Timer Blocks Basics | Space Engineers

Поделиться
HTML-код
  • Опубликовано: 24 ноя 2024

Комментарии • 88

  • @grimmgaming1015
    @grimmgaming1015 2 года назад +5

    I just spent a hour trying to make a back and forth drill rig with a single timer block. This explains perfectly why it wasn't working. THANK YOU!!

  • @lordrobinus
    @lordrobinus 2 года назад +4

    Amazing tutorial. It's simple, short but still provides a lot of information. This tutorial opens up a lot of new ways to enjoy Space Engineers! Thank you!

  • @nightflyer40
    @nightflyer40 2 года назад +2

    Awesome That design will sure make things less frustrating trying to weld up blueprints lol. Thanks!

  • @derkatzenfuerst6077
    @derkatzenfuerst6077 2 года назад +1

    Man, this is entertaining and helpful!
    I just finished my first mining drone on a survival server and I use the timer blocks to start up the engines, unlock the connector and turn on some blinking lights.
    After the drone returns, the timer shuts down all systems, locks the connector and sets the batteries to recharge. Extremely useful to automate regular control commands.

    • @TallmanBradGameplay
      @TallmanBradGameplay  2 года назад +1

      I'm pleased you found it useful DerKatzen. That sounds like a great setup you've made!

  • @thomascrawley5972
    @thomascrawley5972 3 года назад +2

    Really great video! Was curious about setting up some timer systems, this is a fantastic step-by-step example of how to set them up. Thank you!

  • @NorthAdventures2024
    @NorthAdventures2024 Год назад +2

    Thank you for your video. Just getting into space engineers, enjoying the game. I have been watching a lot of introductory/guide videos and appreciate this one here. Out of all the block shapes/functions, timer blocks were throwing me off and your video is probably one of the most straight forward (clear) videos I have seen. Thank you !

    • @TallmanBradGameplay
      @TallmanBradGameplay  Год назад

      You're very welcome Chris and thank you for letting me know. I appreciate the feedback. It's a great game and I'm sure you're going to get a lot of pleasure from it.

    • @danielhotsinpiller7019
      @danielhotsinpiller7019 Год назад

      100% agree!!

  • @randya8037
    @randya8037 3 года назад +3

    Damn it. Now I want to play SE again...

    • @TallmanBradGameplay
      @TallmanBradGameplay  3 года назад

      Haha. You're supposed to be working Randy! Stop watching RUclips haha.

  • @chriskelso723
    @chriskelso723 Год назад +1

    I was always wondering (When away from Space Engineers) if the actions are all-at-once or if they trigger #1 then #2 etc... each after the delay of the timer block. Now I know they are all-at-once. Thank you. No one else explains this clearly(So far as I've found). Good video.

  • @Viktor_Martynchuk
    @Viktor_Martynchuk 3 года назад +2

    Nice tutorial! Simple and easy to understand.

  • @MightyAssa
    @MightyAssa 3 года назад +3

    Very usefull as always :) I gonna test it tonight with some pistons which extend my rotating cryopods. It took me half a year to understand that everything get triggered simultaneously and another half year to find the other pages in the timer block ... hope timer blocks won't suprise me again xD

    • @TallmanBradGameplay
      @TallmanBradGameplay  3 года назад

      I'm pleased you found it useful Assa. Give me a shout if there's something else you'd like to see a video on. Need all the suggestions I can get!

    • @MightyAssa
      @MightyAssa 3 года назад +1

      @@TallmanBradGameplay Some suggestions might be far of the topic but what about methods to become more creative?
      What about a compilation of all the good suggestions you get on your channel like the sensor-triggered lights to align your ship in a hangar?
      How to hijack ships of the airtraffic mod especially how to disable the jetpack inhibitor field ermitter.
      The best time saving mods (Tool Switcher, Paint Gun, Renaming mod etc.)
      Things you wished we should have in SE
      I recently run into a problem whenever i upload a newer version of a ship. It creates a new object and i don't know why.
      How to make the description of your workshop ships/rover/base more interesting (HMTL Tutorial)
      [b] ...Text... [/b] for bold text
      Hope this help or at least inspired you ;)

    • @TallmanBradGameplay
      @TallmanBradGameplay  3 года назад

      I like it. I need some time to digest. Thanks Assa.

    • @TallmanBradGameplay
      @TallmanBradGameplay  3 года назад

      Wait! Jetpack inhibitor field emitter?

    • @MightyAssa
      @MightyAssa 3 года назад

      @@TallmanBradGameplay forget the emitter ;) it's called 'Jetpack Inhibitors' in the air traffic mod

  • @kinngrimm
    @kinngrimm Год назад +1

    Small yet comprehensible tutorial. What's not to like ^^
    Finally i understand how to build to infinity and beyond =)

    • @TallmanBradGameplay
      @TallmanBradGameplay  Год назад

      I'm pleased it helped in some small way. Best wishes to you Kinn.

    • @kinngrimm
      @kinngrimm Год назад +1

      @@TallmanBradGameplay same to you and happy holidays :)

  • @theonlyone2466
    @theonlyone2466 6 месяцев назад +1

    I played SE for like 890h and didnt working with timer blocks😂 thx for this video now i like to use timer blocks in the future

    • @TallmanBradGameplay
      @TallmanBradGameplay  6 месяцев назад

      I'm pleased the video helped. I hope you enjoy working with tuner blocks. Thanks for commenting.

  • @unavidamasporconocer7159
    @unavidamasporconocer7159 4 месяца назад

    i was tired of using like 9 clicks and 2 menu for action in my ship, with this now i an do it with like 3 clicks, thank youu

  • @mykeusgaming1510
    @mykeusgaming1510 3 года назад +1

    That was super useful thank you!

  • @HEILST0RM
    @HEILST0RM 3 года назад +1

    Excellent tutorial, thank you!

  • @4fallschirmjager
    @4fallschirmjager 3 года назад +2

    Love the videos! Was wondering if you could make one to give some tips on building a fighter to take out drones and whatever else may be flying by

    • @TallmanBradGameplay
      @TallmanBradGameplay  3 года назад +2

      Thanks comrade. I'll see what I can do about the fighter tutorial. Are there any aspects in particular you need more help with?

    • @4fallschirmjager
      @4fallschirmjager 3 года назад +1

      @@TallmanBradGameplay weapon and armour placement; maybe even different types of ships for taking on stations or moving craft. I frequently find that when I build something the weapons or cockpit get destroyed before I can do enough damage to the enemy, especially with the mods to add in all of the NPC ships that send streams of drones at me.
      Hope that clears up any vagueness! And thanks again, I just got back into the game and finding your channel has made things so much easier!

    • @TallmanBradGameplay
      @TallmanBradGameplay  3 года назад +1

      I see what you mean. I can give you some pointers to get you started.
      The drones will target you and take out your cockpit pretty quickly if you're in a small fighter. Wrapping your cockpit in heavy blocks may help a little but will slow you down a lot. The drones have the benefit of not relying on human aim to hit their target. The best offence there is to not rely on your own aim and let turrets do the work. I find manually aimed weapons are good for stealth attacks on enemy bases where you can just edge into range and get a few shots off before they fire back. Rockets in particular are good for this. Small fighters just don't have the strength to take on enemy drones or bigger enemy ships that are covered in turrets with just manually aimed cannons. I normally use a camera mounted between 2 cannons or missile launchers. Zooming the view to help aim. Then place a glass block in front of the camera to absorb at least one extra direct hit on the camera before it's destroyed.
      Personally I find forward thrust is is the least useful thruster in a fighter. Lateral and partially vertical thrust are more important for evading fire while still being able to return fire. Concentrate on strafing laterally and vertically while you watch their fire come in from a distance. Atmospheric Thrusters don't provide the quick acceleration that hydrogen thrusters do. Now that hydrogen has been balanced a little, you can get away with hydrogen generators instead of huge hydrogen tanks in a fighter. Have multiple so that if one is damaged you have reserve for limping home. Also consider fitting a couple of atmo thrusters for downward thrust to help keep you in the air if you are short on hydrogen/ice. They will drain power quicker than hydrogen alone however.
      I hope this helps a little comrade? I'll still see if I can do a video on this soon though.

    • @4fallschirmjager
      @4fallschirmjager 3 года назад +1

      @@TallmanBradGameplay that definitely helped a lot! I was putting most of my thrust as forward and not as much vertical or lateral, you're the best bro!

    • @TallmanBradGameplay
      @TallmanBradGameplay  3 года назад +1

      No problem! I'm pleased it helped.

  • @ash072
    @ash072 3 года назад +1

    Excellent Video!

  • @nirvyrth8199
    @nirvyrth8199 3 года назад +1

    hi there
    thanks for ur guide💕
    can u make something about (parachute, gravity generator, artificial mass, jump drive)
    i like how u explain 😊

    • @TallmanBradGameplay
      @TallmanBradGameplay  3 года назад

      Thanks Nirvyrth. Are there any particular scenarios you're thinking of to apply any of those things? Maybe a grav gun? How to calculate how many parachutes you need to slow your ship? I have to admit I've never used artificial mass. Unwelded batteries weigh as much as welded ones so I tend to use those when I need weight for recovering an overturned rover or ship.

  • @markusott6845
    @markusott6845 2 года назад +2

    Very good Sir :)

  • @canootthepirate3618
    @canootthepirate3618 3 года назад +1

    @Tallman Brad Gameplay - Any chance you could make a tutorial on setting up a drone to pick up ore from "point A" flying to "point B" to unload the ore?

    • @TallmanBradGameplay
      @TallmanBradGameplay  3 года назад

      Canoot you're not the first to ask. That's a great project but extremely involved and a bit too specialist for the level of tutorials I do to be honest.
      You're looking at waypoints that will allow a drone to safely approach and dock with 2 different connectors, then a sensor/timer routine to extract the ore from the drone, holding it in place long enough, then return it. Again it will have to wait long enough at the pickup point to fill. It's all very possible. The biggest headache will be the way point programming. I'd really like to build the system at some point myself. Just can't see it being a tutorial. My apologies.

    • @canootthepirate3618
      @canootthepirate3618 3 года назад +2

      @@TallmanBradGameplay No apologies! I've been following your tutorials and appreciate the hard work! I've been fiddling with drones a bit. My drone seems to have a problem with attaching connectors with switch lock. It works most of the time but not all the time.

    • @TallmanBradGameplay
      @TallmanBradGameplay  3 года назад

      I'm pleased you've found the tutorials useful Canoot.
      I've been thinking about the project here and I think it could be fun to use an ejection/collector system at 'point b' to dump the ore at its destination. Would also reduce the connector alignment issue a little. While the ore is dumping it'll allow more time for the ore to be gathered at 'point a' too.

  • @DobbsyLondon
    @DobbsyLondon 3 месяца назад

    Hi, have you done programmable blocks and the AI stuff? I mean like event controller and emotion controller? Sensors too :D

  • @Krazycat2012
    @Krazycat2012 2 года назад

    Anyway you can show us how to use Taleden's Inventory Manager, there is an update, but not sure if it works the same. Taleden's Inventory Manager - Updated NEW 2022

    • @TallmanBradGameplay
      @TallmanBradGameplay  2 года назад

      I'm sorry Matthew I'm not familiar with that mod. It's been a while since I played SE and I've lost touch with what mods are available. Really sorry.

    • @Krazycat2012
      @Krazycat2012 2 года назад +1

      @@TallmanBradGameplay it is all good. the original author has stopped updating the mod. and apparently there has been others who have tried to update the mod but instead of fixing the errors. the just removed the errors from what i have found.
      i was just trying to figure out if there was a version that still worked.

  • @mattmurphy1065
    @mattmurphy1065 3 года назад +1

    I have a foolishly been building a moving wall of welders this whole time

    • @TallmanBradGameplay
      @TallmanBradGameplay  3 года назад

      Matt, you're crazy! Haha. I'm kidding. The wall of welders works. I hope you enjoyed the video Matt. Give me a shout if there's anything you want me to focus on another time.

    • @mattmurphy1065
      @mattmurphy1065 3 года назад +1

      @@TallmanBradGameplay I would love to see some info on PVE content like NPC bases, ships and fauna would be great!

    • @TallmanBradGameplay
      @TallmanBradGameplay  3 года назад

      Ok. Let me think about it and see what I can come up with. Are you thinking about techniques to take out npc bases and ships? That's a bit more involved.

    • @mattmurphy1065
      @mattmurphy1065 3 года назад +1

      @@TallmanBradGameplay I ran into small grinder drones the other day and it blew my mind, I don’t really know how much else is out there to fight. Maybe some info on faction ships, derelict ships and stations over all would be cool. I wish they would add more PVE to the game.

    • @TallmanBradGameplay
      @TallmanBradGameplay  3 года назад +1

      It is lacking some decent PVE. I'm quite happy adding a couple of mods to fix that though. Assertive Cargo and either Reavers or Orks a little later once I'm a bit more established. Although it does take a while for your threat level to be high enough to attract Orcs.

  • @drsipp407
    @drsipp407 3 года назад +2

    Happy to be the 100th like

  • @nobodydoesanything381
    @nobodydoesanything381 Год назад

    This is great but I'm a bit confused. If I were to make a extending landing gear and I wanted the landing gear door to open first when the gears open but close last when they close how would I do that. As the gears rub up against the door when they close since the door is closing with the gears

    • @TallmanBradGameplay
      @TallmanBradGameplay  Год назад

      If I remember correctly you can add a delay to each step. You may have to add a separate timer for the closing sequence to ensure the sequences are at different times

    • @nobodydoesanything381
      @nobodydoesanything381 Год назад +1

      @@TallmanBradGameplay thank you so much

  • @itsmichaeljohn
    @itsmichaeljohn 3 года назад

    Does anyone have a problem with timer blocks where if you use one timer block to turn on a section timer block then the actions on the second are triggered?

    • @TallmanBradGameplay
      @TallmanBradGameplay  3 года назад

      Instantly? The second should be triggered but only after the delay you set.

    • @itsmichaeljohn
      @itsmichaeljohn 3 года назад

      @@TallmanBradGameplay Could I just clarify that this problem is only when I use a button panel to start the series of timer blocks. When the second series is turned on by the first the actions of the second are then triggered automatically (I'm doing the trick of having one button control two series of actions with the second series being the reverse of the first.) The strange thing is when I use the control panel to start the actions of the series of timer blocks it works perfectly: the first series will carry out the actions with the final action being turning off the first timer block of the first series and then turning on the first timer block of the second series, ready for the next time I press the button. What actually happens is that the first series will complete its actions, then turn off the first timer block of the first series and then turn on the first timer of the second series, but then the second series will trigger its actions.

    • @itsmichaeljohn
      @itsmichaeljohn 3 года назад

      Could I just add that what happens is the very same as if you have a timer block that is turned off, and you press start and of course nothing happens, but then you turn the block on and its actions are triggered. My problem is that I didn't tell it to start its actions.

    • @TallmanBradGameplay
      @TallmanBradGameplay  3 года назад

      I can sort of see what you're saying but I don't understand why the second button works if you trigger that first, but doesn't work as it should of it's pressed by the first button. Can you swap the first button for a sensor to see if there's an issue with buttons triggering buttons. If that makes sense. Just to test it I mean.

    • @itsmichaeljohn
      @itsmichaeljohn 3 года назад

      @@TallmanBradGameplay After I re-read my second reply I've now realised exactly what the problem - I said that the problem works as if you have a timer block that is turned off, and you press start and of course nothing happens, but then you turn the block on and its actions are triggered. I;ve now realised that that is exactly what I did do: I have both the first timer blocks saved together as a group and the group is what is triggered by the button, which means that I in fact did tell the series to start its actions even though the timer block of the second series was off. When it was turned by the first series its actions were triggered automatically.

  • @rundown666
    @rundown666 Год назад

    Dammit! I setup a small walking drill that was supposed to just bury itself into the hillside. Needless to say it didn't.
    I thought a single timer block would trigger each block in the sequence... This is way more complicated.

  • @GeneralPadron
    @GeneralPadron 2 месяца назад

    Three years later, and none of this works. I have tried setting up automatically closing doors and the timer block won't actually close the doors you set in the block

    • @TallmanBradGameplay
      @TallmanBradGameplay  2 месяца назад

      I'm sorry to hear this. They've obviously changed quite a lot since I made this video. I hope you manage to find a solution.

  • @munchaking1896
    @munchaking1896 23 дня назад +1

    If you cant delay between actions the timer block is useless. Your base is full of huge ass timer blocks for one tool.

    • @TallmanBradGameplay
      @TallmanBradGameplay  22 дня назад +1

      I suspect things have changed since I made this video so I'm not sure what functionality timer blocks have now. They did used to have a 'delay' option.
      Plus it's a game about engineering, you're supposed to have "huge ass" stuff all over the place haha!

  • @cookreviews
    @cookreviews Год назад

    Appreciate all your effort, but this is too hypothetical. Do something basic like hinge mining and how the timer is setup.

    • @TallmanBradGameplay
      @TallmanBradGameplay  Год назад

      Back in the days when I was playing, hinge mining was extremely dangerous and only for the fool hardy haha. I'm sure you still have Lord Klang in the game. Hopefully not as bad as it used to be!

    • @Unbundle1973
      @Unbundle1973 Год назад

      @@TallmanBradGameplay I'm gutted you don't play SE any more. Your tutorials are the best (and I've tried many, many, many) - you've saved me so much time in learning the strange idiosyncrasies of SE. Sadly, Lord Klang is still omnipresent. Please come back...! ;)