Perk ideas: Trauma fueled: you prey on the trauma of each individual survivor within the trials. Each time a survivor is hooked, make every survivor scream, revealing their location for 2/4/8 seconds. All in their heads: your attachment to the survivors in the trial causes recurring problems for them. Survivors heal from injuries 10/20/40 percent slower. Nervous wreck: your unique abilities break down even the most stalwart of people. Skill checks on generators are more common, and failing them results in an inability to repair them for 6/8/12 seconds. Power idea: It’s smiling at me…: you’re never fully dressed without a… well you know. The Grin causes chaos and paranoia to whomever it affects. The grin can place one copy of each survivor across the map with a plastered grin on their faces. When a survivor sees this, they face a myriad of effects. Seeing it for the first time causes a 15 second debuff to speed, and alerts the grin with a rushed sound. Seeing it for the second time causes the survivor to make more prominent injured sounds, and causes scratch marks to be more centered. Seeing it for the third time causes any items in the survivor’s hand to become broken and unusable, while inflicting injured. This isn’t a happy smile. It’s the worst smile you’ve ever seen… P.S.: this is perfect since I just recently rewatched the first film. Still haven’t seen the second one, but I plan to. I liked the first because I’m studying for a psych degree, and a lot of it resonated with me.
Wow, amazing use of your study then. Also it would kind of be similar to the Doctor, when it comes to the decoy part with its power, however still majorly different due to the fact its power makes fake decoys of survivors with them having the classic smile seen in the movies, instead of making fake decoys of itself. Would also be definitely way stronger than Doctor, would imagine I'd see it being used a lot especially in high MMR.
@@AdamGilbert5530 Another thing I'd also like to add is the idea of more unique perks that are still very useful, especially when comboing them with other perks. Which you did a very great job at. For example, a good anti-heal build with the said perks you gave me would be All in their heads, Nurse's calling, Sloppy Butcher, and Awakened Awareness. The first 3 are obvious anti heal perks, All in their heads being a good combo with nurse's calling since you'd also see them trying to heal within a given range. Sloppy butcher giving them hemorrhage, which if they stop healing and have to run, they lose all their healing progress and leave more pools of blood. Now a reason I think Awakened Awareness would be very good with All in their heads is because of the fact that whenever you pick up someone, you can see the auras of all survivors up to 20 meters away from you. This would be good since you can use this information to go increase pressure on already damaged survivors which will both have to take more time to heal, and also are constantly paranoid. Then, using said info from Awakened Awareness, you can also use nurse's calling to see if they are trying to heal at the same time and then get them down.
@@AdamGilbert5530 There are other combos I can think of as well, Trauma fueled, Blood Echo, Corrupt Intervention, and Friends 'til the end. As for the last perk, a good build I can think of would be Nervous wreck, Infectious fright, Mindbreaker, and Oppression
I imagine him as an AOE Killer, who can infect Survivors in an area and then, after a time of exposure, appear in the map (i.e. its form in the second film)
Someone already made a pretty good concept for him in the comment section, however he would be a mix of an aoe killer and doctor, however, his "decoys" would be the actual survivors in the game that just stand still, but when you get close they are not AFK nor real, instead of decoys of the actual killer itself it's the survivors, and as you get close, you see their face doing the signature "smile." However that is only for the first form, so we would combine both these concepts and it would be a pretty good combo, this idea being for the second form and the other one being for the first form.
Soundtrap, I made it from sampling beats and drums, and also added amp and bass in certain sections (for the future in case you are ever wondering what I make these with, it's always in the description btw, so read that)
Well, I make these mostly for fun but most of them can really fit in DBD with the correct powers and perks. Also, I think there are paramount games just not many of them, although would be nice to see a paramount collab in DBD, since it has never been done before.
@@imperialzilla09 Btw I haven't forgotten about this idea, since it has been 6 days since this video, but have just been addicted to a certain game recently called ark survival ascended and trying to use up all the time I can for holiday lmao, although, it should be out tomorrow.
Perk ideas:
Trauma fueled: you prey on the trauma of each individual survivor within the trials. Each time a survivor is hooked, make every survivor scream, revealing their location for 2/4/8 seconds.
All in their heads: your attachment to the survivors in the trial causes recurring problems for them. Survivors heal from injuries 10/20/40 percent slower.
Nervous wreck: your unique abilities break down even the most stalwart of people. Skill checks on generators are more common, and failing them results in an inability to repair them for 6/8/12 seconds.
Power idea:
It’s smiling at me…: you’re never fully dressed without a… well you know. The Grin causes chaos and paranoia to whomever it affects. The grin can place one copy of each survivor across the map with a plastered grin on their faces. When a survivor sees this, they face a myriad of effects. Seeing it for the first time causes a 15 second debuff to speed, and alerts the grin with a rushed sound. Seeing it for the second time causes the survivor to make more prominent injured sounds, and causes scratch marks to be more centered. Seeing it for the third time causes any items in the survivor’s hand to become broken and unusable, while inflicting injured. This isn’t a happy smile. It’s the worst smile you’ve ever seen…
P.S.: this is perfect since I just recently rewatched the first film. Still haven’t seen the second one, but I plan to. I liked the first because I’m studying for a psych degree, and a lot of it resonated with me.
Wow, amazing use of your study then. Also it would kind of be similar to the Doctor, when it comes to the decoy part with its power, however still majorly different due to the fact its power makes fake decoys of survivors with them having the classic smile seen in the movies, instead of making fake decoys of itself. Would also be definitely way stronger than Doctor, would imagine I'd see it being used a lot especially in high MMR.
@ right. I thought it could possibly fool people when they see other survivors from a distance, but get surprised when they’re up close.
@@AdamGilbert5530 Another thing I'd also like to add is the idea of more unique perks that are still very useful, especially when comboing them with other perks. Which you did a very great job at. For example, a good anti-heal build with the said perks you gave me would be All in their heads, Nurse's calling, Sloppy Butcher, and Awakened Awareness. The first 3 are obvious anti heal perks, All in their heads being a good combo with nurse's calling since you'd also see them trying to heal within a given range. Sloppy butcher giving them hemorrhage, which if they stop healing and have to run, they lose all their healing progress and leave more pools of blood. Now a reason I think Awakened Awareness would be very good with All in their heads is because of the fact that whenever you pick up someone, you can see the auras of all survivors up to 20 meters away from you. This would be good since you can use this information to go increase pressure on already damaged survivors which will both have to take more time to heal, and also are constantly paranoid. Then, using said info from Awakened Awareness, you can also use nurse's calling to see if they are trying to heal at the same time and then get them down.
@@AdamGilbert5530 There are other combos I can think of as well, Trauma fueled, Blood Echo, Corrupt Intervention, and Friends 'til the end. As for the last perk, a good build I can think of would be Nervous wreck, Infectious fright, Mindbreaker, and Oppression
@ great idea. I usually run awakened awareness normally since I main Wesker and it’s a good anti swf perk.
When the monster is scary but it's tunes too fire to run:
Exactly, gotta accept your fate, and get cooked by the "fire," lol
I imagine him as an AOE Killer, who can infect Survivors in an area and then, after a time of exposure, appear in the map (i.e. its form in the second film)
Someone already made a pretty good concept for him in the comment section, however he would be a mix of an aoe killer and doctor, however, his "decoys" would be the actual survivors in the game that just stand still, but when you get close they are not AFK nor real, instead of decoys of the actual killer itself it's the survivors, and as you get close, you see their face doing the signature "smile." However that is only for the first form, so we would combine both these concepts and it would be a pretty good combo, this idea being for the second form and the other one being for the first form.
@@JuiceEnthusiast420 Nice concept. And for Skins, it could have the different sketches from the first movie.
Bro this is very good. What do you use to make it???
Soundtrap, I made it from sampling beats and drums, and also added amp and bass in certain sections (for the future in case you are ever wondering what I make these with, it's always in the description btw, so read that)
@@JuiceEnthusiast420 oh ok thanks for the info lol
@@timmy7291. np
I wonder if this collaboration is theoretically possible? or Paramount has never collaborated with anyone in games..
Well, I make these mostly for fun but most of them can really fit in DBD with the correct powers and perks. Also, I think there are paramount games just not many of them, although would be nice to see a paramount collab in DBD, since it has never been done before.
you should make one of scp:939 the dog of many voices
I actually had that idea, definitely gonna be my next one
@@JuiceEnthusiast420 oh awesome
@@imperialzilla09 Btw I haven't forgotten about this idea, since it has been 6 days since this video, but have just been addicted to a certain game recently called ark survival ascended and trying to use up all the time I can for holiday lmao, although, it should be out tomorrow.
@@JuiceEnthusiast420 i play that game too i understand it
😀
Smile Entity just a chill guy