00:00 Math Background overview (Linear Algebra: vectors & matrices - a subset of chapter 2 of the book) VECTORS: 02:04 Vectors (1D - scalar [x]; 2D [x,y]; 3D [x,y,z]; 4D [x,y,z,w]; nD [x,y,z,w,...]; CG uses mostly 2D, 3D & 4D) 03:47 Notation (column or vertical & transposed or horizontal) 05:00 Meaning (on its own, it's entirely meaningless. Given a coordinate system [context], it can be: a position in space; direction and distance from origin [0,0,0,...]) 10:53 Math Notation (lowercase letter with arrow on top; in CG it's usually a bold lowercase letter; for the scalars components: a tiny x, y, z besides the vector letter) 12:06 Length (notation |a| = sqrt(ax²+ay²+az²); unit vector |a| = 1
this is a good video. Studying before I touch computer graphics. But also studying because I do a bit of game development as well. The videos just feel super fun
Really interesting and helpful to attract me for watching a long time! l hope other lessons could be interesting like yours too and make my learning more efficiently cuz l always cannot focus on boring lessons!!!
These seem like great lectures (have not watched much yet) but the sound could be better. If you are giving these course again, maybe consider rerecording the lectures. EDIT: Now I have watched like 15 lectures, and they are great! I appreciate the effort that went into them. The sound could be better but it's good enough. :)
00:00 Math Background overview (Linear Algebra: vectors & matrices - a subset of chapter 2 of the book)
VECTORS:
02:04 Vectors (1D - scalar [x]; 2D [x,y]; 3D [x,y,z]; 4D [x,y,z,w]; nD [x,y,z,w,...]; CG uses mostly 2D, 3D & 4D)
03:47 Notation (column or vertical & transposed or horizontal)
05:00 Meaning (on its own, it's entirely meaningless. Given a coordinate system [context], it can be: a position in space; direction and distance from origin [0,0,0,...])
10:53 Math Notation (lowercase letter with arrow on top; in CG it's usually a bold lowercase letter; for the scalars components: a tiny x, y, z besides the vector letter)
12:06 Length (notation |a| = sqrt(ax²+ay²+az²); unit vector |a| = 1
There's a small typo around 31:40 in the result matrix. a03bz, a13bz, and a23bz should be a02bz, a12bz, and a22bz
This video was not a waste of times, thanks a lot for this Cem.
Thank you for the great teaching. I learned more in 3 minutes than hours of watching other teachings!
I like the way you dive in to explain vectors and matrices in detail
Really well taught and educated instructor
this is a good video. Studying before I touch computer graphics. But also studying because I do a bit of game development as well. The videos just feel super fun
Hocam çok teşekkür ederiz! Harika anlatıyorsunuz!! Withdrawlayacağım derse sayenizde sonunda çalışmaya başladım
thank goodness we're reviewing some of this stuff haha
Super interesting! Dont ever stop publishing videos here:)
Really interesting and helpful to attract me for watching a long time! l hope other lessons could be interesting like yours too and make my learning more efficiently cuz l always cannot focus on boring lessons!!!
Thank you for this series. its hard to find introductions to graphics.
These seem like great lectures (have not watched much yet) but the sound could be better. If you are giving these course again, maybe consider rerecording the lectures.
EDIT: Now I have watched like 15 lectures, and they are great! I appreciate the effort that went into them. The sound could be better but it's good enough. :)
çok güzel anlatmışsınız elinize sağlık
Super👍
Your content is gold!!
If you live in the Flatland and you are computing cross product, your head would explode
thank you for the quality content, Cem :)!
THANK FOR YOU
Good explanation about math!
Why do you use the term 'Coordinate Frame' instead of 'Coordinate System'? Is there a distinction between the meanings of these two terms?
No, in the context of this material, I'm using those terms interchangeably.
I have put on nice headphones for a good experience, but I am saddened!
Good stuff
As someone who’s not from the USA, I can totally relate to your comment on metric units