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Dark Souls 2 Challenge ► 10 Things I Missed in This Series
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- Опубликовано: 13 авг 2024
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RELEVANT LINKS
►10 Things You Missed Series
►THINGS BETWIXT: • Dark Souls 2 Challenge...
►MAJULA: • Dark Souls 2 Challenge...
►FOREST: • Dark Souls 2 Challenge...
►THE PIT: • Dark Souls 2 Challenge...
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"Dark lurker's an awesome boss, go check him out."
Tell that to my 20 lost human effigies
+porkchopsuey12 use ring of life protection.
+harith azmi Ring of life protection doesn't open the area back up mate, gotta use a human effigy every attempt whether you hollowed or not.
+Silver Edge I think he's saying he died 12 times to it
+porkchopsuey12 If i knew that firing heavenly thunder would kill Darklurker instantly, I'd probably respec to quality build just to make boss fight at least a bit of a challenge (shared hp + 2 targets + AoE spell = boring)
+porkchopsuey12 I wish I'd only lost 20... By the time I finally murdered the S.O.B, I had used up 47 effigies. Fun boss though.
this may be hard to believe, but we are actually standing on Anor Lo--
i understood that reference!
"Hey that's my physical appearance...That hurts really bad"
"WHY DID YOU DO THAT? HE WAS GOING TO TELL US THE LORE OF THE LAND!"
Santi Martín “Aw jeez I feel kinda bad now” *YOU SHOULD,HE WAS TRYING THE TELL US THE LORE OF THE LAND*
@@ultimatepronoob7320 "well I didn't know tha-" *YOU BIG FAT STINKING GREEN JERK!*
The Emerald Herald also kicks her foot at the ground playfully when she's staring at the shore.
Showing that she still carries a laid back attitude.
Yeah, the rare animation isn't "out of character" as Vaati said.
@@unchained2596 Agreed. It just cements the theory of them being essentially the same role that much more concrete.
HIGH LEVEL SPECULATION AHOY: Darklurker is quite clearly Snuggly the Crow, deformed and buried. After accepting the Soul of Manus from the Chosen Undead, Snuggly became a thing of terrible power and subsumed Lordran in Dark such that all around him would be warm and soft.
Holy fuck
How did you know that I rly love dark souls lore
FROM MAEK DIS CANON PLS
ali adnan maybe because your on a dark souls lore channel?
This is like either actual lore or just good fanfiction
Fun Fact: Cast "Profound Still" on Darklurker and the only attack it can do is the melee light blade. It can't even split in two.
Really now? Is there a time limit on how long he is not able to use his magic attacks?
Holy shit are you serious?
no way thats true, if it is hes a joke of a boss when you use it
TheMetroSounds I don't think that is a fair statement, makes a pure caster lol at him, especially sense max atun and such and you still cant swing soul sword faster than a man can swing the sword twice as tall as he is AND roll in time.
JackNewbie555 Well After I cast it I killed him in about 6-8 Great Lightning Spears but at no point did it look like he was regaining his magic.
Bear-Seek-Seek-Lest...
goddammit I died there LOL
Efren Arevalo I used to turn off the volume just to avoid that.
*Grizzly Noises*
I'd like to know just how many times "Bearer. Seek. Seek. Lest." has been heard across everyone's games.
I wonder if Lurker is a deliberate joke by From. He bears a really close resemblance to Pinwheel (big, hard hitting telegraphed attacks and splitting himself) but tuned to be actually quite challenging; its like they read about all the people wrecking Pinwheel and decided to make Pinwheel 2.0.
+Strappleberry Nifkin no the congregation was pinwheel 2.0
Jerec 12 How so? The Congregation was painfully easy to beat and had almost no mechanical similarity to Pinwheel; it'd have to be similar but better to be a 2.0.
+Strappleberry Nifkin yeah, bearer seek seek lest they're a common voice now
i think darklurker is more like four kings
+Strappleberry Nifkin Over 9.000 times.
About 30-40% of this video is about Vaati fantasizing about darklurker.
Well, it's a pretty boss. More Diablo than Dark Souls, I'll admit, but still pretty.
Bitch,I'm Ornstein lol
Other things you missed:
There's more to the butterfly set than just the wings, cuffs, and skirt. Burn another bonfire ascetic at the Majula bonfire, and Maughlin will sell you the hat (it boosts int by 2 and also poisons). Then you can pick up a butterfly shield in the chest above him, which is terrible at blocking but oddly good at poisoning stuff.
You can invade other players in the dark chasm, and invasions there use different mechanics from invasions anywhere else. Just use either a red eye orb or red sign soapstone, but watch out because the mobs will still try to kill you. As will other, other invaders.
Fire exploding zombies kill themselves when they blow up. Petrification and force ones do not.
You know those giant hunting dogs in the gutter? You can parry their bite attack.
there are no force zombies, those guys damage equipment.
AgentAlaska49
Oh yeah... It's been a while since I got hit by those things.
me too but they are annoying as shit.
Weirdly enough, the petrification mummies are basically harmless.
Their petrification build-up is so low that only a complete idiot could get hit enough times within a short time to get turned to stone, and their explosion deals like 1/5 the damage of regular mummy explosions...
Mummy explosions are pretty easy to deal with, and once you get used to their timing it's a cake-walk to safely kill them with a melee swing as they're lunging at you.
Though the thing I hate about the mummies is their melee swing - if they explode and then get up near you they'll take really slow harmless-looking swings at you, which somehow deal as much damage as their explosion does, except that they can combo their melee swings and kill you in 2-3 hits from full health.
wait, they have a melee attack?; all they ever do for me is explode.
43 deaths worldwide...jesus you didnt waste any time to play the game
+Bakedbam It only tells you *your* deaths when you play offline or don't check updates, when I started I thought it was only counting my deaths, and then next time I checked it was at like 28663923154644!
+Jacob B something tells me that number is way too high
Mytube6138 hyperbole
"The true monarch...butterfly"
made my day
Dark Lurker does give you something for cheesing the Defender and Watcher. When you go through the fog door just spam Lifedrain Patch and they'll both just walk into it and die in a few seconds. It's hilarious.
If you didn't know, the area you fight the giant lord is the same exact place you fight the Purserure, because you find a head that has been rolled off a statue (as seen in the memory). You can see where you were and what was beyond that door after retrieving the giant soul. I thought it was pretty neat.
+Enrique Gutierrez
Me.
+Enrique Gutierrez I didn't because I still haven't beat the game. Am skrub.
***** :v
That seems like an awfully complicated way to spell "Pursuer"...
"Bearer...seek...seek" Soo relatable :D
Bearer of...seek..seek...lets..(level up)
Haha omg I got so mad cuz I'd try and hit the button fast enuf so I couldent heat her at all......... but I always herd it over and over ughhh. kill her in the beginning it makes the rest of the game exciting
I decided to open up DS2 whilst watching that video. Loaded my save up, at Majula bonfire. The Emerald Herald is sat there swinging her legs
Good For You
LeadFaun not to be cocky but atleast in sotfs that's really common for me
Yeah I started with DS2:SOTFS and her animations seem pretty common to me.
For the thing in Majula, I legitimately didn't know that was rare. She swings her legs like every other time I go there for me lol.
New description of the soul of the last giant confirms that he is indeed the giant lord
Soul of the surviving giant, who was bound below the Forest of the Giants.
The lord of the Giants, who had brought wrack and ruin to the entire kingdom, was said to have been felled by an unknown warrior. His beaten and broken remains were then dragged beneath the stronghold, where he was sealed away.
Yep lol I just read that yesterday.
krusher K So that explains his angry moaning when you enter the fog door. He was screaming 'IT WAS YOU! YOU SONOFAB*TCH!' in Giant-ish :D
So that's why they sound the same while attacking you. Huh good to know.
Polito also why he takes his arm off. He's so used to winning by using a sword, so he does his best to copy that old strategy
does anybody else see a striking resemblance between the darklurker in this game and tyreal from the diablo series
+Matt Winner I do believe that Darklurker was a tribute to Tyreal. Remember how he was an angel of light in the shade of darkness? That's basically what darklurker resembles. he lurks within the dark to purge those who were bound by it so that they could find peace within light.
Yah thats what I thought when I fought Darklurker
+Matt Winner Angel = character from a video game. Literally the only resemblance is the hood.
+Matt Winner THANK YOU! I thought I was the only one. Nobody seems to mention it.
Another reason why ds2 is considered the worst in the series. It was not enough that mechanically almost every boss in the vanilla version is super lazy & simple they had to rip-off other games as well. And this shitty boss is not even the only rip-off. There is a generic medusa, a jabba, a big demon, a generic dragon, a bigger generic dragon etc. Why was this game even created? It was so disappointing.
Love the series. Did you know that if you burn sublime dust when resting at the far fire in Majula while wearing the ring of whispers, you will hear a growl while "some force" strenghtens your estus flasks? This really took me by surprise! This attention to detail is what I like in The Souls series...
"Dead man's wharf" 5:30
That area's called "No man's wharf", isn't it?
I hated that every time I failed the Dark Chasm of Old I had to give that old fart a Human Effigy to have another go. Maybe I should give it another go sometime.
you defeated the darklurker 1st try? wow
so did i, hes actually easy once you figure out hes attack patterns.
me too... so damn weak to lightning xD ... about 10 great spears or less?
TheValinov with magic I would have killed him 1st try too....
TheValinov Spells make pve so easy it's not even funny... My friend one-shot darklurker with a chaos storm once he split up :/
For me he was the hardest boss in the game. I went from about 23 human effigies to 6. Ended up using melee on the first one and right when it split, I used chaos storm that got a lot of damage in. Did some more melee and once they ended up near each other and one of them was coming down from the laser attack, I chaos stormed again to kill. It was a frustrating experience, but the boss design was actually good and it was like the most rewarding boss kill feeling in DS2 for me.
I really love the Ancient Dragon boss fight. You just keep running back and forward so much fun!
I haven't got up to the Darklurker yet but I have versed the Gargoyles of this game. Wow, that fight against them was amazing. I was slightly shocked when I started fighting two gargoyles but then another one came. I eventually got the point about the continuous gargoyles until 30 or 10 per cent where the last one finally enters. I will never forget that fifteen minute fight ever.
You're supposed to attack one gargoyle in particular until it dies or else you will be swarmed with multiple gargoyles. I have a feeling you never noticed their individual health bars when you lock on to them. If you do do this, you will only have to fight a maximum of two gargoyles at any one time.
Cocheta Mars No, they are triggered at different intervals of health (Total health) not by time. Git Gud
Oh please. Once they reach one of the health break points, the next one comes in, right. But the amount of time a gargoyle takes to enter and start attacking you is really long. Probably 15 seconds at least. As if you can't deal the final blow to the gargoyle in a total of 15 seconds. There's also no need to call each other names, you've basically already done that in you're previous comments. Just look at the language you use, how depreciating.
Cocheta Mars Why on Earth did you mention staggering the gargoyles. I specifically talked about their health breakpoints and the time it takes for them to enter and activate. Also, it may take them only 9 seconds for the gargoyle to enter but I was also including the time it takes for them to get to you and attack. Anyone in their right mind would not stay in one spot for that fight and especially not if the gargoyle enters to the side of them. Taking this into account, it probably would take 15 seconds. If you are referring to staggering the gargoyles due to reaching a certain point on the individual gargoyles health and not stunning with poise, then, well, I'm not sure what you are doing with a mace+2 for that matter but if you are trying to poise stun them, it is quiet easy. I was stunning the gargoyles with my 'scythe'(Not one of the other halberds) and it doesn't have that much of a great poise damage value. But still, I'm not quiet sure why you would want to stun the gargoyles.
Cocheta Mars So what is your point? The damage type of the mace may be effective against the gargoyles but you won't be hitting big figures with a +2 mace. At least get it up to +4 or something and then before entering, buff it with an ooze. Also, may I ask what your stats and equipment is of this build you're using?
The thrown Defenders I actually have no qualms about because they are very similar to Oristein and Smough, the only difference is the defenders are both melee with no range making it so if you solo them you have to wait for the perfect timing. I find that in this regard as long as you have patience, you can win. With the Darklurker however, depending on your luck (its been countless times for me) that the darklurker will zone you when split up and if your not a ranged character or you run out of spells, you are going to lose. I found the Darklurker so much more difficult because of this and it felt so unfair.
KungFooFighter1000
No its not fun, but I still would rather fight them than the Darklurker...
MetaReapre dark lurker is easiest melee actually considering it has like one combo
I agree. Darklurker is bs to fight on a melee build.
I agree. I actually love the watcher and defender fight. The back peddling just made them more terrifying. They both slowly walk toward you, never stopping. It's very cool thematically. The dark lurker was overwhelming and seemed totally unpredictable when they split. I don't find the fight unfair until I realize I am low on effigies.
am i the only one that had the throne watcher execute me with a soul laser bolt(i say that because it was blue but seemed faster then a soul arrow). please tell me i wasnt seeing things. she does do that right. happened to me twice
The problem with the Throne boss encounter is that their moveset is very similar, too similar to work since they both are primarly melee fighters.
I would rather compare the throne boss to Smough & Orns, both melee but one is fast and hard to keep vision on, while the other is quite slow but can get you off your guard really easy, and Smough&Ornstein still stand as my favorite boss encounter in all souls games because of this, that's my view of the argument.. Awesome vid as always Vaati!
5:02 lmao vaati chill
This video got really rambly about darklurker
I think thats why he made this video Haha
Vaati you should do a video with just 10 things from all the other places. For example if you dont go to Belfray Luna and go straight to the Sinners Rise you can see a Gargoyle flying and roaring at you as if its angry that you made it to Sinners Rise... and stuff like that...
I'm so proud I defeated the Darklurker, especially since I did it almost full melee, only used a few bombs. He felt like the true final boss to me.
1:50 loool. thanks for the head's up Vaati!
You're not meant to solo the Defender and Watcher. There's a reason they give you two NPC summon signs right outside. It's basically meant to be this awesome moment where you battle alongside the cool characters you've encountered while you played through the game. It's much more managable when Vengarl and Benhart are tanking the bosses as intended.
except that the throne hounds agro you,and only you,untill they take 500+ damage from another source
and seeing as benhart and vengarl deal about 90 damage each with slow and conservative attacks,they arent too usefull
I hate that idea. It ruins the fight when you have two NPCs with GIANT health tanking the fight.
I killed that boss in one try, it's not nearly as fun as Ornstein and Smough.
I was super disappointed at how much vengarl sucks as a summon, he literally does no damage and isn't half the tank Benhart is
Nick Miller
I know right? Especially when his body that you fight after Freja is such a beast.
Yeah, Vengarl is a better fighter when he doesn't have a head on his shoulders.
that zippline shocked me. I spent so much time in the gutter that I thought I got everything there.
it seems like every time i go to the gutter i find something new xD
piguyerrific
jepp. just last week I found the npc invader there and thought it was a real person. she did not wave back ._. no, I noticed it's a npc when I could hit it with lightning spear. everyone can dodge that
Darklurker knows the shit. Even his boss theme beats every other. Nashandra and her potatoes can eat shit, her elder brother is the badass here.
A little PvP advice:
If your build has melee in it, the Black Knight Greatsword is a gem. A greatsword with a strong single handed stab attack with a 360 spinning slash if you press the strong attack again. Countless victories in PvP and invaders. They'll assume you're just swinging a big sword for damage and wide area coverage. Little do they know ;)
2:48 I think that's the first time I laughed out loud at a Vaati video!
It's a trap! He just want to talk about darklurker :D
The letters are only readable in portuguese!
É NOIS, MANO!!!!!!!!!!
Quem diria que um dos grandes mistérios do jogo fosse desvendado pela tradução em português haha.
UOR E eu pensando que o jogo em português ia ficar pior!
eu fiquei muito surpreso quando eu descobri xD
adriano ventura Eu vi isso hoje de madrugada, ja ia mandar as fotos pro Vaati, mas foram mais rápidos :P
E eu jogando em ingles pra nao confundir os nomes dos itens kk
VaatiVidya: Did you know that Emerald Herald can swing her legs?
Me catching her like this everytime and have to wait until she gets up: you don't say?
It surprised me to see that you didn't know about Emerald Herald's sitting animation and about Blighttown 2.0's Zip Line.... I'm almost sure I saw both of those in my first playthrough. The sitting animation specially was relatively common... I never thought that would be taken as a hidden thing.
Yet you found out about much more obscure things that I wouldn't ever find out in my lifetime.
That's what's so nice about this game. So much content, each player can get entirely new experiences.
Thank you for this video Vaati, amazing content, like always.
ive seen her more times sitting about or kicking the ground then I've seen her stare at the sun
I've beat Darklurker as a melee build so this is all I have to say, eh hem.....
OH YEEEEAAH!!! LET'S ALL JUST FUCKING CHECK HIM OUT!!!!!!!! GO RIGHT INTO THE 3 FUCKING PORTALS.... JUST TROT ALONG AND FUCKING LIGHT THE TORCHES NO PROBLEM!!! NOT LIKE WE'LL HAVE TO KILL ALL THE STRONG ASS OP ENEMIES OR ANYTHING, RIGHT??????? NOT LIKE WE'LL HAVE TO SACRIFICE A EFFIGY EVERYTIME WE FAIL RIGHT?????? NOT LIKE ALL THE FUCKING ENEMIES WILL RESPAWN AFTER YOU FAIL, RIGHT???????? YOU'LL JUST RUN RIGHT TO THE BOSS FOG, THROUGH ALL THE ENEMIES, THAT DON'T RESPAWN BACK, RIGHT???????? NOT LIKE THE FOG WILL BE UNPASSBILE UNLESS YOU KILL ALL THE HARD ASS ENEMIES AGAIN RIGHT???? CAUSE THAT WOULD BE REDICULOUUSLY HARD AND UNFAIR RIGHT???? YES, JUST CHECK OUT THE BOSS..... NO BIG DEAL........ ANYONE CAN DO IT.......... JUST TROT ALONG AND FACE HIM........ YES......... BEST BOSS FIGHT IN THE GAME...... TRASFORMS INTO TWO.............. NO BIG DEAL.............. NOT LIKE YOU'LL HAVE TO GIVE UP AN EFFIGY EVERY TIME YOU FAIL, INCLUDING IF THE ENEMIES KILL YOU THAT YOU HAVE TO KILL ALL OF WHICH RESPAWN EVERY TIME YOU FAIL........... YEAH, YOU SHOULD CHECK HIM OUT........................
Na for real check him out guys, he's great :D
Amen to that.
truth ahead
i feel like the Last giant would be more aesthetically pleasing if the Giant Lord's sword was impaled through him, instead of that tree. By doing so, the link between the two would be much stronger, as well as adding a crueler, darker twist to the overall feel of the boss.
A extra thing you might miss. the Gower's ring of protection. if you use it, there is a body with decapitated legs hangin onto your back with arms around your neck/through (because either badly done or just not made to match a body with armor). you can see this clearly if you put in on in the mist where you find it.
Just started Dark Souls 2 and it's so damn fun
My favorite video of yours so far. What you say about Darklurker is absolutely true. Really good boss fight.... Just the fight up to him can be a real drain.
The only 3 melee weapons I can stand going down there with are Murakumo, Great Club, or Gyrim Greathammer. Not so bad as a caster though. Just use lightning spears and great heavy soul arrows.
Abigail Ottologist
Yeah, I was a strength build and had to be very careful what I aggro and needed all the range I could get.
I know how to carve through them on various builds because I use them to farm ascetics, it definitely trains you the area well.
It is a favorite place for me to invade.
That first one. I have actually seen more often than her other animations.
As for the second one. Thank you for bringing this to people attention, I could really use those items. And once again. I have to like...
Same here. I've seen that animation so many times, I didn't know that it was suppose to be rare. lol Bye the way, Hello buddy!. ^_^
Yo, wassup?
Chrysalis Ω Not much. Just watching some vids. How about yourself?
My internet is slowly dying. And is taking it with me...
Chrysalis Ω Well, that sucks. Sounds like its time for a new internet provider. That's what I had to do when my internet became shit.
if you do a +10 Pyromancy hand powered Flame Swath on the Dark Lurker as the boss splits into two, you can hit both with the spell and do a huge chunk of the bosses health bar. It helps a lot for that final run :P
Thanks a lot for the new missed stuff Vaati... I have a few things for you actually, if you are reading the comments that is. Did you know:
Licia of Lindelt is in two places at once during one point in the game? Once you exhaust her dialogue she automatically also appears in the rotunda in Majula. If you walk back to the rotunda without hitting the bonfire she will be there... Then when you walk back to Heide's Tower of Flame, she will ALSO be there still. I discovered this on my No Bonfire run when I forgot the Pharros Lockstone in the mansion and walked all the way back from where Lucatiel is in No Man's Wharf to get it.
There are actually enemies in the game with sound reason that still try to kill you? Most players find Soul Appease useless, but it's actually really good for more than just damaging Hollows... It's a good way to check what is and isn't Hollow. For instance, the Desert Sorceresses are not Hollow at all. They just really want to protect their mistress possibly.
Nashandra has a line of dialogue that you cannot hear her say when you attack her while she's on the throne? "How very dare you..." The only way to hear it in-game is to use the Parrywalk glitch to clip over to where she is, then physically attack her up close.
The Leydia Witches probably had an animation for opening their mouths and speaking or chanting at one point? If you sneak up on any of the Witches with their full face showing, position the camera, and clip through their model you can see that they have teeth modeled in. While we're on the subject, they also do have eyes, they're just jet black eyes (much like Agdayne's eyes, except without the red pupils).
The Emerald Herald's hidden eye is a different color? It's purple. You can also use the camera to figure that out.
A lot of Four Old Ones unutterable names used to be uttered? Two that I know of are Griff (The Rotten) and Ichorous Earth (The Old Iron King). The only one that still appears in the current game is Ichorous Earth, probably due to oversight or the fact they didn't want to remove that line of dialogue from Shalquior.
Straid killed the Ancient Dragon found in the bottom of Brightstone Cove? While this is possibly not even still canonical, the Beta lore for Straid's Set stated this: "Straid was a sworn brother-in-arms of the ancient king of old Olaphis. Together, they slew the Ancient Dragon, and tasted of omniscience. However, even the renowned wisdom of Olaphis was not enough to control the peculiar magic birthed by his arts." There are hints that it's still canon however, namely the unnerving amount of knowledge Straid has about the world, and even about you and your destiny. Also, the memory of the Ancient Dragon does look like it was slain in some sort of battle.
Like Dark Souls 1 there are probably quite a few non-Undead NPCs? Like Sieglinde of Catarina, there are a few NPCs in Dark Souls 2 that are not cursed. Notably Carhillion of the Fold, Rosabeth of Melfia, Benhart of Jugo, and Straid of Olaphis (with possibilities of others like Pate or Creighton). They display no tendencies of the curse (forgetfulness, loss of purpose, etc.) and at least three of them arrived in Drangleic through a different route from the player (Rosabeth, Carhillion, and possibly Benhart climbed the mountains to get there). Rosabeth herself also states that she almost died many times on the journey there, but she does not say she ever HAS died. All of these characters have actual reasons for being in Drangleic. They are not following a cursed path, "without really knowing why." Straid also likes to differentiate himself from you by calling you Cursed One, implying that he himself has nary the taint of the curse. He also suffers no loss of memory, although that could be from his "omniscience."
At one point in the development all red NPC invaders were named "Nameless Usurper?" Seriously, everyone just wanted in on the Throne. Now only Licia has the honor of being called this.
You can actively see all the areas you can get to within Earthen Peak from Harvest Valley? Seriously, you can even see the two loot-able corpses from far away with a pair of binoculars. It's the only real way of letting the player know that somewhere in the Peak is a hidden wall leading to an outside balcony. While we're on the subject...
You can see the jail cells from below if you look at the sky from the dock of the Lost Bastille? It's actually a pretty laughable moment, when you look up and see a floating stage connected in an impossible manner. Speaking of lazy modeling and lighting... You can also look below from on top of Earthen Peak and see a giant yellow circle of light where the lighting for the Sunlight Altar is positioned.
There's a special attack plunging animation on giant enemies like in Dark Souls 1? It's really hard to get into the perfect situation, but both the larger Giants (the ones with two clubs that are actually gigantic) and the Primal Knights have this animation. The Memory of Orro is one of the best places to test this out. If you're lucky you can get a good plunging attack on the giant in the main courtyard (generally from where the archers are positioned).
The unarmed Amana Priestesses will just stand still like a statue and not react to the player if you permanently kill off the Archdrake Priests they heal? They will move again if you attack them, but per usual they have no way of attacking you back. Speaking of which...
If you cast Scraps of Life on an Amana Shrine Priestess and it doesn't kill her... Once she is thrown up into the air, she will land and never get up again? She will glitch out and remain lying on the ground. Even better, you can target her still but for some odd reason she will be invincible. While she is still alive and target-able, you will now never be able to kill her unless you reset at a bonfire.
I hope you found these interesting, and at least one or two of them you didn't know.
Fun fact: Dark Lurker was a powerful enemy type in King's Field.
the first one...really? i seen that like 10 times now in my 50+ hours of gameplay or maybe more, its not rare for me
That’s kinda rare mate, only ten times over the course of fifty hours plus of gameplay...also, it being* “not rare for me” doesn’t make it any less rare, it just happened to happen more often in your game.
I've only played twice and I've seen it around 15 times.
@@aaronhurley2482 He didn't spend that 50 hours in Majula though, so 10 times could be a decent number of times that they even noticed it.
did you know you can cast Profound still on Darklurker to render the fight completely trivial? but anyway, I completely agree with Vaati's summary of Darklurker, it's an amazing bossfight, and I love how it's all down to player skill. or as I said earlier, you can use profound still to render darklurker unable to do any of it's long range attacks, and unable to split into two.
if you drop a torch in one of the ink pools they will burn the monsters in side ,speaking of flame the green slender like men where you meet gavlan are scared of flames and drop the pyro set a when defeated .... defiantly a lore to look into
2:30 "43 deaths worldwide" O________O WHAT WORLD ARE YOU LIVING IN?!
He's offline. When you are offline it only shows your deaths.
Pretty sure the Darklurker staring at you through the cracks is a reference to Manus staring up at you from his grave site.
Call me silly, but I'll count this little factoid as a connection between the Lurker and Primeval Man.
For a while I thought the Darklurker was a sorcerer who spent too long in the Abyss, but now I'm convinced it's another piece of Manus' soul that gained consciousness.
I love what you said about the 2 boss fights. It summed up really well what I couldn't articulate.
I just realized that Aeternoblade totally turned the Darklurker into a miniboss. Also, I just realized that Aeternoblade is a Souls-Like. I recommend a video on it.
One thing I feel like may be worth mentioning is that under the basement you can see what really looks like a shattered lordvessel.
which basement do you mean? the one in the mansion in manjula? it think everyone knows about that.
TheBlueSpirit3 In the basement of the locked house in Majula.
He did in his previous video about Majula.
yeah i just wanted to clarify what i think he meant
Michael Icarus alright cool, I just didn't know.
my plaque says: "seek the land of an ancient king, past the iron keep. upon a sea of flame."
I think most people know this, but in the put if you go straight and turn right after the first cat enemy and follow that path to its end you can jump to the nearest platform which can get you to the outer part of the fog gate leading to the ladders down to the next area. Its basically gets you there the same way if you go through the area normally but cuts out a huge chunk of it. This is something I tried in NG+ after failing on my first track through to bypass the invasions I was constantly getting. You can run past the few enemies you do come across and feels faster then doing the zip line though you won't come across many items.
About the Darklurker. When you are in Shrine of Amana, if you go to the last last area where a Milfanito is sitting by a shrine, the shrine looks the same as the ones you use to enter the Dark Chasm of Old. (ruined versions) However, if you check the the bodies inside the shrine (the one beside the Milfanito ) they actually look like the Darklurker (or split Darklurker), both having four arms. Kinda makes you wonder since the same shrine gives you back your humanity if you don't have any human effigies left.
I think in the next DS game they could keep the maiden by making a phantom version of her next to all the bonfires to prevent the annoying quick travel.
Have your cake and eat it too.
there wont be another DS game
(i hope)
Bloodborne is supposed to play quite differently than Dark Souls so there better be another Dark Souls game. (I know fatigue may be setting in now since 2 but in two years or so my body is definitely going to be ready)
I actually like quick travel, but I feel like they designed the world around it too much. I miss Dark Souls' gigantic sphere like level design where everything looped around on each other. Discovering the elevator linking Firelink to the Undead Parish was fucking amazing.
I think they made drangleic perfect for the fast travel system EXCEPT you shouldn't be able to warp to any bonfire, just the first bonfire in each area. Then it would be fine. Maybe take out a few bullshit bonfires like the first one in the undead crypt right after the elevator. That's an occasion in the game where you light a bonfire, go down a lift, light another bonfire... it's bullshit.
Bloodborne is going to be great because we'll again be able to see Miyazaki's amazing artistic vision unfold within it. There are too many occasions in DS2 where I think "no fucking way miyazaki would have allowed that"
Ben Nutley That bonfire is actually there so you have easy access to the shrine of the dead (for those who used up ALL their effigies for some reason) whilst the one down the elevator is just there for the convenience of not having to go ALL the way down the elevator again (annoying Anor Londo elevator comes to mind) I actually think it was well designed and there aren't any enemies between the two.
I do think, However, the bonfires as a whole where WAY too forgiving compared to DS 1
you know, the only real difficulty in this game for me is that they just swarm you with enemies that do way to much damage than they should, and they can literally do a 360 no matter what to hit you. thats it, nothing else is really difficult.
I see. I beat Dark Souls 2 a while back and am playing Dark Souls 1 right now, and my take so far is that 1 isn't any harder except for gimmicks such as skeletons reviving or invisible bridges.
Jonathan Morgan you dont see 360 shots in dark souls one, or hollows that take half your life with a single hit in ng in dks 1.
Actually, you DoO see 360 shots in Dks1, unless, y'know, you aren't good enough to pull one off.
Jaedon1234
Hollow dreglings wielding torches. They can, and sometimes do, kill players in a single attack.
Also, bonewheel skeletons. Downright terrifying. Their DkS2 cameo is very toned down, by comparison, and it even lets you get in a first strike on all of them before they can attack you.
Dinorush13 npcs not players :/
I love the way you talk about the boss battles which is perfect for dark souls games
Loved the Bearer,Seek,Seek, Lest part! Now everytime I play I smile because of your joke. You rock!
Darklurkers really the only challenging, Soul's style boss. Maybe Veldy and Mirror Knight also. The rest are just, boring? I don't know, I pretty much take out them all easily without any trouble becaue it's so easy too cheese them, you just ride the ass of almost half the boss's in the game.
Maybe it's because you were using cheap, overpowered, broken spells and now consider yourself good... It's no fucking wonder they were easy. Hate when people use broken stuff and call themselves good.
all spells literally 2-to-4-shot bosses in this game, including darklurker who dies to 2-3 firestorms...
BrKeNCyDe Itsme What the hell you going on about, im pure melee, way too assume like everything off the bat and not be right about any of them, lmao. Were did you get the idea that I was using magic, did I say that? No. The boss's are lazy and bad, get over it, Ds2 isn't nearly as good as Ds1, the combat and some technical things like lag and backstabbing is better but the overall experience is worse.
The Looking Glass Knight, for me, is very easy. I killed him with my secondary weapon (Heide knight sword) in my second try (offline because I don't have a choice).
But Velstadt was very hard, but I tryharded so much that I defeated him in my second try too (I did't want to make the run back). But I found him to be very hard
Challenging?Literally,every fight in this game was easy.Well maybe Defender and Watcher were somewhat...a long fight w\o phantoms. Oh and chariot is not easy if you're less than sl 50 with a glass canon melee build.
Hows that no death run coming ;)
terrible m8
Ds2 is better than ds 1
Wow vaati sucks he had issues with the throne boss duo xD
+knightofparty knightofparty nope
You talking about that the Lurkers first phase is a training for the second phase.. well, I think the second phase is a training for Pontiff Sulyvahn :D
I actually didn't fight dark lurker until today every point you brought out towards the end was so true. I really love your videos and do hope to see some "Prepare to Cry" soon enough.
Am I the only who _really_ enjoys the Throne Guardians fight?
Prepare to Sigh: Hacker Lore
Anyone? Ah?
That would make for one hella funny video.
I think I'll be doing the Darklurker on my playthrough, I'm trying get every boss in the game for my channel, but damn, I think it's going to be a while before I have the confidence to fight it
I know I'm a few years late, but I love the fact that we hear "secret item" as a reward and immediately think we're going to be eaten. Thank you, FROMSOFT.
#6 made me sad for the same reason, as did cutting off the Rotten's arm, among other things. If that quality... that attention to detail... that sheer awesomeness of Dark Souls was the least bit present in Dark Souls II, we would have gotten weapons, for sure.
That said, Darklurker really was a well designed fight. And, it makes me wish there were a lot more like this in the game.
I hate the last boss fight in Dark Souls II. I didn't get the same feeling as I did when I first fought Lord Gwyn in the first Dark Souls. It was an iconic boss fight. I knew why I was there and I knew I why I had to kill Lord Gwyn..however with Nashandra, I didn't know who she was...just another random boss.
Interesting way to look at Darklurker. I never really bothered noticing much about him. Killed it on the second try because the game pretty much got me into the habit of casting Chaos Storm whenever there's more than one enemy in a boss room.
Great job on this video, I enjoy seeing you analyze the games and showing things you missed. It makes me feel better knowing that I noticed these things. Also good to know I'm not the only one who enjoyed the Darklurker.
Did you know that the dogs in the pit can be parried?
You can also parry the pigs in Majula.
But if you do it to the dogs they become nonviolent to the player
Dogs? Pit? Do you mean the giant pain in the ass meat dogs in the gutter?
Yes that would be correct.
If you parry the non-rusted Mastodons (a.k.a. Primal Knights) in the castle they sit down and never get back up, even if you hit them...
Which is weird considering the Rusted ones in the Doors of Pharros do get up after being parried.
Vaati, whats your opinion on the Belfry Gargoyles? And not that its a ripoff of the bell gargoyles, i mean the style? How the six gargoyles individually leave their stations to try murdering you.
Also every new game+ they get more.
he did in this video, as well to each their own
HeavyArtillery6 You know, how bad a game is, is based on preference. I for one love it. But that's because i look past flaws, and look at the pros.
***** Well that's the only way to describe what they are, ain't it? They are a Ripoff/Throwback to DkS1
i would say more a throwback then ripoff.
I could not agree more about the Darklurker vs. the Guardians. The guardians I hardly even noticed because having summons made them next to trivial. The darklurker I never beat because I ran out of humanities, but I knew I would get it eventually with enough tries. And I like that it's a combination of sorcery, hexes, and pyromancy; that's awesome. Also, it's weird to me that you never saw the Emerald Herald kick her legs! She did that A LOT in my game, like I would say almost half the time.
The bit about the chest in the basement was definitely new to me. I've been away from home and unable to access my game for a while, and now I'm itching to get back and see what's in there each day. Good thing I'll be back before July 22nd!
bearer seek seek lest had me laughing for hours
the biggest thing I missed in Dark souls II was Miyazaki
I love how this game has so many secrets that just about anyone could miss unless they were searching for it(even then, they may miss it) or just got lucky/really lucky.
The best part about these secrets are, they tend to aid you in a really useful way.
something that my mate missed that i found on dark souls 2 was the ladder in the armoursmiths room,
on first playthrough it gives life gem but when u can buy that butterfly armour the shield for it is in the chest,
hope it helps, and thanks for the hints u helped me find loads of cool things
Dark lurker is definitely a good boss but unfortunately it's just one of 9 gank bosses in the game and frankly really the only good one, I really enjoy the game but these were some of the worst bosses that could have ever made it into a souls game. It's even worse than the 3x recycled asylum demon of DS1 thankfully ds3 had exactly one recycled boss and one gank boss one of which was far too easy and the other was actually a really refreshing take on Gundyr.
+Sir Alonne crystal sage is kinda iffy as a gank boss since you can easily ignore all the clones and abyss watchers is a lot like Dark Lurker in that it's ganking phase is unique and well designed. Also the main fight with the abyss watcher isn't really a gank in my opinion since the first phase is easy and the second phase is the main part of the fight. My main point was the banks in dark souls 2 felt lazy the one boss fight I consider a gank was bad in that it was too easy but it didn't feel like a rushed boss they tried something new and just got the balancing of the fight wrong. Don't get me wrong Dark Souls 2 was great fun to play it was my least favourite souls game but I still love it but the gank bosses were just way too frequent and I don't like gank bosses they're not fun to me. I prefer a game like DS3 with fewer bosses that are for the most part really unique and interesting to fight.
LOL
Bear...
see...
see...
lest...
Darkluker does almost exclusively elemental damage. I went in with really high Dark resist and the only way I could have died is if I let them.
1:02 It happened to me every 3-4 times in my first playthrough and i couldn't even f*cking level up because i didn't want to disturb her.
Wow.... I think the dark lurker is one of the worst bosses in the hole game, along with royal rat authority, simply the fact that you have to pay 1 human effigy for every try completely destroys this boss. He is nearly impossible for pure melee and I could only defeat him with a flame swathe when he split.... Which was a one hit... Throne watched and defender were pretty easy though. I first tried them in NG and NG+.... dark lurker on the other hand took me more than 15 tries until I pyro nuked him.....
Impossible to melee? What? I defeated Darklurker with nothing but a fire infused greatclub. I never use magic. I'd much rather deal with slow, laughably easy to roll through attacks at close range than try to dodge a barrage of tracking/AoE spells.
if you think that darklurker is impossible with melee you obviously havent seen LobosJr do it solo with his fists - and in another run with a broken ladle.
ZotTheWise
Hell, I defeated him with some normal katanas. It's not like the magic is fast. It's slow and predictable. Meanwhile, a lot of the other multiple enemy bosses have fast spells or completely unpredictable fast slashes and dash attacks.
git gud scrub
Haven't beaten this boss yet. I thin it was mostly the fear of losing human effigies that mad me not do very well. also could not do much damage. After almost 10 tries, i think, went to NG+ instead and now i have flame weapon spell and 95 effigies so it should be easier. My character is mele with some pyromancies but i try not to use pyromancy other than flame weapon. Probably gonna use fire black knight halbert with flame weapon or something like that.
Darklurker really isn't good design. Easy boss made difficult just by adding another one. Just like how they made Shrine of Amana an annoying area into a frustrating area in new game + by adding more enemies.
I don't know for me personally the Shrine was incredibly frustrating and hard to get through on NG but I breezed right through it first try on NG+
So ornstein and smough is not a good fight either because just one of them would not be so hard?
Having a boss fight where there are multiple bosses is a legit type of boss fight. The boss itself doesn't have to be hard but the combination of them can be what makes it into a difficult and intresting fight.
And darklurker is designed kind of similar to the bell gargoyles from dks1
Allowing you to fight one of them before suddenly ramping up the difficulty by adding a second one
However i do feel that they didn't quite get the ramp up of difficulty that they wanted since most players will probably fight him quite late
Aswell as simply getting to him is a hassle in and of itself
luckygozer Ornstein and Smough are a different case as they are two different enemies with little range attacks, the only ranged attack i can think of is Ornstein's lightning spear which is easy to dodge. Also, Ornstein and Smough compliment each other. Unless he charges at you with his hammer, smough is extremely slow. This allows you to get far away from him to that Ornstein and charge at you allowing you to attack him before Smough catches up and put you back on the defensive. They are two different enemies that compliment each other. Two Darklurkers don't compliment each other. They just make the fight hectic so that you don't have a good chance to attack as they both are usually going to be on opposite sides of the room so that one of them is always going to be attacking you with ranged attack which are significantly more dangerous. And if you try and get them close together you still have to deal with two enemies attacking you at once. There is also a good possibility that will just warp to opposite sides of the room.
As for the Bell Gargoyles comparison, I also think that is incorrect. The two bellgargoyles difficult is the surprise when you are attacking one of them and a second one comes out of know where and hits you. If you die, you are know more prepared for the fight because you know that there is going to be two of them. With Darklurker you most likely will be looking at him when he splits so neither of them are going to catch you off guard. Not to mention the Gargoyle's move set is fairly simple and easy to dodge even if there is two of them. Darklurker's is an easy move set made difficult by adding two of the same move set. I think it's quite different.
And once again I write a mock essay when trying to express my opinion. -_-
HeavyArtillery6 I would care to disagree. I think there are some well designed bosses. Granted none of them are as well designed as say Artorias form the DS1 dlc but none reach the levels of bad game design that is Bed of Chaos or Dragon God. The ability to warp between bonfires straight of the bat helps the game keep things moving at a steady pace. How they handled new game + I think was step in the right direction but they needed to handle differently. Not to mention the balancing of weapons and the like. Almost everything feels useful in this game whereas in DS1 I found Dex weapons were much better than strength weapons and found that Halberd class weapons were just extremely good if used properly. So to say that there is nothing good in this game is a little far fetched. Granted though I still think DS1 is a better game but DS2 isn't necessarily bad, just not as good.
RAWchaosify at least the Dragon God isn't as annoying as the god damn bed of chaos.
You should write a book and narrate it. I would totally sit and listen all day. Your voice is so calming lol.
I loved the dark lurker design he was so cool hes probably one of the only bosses I didnt use a guide for.. and thats because I wasnt expecting to fight a boss.. and he was so cool looking
darklurker is probably one of the easiest bosses in the game, super weak against fire just throw a couple of great firballs and flame swathes his way and as soon as the splitting in to two happens do a firestorm and boom its over it can be done in 30 seconds
You can say that for every boss in the game, hell, the whole series. Magic makes almost every single boss trivial.
xD You play to much!
or cast Profound Still hex making it only able to use one move, that is stupidly easy to dodge. -_- if only getting to the thing was that easy. dame you-maybe- Havel abyss spirit
Of course something is easy if you go on ahead and use the strat to kill him easily and use the element he is the weakest, that's going easy mode on it and not really having his entire challenge, not sure you should base off a boss from an easy mode strat, try going pure melee without buffs and without reading an online guide(stating this since it's basically the same copy paste strat that it's on any forum).
Try killing him with a duel rapier build without using a shield or any spells. Sure I could just respec or change my loadout... if I were a lil bitch
really the emerald herald swingin her legs are rare? seen this couple of times and this is my first time playing DS3
2*
I already knew about the bell in No Man's Wharf, and the zip-line, which I actually found in my first run through the Gutter. When you didn't bring it up in your video on the Pit I just thought it was because everyone knew about the zip-line because I found it so easily.
From 22nd of July the obelisc says something about the location of the Sunken King deep in the Black Gulch.
And do NOT forget to open that chest. Something in it is really amazing.
Watcher/Defender wasn't the best boss fight but it was a hell of a lot better than Darklurker. I completely disagree with you about the memorizing patterns being the best part of boss fights, I like it when bosses do things that are unpredictable. It makes the fight feel more real and less like I'm defeating a computer program. The darklurker fight is just about camera positioning which is annoying to be messing around with while avoiding a bunch of magic that has a huge radius. Just a tedious fight for me.
what if i told you, that i agree with both o' ya'
2:10 - my language
Dark souls 2 was my first souls game I played. I went dirrectly from forrest of the giants to lost bastille with the pursuers eagle( i didint know about other places then). There dirrectly to ruin sentinels boss fight. It took me tree days to win that fight and I kept playing bc that challenge was so great! Best experience in any game in long time. Bc it was a real challenge. After that I learned the game system and style so rest bosses were not so difficul, but with Darklurker I got that feeling again and when I won her/him, best feeling from any game. I just had to start all over to get to that again!
For anyone.
The items that you find as a result of the DLC event are given to you if you reload the map.
warp somewhere and back.
Their is no limit on characters