo's Spring.
As a Dedede main, I have inhaled the spring once.
@@TheswanBill It has limited uses so it may or may not.
The reason the "spring" can't be used by others is because it's not a spring, it's a launchpad for Kazooie. If you look closely, just like in the original B-K, Kazooie folds her legs and jumps instead of bouncing off the pad.
Myth: if you do R.O.B'S upthrow on a moving platform then he wont stop until he touches the ground
(Try this on smashville)
Chrom/Roy's Neutral B actually launches farther if you don't charge it all the way. So if you want to get a far distance with one of them, start the charge as Xander says 4, because fully charged is slightly longer than 4 seconds and gets cancelled automatically.
Myth: mii gunner (sans) foward smash don't heal ness/Lucus when they are are using their psi magnets. It also can't be reflected.
Redpanther 642 Yeah it's not a projectile, same with up air
Myth: when you perfect shield as sans, his eye turns blue
Myth: you can ink the home run contest sandbag with inkling
Smashed. That's not the real Sans, just a costume, so that won't change.
You can't ink the sandbag. ruclips.net/video/88AvrX8mc1k/видео.html
There is an unused blue eye in the mask
Myth: inkling’s finale smash can hurt the user
Why would your own attack hurt yourself? I know explosions can, but final smashes??
SirTChamp idk but I was just playing super smash bros and I accidentally walked into the inkling’s final smash and for some odd reason it hurt me
Pikapower 878 that takes the cake for the worst question
@@maxysnaxy6648 yeah lol
Why u bully me but yea no that question is pretty dumb
Myth: Game & Watch’s ultimate can grab Banjo out of his side special
Myth: In Home-Run Contest, Mr. Game and Watch's Judge will only display a 6
Okay that's way too specific you probably know the answer.
That's true, it only is 6. Tried it myself.
@@NinAmuro57 I really have to try home run contest I'm always forgetting when I start playing
Zombie B People could be specific without knowing it, seeing as it also only gets a 6 in previous iterations of HRC.
Don't know if this was covered, but... as Shulk when you slow down Shulk whether with the timer, witch time or by slowing the game speed down, his art dial (Neutral B) still takes 11 frames to bring up regardless of how slow Shulk is going. Spinning through them in the dial is also unaffected.
Another thing with Shulk is that he is (probably) the only character than can use his (Neutral B) while having a final smash. If he is in hitstun then he can go thru monado arts while still having a final smash and glowing.
Myth: Can characters stay on the ledge of the new stage when it rotates up and down?
That was shown in the Direct presentation.
@@rotundmonibuv5103 darn it
I love this series! Here's a myth.
Wonderwing is more effective than a Home-Run Bat in Home-Run Contest at 0%.
Myth: Bayonetta's witch time works on some final smashes
2:45 I love how Banjos down throw sounds a table slap sound effect during this part.
Myth: sans' left eye glows in blue whenever he parries
nope
There was an unused blue eye under the mask so rip
Myth: When wii fit uses her deep breathing, the bat has more knockback/damage than without deep breathing active
Myth: as villager you cant grow another villager’s sprout by watering it
Banjo & Kazooie's side special makes them invincible and even IMMUNE to most FinalSmashes, but can be grabbed out of it. Since Incineroar's FinalSmash begins with a grab, can Incineroar's FinalSmash hit Banjo&Kazooie while their side special is active?
Myth: Banjo's side b can spike if he hits an opponent when falling on top an opponent without any feathers
Smashed
Myth: In the brand new King Of Fighters stage, can you tech the barriers?
Myth: Can Luigi missfire in Home Run Contest?
SeppNel no he can never do it
You mean myth luigi can or can't misfire
@@somename2803 i know but that's how he should've wrote it
I really love your choice of music here. This makes me want a Dangan character even more. It'll be sssooo good.
Myth: Can you go online without seeing sans for 1 match
Confirmed :D
Smashed
That Mania Hydrocity outro never gets old.
The eyes of a mii with yellow eyes glow red when they parry, like meta knight
Ohhhhh, Danganronpa music
It triggers me that you can’t grab or command grab the Sandbag in Home-Run contest, but you can when testing your controls when configuring them.
I love DQ Hero, both in the DQ games and in Smash.
Here are some Legendary Myths
Myth1 : *Hero's Side B gets powered up if Hero has Psyche Up on*
Myth2: *Bounce affects Hero's weight/juggling*
Myth3: *Kamikaze knockback is affected by Rage/Psyche Up*
Myth4: *The Freeze duration of Kacrackle Slash is elongated if Hero was Psyched Up*
Myth5: *If Multiple targets are hit with a Hero's Smash attack and it crits, ALL targets are critted*
Myth6: *Hero regains more HP with Heal if he is psyched up*
Myth7: *Ditto Hero will NEVER use Kamikaze on itself*
Myth8: *Hero's Woosh-type spells can be Pocketed by Villager/Isabelle*
Myth9: *If Hero uses a buff spell like oomph/acceleratle, the spell will not appear in the down B list while that buff is still in effect*
Myth10: *Hero's Smash crit damage stacks with Spirits that have **_Critical Hit_** ability (Mythra for example)*
Am I the only one who here's "sick new PC" and wants to know the specs?
ConDude11 I made a community tab post about it
@@Henke_YT ah just found it, thanks. Really nice build
Myth: The timer for the Grenade Egg will increase in length when the egg is thrown into a Black Hole.
Myth: you can use command grabs on sandbag in home-run contest
Love the danganronpa music in the background!
Love the sped-up Banjo-Kazooie noise. 2:47
Here are some myths:
It's impossible to get anywhere between 0.1 km and 10 km in home run contest
Banjo's side B can beat Hero's whack
Swirlix, Shadow, Witch time, and the timer item can all stack
If someone gets a super mushroom, their projectiles will do more damage as well
Thwack can KO in stamina mode
If you get grabbed by Rob, and you start mashing buttons before he down throws you, the mashing you do _before_ you get buried will still count towards your bury duration.
You can't get metal slash in spirit battles that involve metal opponents (e.g. Dr. Wily)
The smash ball can be pushed by windboxes
Nana is lighter than Popo
If Ryu is in a 2v1 match, and he's on the team of 2, then he will always face his opponent, even though it's not technically a 1v1 match
Moves don't stale in All star smash
If you shoot a projectile while slowed down, the projectile will go slower as well
Dedede's foward smash can OHKO Mario at the ledge
If you have a burying throw, then rage will affect the length of time you will bury your opponents for.
Thwack can fill G&W's bucket in one shot
Joker's Rebellion gauge will be increased by taking blast zone damage
If you are playing with more than 2 people, but everyone else dies leaving only 2, the 1.2 damage multiplier will come into effect immediately
If you select a random character, you have a higher chance to get the default skin of a character than the other skins.
If Kirby eats Lucario, his neutral B will be affected by aura as well
Flare blade has more range when it's not quite fully charged compared to when it's fully charged
That one of Banjo getting caped by Mario, it's like how you can cape Corrin's up taunt and make her facing the back, when Corrin's taunt is supposed to be facing the front.
Chipmunk Narrator doesn't Exit, I cant hurt you
Chipmunk Narrator:
2:43
Great video! Btw, at 2:30 i already knew the Ice Climbers one was true. it actually happened to me before. Was about to get a good score on the HRC but then of course Nana had to ruin it for me :'D
Homerun game mode has certain modifications to fighters to balance the gamemode
Sandbag: Get hit by the bat *dosent blush*
Sandbag: Get hit by chrom *chrome *blushes*
Me: TEH HELL!
Myth: Banjo’s Wonderwing(side special) will prevent the Ultimate Chimera on the New Pork City stage from killing him.
As Bayonetta, you can avoid certain final smashes(Marth/Lucina’s, Hero’s) by using Bats Within.
Hero’s Kamikazee will go through Kaclang and Wonderwing.
When using the Spicy Curry and Bunny Hood items at the same time, the Spicy Curry will negate the speed from the Bunny Hood, meaning the only speed boost you get will be from the Spicy Curry.
Bowser’s Final Smash goes through Wonderwing.
When Shadow completely freezes opponents that are mid-airdodge with his Chaos Control, the invincibility frames will stick around until Chaos Control ends.
Using Rest on Hero while Kaclang is active will still result in Hero taking flower damage.
Myths: If Stage Morph changes the stage into the King of Fighters stage, anyone outside the barrier will die.
You can pocket a falling C4.
You can pocket a C4 that's stuck to you or someone else.
The skill that increases the power of tilts effects Terry's sidestep attack.
If you a pocket a bomb thrown by a Link or a grenade thrown by Snake or Kazooie, its progress toward detonation resets.
"Can you believe we got Banjo-Kazooie and Home Run Contest in Smash at the same time"
Sans: Am I a joke to you?
Myth ideas:
•Piranha Plant cannot be footstooled.
•Kirby’s up-B counts as a sword attack.
•Swimmer spirits allow hydrophobic fighters like Sonic and Inkling to swim without taking damage.
•Swimming damage taken by hydrophobic fighters counts as water damage.
•Lava floor resistance/immunity spirits reduce fire damage.
•Reduced poison damage spirits reduce damage taken from Joker’s side-B.
•Kirby can kill himself off the top by jumping with a bunny hood (test it on Final Destination).
•If Joker wins on a custom stage with Persona 4 or 3 music, his victory animation will be the one from Persona 4 or 3 respectively.
•Lucas’s stick deals grass damage. (Are there any grass resistance spirits? There were grass resistance stickers in Brawl.)
2:37 This is because, for Knockback, the game only registers the very last thing that hit it. This is universally true, applying to more than just Homerun Contest.
Thus, you want to make sure you hit Sandbag with the most powerful move last. (i.e. In Doubles, hit it with the Homerun Bat first, then Roy's Neutral Special. Yes, the timing is strict, but you can get some insane distance out of it.)
Myth: Petey Piranha can use Warp zones and bring along his victims.
Myth: You can pull in Snake’s rocket in his up smash using Rosalina and Luma’s down special
4:20 Thank you this is what I was looking for
Myth: Hero's Oomph can help him get out of grounded quicker.
great to here dude God be with you thru the videos and hope you make the most of your new equipment
0:00 And Sans!!!!
Alright, here's some Sans myths so you can get them views next time.
Sans' eye glows blue when he parries an attack.
The Mii voice lines are the same regardless of the language the game is set to.
Sans can increase his jump height by holding absorbing vortex at the start of a jump.
Bomb drop can block projectiles, even chargeable ones.
Charge Blast kills earlier than Samus's neuteal b.
Gunner Missile can reset missed techs.
The projectile from Lunar Launch kills earlier than Rocket Jump Kick at the ledge.
Lunar Launch has more vertical distance than Arm Rocket.
Arm Rocket angled down is a faster method of travel than just running.
Uair and fsmash can be reflected.
Dair cannot spike grounded opponents.
Up smash hits lower than Samus's up smash.
Up smash has more horizontal range than ftilt.
I've wondered this question myself.
Thanks for doing my myth about Ice Climbers in Home Run Contest. It's so frustrating when I get a great run and then Nana kills all of the work.
The reason why Nana's hit after the Homerun Bat hit overrides the Homerun Bat's knockback is actually quite simple; every hit has its own programmed knockback angle and value. Each subsequent hit also puts the enemy back into the initial hitstun _before_ launching them as well as enacting that move's own knockback angle and value.
As for the Spring Pad, this is because it doesn't itself launch Banjo, unlike Sonic's Spring Jump and Megaman's Rush Coil. It retains the same single purpose it did in the games; letting Banjo know where he can use Kazooie to spring into the air. Thus, in Smash, it's just there for aesthetic purposes to make it look like it does in the Banjo-Kazooie games.
yo i hear that danganronpa music in the background. Nice video by the way.
S o r e W a C h i g a u Y o
Myth: there is absolutely no rng in Home Run Contest. (you touched upon this a litle bit, but might as well cover the full deal)
Myth: Reverse Falcon Punch is stronger than the Bat
Myth: Jigglypuff can die in Home Run Contest by breaking shield
Myth: Lucario gets no aura in Home Run Contest
Myth: Kirby Hammer Flip and Dedede Jet hammer are stronger than the Bat
Myth: Wii Fitt's Deep Breathing, and Cloud's Limit Break affect how far the sandbag is hit. (since you've tried Shulk Minatos)
Myth: Lucario can counter KO Punch with Double Team
I also realized after the fact that most of these are just for home run contest, but hey it's a new game mode, there's much to learn.
Myth: when you ink the Sheriff with, for example blue ink, he'll be a mixed color (here: Green)
Myth: Mountains can be friends
*Smashed*
Myth: Incineroar can successfully use Revenge when taking a hit from Banjo’s Wonder Wing.
Myth 2: Bayonetta can Witch Time Banjo’s Wonder Wing.
Myth:If you use Kaclang at New Pork City, can that monster still kill you?
HEY! I actually got one in! At 1:12 ish! Thanks Henke!
A second hit generally causes the move to overwrite the other. It's why you get these wierd instances where a person gets a kill smash attack at the same time they get hit by something else and they buffer mash out a jab so the opponent ends up going nowhere =b
Mario's cape Ha s a unique property that doesn't just turn them around, but places them completely backwards.
5:40 Ridley's Down B actually has a second sourspot at the tip; the base of the barb is the sweetspot. I have not yet had the time to test this, but Ridley definitely could deal the sweetspot damage (without the animation) to the training mode sandbag (when testing controller settings). So I assume it would actually function.
I know this was a thing in Smash 4 but I'm not sure about Ultimate: If you use Robin's Levin Sword Down Air on an opponent while they're stuck in a multihit move that launches afterwards like Arcthunder or Arcfire, then the upwards knockback from the multihit move will mix with Down air's downward momentum, and the opponent will be sent sideways.
Myths from a living hotdog:
Can Whack Or Thwack insta kill bosses?
If you use Zoom, will sloped ceilings stop it?
When flying out of a canon, are you a projectile?
Can Isabelle pocket projectiles from throws?
If you are holding the hammer item and have multiple jumps, you can jump multiple times while hammering.
Does kirbys final smash do more damage, if he takes shulks manado arts?
You can reflect projectiles from stages
If you use kaclang, you will go past The Super Launch Star
You can reflect the ball from Color TV-Game 15
Witch Time can stack with shadow
You can witch time kaclang
Isabelle can pocket pikman from olimars smash attacks
If you use kaclang after being hit with the timer, it will last longer
Mr. Saturn will insta break shulks shield with shield manado
If you fire the Rage Blaster and isabelle pockets it, it still has the damage mechanic
Isabelle can pocket the Hocotate bomb as its coming down
Spot dodging will stop the POW Blocks affects
The Golden Hammer can out last kaclang
Mii Gunners F-Smash can be reflected
Hotdog has some new ones
in Home Run Contest, the distance sandbag will travel from the baseball bat is decreased
Heros metal slash will work on opponents while in kaclang and having the super star item
isabelle can pocket peach's turnips while shes plucking them out of the ground
5% crit spirits apply to taunts
jigglypuffs sing can be revenged (since jiggs sing can be countered)
Warios waft can add to Mr. Game and Watch's bucket
isabelle can pocket the bullet from duck hunts down b
Warios chomp can take banjo out of side b
when villager is doing his tree planting phaise, his watering can will hurt red pikman
heros up b tornadoes can be pocketed
wind immunity spirits will prevent wispy woods from pushing you
isabelle can pocket pac-man fruits while he's charging it
hero is able to climb ladders while in zoom
a character can be grabbed while in incineroars side b
sandbag in home run contest, has the ink affecting him from inklings nutruel b
hammer bros. hammers can be pocketed
thwack and whack can affect someone while in a final smash
the air attack buff spirit, buffs mega mans up tilt
using kaclang will get rid of the lip sticks affects
the down b does more damage spirit buffs the axe phaise of villagers down b
final smashes that dash forwards (incineroars, marths, etc) are affected by wind
just want to say again, this is an amazing series. Great job on all the hard work you put into these. Hope you have a great day/night
Myth: Roy and chroms neutral special can hit opponents above them, like on battlefield platforms.
Myth:Pichu can KO himself in stamina mode with his Final Smash
Myth: Strong wind resist spirits cancel out the wind from Ganondorf's volcano kick.
Myth: if you use the home run bat side smash on blast box, Bob-omb, motion sensor bomb, sticky bomb, or hocotate bomb, you won’t be affected by knockback and deku nut and freezie won’t have any affect on you, the ore club will also work with most bombs, this only works if you hit many bombs at the same time