Rating for recourses used: early game build: 8/10, compound: 4/10 (-1 point for not separating bedrooms and gateways and another -1 from poorly using furnaces), turret placement and effectiveness (compound): 3/10, shooting floor peaks: 6/10, roof peaks: 7/10 (-2 points from not effectively using right embrasures), turret placement and effectiveness (roof): 8/10, core loot rooms effectiveness and protection: 9/10 (-1 point for pointing ramp in wrong direction), raid cost from sides: 10/10, raid cost from top: 5/10 (3 floors are fine in solo/duo BUT not great), external tc’s (no points are taken if they are not bunkered): 6/10 (could have used triangle frame for tc’s and could have added another window instead of a garage door with barrels to make it impossible to gain recourses through door path to externals)
1-2 points: horrible 3-4 points: manageable 5-6 points: works as attended 7-8 points: good doesnt necessarily need improvement 9-10 points: very good and should NOT change
Love the base design. Just a suggestion it is a HUGE help for viewers to include a base tour in the beginning. Just a thought! Keep up the great builds!
no widegap shoting floor ? this gonna be so expensive for 1 day upkeep . me and my duo partner are always lazy to farm . the design is great. can u show tutorial if i can make shooting floor using external tc part ?
Rating for recourses used: early game build: 8/10, compound: 4/10 (-1 point for not separating bedrooms and gateways and another -1 from poorly using furnaces), turret placement and effectiveness (compound): 3/10, shooting floor peaks: 6/10, roof peaks: 7/10 (-2 points from not effectively using right embrasures), turret placement and effectiveness (roof): 8/10, core loot rooms effectiveness and protection: 9/10 (-1 point for pointing ramp in wrong direction), raid cost from sides: 10/10, raid cost from top: 5/10 (3 floors are fine in solo/duo BUT not great), external tc’s (no points are taken if they are not bunkered): 6/10 (could have used triangle frame for tc’s and could have added another window instead of a garage door with barrels to make it impossible to gain recourses through door path to externals)
1-2 points: horrible
3-4 points: manageable
5-6 points: works as attended
7-8 points: good doesnt necessarily need improvement
9-10 points: very good and should NOT change
@@creedcodm5238 and what base do you think is good then??
The ramps in core are placed the right way its to prevent people from crouching in...
Love the base design. Just a suggestion it is a HUGE help for viewers to include a base tour in the beginning. Just a thought! Keep up the great builds!
Love it, I will built it for sure. Thanks for your good work.
are ramp on roofs for protect tarets ?
ill try this on the next wipe
W base ima use it with my trio
U prob should do once an base with many bunkers
using this for force!!
no widegap shoting floor ? this gonna be so expensive for 1 day upkeep . me and my duo partner are always lazy to farm . the design is great. can u show tutorial if i can make shooting floor using external tc part ?
All your bases are soo good bro always use them but ngl this base got raided by 25 rockets I had the whole thing with doors and sheet metal
nice house
Aight base, bit few peaks twards the base
Anyone having trouble on the roof placements?
Is this available on console
yes, didn’t even finish building got offlined, raiders used about 20+ rockets and did absolutely nothing
build cost/upkeep
Fr
Main base 19K metal, externals 1k stone and 300 metal
wtffffff using this
Лв
Made me die when I was trying to build this shi bruh and not even good
Your just ass