Andrew, your video is incredible! Your simple approach to evaluating surfaces and designs is a game-changer. Thanks for sharing your expertise and making design tasks so much easier for all of us. Can't wait for more awesome content! 🙌💻🔧
Dear Andrew, Thank you for the amazing contents. Can you please check the volume levels on your videos, it's hard to hear your videos through laptop speakers. Thanks.
Can you please explain what you did to improve the surface quality for the zebra stripes? Some sort of macro? I have these issues and can never figure out what options to toggle to improve the quality.
For the zebra stripes, I set the slider to high quality, then use my own zebra stripe image, which has sharp edges between the stripes, rather than the soft version that is built in to SW. You can download one of my zebra maps here. ajdesignstudio.co.nz/solidworks-zebra-stripe-alternative-image/ I also have stripes running vertically and also larger stripes, depends on the geometry that is being evaluated. On another note, SW has had a long standing issue where it ignores the image quality sliders when using surfaces (same issue does not seem to apply to solids). It will show the surfaces at a higher quality when you first adjust the slider, but then reverts to a coarser mesh once you start working on the model. I do have a macro to set the image quality to max. Cheers, AJ
Good question. I'll have a look. I definitely used to do this through an assembly in ProE/Wildfire but have mainly used Insert Part in SW to transfer bodies from one part to another.
In an assembly, you can insert a blank part, edit the part, then offset the surfaces you want by 0mm. Then you can solidify those surfaces if they form a watertight body. You cannot use move/copy body though, so it is a bit of a pain if the body you want to copy has lots of faces. Personally, I would use insert part, then select solids only. Then you only have a part/part dependency, rather than a part/assembly/part one.
@@AndrewJacksonDesignStudio Yeah… I’ve been copying surfaces and creating solids from there, but it’s a pain. Faces fail to knit sometimes even though they were taken straight from a solid. As for asking DS… 🤣😂🤣
Andrew, your video is incredible! Your simple approach to evaluating surfaces and designs is a game-changer. Thanks for sharing your expertise and making design tasks so much easier for all of us. Can't wait for more awesome content! 🙌💻🔧
Fryggn, SWEET! Thank you, Andrew!
All good! Any issues getting it to work? Apart from needing admin rights to change the shader 😀
Amazing, I’m definitely using this! Thanks for sharing!
All good!
Dear Andrew,
Thank you for the amazing contents. Can you please check the volume levels on your videos, it's hard to hear your videos through laptop speakers. Thanks.
Sure thing. Thanks for the feedback.
awesome YT channel
Cheers!
Can you please explain what you did to improve the surface quality for the zebra stripes? Some sort of macro? I have these issues and can never figure out what options to toggle to improve the quality.
For the zebra stripes, I set the slider to high quality, then use my own zebra stripe image, which has sharp edges between the stripes, rather than the soft version that is built in to SW. You can download one of my zebra maps here. ajdesignstudio.co.nz/solidworks-zebra-stripe-alternative-image/ I also have stripes running vertically and also larger stripes, depends on the geometry that is being evaluated.
On another note, SW has had a long standing issue where it ignores the image quality sliders when using surfaces (same issue does not seem to apply to solids). It will show the surfaces at a higher quality when you first adjust the slider, but then reverts to a coarser mesh once you start working on the model. I do have a macro to set the image quality to max. Cheers, AJ
@@AndrewJacksonDesignStudio Thanks so much for the quick response. Will check these out....thank you for the tips. This clears it up!
All good! @@austinschukar3400
Awesome. Sort of an aside, but… is there a way, in a Solidworks assembly, to copy a solid body from one part to another? If not, why not?
Good question. I'll have a look. I definitely used to do this through an assembly in ProE/Wildfire but have mainly used Insert Part in SW to transfer bodies from one part to another.
In an assembly, you can insert a blank part, edit the part, then offset the surfaces you want by 0mm. Then you can solidify those surfaces if they form a watertight body. You cannot use move/copy body though, so it is a bit of a pain if the body you want to copy has lots of faces. Personally, I would use insert part, then select solids only. Then you only have a part/part dependency, rather than a part/assembly/part one.
As for why not, ask DS 😆
@@AndrewJacksonDesignStudio Yeah… I’ve been copying surfaces and creating solids from there, but it’s a pain. Faces fail to knit sometimes even though they were taken straight from a solid. As for asking DS… 🤣😂🤣
Have you tried using insert part?