Everyone complains about the TU-4 but I actually love it, and I mean that as someone attacking it. Every other bomber in the game is just a flying RP pinata, You fly up, pop a few rounds in it and poof you've got yourself an air kill. With the TU-4 there is actually a CHALLENGE in engaging it. You have to actually plan your attack, properly set up and approach and figure out how your going to attack it without getting yourself killed. Ive had more fun attacking TU-4s than I have any other bomber in the game.
+Aymeric Servettaz exactly. And it would be almost as much of a gunship with all its 20mm turrets AND twice the size so it would probably tank a lot of cannon fire.
EE Lightning. 3 mins to 11,000m, a max speed of over 2000km/h and 2x ADEN cannons. Introduced in 1954. Not that that would balance the game at all, but it'd be fun to wipe the smug grin off the Tu-4 pilots' faces.
Honestly speaking the Tu-4 only exposes one of War Thunder's greatest weaknesses: Inadequate ballistics modeling for guns. In reality, it turns out bullets do not travel straight at all when you fire them sideways into a 400 km/h airflow. In War Thunder, they do. The only aeroballistic effect applied to projectiles in War Thunder is drag, and even that might not actually be modeled as a physical interaction but rather more or less a fixed deceleration value for the bullet as it travels along its path in the game (haven't done the necessary tests to figure that out, as it would be exceedingly difficult to set up a test with any meaningful way to measure the speed of the bullets). Anyway, the biggest issue with this is that a lot of external ballistic factors are straight up ignored by the game; the most important being the Magnus effect which affects rotating projectiles and creates essentially lift through circulation, which acts perpendicular to the bullet's trajectory and will inevitably throw the bullet off-course. This makes it very unintuitive to actually lead targets in any other direction except narrow cones directly forwards and aft of a bomber, as the bullet trajectory ends up curving and snaking around and you have to apply different amounts of correction based on target distance, bomber's airspeed and altitude, and the direction in which you're firing. The sideways forces can also destabilize the bullet, making it start to tumble in the airflow, which of course rapidly depletes the bullet's energy and reduces the effective range of the weapons. The lack of modeling these factors (and others, but they are of lesser importance) makes bomber gunners act like snipers suspended on a perfectly stable, static platform in air. The fact that you're moving through the air doesn't really seem to matter much, even though that is exactly the thing that made bombers in reality so ineffective. This is the main problem with bomber gunners, and has always been. The Tu-4 only makes it more apparent with the increased lethality of 23mm guns as opposed to something like 7.7mm British bomber turrets, or the ubiquitous .50-caliber guns of American bombers. The Japanese heavy bombers with their 20mm defensive armament have had hints of similar problems with their gunners just acting like snipers to unlikely ranges, but they don't really hold a candle to the gun coverage and deadliness of the Tu-4. It doesn't help, of course, that bomber gunners are controlled by perfect swarm intelligence, can concentrate their fire on a single target, and have a full vision around the plane, but this lack of gunner position modeling is more of an issue in SB; the main problem with gunners is inadequate ballistics simulation that makes them more effective than they historically were.
Nimori Kandara Most fighter pilots preferred to get extremely close to the target in order to maximize the chance of a hit and to minimize the use of ammunition. With bomber gunners, the main effect was actually deterrence, when multiple bombers flew in a formation where they could cover each others' blind spots and make it psychologically very intimidating for fighters to attack. Still, even with all those guns firing, it required thousands of machine gun rounds to bring down one attacking fighter, and an individual bomber was easy pickings for fighters because they could approach it at will from directions where the machine gun fire was the least effective. In War Thunder, any direction covered by gunners is about equally hazardous, and the only really important variable is the time you spend in the gunners' area of influence - which is mostly a factor of relative airspeeds, and the reason why attacking bombers should be done as fast as possible, so you can get in, get your shots in, and get out as fast as possible to reposition for a new shot. The faster the bomber is, the harder it is for the fighter to keep up and get a fast intercept course that offers good gun solution as well.
The TU-4, Currently the most hated aircraft in War Thunder. This flying gunship almost always dominates any battle it is entered in, ending matches with it's massive bomb load or formidable 23mm defensive cannons. Today I'll be giving my first impressions on the TU-4 that means normal First Impression rules apply. Stock aircraft, with no more fly outs than the first 10 free repairs. We know what this beast is with full upgrades but let's see if it's just as dangerous stock. I hope you enjoy!
Just as an conceptional idea: What could be done to make the Bomber Gameplay more richer? Maybe let Bombers fly/escort VIPs to Airports or Landing strips? Recon-Photoshoots?
Dear Magz, nearly everyone came across Tu-4's on Jet games, the up-tier to 8.0 was a good move, however; they are still "ruining" games to everyone else, with the bomb load they can carry a squad of Tu-4's are well capable of ending the game, even before most players notice it and act against this threat, almost 90% of the times it is too late and the game is over, I know this is not the correct place to propose solutions to this but here me out, there are different things Gaijin can do in order to "balance" the presence of those monsters (Tu-4's). They can implement one of multiple of those solutions, anyway allow me to list them briefly: #1: Limit numbers of Tu-4 in a single game (it is stupid to allow a squad of 4 Tu-4's in a single game!!! #2: lower their spawning point specially in 8.0 games otherwise: give them energy shields or consumables of "GOD MODE" for one single game. You still can buy this consumable multiple times, PS; this consumable is only for RUSSIAN nation. Good bless Russian Bias! All suggestions above are serious, and I do apologies to War Thunder community if Gaijin implements the God Mode consumables or the energy shield! Great Videos Magz, dont stop doing what u doing!
It seems odd that the knock-off of the B-29 is a better airplane than the B-29 itself. I'm guessing there are historical presidents for this, I'm trying to give Gaijin a benefit of the doubt on this.
One word: Me-262-C2B This thing was made to do exactly this job. To take off and climb as quick as possible and shred bombers. At the moment it is the most trolling fun you can have in War Thunder.
Exactly. 262s are also quite durable as far as jets go. Ive been able to amke slashign attakcs agaisnt 2 TU4s in the c2b take one down, cripple the other, and survive multiple hits. unofortunatley since my team were baing maissive pussies a 3rd tu 4 bombed me on the runway.
TBH they were easier to take out with the cannon bearcat when it was low than fighting them in the P80. Bearcat can make a full WEP early game climb up to attack them.
Most of the attacking aircraft just parked their bums behind you and offered a nice easy shot to your gunners. That is not how you attack those monster bombers. Boom and zoom is key. Hence why the MiG 15 had this massive combo of 2*23 and 37mm guns. To put the most lead on target as fast as possible and then get the hell out.
Most did but the Hunter at the end for example didn't and it didn't make much of a difference. It's a tricky plane to approach as it has no meaningful blind spots that I can find, Just spots where it can hit you with only one turret and other spots where it can hit you with several. How well it can defend itself seems to be based completely on the situational awareness of the pilot.
@@MagzGTV I'm very late, but the hunter also made himself an easy target. I'm sure you realize it now since right at the end of your example, he began flying straight after doing a slight turn making it a very easy kill.
8 лет назад+19
Since I fly mainly bombers I look forward to the TU-4 . You fighter guys want to complain but you had it good with the Yak 9's and the one shot kill spam. Now with this and the B29 it is payback time.. Cheers!
This plane should never have been added to warthunder in the first place. It was already relatively common knowledge that it could never be balanced. The only choices are for it to be removed from the game, Or limit the amount of TU-4's allowed in a match. 1 TU-4 won't end a battle on it's own so limit the battles to just 1 of there op beasts. Edit: You could also lower it's spawn altitude. No matter what is done, this plane needs it's own special rules for it to have any hope of fitting in.
tbh, I think the Tu-4's problem is WT's system that made it struggle to work... problem is the win conditions and the reason why the Tu-4 is so hated is that problem. If a bomber wins a match it implies the fighter and attacker planes struggled (ie: little kills thus little SL/ XP). If a fighter however wins, it means the attackers and bombers struggle... if attackers wins... it means fighters and bombers struggled. The thing is that the Tu-4 was the first bomber that is as effective of winning a match as most fighter aircraft in game and it was pelted with hate due to that due to the fact that it means the fighters (majority of the playerbase). This is also seen on the Ho 229 with it's ground strike capabilities: it is able to kill so many ai ground targets so quickly due to it's speed and firepower and the fact it uses canons and not rockets/ bombs means it wins matches nearly just as quickly- and this is why the Ho 229 is nearly as hated as the Tu-4. My solution to fix this problem would simply make it so that WT requires 2 win conditions to be done to finish the match and start unnerfing most of the bombers in game, I want to see an airfield destroyed in tier 1-4 a little bit more often then once every few years (I literally only saw an airfield destroyed 8 times in my 3 years playing WT and 5 of those were from Tu-4's) Note: Also I think this plane is over tiered... and I mean that in the "it's OP when over tiered". reason: at BR 6.3 it'll see heavy fighters that can easily kill it in 1 pass, spawn in the air, and easily out climb it. In tier 5 that P-80 that just took off won't get to you any time soon.
Lower its bomb load (IRL it was smaller than the B-29's bomb load while in-game its the complete opposite), give it the NS-23 cannons that have lower velocity & accuracy just like it had IRL, make it slower and structurally weaker, again like it was IRL and you're set.
Glow Of The Balkans erm no. It had a historical bombload of 12000 kg roughly. Though it was a later version. It was structually stronger than the b29 but slower.
Magz, I think you should try flying it with direct controls in Sim mode. I think the instability in yaw and roll is caused by the AI pilot overcontrolling and causing these waves.
I think the solution to the Tu-4 problem is a few small changes to the underlying mechanics of the game. A few suggestions: 1) Add more bombing target zones, it would give bomber players more to do in matches and would extend the time it takes them to end the match. 2) Remove airfields as a match ending objective, one of the biggest problems with Tu-4s specifically and bomber spam in general is that they are able to end the match within minutes of match start. If airfields were simply high ticket targets and didn't cause an immediate countdown to game over when destroyed then fighter/interceptor/attacker players would be able to continue to play as normal. Maybe respawn the airfields after X amount of time to simulate runway repairs by base personnel... 3) Move strategic bomber spawns back to the edge of the map instead of immediately over or forward of their own airfield.
Kenneth Sapp yes, one time I tried to start a bomber offensive with my team but the enemy team killed everything within minutes, plus this I would be perfectly fine with, being a bomber player myself
The Tumor 4 is incredibly hard to take down because there are people in the war thunder community who exclusively fly bombers and have adopted the Tu 4 as their mount of choice. There is a group of people who fly the Tu 4 daily and have gotten ridiculously good with the turrets and snipe from a mile out before the fighter can even get into gun range. It's probably all of the old IL-28 trolls discovering that there's a more infuriating poison to inject the game with.
That was almost 3 years ago, And they where not removed. They where only made unavailable to unlock for those who didn't already have them which is why I still have them. Now, Could you picture the riot in the community if Gaijin did the same with the TU-4, Effectively turning it into a super rare and powerful aircraft that can only be (ab)used by those who already have it? Will never happen.
I had a match as the allies with people from ReVi, KLAN, REAF and TTT45. We lost 1 fighter and 1 bomber, but lost to Tu-4s. Nerf the bombload, nerf the airspawn
Just started researching the Tu-4. I'm so excited. I tried the guns in a test battle and man they felt great. I have an F9F so I'm always put up against these things.
Adding to what I've said. I think also lowering it's BR so that it fights WWII heavy fighters would be a nerf to it and not a buff. Do 335's, He 219's, Mosquito, F7F's, Ki-102. etc have higher firepower, better climb rate, and air spawn to easily combat the Tu-4. My first Do 335 kill was the Tu-4... as well as it being my 2nd kill, and 3rd...
Root of the "Tu-4 problem" is Gaijin's inability to create a good interaction of planes with various roles on the battlefield. Some might remember the time when B-17 was nearly indestructible in WT and battles looked exactly like that. Truth is that nothing has been done to the way matches are played out it's either "kill all humans" or dive (run) and bomb stuff.
There seems to be a bit of a pattern of this sort of unbalanceable vehicle in War Thunder and among its competitors--something that cannot be adequately restricted in its performance to prevent it from breaking the game without stripping away everything that makes it worth playing. War Thunder has always struggled with balancing bombers, though, and a fundamental rework might actually be a good thing. This aircraft has the potential to ruin or save a massive portion of War Thunder's gameplay. From past experience with Gaijin, though, I'd say that, unfortunately, the former is more likely. Still, there is hope.
Strategic bombers just do not fit with the Tactical level of War Thunder gameplay.. Its the airplane equivalent of capital ships that gaijin have stated 'dont fit' with the game play and the reason we have 'Boat Thunder'... They should all be replaced but they wont be...
Good tip I was unaware of the instability problems of the Tu-4s. While the firepower is terrifying I only hated the bomber due to the fact its massive bomb load. If there are 3 Tu-4s on one team, after bombing the bases they bomb the airfield and the match is over.
(Even though you betrayed us by playing the Tu-4) Very nice video Mags! I think the reason the Tu-4 seems nigh-invincible to fighter pilots is because it is very rare to actually see thing plummit to the ground after you get (almost certainly) shot down. Another reason it's hated is because minimizing engagement time doesn't work, like the hunter who got sniped from 2km while opening distance demonstrated. Anyways, nice first impressions as you touched on just about everything about the plane.
Frankly the easiest fix I see to at least some of the bomber issues is to scale the base and airfield health with the average aircraft tier. It would make a whole lot of sense, considering early tier bombers cannot destroy the bases even in two or three passes but high tier ones can do two or more at a time without returning for a new bomb load.
I don't think it needs to change anything, people just need to attack it in the right way. Of even be prepared to sacrifice a fighter to win the match for the team. If you stop to think, this is probably exactly what would happen in real life with a fighter attacking a TU-4.
1st game: enemy died while tailgating you. 2nd game: failed to BnZ properly, literally sat at your tail and went in line with you instead of turning right or pulling down drastically. 3rd game: Canberra tail gatted you 1 km away and was barely moving... 4th game: Hunter missed most of it's shots and went in a very straight and predictable line away from you I think this is more of a problem that most people do not know how to even fight a bomber rather then the Tu-4 being OP because if these 4 players fought my wellington mk Ic like that I would've wrecked all of them just as likely... my Ho 229 has no problems dealing with Tu-4's after I climb above it and BnZ from the sides.
The fact that initially Gaijin tried to say the TU-4's cannons were "comparable" to the B-29's 50 cals is hilarious and completely out of touch with how the game works And then they buffed DMs
MagzTV your doing the TU-4 all wrong, stop trying to aim the guns yourself. In fact you might as well go get some coffee, maybe something to eat too, do the months grocery shopping, and hell go clean the house or cut the grass. Then come back and press space bar a few times. Destroy some bases and have some 2 to 4 plane kills. Intent cash injection. :P ;)
The germans had interesting ideas and ways to deal with B-17 and Lancaster spam by the allies. Rocket fueled rocket armed planes. Designed to gain maximum altitude at minimum amount of time, swoop and take out bomber formations with rockets. But in honesty... there is no cure for this thing. Removal might be the only remedy.
There is a keybinding you can do that would drop your bombs much faster, in my B-17 I can drop all my 500 lb bombs with in a second or two just by holding down a key. For it go to settings, controls, aircraft controls, weaponry, Drop Bomb Series then bind the key for it. Also if you want as well two options up from that you can bind a key to open and close your bomb bay doors at will.
Great review but this is a Superfotress, Stratofortress is a B-52, both Boeing and both great at doing what the were designed to do. In fact, when Stalin ordered is people to reverse engineer a "procured" B-29 down to the last rivet, they even reverse engineered a 35mm camera that a crew member had left hanging there. They just didn't know what it's use was. The only improvement they did was in the armament as you can see when you fly this thing. Thanks for posting and God Bless.
back when tu4 was at br 7.0 ( i think), i used to fly along side it with my yak15 and not get damaged the whole game. it's like a shark having the little fish swimming under it for protection (i think)
If you think it's bad in RB, consider RCade. The maneuverability and durability buffs mean players will run it as a Death Star, flying it to 1km distance from any enemy and blowing it out of the sky from that distance. (One claimed my Spitfire Mk. 24 from 1.1 km and Mk. 22 from .9 km respectively last match, and the player wasn't evading. He was actively flying to engage all the enemy fighters he could get in range of. ) This means there is absolutely no point in even playing 6.3 props as you will either stay away from it and lose the match, or try to attack it, lose your plane and lose the match. And Gaijin wonders why people drop out before they get to jets :\
tbh, I think the Tu-4's problem is WT's system that made it struggle to work... problem is the win conditions and the reason why the Tu-4 is so hated is that problem. If a bomber wins a match it implies the fighter and attacker planes struggled (ie: little kills thus little SL/ XP). If a fighter however wins, it means the attackers and bombers struggle... if attackers wins... it means fighters and bombers struggled. The thing is that the Tu-4 was the first bomber that is as effective of winning a match as most fighter aircraft in game and it was pelted with hate due to that due to the fact that it means the fighters (majority of the playerbase). This is also seen on the Ho 229 with it's ground strike capabilities: it is able to kill so many ai ground targets so quickly due to it's speed and firepower and the fact it uses canons and not rockets/ bombs means it wins matches nearly just as quickly- and this is why the Ho 229 is nearly as hated as the Tu-4. My solution to fix this problem would simply make it so that WT requires 2 win conditions to be done to finish the match and start unnerfing most of the bombers in game, I want to see an airfield destroyed in tier 1-4 a little bit more often then once every few years (I literally only saw an airfield destroyed 8 times in my 3 years playing WT and 5 of those were from Tu-4's)
Listen up comrades, we need to hold the cancer at bay until Gajin can fix this. Please everyone Take out the B57b, load rockets and fight for the greater good! Good luck!
Community - "We need to end bomberspam, please!" Gaijin - "Hey does anyone want a fast Russian bomber with enough bombs to end a match in one run?" Seriously, this thing alone made 8.0 battles intolerable. Either pointlessly chase down the 3 TU-4s, fail to catch them, and lose OR Don't chase the TU-4s, never catch them, and lose.
anyone else remember a time in WT when pulling 40k credits for a match was considered a bad match and getting 120k credits was common place....oh WT, how far you have fallen
The TU-4 is an easy kill at 9.0, at least with the hunter. The issue is that people commit too much when going for bombers. You have to fire from far out, preferably from a very high angle, do some quick burst damage and then run. People seem to be to greedy to get the kill, they stay in reach of the gunners longer than needed and that is why they die. I've had 7 kills with the TU-4 in one game, but the second guy who attacked me did enough damage so that I constantly lost some slight altitude and had a difficult time flying it to a point where I could get bombs on target. Greed was the only reason I managed to get those 7 kills.
It can, that will limit some of the guns a player can put on you. The problem is some is not all. As far as I have been able to tell the TU-4 has no meaningful blind spots, Just points where I can only hit you with one of the turrets rather than several.
i find from above to be better, that way you pick speed up on exit path, prob is climbing to that alt before it bombs, i ignore the tu-4 unless im in my canberra
It's crazy they would make the TU-4 so different than the B-29. Stalin literally threatened the engineers with death if any deviation from the original captured B-29 was made.
So to recap the past few months, the Soviet tech tree has received the most hated and arguably overpowered plane in the game, the TU-4, along with the most hated and most broken overpowered tank in the game, the IT-1. I understand how much effort goes into making these things but seriously Gaijin needs to take the L and get rid of these 2 vehicles. They were a huge mistake and never should have been added. But I guess that's the forums for you, voting yes for a vehicle before thinking of the consequences.
actually: the IT-1 is not that OP as everybody thinks and says. when you own it you will know what I mean by that. the IT-1 has alot of problems, starting with unreliable missiles to medi-ok mobility. you can ask me for a full review later (need to search mine o the forums again)
I don't need to ask you for a review because I've reviewed it enough already, and yes, it is overpowered. I own 98% of the vehicles in the game, have ~12k battles, have been playing since 1.35 and CBT for tanks. It can take a shot without getting shot at, it reloads every ~10 seconds, it can't get ammo racked, and it's guided with a mouse which takes how much skill? Absolutely none. I'd love to make a video on exactly how and why it's overpowered, but I can't be bothered to fight against it or use it myself to get footage because it's that overpowered. I stopped playing the game because of that dumbass mistake of a tank. It requires 0 skill to use, and is probably the hardest tank to kill in the game simply because it can kill your ass before you can even see the tank itself.
Boamere Well HEATFS is spammed because it's literally the best round for most tanks and there's nothing stopping someone from using only HEATFS. Unlike World of Tanks, there are no certain situations that require one over the other. In this game it's literally just HEATFS or you're stupid (if you have it unlocked).
ThatHipTurtle Which is why I dislike it, due to it's ridiculously high price and how an APDS or HESH can be used just as well in certain situations. That and it feels cheap as hell to hardly have to aim to avoid aiming at weakspots
i fought a Tu-4 when i was uptiered in the P-80, the only reason how i killed him was because he decided to try and land, so i just BnZed him and focused on his wing
I think they could lower the height at which it spawns... Since its at 8.0 the allied team also gets the same planes at 8.0. Most of these are vampires, sea meteors, and long wing meteors. These planes would have other 8.0 planes to vs if there weren't 4 8.0 bombers against them. The vampire and other 8.0 jets can't even reach the tu-4 before they take out the bases. This leaves only the top tier jets to deal with them. Who really should be focusing on the Migs while the 8.0 jets should get the Tu-4.
I believe that the rolling is called "Dutch rolling" Read about it a couple of days ago. There should b some maneuvers or basic rules of thumbs, to avoid such thing. Question is, if the flight model or the physics is advanced enough to replicate the corrections, just as the problems.
Maybe reducing the accuracy of the cannons could help, irl turret gunners were rarely as effective as they are in war thunder. The only other options i can see is giving the lower teir jets like the 162 and p80s air spawns. It would still be suicide to attack a tu4 but at least they wouldn't be instant match winners.
i wont go against them in anything but the hunter. i use a slow spiral to keep speed but at the same time keep the gunners guessing and then spiral or dive away. never think the job is done once terminal damage is caused to a tu4, you need get out the same way you got in
In Customs I rammed the wing off of a Tu-4 because it was spawn killing my team so I had to act to save my team.. After hitting the wing I was in a death spiral, managed to get a hit so I claimed the kill
I've gone up against four tu-4s in a p-80 in realistic and I would simply BnZ it. Three of those four times I got away with no damage at all and a dead tu-4. Was I just really lucky?
The B29 is still a monster at its BR, it's fast, have an amazing bombload (even if smaller than Tu-4) and its magic US .50 cals that gets props on fire from 2kms away.
Hi Magz, could you try out the F4U-1c Corsair, I've been flying it out a couple of times and though it has great cannons, it feels like a flying brick. Could you give some advice?
I don't disagree with your one wing solution, but why would I risk the repair cost when someone can just come in and take the kill while he's in a death spiral? That's me taking out a bomber, losing my plane, and someone else getting the kill credit.
You could've said how one should engage a bomber properly because then you would see that the problem is the altitude it has. You said it yourself, most jets are too slow when they catch up to it. Why are they slow enough to get killed? Because they traded speed for altitude. Hence we should lower the altitude the TU-4 starts at and maybe speed in order to balance things out.
They need to put Vietnam era aircraft with missiles so that way we can engage it at long range that way people don't complain about the bomber. plus we really don't have any vietnam-era aircraft simulators that work with the Vietnam era tanks that we have.
I can understand 7.0 planes and things armwed with 50 cals ignoring them.....but something like aHunter or a rocket boosted 262 that does that is just a pussy in my book. helll most allied jets can carry rockets and almost anything 8.0 and above (barring cases of insane BRs like the vampire) shoudl be able to get close enaugh.
It's not getting close that's the problem, it's surviving once you are there that is the issue. See the Hunter in the last clip. Popped him at just under 2km while he was flying full speed away from me.
***** once again, the tu4 is weakest at his front. just believe me in that one and well, there has to be one thing changed about the tu4, and if it cant be removed (obviously not) then just decrease its spawn alt so it cannot go to space
***** firstly, I use shadowplay, second, I dont have a Hunter or any allied 9.0 plane that can do this easily, third, never said it is a weak target, but it is the weakest spot for attacking a tu4. 250 mm in between 500 mm is also considered weak in comparison to the 500, but in itself it can be quite strong
Yeah I mean their DM can be tanky. And they have 2 pilots so its hard to pilot snipe them and run away. Ive rammed them 3 times in my B57A and we both survived until the 3rd ram where I lost my wing and he spiraled to his death. Most of the time when I try to SHOOT them down, they kill me from 2km out before I can line up a shot. Theres no safe space to attack it from. Under and forward, nope. Above and forward, nope. The sides? Nope. Behind? Nope.
Yeah cause heaven forbid they ever change the bombers gunner view to make it harder to hit a target, although the problem has been around forever and its not going away.
indeed, I would like to see a change there and the implementation of bomber cockpits in all bombers (I love flying bombers in sim) but sadly one is about as likely as the other.
Or perhaps as an alternate have it maybe the guns have a track time not just instant snap onto position. Maybe actually implement some proper physics when trying to shot at a moving target while in a moving target with a moving object... HAHAHAAAAAA i just remembered I'm talking about gaijin here so thats as about as likely as a blue moon or a competent gaming company actually doing something constructive to their game.
Magic up some allied jets with 37+mm cannons, blowing a wing off with one or two hits might help, and would add some variety to allied jets, the B-50 (1948) and B-47 (1951) would be comparable allied bombers but are not in game
The B-50 is just a souped up b29. It has better flight performance but no change in armament, so not comparible in the gunship dept. B-47 is a jet and also no gunship.
+That Stive Guy technically yes, but do we really want to fight fire with napalm? Tumor-4 already makes 8.0 games suck. Making them suck twice as hard is not a solution.
+Sid Chicken Mostly they are cool planes that carry crazy heavy bombers loads, but strapping a 37mm cannon to a Saber might dissuade some Tu-4's from baserushing
Everyone complains about the TU-4 but I actually love it, and I mean that as someone attacking it.
Every other bomber in the game is just a flying RP pinata, You fly up, pop a few rounds in it and poof you've got yourself an air kill. With the TU-4 there is actually a CHALLENGE in engaging it. You have to actually plan your attack, properly set up and approach and figure out how your going to attack it without getting yourself killed. Ive had more fun attacking TU-4s than I have any other bomber in the game.
I approve
Sneeki Breeki!
Nosloveingneko That's a nice angle.
If the player is rulo6000 then it’s a different story
1) Add B36
2) Leave fighting the TU4 to them
3) Profit
B-36 would make things worse, not better.
I think they should give it a lower spawn alt, so fighters can actually engage the thing with some speed.
or maybe give 262's and other interceptor jets an airspawn too....
flying the b36 wouldn't be fun, you could end the match destroying all bases and AF, and still have bombs in the plane
+Aymeric Servettaz exactly. And it would be almost as much of a gunship with all its 20mm turrets AND twice the size so it would probably tank a lot of cannon fire.
EE Lightning. 3 mins to 11,000m, a max speed of over 2000km/h and 2x ADEN cannons. Introduced in 1954.
Not that that would balance the game at all, but it'd be fun to wipe the smug grin off the Tu-4 pilots' faces.
Honestly speaking the Tu-4 only exposes one of War Thunder's greatest weaknesses: Inadequate ballistics modeling for guns.
In reality, it turns out bullets do not travel straight at all when you fire them sideways into a 400 km/h airflow. In War Thunder, they do. The only aeroballistic effect applied to projectiles in War Thunder is drag, and even that might not actually be modeled as a physical interaction but rather more or less a fixed deceleration value for the bullet as it travels along its path in the game (haven't done the necessary tests to figure that out, as it would be exceedingly difficult to set up a test with any meaningful way to measure the speed of the bullets).
Anyway, the biggest issue with this is that a lot of external ballistic factors are straight up ignored by the game; the most important being the Magnus effect which affects rotating projectiles and creates essentially lift through circulation, which acts perpendicular to the bullet's trajectory and will inevitably throw the bullet off-course. This makes it very unintuitive to actually lead targets in any other direction except narrow cones directly forwards and aft of a bomber, as the bullet trajectory ends up curving and snaking around and you have to apply different amounts of correction based on target distance, bomber's airspeed and altitude, and the direction in which you're firing. The sideways forces can also destabilize the bullet, making it start to tumble in the airflow, which of course rapidly depletes the bullet's energy and reduces the effective range of the weapons.
The lack of modeling these factors (and others, but they are of lesser importance) makes bomber gunners act like snipers suspended on a perfectly stable, static platform in air. The fact that you're moving through the air doesn't really seem to matter much, even though that is exactly the thing that made bombers in reality so ineffective.
This is the main problem with bomber gunners, and has always been. The Tu-4 only makes it more apparent with the increased lethality of 23mm guns as opposed to something like 7.7mm British bomber turrets, or the ubiquitous .50-caliber guns of American bombers. The Japanese heavy bombers with their 20mm defensive armament have had hints of similar problems with their gunners just acting like snipers to unlikely ranges, but they don't really hold a candle to the gun coverage and deadliness of the Tu-4.
It doesn't help, of course, that bomber gunners are controlled by perfect swarm intelligence, can concentrate their fire on a single target, and have a full vision around the plane, but this lack of gunner position modeling is more of an issue in SB; the main problem with gunners is inadequate ballistics simulation that makes them more effective than they historically were.
From what I know, Due to that, Russian guns from aircraft had to get extremely close to their target to at least hit it.
Nimori Kandara
Most fighter pilots preferred to get extremely close to the target in order to maximize the chance of a hit and to minimize the use of ammunition.
With bomber gunners, the main effect was actually deterrence, when multiple bombers flew in a formation where they could cover each others' blind spots and make it psychologically very intimidating for fighters to attack. Still, even with all those guns firing, it required thousands of machine gun rounds to bring down one attacking fighter, and an individual bomber was easy pickings for fighters because they could approach it at will from directions where the machine gun fire was the least effective.
In War Thunder, any direction covered by gunners is about equally hazardous, and the only really important variable is the time you spend in the gunners' area of influence - which is mostly a factor of relative airspeeds, and the reason why attacking bombers should be done as fast as possible, so you can get in, get your shots in, and get out as fast as possible to reposition for a new shot.
The faster the bomber is, the harder it is for the fighter to keep up and get a fast intercept course that offers good gun solution as well.
HerraTohtori
b29 and presumably tu-4 literally had ballistic computers on board to account for all that crap.
@@NimoriSpartan wtf are you talking about? in korea mig-15 were shooting down b-29s staying out of theirs turret guns range
The TU-4, Currently the most hated aircraft in War Thunder. This flying gunship almost always dominates any battle it is entered in, ending matches with it's massive bomb load or formidable 23mm defensive cannons.
Today I'll be giving my first impressions on the TU-4 that means normal First Impression rules apply. Stock aircraft, with no more fly outs than the first 10 free repairs. We know what this beast is with full upgrades but let's see if it's just as dangerous stock.
I hope you enjoy!
7:53 Super Fortress, not Stratofortress. xaxaxxaxa
Just as an conceptional idea: What could be done to make the Bomber Gameplay more richer? Maybe let Bombers fly/escort VIPs to Airports or Landing strips? Recon-Photoshoots?
The Tu4 has ruined jet games for me...
Dear Magz, nearly everyone came across Tu-4's on Jet games, the up-tier to 8.0 was a good move, however; they are still "ruining" games to everyone else, with the bomb load they can carry a squad of Tu-4's are well capable of ending the game, even before most players notice it and act against this threat, almost 90% of the times it is too late and the game is over, I know this is not the correct place to propose solutions to this but here me out, there are different things Gaijin can do in order to "balance" the presence of those monsters (Tu-4's). They can implement one of multiple of those solutions, anyway allow me to list them briefly:
#1: Limit numbers of Tu-4 in a single game (it is stupid to allow a squad of 4 Tu-4's in a single game!!!
#2: lower their spawning point specially in 8.0 games
otherwise: give them energy shields or consumables of "GOD MODE" for one single game. You still can buy this consumable multiple times, PS; this consumable is only for RUSSIAN nation. Good bless Russian Bias!
All suggestions above are serious, and I do apologies to War Thunder community if Gaijin implements the God Mode consumables or the energy shield!
Great Videos Magz, dont stop doing what u doing!
It seems odd that the knock-off of the B-29 is a better airplane than the B-29 itself. I'm guessing there are historical presidents for this, I'm trying to give Gaijin a benefit of the doubt on this.
One word: Me-262-C2B
This thing was made to do exactly this job. To take off and climb as quick as possible and shred bombers. At the moment it is the most trolling fun you can have in War Thunder.
Sadly, most of the time the C2b flies alongside the Tu4...
problem ist that in most cases the germans fight alongside the russians on korea and on spain
Only problem is most of the time its germany and russia vs allies.
Exactly. 262s are also quite durable as far as jets go. Ive been able to amke slashign attakcs agaisnt 2 TU4s in the c2b take one down, cripple the other, and survive multiple hits. unofortunatley since my team were baing maissive pussies a 3rd tu 4 bombed me on the runway.
Listen the only reason you were getting killed is because you didn't play russian songs while you flew the plane
Stalin Approves
it Started at 6.3 Not 7.0...
some fw190 be like, hmm, i got 6 20mm cannons, ima hunt tu4. tu4 be like, bitch i got 10 23 mm RUSSIAN cannons, xaxaxaxaxaxa
TBH they were easier to take out with the cannon bearcat when it was low than fighting them in the P80. Bearcat can make a full WEP early game climb up to attack them.
oh _god_
It's 8.0 now
Most of the attacking aircraft just parked their bums behind you and offered a nice easy shot to your gunners. That is not how you attack those monster bombers. Boom and zoom is key. Hence why the MiG 15 had this massive combo of 2*23 and 37mm guns. To put the most lead on target as fast as possible and then get the hell out.
Most did but the Hunter at the end for example didn't and it didn't make much of a difference. It's a tricky plane to approach as it has no meaningful blind spots that I can find, Just spots where it can hit you with only one turret and other spots where it can hit you with several. How well it can defend itself seems to be based completely on the situational awareness of the pilot.
the only blind spot I have found is directly in front of the cockpit but nowhere else
+HardAsSponge yeah thats how i once killed a tu-4 in a p-51d and i surived the attack run
wouldn't the solution be attack it from multiple directions if you were in a squad?
@@MagzGTV I'm very late, but the hunter also made himself an easy target. I'm sure you realize it now since right at the end of your example, he began flying straight after doing a slight turn making it a very easy kill.
Since I fly mainly bombers I look forward to the TU-4 . You fighter guys want to complain but you had it good with the Yak 9's and the one shot kill spam. Now with this and the B29 it is payback time.. Cheers!
Byron Bailey Fucking bomber pilot, digusting.
Bomber mains unite
ibot HOW DARE somebody have fun with something I don’t enjoy!
I like the tu4
Easy fix: reduce the airspawn height or make it take off from the runway.
or move it to 20.0
It will fight only Tu4
Good idea!
+AsBadAsBot That made my day
Or they could make killing the airfield not end the match
bigger distance to af ! they spawn 3 min away from it in korea -.-
In Soviet Russia Tu-4 intercept you!
Don't laugh, I spent a match in this thing trying to chase down a Vampire that refused to go anywhere near me (Not that I blame him).
Yeah, I'm trying to research Venom but BR of Vampire is just wrong, I'm not surprised that he refused to go near you.
This plane should never have been added to warthunder in the first place. It was already relatively common knowledge that it could never be balanced. The only choices are for it to be removed from the game, Or limit the amount of TU-4's allowed in a match. 1 TU-4 won't end a battle on it's own so limit the battles to just 1 of there op beasts.
Edit: You could also lower it's spawn altitude. No matter what is done, this plane needs it's own special rules for it to have any hope of fitting in.
Not disagreeing but on Korea I've had 6 min games with 4 il 28 kill all the light tanks taking out all the allies tickets.
tbh, I think the Tu-4's problem is WT's system that made it struggle to work...
problem is the win conditions and the reason why the Tu-4 is so hated is that problem. If a bomber wins a match it implies the fighter and attacker planes struggled (ie: little kills thus little SL/ XP).
If a fighter however wins, it means the attackers and bombers struggle...
if attackers wins... it means fighters and bombers struggled.
The thing is that the Tu-4 was the first bomber that is as effective of winning a match as most fighter aircraft in game and it was pelted with hate due to that due to the fact that it means the fighters (majority of the playerbase). This is also seen on the Ho 229 with it's ground strike capabilities: it is able to kill so many ai ground targets so quickly due to it's speed and firepower and the fact it uses canons and not rockets/ bombs means it wins matches nearly just as quickly- and this is why the Ho 229 is nearly as hated as the Tu-4.
My solution to fix this problem would simply make it so that WT requires 2 win conditions to be done to finish the match and start unnerfing most of the bombers in game, I want to see an airfield destroyed in tier 1-4 a little bit more often then once every few years (I literally only saw an airfield destroyed 8 times in my 3 years playing WT and 5 of those were from Tu-4's)
Note: Also I think this plane is over tiered... and I mean that in the "it's OP when over tiered". reason: at BR 6.3 it'll see heavy fighters that can easily kill it in 1 pass, spawn in the air, and easily out climb it. In tier 5 that P-80 that just took off won't get to you any time soon.
That’s a terrible idea
Lower its bomb load (IRL it was smaller than the B-29's bomb load while in-game its the complete opposite), give it the NS-23 cannons that have lower velocity & accuracy just like it had IRL, make it slower and structurally weaker, again like it was IRL and you're set.
Glow Of The Balkans erm no. It had a historical bombload of 12000 kg roughly. Though it was a later version. It was structually stronger than the b29 but slower.
Every Tu-4 defender says that. Sources?
The Tu-4 was actually the same plane as a B-29 but with better engines and defensive armaments.
You’re wrong, irl the engines were better, and weakening its structural soundness is how you ruin it, like the PE-8
Anyone remember this 😂 people would just rush the airfield. You had to climb so fast to stop the march from wnding early
I’ve been playing warthunder for 1 and a half months and am already researching this bird, I absolutely rushed for this
Magz, I think you should try flying it with direct controls in Sim mode. I think the instability in yaw and roll is caused by the AI pilot overcontrolling and causing these waves.
I don't fly and have no interest in flying anything in sim that doesn't have a cockpit.
Or you could use simplified controls in RB - it's essentially flying in Sim but not quite
Would you be able to fly out the Spitfire 5C it is nice to fly. lots of kills if you play right :)
I think the solution to the Tu-4 problem is a few small changes to the underlying mechanics of the game. A few suggestions: 1) Add more bombing target zones, it would give bomber players more to do in matches and would extend the time it takes them to end the match. 2) Remove airfields as a match ending objective, one of the biggest problems with Tu-4s specifically and bomber spam in general is that they are able to end the match within minutes of match start. If airfields were simply high ticket targets and didn't cause an immediate countdown to game over when destroyed then fighter/interceptor/attacker players would be able to continue to play as normal. Maybe respawn the airfields after X amount of time to simulate runway repairs by base personnel... 3) Move strategic bomber spawns back to the edge of the map instead of immediately over or forward of their own airfield.
Kenneth Sapp yes, one time I tried to start a bomber offensive with my team but the enemy team killed everything within minutes, plus this I would be perfectly fine with, being a bomber player myself
The Tumor 4 is incredibly hard to take down because there are people in the war thunder community who exclusively fly bombers and have adopted the Tu 4 as their mount of choice. There is a group of people who fly the Tu 4 daily and have gotten ridiculously good with the turrets and snipe from a mile out before the fighter can even get into gun range. It's probably all of the old IL-28 trolls discovering that there's a more infuriating poison to inject the game with.
Like helmet potato
Super Nova I
TU-4 is perfectly balanced
Said gaijin
TU-4 is perfectly russian bias
Magz, Gaijin has taken away planes in the past, there used to be 6 Yer-2's, there are now only 4, they removed 2 of them many patches ago.
That was almost 3 years ago, And they where not removed. They where only made unavailable to unlock for those who didn't already have them which is why I still have them.
Now, Could you picture the riot in the community if Gaijin did the same with the TU-4, Effectively turning it into a super rare and powerful aircraft that can only be (ab)used by those who already have it?
Will never happen.
I had a match as the allies with people from ReVi, KLAN, REAF and TTT45. We lost 1 fighter and 1 bomber, but lost to Tu-4s. Nerf the bombload, nerf the airspawn
Just started researching the Tu-4. I'm so excited. I tried the guns in a test battle and man they felt great. I have an F9F so I'm always put up against these things.
Adding to what I've said. I think also lowering it's BR so that it fights WWII heavy fighters would be a nerf to it and not a buff. Do 335's, He 219's, Mosquito, F7F's, Ki-102. etc have higher firepower, better climb rate, and air spawn to easily combat the Tu-4. My first Do 335 kill was the Tu-4... as well as it being my 2nd kill, and 3rd...
thanks magz you just saved my life attacking the TU 4
Root of the "Tu-4 problem" is Gaijin's inability to create a good interaction of planes with various roles on the battlefield. Some might remember the time when B-17 was nearly indestructible in WT and battles looked exactly like that. Truth is that nothing has been done to the way matches are played out it's either "kill all humans" or dive (run) and bomb stuff.
There seems to be a bit of a pattern of this sort of unbalanceable vehicle in War Thunder and among its competitors--something that cannot be adequately restricted in its performance to prevent it from breaking the game without stripping away everything that makes it worth playing. War Thunder has always struggled with balancing bombers, though, and a fundamental rework might actually be a good thing. This aircraft has the potential to ruin or save a massive portion of War Thunder's gameplay. From past experience with Gaijin, though, I'd say that, unfortunately, the former is more likely. Still, there is hope.
Strategic bombers just do not fit with the Tactical level of War Thunder gameplay.. Its the airplane equivalent of capital ships that gaijin have stated 'dont fit' with the game play and the reason we have 'Boat Thunder'... They should all be replaced but they wont be...
there was at least one case of b17s dropping there bombloads short onto friendly troops, so they were used in a tactical sense at least a few times.
Good tip I was unaware of the instability problems of the Tu-4s. While the firepower is terrifying I only hated the bomber due to the fact its massive bomb load. If there are 3 Tu-4s on one team, after bombing the bases they bomb the airfield and the match is over.
(Even though you betrayed us by playing the Tu-4) Very nice video Mags! I think the reason the Tu-4 seems nigh-invincible to fighter pilots is because it is very rare to actually see thing plummit to the ground after you get (almost certainly) shot down. Another reason it's hated is because minimizing engagement time doesn't work, like the hunter who got sniped from 2km while opening distance demonstrated. Anyways, nice first impressions as you touched on just about everything about the plane.
ppl r retarded I've killed many of them and only been killed by them twice. like mags said one burst into the wing and gtfo
Frankly the easiest fix I see to at least some of the bomber issues is to scale the base and airfield health with the average aircraft tier. It would make a whole lot of sense, considering early tier bombers cannot destroy the bases even in two or three passes but high tier ones can do two or more at a time without returning for a new bomb load.
It was great fun to take down Tu-4 with my 50mm Narval. Long range snipe shots and bomber was helpless. Only issue was the climb...
I don't think it needs to change anything, people just need to attack it in the right way. Of even be prepared to sacrifice a fighter to win the match for the team. If you stop to think, this is probably exactly what would happen in real life with a fighter attacking a TU-4.
Honestly, the F-86D Sabre Dog was intended to hunt down high altitude bombers having only a rocket tray as a weapon.
1st game: enemy died while tailgating you.
2nd game: failed to BnZ properly, literally sat at your tail and went in line with you instead of turning right or pulling down drastically.
3rd game: Canberra tail gatted you 1 km away and was barely moving...
4th game: Hunter missed most of it's shots and went in a very straight and predictable line away from you
I think this is more of a problem that most people do not know how to even fight a bomber rather then the Tu-4 being OP because if these 4 players fought my wellington mk Ic like that I would've wrecked all of them just as likely...
my Ho 229 has no problems dealing with Tu-4's after I climb above it and BnZ from the sides.
The fact that initially Gaijin tried to say the TU-4's cannons were "comparable" to the B-29's 50 cals is hilarious and completely out of touch with how the game works
And then they buffed DMs
MagzTV your doing the TU-4 all wrong, stop trying to aim the guns yourself. In fact you might as well go get some coffee, maybe something to eat too, do the months grocery shopping, and hell go clean the house or cut the grass. Then come back and press space bar a few times. Destroy some bases and have some 2 to 4 plane kills. Intent cash injection. :P ;)
In rb ai gunners dont fire until the enemy is alarmingly close.
pffftt hes not wrong a good chunk of my kills where when I didn't know someone was on my tail until it was too late, but the ai takes them out.
The germans had interesting ideas and ways to deal with B-17 and Lancaster spam by the allies. Rocket fueled rocket armed planes. Designed to gain maximum altitude at minimum amount of time, swoop and take out bomber formations with rockets. But in honesty... there is no cure for this thing. Removal might be the only remedy.
I have killed a TU-4 without getting my plane killed. And the plane I used to do it was an F-82E with the gunpod.
gunpod on the f82e is a lazor i second anything is dead love it
There is a keybinding you can do that would drop your bombs much faster, in my B-17 I can drop all my 500 lb bombs with in a second or two just by holding down a key. For it go to settings, controls, aircraft controls, weaponry, Drop Bomb Series then bind the key for it. Also if you want as well two options up from that you can bind a key to open and close your bomb bay doors at will.
Great review but this is a Superfotress, Stratofortress is a B-52, both Boeing and both great at doing what the were designed to do. In fact, when Stalin ordered is people to reverse engineer a "procured" B-29 down to the last rivet, they even reverse engineered a 35mm camera that a crew member had left hanging there. They just didn't know what it's use was. The only improvement they did was in the armament as you can see when you fly this thing. Thanks for posting and God Bless.
back when tu4 was at br 7.0 ( i think), i used to fly along side it with my yak15 and not get damaged the whole game. it's like a shark having the little fish swimming under it for protection (i think)
If you think it's bad in RB, consider RCade. The maneuverability and durability buffs mean players will run it as a Death Star, flying it to 1km distance from any enemy and blowing it out of the sky from that distance. (One claimed my Spitfire Mk. 24 from 1.1 km and Mk. 22 from .9 km respectively last match, and the player wasn't evading. He was actively flying to engage all the enemy fighters he could get in range of. )
This means there is absolutely no point in even playing 6.3 props as you will either stay away from it and lose the match, or try to attack it, lose your plane and lose the match. And Gaijin wonders why people drop out before they get to jets :\
tbh, I think the Tu-4's problem is WT's system that made it struggle to work...
problem is the win conditions and the reason why the Tu-4 is so hated is that problem. If a bomber wins a match it implies the fighter and attacker planes struggled (ie: little kills thus little SL/ XP).
If a fighter however wins, it means the attackers and bombers struggle...
if attackers wins... it means fighters and bombers struggled.
The thing is that the Tu-4 was the first bomber that is as effective of winning a match as most fighter aircraft in game and it was pelted with hate due to that due to the fact that it means the fighters (majority of the playerbase). This is also seen on the Ho 229 with it's ground strike capabilities: it is able to kill so many ai ground targets so quickly due to it's speed and firepower and the fact it uses canons and not rockets/ bombs means it wins matches nearly just as quickly- and this is why the Ho 229 is nearly as hated as the Tu-4.
My solution to fix this problem would simply make it so that WT requires 2 win conditions to be done to finish the match and start unnerfing most of the bombers in game, I want to see an airfield destroyed in tier 1-4 a little bit more often then once every few years (I literally only saw an airfield destroyed 8 times in my 3 years playing WT and 5 of those were from Tu-4's)
Lower the airspawn for the Tu-4 and for all bombers, move the spawn behind all fighter spawns.
Dude! we're falling right out of the sky! We gotta drop the load!
Listen up comrades, we need to hold the cancer at bay until Gajin can fix this. Please everyone Take out the B57b, load rockets and fight for the greater good! Good luck!
low from the front, aim for wing routes or cockpit. good long burst. works ever time
+MagzTV will you be flying the Ki-200? Been two years since you flew it
I've been waiting for this video
I, too, find that the B-29 has that same rocking issue when lining up for a bomb run. It’s annoying.
Community - "We need to end bomberspam, please!"
Gaijin - "Hey does anyone want a fast Russian bomber with enough bombs to end a match in one run?"
Seriously, this thing alone made 8.0 battles intolerable. Either pointlessly chase down the 3 TU-4s, fail to catch them, and lose OR Don't chase the TU-4s, never catch them, and lose.
anyone else remember a time in WT when pulling 40k credits for a match was considered a bad match and getting 120k credits was common place....oh WT, how far you have fallen
I like how Mags said "EXACT COPY" of B29 huehuehue
The TU-4 is an easy kill at 9.0, at least with the hunter.
The issue is that people commit too much when going for bombers. You have to fire from far out, preferably from a very high angle, do some quick burst damage and then run.
People seem to be to greedy to get the kill, they stay in reach of the gunners longer than needed and that is why they die. I've had 7 kills with the TU-4 in one game, but the second guy who attacked me did enough damage so that I constantly lost some slight altitude and had a difficult time flying it to a point where I could get bombs on target.
Greed was the only reason I managed to get those 7 kills.
A high speed attack from the side and slightly underneath seems to work very well for me in the F-86F-2
It can, that will limit some of the guns a player can put on you. The problem is some is not all. As far as I have been able to tell the TU-4 has no meaningful blind spots, Just points where I can only hit you with one of the turrets rather than several.
+MagzTV of course flying at high speeds reduces the amount of time for them to react as well with those slightly few guns as well
i find from above to be better, that way you pick speed up on exit path, prob is climbing to that alt before it bombs, i ignore the tu-4 unless im in my canberra
It's crazy they would make the TU-4 so different than the B-29. Stalin literally threatened the engineers with death if any deviation from the original captured B-29 was made.
So to recap the past few months, the Soviet tech tree has received the most hated and arguably overpowered plane in the game, the TU-4, along with the most hated and most broken overpowered tank in the game, the IT-1. I understand how much effort goes into making these things but seriously Gaijin needs to take the L and get rid of these 2 vehicles. They were a huge mistake and never should have been added. But I guess that's the forums for you, voting yes for a vehicle before thinking of the consequences.
actually: the IT-1 is not that OP as everybody thinks and says.
when you own it you will know what I mean by that.
the IT-1 has alot of problems, starting with unreliable missiles to medi-ok mobility.
you can ask me for a full review later (need to search mine o the forums again)
I don't need to ask you for a review because I've reviewed it enough already, and yes, it is overpowered. I own 98% of the vehicles in the game, have ~12k battles, have been playing since 1.35 and CBT for tanks. It can take a shot without getting shot at, it reloads every ~10 seconds, it can't get ammo racked, and it's guided with a mouse which takes how much skill? Absolutely none. I'd love to make a video on exactly how and why it's overpowered, but I can't be bothered to fight against it or use it myself to get footage because it's that overpowered. I stopped playing the game because of that dumbass mistake of a tank. It requires 0 skill to use, and is probably the hardest tank to kill in the game simply because it can kill your ass before you can even see the tank itself.
Ugh don't remind me, the it-1 is more scummy than all the HEAT-FS spammers in the world combined
Boamere Well HEATFS is spammed because it's literally the best round for most tanks and there's nothing stopping someone from using only HEATFS. Unlike World of Tanks, there are no certain situations that require one over the other. In this game it's literally just HEATFS or you're stupid (if you have it unlocked).
ThatHipTurtle Which is why I dislike it, due to it's ridiculously high price and how an APDS or HESH can be used just as well in certain situations. That and it feels cheap as hell to hardly have to aim to avoid aiming at weakspots
i fought a Tu-4 when i was uptiered in the P-80, the only reason how i killed him was because he decided to try and land, so i just BnZed him and focused on his wing
AAaaaaand this is why allied perfected air to air missiles ! to stay out of range from those 23mm and "hurting" those bombers !
My first impression: OP
TU4 - the Soviet version of ROCK & ROLL, BBY !!!!!!!!!!!111112
music in the background at the beginning?
I think they could lower the height at which it spawns... Since its at 8.0 the allied team also gets the same planes at 8.0. Most of these are vampires, sea meteors, and long wing meteors. These planes would have other 8.0 planes to vs if there weren't 4 8.0 bombers against them. The vampire and other 8.0 jets can't even reach the tu-4 before they take out the bases. This leaves only the top tier jets to deal with them. Who really should be focusing on the Migs while the 8.0 jets should get the Tu-4.
7:50 Correction mate, it's Superfortress, the Stratofortress is the B-52.
I believe that the rolling is called "Dutch rolling"
Read about it a couple of days ago. There should b some maneuvers or basic rules of thumbs, to avoid such thing.
Question is, if the flight model or the physics is advanced enough to replicate the corrections, just as the problems.
Mags, the B-29 is better then the Tu-4 because when a Ho-229 sniped my tail I sniped his wing off from 1k away before the 50. Cal buff
Would've liked to see a fly-out start to finish, don't know if I like the new editing style.
Maybe reducing the accuracy of the cannons could help, irl turret gunners were rarely as effective as they are in war thunder. The only other options i can see is giving the lower teir jets like the 162 and p80s air spawns. It would still be suicide to attack a tu4 but at least they wouldn't be instant match winners.
It is a B-29 Superfortress by the way
Gaijin made a thing that fix the Tu-4 problem "Missiles" u cant avoid it and 2 missiles is ussually enough so now the Tu-4 needs a buff
i wont go against them in anything but the hunter. i use a slow spiral to keep speed but at the same time keep the gunners guessing and then spiral or dive away. never think the job is done once terminal damage is caused to a tu4, you need get out the same way you got in
I absolutely despise this plane. It's a result of the Russian's saying "fuck you " after the war and that just annoys me.
the only thing i can think of right now is a 2km spawn just for the tu4 so jets can take them out more easily.
TU-4 We make battles more dynamic
magz it started at 6.3 they patched it in less then 12 hours as it was dominating and it looks like it still is
In Customs I rammed the wing off of a Tu-4 because it was spawn killing my team so I had to act to save my team.. After hitting the wing I was in a death spiral, managed to get a hit so I claimed the kill
I've gone up against four tu-4s in a p-80 in realistic and I would simply BnZ it. Three of those four times I got away with no damage at all and a dead tu-4. Was I just really lucky?
I love fighting these bohemoths in my Cannonberra, especially head on you get a lot of kills with the Cannonberra and it's easy grinding!
Yeah the cannonberra is the best plane in the game vs these due to having a more tanky bomber DM and 2000 ammo :)
Why Magz!?will u drive the Strv-87?
I had to look at it at some point, May as well look at it now.
+MagzTV I love it. Possibly my favorite tank that I've got.
American B-29 Superfortresses did fight in the Korean War, suffering high losses by Mig-15s.
I love how people have the dignity to complain about the b29 when this thing exists
The B29 is still a monster at its BR, it's fast, have an amazing bombload (even if smaller than Tu-4) and its magic US .50 cals that gets props on fire from 2kms away.
+UnPokemon If you attack a b29 directly from the rear, then you deserve to die. And you can't really compare .50s to cannons.
Phillip Rodriguez Of course not but the B29 is still a dangerous plane to attack, especially with their very high spawn
tu-4: the bane of ur doom
Halifax is so op when you have clouds, it can take out 3 bases on it’s own.
No, cause you get spotted once and then you 3 hisparcos do nothing and get clapped
Hi Magz, could you try out the F4U-1c Corsair, I've been flying it out a couple of times and though it has great cannons, it feels like a flying brick. Could you give some advice?
I think you mean super fortress...because the strato fortress was a heavy jet bomber.
Lower air spawn, less ammo in the guns so they have to reload more often & make them less accurate
I don't disagree with your one wing solution, but why would I risk the repair cost when someone can just come in and take the kill while he's in a death spiral? That's me taking out a bomber, losing my plane, and someone else getting the kill credit.
You could've said how one should engage a bomber properly because then you would see that the problem is the altitude it has. You said it yourself, most jets are too slow when they catch up to it. Why are they slow enough to get killed? Because they traded speed for altitude. Hence we should lower the altitude the TU-4 starts at and maybe speed in order to balance things out.
They need to put Vietnam era aircraft with missiles so that way we can engage it at long range that way people don't complain about the bomber. plus we really don't have any vietnam-era aircraft simulators that work with the Vietnam era tanks that we have.
Either I don't play jets or when I do I for the most part flat out ignore them
Seems to be what most people are doing now.
I can understand 7.0 planes and things armwed with 50 cals ignoring them.....but something like aHunter or a rocket boosted 262 that does that is just a pussy in my book. helll most allied jets can carry rockets and almost anything 8.0 and above (barring cases of insane BRs like the vampire) shoudl be able to get close enaugh.
It's not getting close that's the problem, it's surviving once you are there that is the issue. See the Hunter in the last clip. Popped him at just under 2km while he was flying full speed away from me.
It started at 6.3 Then went to 7, and now sits comfortably at 8.
actually magz, decreasing spawn altitude from all strategic bombers (especially tu4 or maybe only tu4) to about 2500-3000 m would balance it a bit
***** the tu4's weakness is, except the wings, attack from the front. if it is lower, a hunter can easily sweep in and rip that cockpit to pieces
***** once again, the tu4 is weakest at his front. just believe me in that one
and well, there has to be one thing changed about the tu4, and if it cant be removed (obviously not) then just decrease its spawn alt so it cannot go to space
***** firstly, I use shadowplay, second, I dont have a Hunter or any allied 9.0 plane that can do this easily, third, never said it is a weak target, but it is the weakest spot for attacking a tu4. 250 mm in between 500 mm is also considered weak in comparison to the 500, but in itself it can be quite strong
Yeah I mean their DM can be tanky. And they have 2 pilots so its hard to pilot snipe them and run away. Ive rammed them 3 times in my B57A and we both survived until the 3rd ram where I lost my wing and he spiraled to his death. Most of the time when I try to SHOOT them down, they kill me from 2km out before I can line up a shot. Theres no safe space to attack it from. Under and forward, nope. Above and forward, nope. The sides? Nope. Behind? Nope.
"Haven't watched any WT content in a while, wonder if the Russian bias problem is still as bad as ever?" Yes. The answer is yes.
Do more first impressions please magz, or at least more reviews.
Yeah cause heaven forbid they ever change the bombers gunner view to make it harder to hit a target, although the problem has been around forever and its not going away.
indeed, I would like to see a change there and the implementation of bomber cockpits in all bombers (I love flying bombers in sim) but sadly one is about as likely as the other.
Or perhaps as an alternate have it maybe the guns have a track time not just instant snap onto position. Maybe actually implement some proper physics when trying to shot at a moving target while in a moving target with a moving object...
HAHAHAAAAAA i just remembered I'm talking about gaijin here so thats as about as likely as a blue moon or a competent gaming company actually doing something constructive to their game.
The turrets of American bombers have a travel time I know that it's probably just people camping in the gunner view already having guns on target
I don't even bother for these in my stock vampire.
I say slash it's spawn altitude by half and double the number of mini-bases in 7.0+ matches.
doubling bases is a bad idea, remember that B57s and Cranberrys are a thing
The Tu 4 B29 looks awesome in this livery. But you need to drink a lot of vodka before flying the Bull.
Magic up some allied jets with 37+mm cannons, blowing a wing off with one or two hits might help, and would add some variety to allied jets, the B-50 (1948) and B-47 (1951) would be comparable allied bombers but are not in game
The B-50 is just a souped up b29. It has better flight performance but no change in armament, so not comparible in the gunship dept. B-47 is a jet and also no gunship.
+Sid Chicken I'm just thinking some allied heavy bombers that can baserush and end a match would even it out a bit.
+That Stive Guy technically yes, but do we really want to fight fire with napalm? Tumor-4 already makes 8.0 games suck. Making them suck twice as hard is not a solution.
+Sid Chicken Mostly they are cool planes that carry crazy heavy bombers loads, but strapping a 37mm cannon to a Saber might dissuade some Tu-4's from baserushing
+Sid Chicken and I only have Soviet jets so I would like to extend matches to a point where you have time for more than one engagement