2:37 - A small error I've noticed - the price is for the entire set of tokens, not for just one token in that row. You buy everything in a row at once.
I love this idea of constantly breathing new life into the draft hand. We're going to a gaming convention this weekend (retro video games, pinball, rpg and tabletop games) and I'm taking this one along to play in the hotel. Haven't played before, but it seems quite easy to teach and we love a fun dungeon game!
I hope you have fun with it at the convention! That sounds a bit like the amazing Gamers Ranch here in Missouri--so many different types of games to choose from. :)
Been looking forward to this one. I like the tension of spending money and judging if you have time to buy more or pass early to make sure you get the challenge card you want. As someone else mentioned, World Wonders came to my mind. Currency doesn't carry over and it has the internal debate of when to end your turn. Do I play it safe and end my round early to get the Wonder I want or buy another tile first and hope the wonder is still there for me to take next turn.
I appreciate when a game with a use-it-or-lose-it system for currency puts an additional pressure on the decision of how and when to spend. World Wonders has a bit of this, where when you buy a Wonder you forfeit the rest of your gold for the turn.
Like all other Thunderworks games I've played I enjoyed this one quite a bit. Bunny Kingdom uses the same drafting in 2 player games as this one uses. I think in Bunny Kingdom the hate drafting is much more prevalent since it is a lot easier to see what cards your opponent would want. I hope we continue to see this type of system in 2 player drafting!
In Bunny Kingdom I recall players drafting (and playing) 2 cards instead of playing 1 and discarding the other, though that was at 3+ players. It's more like Stonespine at 2 players?
@@jameystegmaier Yes at 3 and 4 players you draft two for yourself and pass them, but at 2 you have your normal hand of cards along with a small "deck" of cards and at the beginning of each turn you draw one to add to your hand and then you choose one to play and choose one to discard. I really enjoy it at 2! There is the chance that someone ends up drawing much more useful cards than the other person, but it always provides a burst of excitement when you draw something you really need!
Personally I like being able to accumulate a huge pile of cash in games, and the choice between spend now to get something quicker versus save to get something better is generally interesting.
I just played 2 games of this game, it's nice! But I will erase the money and order final points, so many final things to count at the final counting phase.
Thank you for taking a deep dive through the dungeon mechanics, Jamey!
Thanks for creating this game!
2:37 - A small error I've noticed - the price is for the entire set of tokens, not for just one token in that row. You buy everything in a row at once.
That's right! We messed up that rule in our first game. Thanks!
Definitely an interesting way to add a bit of spice to what might otherwise been a predictable hand.
Love the shirt.
I love this idea of constantly breathing new life into the draft hand. We're going to a gaming convention this weekend (retro video games, pinball, rpg and tabletop games) and I'm taking this one along to play in the hotel. Haven't played before, but it seems quite easy to teach and we love a fun dungeon game!
I hope you have fun with it at the convention! That sounds a bit like the amazing Gamers Ranch here in Missouri--so many different types of games to choose from. :)
Been looking forward to this one. I like the tension of spending money and judging if you have time to buy more or pass early to make sure you get the challenge card you want. As someone else mentioned, World Wonders came to my mind. Currency doesn't carry over and it has the internal debate of when to end your turn. Do I play it safe and end my round early to get the Wonder I want or buy another tile first and hope the wonder is still there for me to take next turn.
Really enjoying the series! There are so many games (with cool mechanics) in the market- i didn’t know even existed!
I appreciate when a game with a use-it-or-lose-it system for currency puts an additional pressure on the decision of how and when to spend. World Wonders has a bit of this, where when you buy a Wonder you forfeit the rest of your gold for the turn.
Like all other Thunderworks games I've played I enjoyed this one quite a bit. Bunny Kingdom uses the same drafting in 2 player games as this one uses. I think in Bunny Kingdom the hate drafting is much more prevalent since it is a lot easier to see what cards your opponent would want. I hope we continue to see this type of system in 2 player drafting!
In Bunny Kingdom I recall players drafting (and playing) 2 cards instead of playing 1 and discarding the other, though that was at 3+ players. It's more like Stonespine at 2 players?
@@jameystegmaier Yes at 3 and 4 players you draft two for yourself and pass them, but at 2 you have your normal hand of cards along with a small "deck" of cards and at the beginning of each turn you draw one to add to your hand and then you choose one to play and choose one to discard. I really enjoy it at 2! There is the chance that someone ends up drawing much more useful cards than the other person, but it always provides a burst of excitement when you draw something you really need!
@@jameystegmaier but if you really enjoy that mechanism and Bunny Kingdom I'd recommend trying it sometime and see what you think! 😊
Thank you! I'll have to give that a try at 2 players. :)
Personally I like being able to accumulate a huge pile of cash in games, and the choice between spend now to get something quicker versus save to get something better is generally interesting.
I just played 2 games of this game, it's nice!
But I will erase the money and order final points, so many final things to count at the final counting phase.