Age of Wonders 4 Ruler Only Doomstack One Turn Kill

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  • Опубликовано: 25 дек 2024

Комментарии • 59

  • @aidreamz
    @aidreamz  Год назад +23

    Since I didn't explain it on my video, I'll leave compiled explanation in here.
    Skills:
    Summon Astral Reflections - Tactical Spell from Tome of Astral Mirror
    Summon 2 copy of your own unit. The copies cannot be copied, deal half damage, and start with 1 action point in turn of their summoning. The copies inherit all skills and snapshot its cooldown state. Possibly a bug, If any of your ruler's copy die, you cannot cast tactical spell for the rest of combat, as if the original ruler die in combat. The Ankh of Phoenix and Escape Rings doesn't mitigate it.
    Spur To Action - Learnable skill under Support tab
    Set a friendly unit's action point to 3. Once per combat, doesn't cost action point, and 4 hex range.
    Weaver - Learnable skill under Battle Magic tab
    Refresh all skill cooldown, including once per combat skill. Weirdly enough, this also enable Overchannel on turn 1. Once per combat, doesn't cost action point, and you cannot use it under enemy zone of control.
    Overchannel - Wizard King exclusive skill
    Allow you to cast another tactical spell this turn. Once per combat, can only be used once per turn even when you refresh it with Weaver, and disabled at turn 1. Doesn't cost action point.
    Cloud In A Bottle - Miscellaneous Equip
    Push anyone (friendly and enemy) in a cone AoE forward and apply wet status which reduce lightning and frost resistance by 4 but increase fire resistance by 2. Doesn't cost action point.
    Frost Evocation - Learnable skill under Battle Magic tab
    Deal moderate frost damage to anyone in cone AoE, has chance to inflict Frozen debuff, which also useful to cancel enemy defensive stance. It cost 1 action point but will end unit's turn upon cast.
    Quick Phase - Learnable skill from Tome of Teleportation under Battle Magic tab
    Teleport to target hex. It has the shortest range (3 hex) but it doesn't set your action point to 1 like most "blink" skill.
    Blink - Random learnable signature skill
    Teleport to target hex and grants evasion for 1 turn. It has decent range (6 hex) but set your action point to 1 after using it.
    Demon Step - Random learnable signature skill
    Teleport to target hex and deal minor fire damage to anyone nearby. It has decent range (7 hex) but set your action point to 1 after using it. Since most "blink" skills set your action point to 1 instead of costing it, it's actually useful to have multiple "blink" skill because you can use them all in one turn.
    Assassinate - Random learnable signature skill
    Attempt to kill an injured target in melee range, the chance increase the lower target's HP are. It doesn't cost action point. It's also useful to counter that annoying Steadfast effect which apparently ignored by this skill.
    Sprint - Learnable skill under Warfare tab
    Grants 8 movement, which usually only worth 1 hex, but it also ignore attack of opportunity and zone of control effect. It doesn't cost action point and a must have for ranged/caster hero in my opinion.
    Basic rotation:
    1. Cast Summon Astral Reflections on your original hero.
    2. Use your original hero's auto-attacks.
    3. Choose and command a copy to use Spur To Action on your original hero.
    4. Use your original hero's auto-attacks.
    5. Command the previous copy to use Weaver.
    6. Command the previous copy to use Spur To Action on your original hero.
    7. Back to step 2.
    FAQ:
    Q: How did your auto-attacks hit multiple enemies at once?
    A: It's Storm Orb weapon effect.
    Q: Why did you use that "wind blowing" skill on your own ruler?
    A: To push her toward enemies, so she doesn't need to spend her action points to move.
    Q: Why you barely use your original ruler's skill?
    A: Because Summon Astral Reflections copies snapshot the cooldown state of all skill. For example, if your ruler's Blink skill is in cooldown, then you cast the spell on him/her, the copies Blink skill will also in cooldown.
    Q: Why did the battle end early? Isn't there is still enemies around?
    A: It's because of their morale became too low and routing. Killing enemy reduce their morale and Murder Ring's Vicious Killer item double the morale penalty from it.
    Q: How to differentiate the copies from the original?
    A: The most reliable way to do it, is to cast Summon Astral Reflections and hover the cursor over your copies and original, the copies cannot be targeted by the spell. You can also check their floating status bar, the copies has unique buff icon that the original doesn't have. Or you can also check their auto-attack damage, the copies deal lower damage.
    Critics:
    This strategy isn't OP because you need to be in the late game to actually execute it
    A: All you need is level 14 hero to learn Spur to Action and Weaver, and Summon Astral Reflections spell from Tome of the Astral Mirror (Tier IV), which you most likely can get in mid game. Yes, you probably can't wipeout 3 armies with only your own ruler without the full build, but I'd argue that you still have unfair advantage over your enemies.

    • @gary0044187
      @gary0044187 Год назад

      cloud in a bottle and storm orb aren't guaranteed drops, I have played several full games at this point and only gotten each in one game and those were in separate games. that said, it's quite the fun looking combo. ngl, as someone who especially likes these quirky op builds, I hate seeing everything called an exploit, but I can understand why people do it.
      oh another thought, adding to the RNG, the specializations at 5,10,15,and 20, isn't there a small amount of randomization in those as well?

    • @aidreamz
      @aidreamz  Год назад +1

      ​@@gary0044187 I see, because many people said that this isn't exploit, I'll remove it from description and thumbnail later :)
      I don't think you need to get that items in normal gameplay where you actually lead an army, since this strategy still give you advantage over your enemies, regardless. Also, this trick is versatile, you can use Spider Mounts racial trait to spam that Web skill (the dev confirmed that it has bugged damage) or maybe to spam summon with Summon Elemental signature skill.
      About the specialization/signature skill, you can actually guaranteed to get at least 2 (and even 3 or 4 if the skills happen to have same alignment) specialization skill of your choice, this might change if the dev decide to add more skill though.
      To put simply, when you open learn specialization skill menu, the game will always try to offer you 6 skills, one from each alignment, and each alignment only has 3 skills. The game also retain the list of skills that it offer after you reset skill. Given the information, I'll give you an example on how to get my build:
      1. I want to get Blink skill first since it's the only skill I want from Arcane alignment, I have at least 2 empty skill slot, and imperium to reset skill.
      2. Open the skill menu but Blink skill doesn't show up, so I learn Vision of Woe instead which have same alignment as Blink skill (Arcane).
      3. Open the skill menu again to learn my 2nd skill, but it didn't show up again, so I learn Mana Unchained instead.
      4. If I open the skill menu again, the Blink skill is guaranteed to be there, so I reset skill first then learn the Blink skill.
      Since the Demon Step and Assassinate has same alignment (Chaos) and I have 3 remaining skill slot, then I'll just learn all Chaos skill as each alignment only have 3 skills, wasting a skill point on Reckless Rage but that's okay for me, and that's it :)
      Edit: I rewrite the method on how to get guaranteed signature skill you want since it's wrong.

    • @gary0044187
      @gary0044187 Год назад

      @@aidreamz if we abide by your original definition I can certainly understand why a 1 turn kill can be considered exploitative. personally, towards the end of a long campaign I usually just go for as powerful a total army as possible so that I can win autoresolves with little to no damage. after maybe 30 turns I am only playing out every 3rd battle, and as the game progresses I am playing less and less as repeating the same moves grows tedious. I would actually say that the tedious nature of this build would be its greatest side effect. the first 10-20 times you do it and just wipe the floor with the enemy is neat and all but I can't imagine it staying fun after too many times.
      great advice about the signature skill btw, thanks I will look into using it in the future/

    • @aidreamz
      @aidreamz  Год назад +1

      @@gary0044187Yeah I agree that this tactic may tedious and repetitive, but you can always spice thing up with other skills xD
      I just want to inform you that I edited my method on how to pick specialization/signature skill, since the step was wrong.

    • @RussiesStuff
      @RussiesStuff Год назад

      @@aidreamz Is it alright if I feature this broken mechanic in my next aow4 broken mechanic compilation video, potentially using parts of your clips??

  • @Blinks77
    @Blinks77 Год назад +31

    Can always take this one further. Tier 5 chaos tome. Summon your leader anywhere. At that point they don't even need to leave the Throne.

    • @gary0044187
      @gary0044187 Год назад +1

      can your leader clone themselves with that ability?

    • @Blinks77
      @Blinks77 Год назад +4

      @@gary0044187 Unhappily not. If the leader is at the battle it won't fire. You can mirror image the avatar though.

    • @gary0044187
      @gary0044187 Год назад

      @@Blinks77 oh I thought it would allow for a "virtuous cycle" as it were, but that would still be another weaver and 2 spurs to action

    • @Blinks77
      @Blinks77 Год назад +2

      @@gary0044187 The mirrors can use the "cast another spell this turn" ability though. Though you can only use that one time per turn, mores the pity.

  • @jonathanpickles2946
    @jonathanpickles2946 Год назад +8

    That's hilarious I was wondering about getting a flock of heroes but you've already done it.

  • @speckbretzel
    @speckbretzel Год назад +5

    Perfectly balanced.

    • @MrUself
      @MrUself Год назад +1

      😂 its funny to me that i keep hearing and seeing ppl talking about balance, nerfing... I have yet to find one build that beats all... I love the raw nature of this Game... I wanna see you all break the realm with your chaos... Would you say having a Nuke in your arsenal is unbalanced or the balancer 😂

  • @darylfindley7551
    @darylfindley7551 Год назад

    Fun video. My favorite tactic is to summon leader with astral travel right next to enemy thrones, attack the throne city (regardless of the number of defending armies) with just my leader, then solo the siege and subsequent attack with just the leader using summon astral reflections as above. Another nice combo is maximize magic which makes all magic attacks crit, and gilded magic which gilds any enemy hit with a critical magic attack. Easy 500 gold or more per battle (depending on how many enemy armies are involved).

  • @marcbennett9232
    @marcbennett9232 Год назад +13

    Very nice! I actually dont think spur to action is that bad. the OP part of this is the ability to copy a copy. all they need to do is add a status "copy" with the effect of cannot be copied. very good job for figuring this one out though!

    • @gameboyish
      @gameboyish Год назад

      It doesn't matter about copying a copy. You can still copy yourself over and over

    • @aidreamz
      @aidreamz  Год назад +4

      @@gameboyish Maybe he meant that the original unit should be prevented from being copied again. Because currently, you cannot copy a copy.

    • @marcbennett9232
      @marcbennett9232 Год назад +2

      @@aidreamz actually I've never tried this and I meant what I said but yes not copying yourself multiple times would work. The interaction of the 2 is bad but the spell itself isn't. Just break the interaction.

    • @darylfindley7551
      @darylfindley7551 Год назад

      You can't actually copy a copy. But you can clone the original over and over again until you run out of mana or casting points, which if you spec into the right tech, is pretty impossible to do regardless of how many spells you cast in a battle.

    • @ictr3ma255
      @ictr3ma255 Год назад

      you just should not be able to copy a hero, problem solved

  • @scottx1415
    @scottx1415 Год назад +1

    Nicely done!

  • @hopeandpiece
    @hopeandpiece Год назад +1

    Reminds me of the MTG combo deck archetypes

  • @gary0044187
    @gary0044187 Год назад +6

    honestly with all the other wonderful skill combinations in this game, I wouldn't go calling this an exploit but maybe that's me for considering things like this quirky combos.

    • @Disappointed_Philosoraptor
      @Disappointed_Philosoraptor Год назад

      well using game mechanics to do things that break the game Is the definition of an exploit. just because this game has like 20 different exploits doesn't mean this isn't one 😅

    • @fantasyfootball2122
      @fantasyfootball2122 Год назад

      @@Disappointed_Philosoraptor Break?

    • @Disappointed_Philosoraptor
      @Disappointed_Philosoraptor Год назад

      @@fantasyfootball2122 yes

    • @darylfindley7551
      @darylfindley7551 Год назад +1

      I agree, I wouldn't call this an exploit, but rather a balancing issue. The game is functioning as it is supposed to do, but there are too few constraints making this mechanic too OP. Increasing the mana cost of summon astral reflections, limiting astral reflections to only a single clone per cast, or limiting the number of turns the clones exist, or only cloning units not leaders (I would be sad if that happened, but might be needed for balancing), etc. The ability to reset cooldowns is also OP, but really only gets out of hand because of the ability to have multiple clones of a hero with that ability in the battle (so the real issue is astral reflections is ridiculously OP).

  • @aloysiuswilliam5826
    @aloysiuswilliam5826 Год назад +3

    Yup i did this, it is very very op

  • @BSOD.Enjoyer
    @BSOD.Enjoyer Год назад +4

    how are you able to select skills after #9?

    • @aidreamz
      @aidreamz  Год назад +6

      If you're on PC, you can use mouse scroll to scroll the ability bar and select ability beyond #9

    • @BSOD.Enjoyer
      @BSOD.Enjoyer Год назад +3

      ​@@aidreamz this changes everything! i have been only having heros learn passive skills because i don't want my summon elemental/animal/zombie to be disabled

    • @fishbotsid9771
      @fishbotsid9771 Год назад

      lol it used to be a thing in aow3 where you were limited to 10 slots XD

  • @aswd90
    @aswd90 Год назад

    ... What the hell... that's sobroken it's disgusting... i love it

  • @Disappointed_Philosoraptor
    @Disappointed_Philosoraptor Год назад +1

    yeah some abilities need to be on a once per turn only. or simply change astral reflections so it cannot duplicate heroes, thats busted anyway

  • @AmbarGriss
    @AmbarGriss Год назад +1

    What transformation is on your character?

    • @aidreamz
      @aidreamz  Год назад +2

      Demonkin, Astral Blood, Frostling Transformation, Vessel of Chaos, and Magical Ward.
      I was changing her transformation from Astral Attunement to Demonkin, but the Astral Attunement appearance stuck (most likely a bug).

  • @markyturner
    @markyturner Год назад +5

    Thanks for this - but for future videos, maybe spend a little longer hovering over tooltips, so the viewer can see what spells/skills you are using?

    • @aidreamz
      @aidreamz  Год назад +5

      Thanks for suggestion, I was assuming that the build section at the end of video was sufficient, but I was wrong, you're not the only one who ask it, so I'll try to explain a little bit:
      Summon Astral Reflections - Tactical Spell from Tome of Astral Mirror
      Summon 2 copy from your own original unit, the copies has debuff that halve their damage output and start with 1 action point in turn of their summoning. The copies also inherit all skills and its cooldown state, which is why I holdback from using my original ruler's skill. There's another catch too, if any of your ruler's copy die, you cannot cast tactical spell for the rest of combat, as if the original ruler die in combat.
      Spur To Action - Learnable skill under Support tab
      Set a friendly unit's action point to 3. It doesn't cost action point and has 4 hex range, simply too OP.
      Weaver - Learnable skill under Battle Magic tab
      Refresh all skill cooldown, including once per combat skill. Weirdly enough, this also enable Overchannel skill on turn 1 instead turn 2. It doesn't cost action point but you cannot use it under enemy zone of control.
      Overchannel - Wizard King exclusive skill
      Allow you to cast another tactical spell this turn. Usable once per turn and enabled starting from turn 2. It doesn't cost action point.
      Cloud In A Bottle - Miscellaneous Equip
      Push anyone (friendly and enemy) in a cone AoE forward and apply wet status which reduce lightning and frost resistance but increase fire resistance. It doesn't cost action point, huge AoE, and decent resist shred, I don't know why it's considered as Tier I item. As for why I used on my original ruler, I want to preserve my ruler action points by not moving at all.
      Frost Evocation - Learnable skill under Battle Magic tab
      Deal moderate frost damage to anyone in cone AoE, has chance to inflict Frozen debuff. It cost 1 action point but will end unit's turn upon cast, which is why I only use it after I exhaust my ruler's copy other skills. The Frozen debuff is very useful to cancel enemy defensive stance.
      Quick Phase - Learnable skill from Tome of Teleportation under Battle Magic tab
      Teleport to target hex. It has the shortest range (3 hex) but it doesn't set your action point to 1 like most "blink" skill.
      Blink - "Random" learnable signature skill
      Teleport to target hex and grants evasion for 1 turn. It has decent range (6 hex) but set your action point to 1 after using it.
      Demon Step - "Random" learnable signature skill
      Teleport to target hex and deal small fire damage to anyone nearby. Similar to Blink, it has decent range (7 hex) but set your action point to 1 after using it. Since most "blink" skills set your action point to 1 instead of costing it, it's actually useful to have multiple "blink" skill because you can use them all in one turn.
      Assassinate - "Random" learnable signature skill
      Attempt to kill an injured target in melee range, the chance increase the lower target's HP are. It doesn't cost action point. It's very useful to counter that annoying Steadfast effect which apparently ignored by this skill.
      Sprint - Learnable skill under Warfare tab
      Grants 8 movement, which usually only worth 1 hex, but it also ignore attack of opportunity and zone of control effect. It doesn't cost action point and a must have for ranged/caster hero/ruler in my opinion.

  • @MrUself
    @MrUself Год назад

    ❤ maybe its me... I love how you can break game ( Realm ) ... I mean you are in game lore a WALKING GOD of Magic.
    I expect nothing less, the concept , i believe is you supposed end being a 1 man or team of 6 Walking NUKE.
    So many different playstyles... Sure correct the bugs exploits yet still allow us to break the realm with fun game play.

  • @WinSlayaGaming
    @WinSlayaGaming Год назад +3

    Great video! If you are looking for an mp community, I'd love to have a skilled player like you in one of my mps :)

    • @aidreamz
      @aidreamz  Год назад

      Thank you :)
      But I've to refuse it, it's because of my line of work has unreliable schedule, so it's really hard to plan mp, especially with long game like this :(

  • @hraughr
    @hraughr Год назад +4

    wouldn't say this is an exploit, you need level 20 hero, that's not happening in a normal game, you need loads of mana and so om.
    Impressive though, pretty cool representation of what can be done in thos game

    • @aidreamz
      @aidreamz  Год назад +2

      Thank you :)
      I agree that I can't do that in normal game, but I'd argue that combination of Summon Astral Reflections (tier IV tome) and Spur to Action (level 7 hero) is still feasible in normal game and give you unfair advantage in mid game. Because of that I consider this as exploit.

    • @hraughr
      @hraughr Год назад +1

      @@aidreamz it is extraordinarily powerful, that's true, but so are many things, this games gives a feeling of being overpowered in quite a few builds, so like the saying goes - if everything is op, nothing is.
      So it's still about out playing the opponents and getting to your op build first, so I wouldn't cry foul if you used that vs me :D

    • @aidreamz
      @aidreamz  Год назад +3

      @@hraughr Hmmm, maybe you're right about that, the game is well designed, it give such rewarding feeling that makes me think my strategy is too OP, but in the end it can be out played/countered xD

    • @Washeek
      @Washeek Год назад

      @@aidreamz That's called a synergy in AoW terms.
      Definitely not an exploit.
      on the highest level that is an exploit, because there is no effective defense and it can wipe anything...

    • @aidreamz
      @aidreamz  Год назад

      @@WasheekBut how can you counter it though?
      I know that this strategy can be hard-countered by Magic Jammer (and Sanctuary) province improvement, but the same goes for other strategy too because that structure give massive advantage for the defender.

  • @caxopog
    @caxopog Год назад +1

    Yea, 100% exploit. Good you figured it out)
    Game have a lot of similar exploit-like stuff but it's very deep - so it'll take some time to fix all of them.

  • @svetochmira9994
    @svetochmira9994 Год назад +2

    cheesy, but tedious tactics

  • @DJDocsVideos
    @DJDocsVideos Год назад

    Stop calling normal game mechanics an "exploit" AoW4 like any AoW before allows for very powerful moves. If you don't like 'em don't use 'em and if anyone feels the need to wine about "unbalanced" multiplayer well go play chess or go!

    • @aidreamz
      @aidreamz  Год назад +2

      True, but in my defense.
      Isn't "exploit" in gaming context meant to be exploiting the game's mechanic, bug, or glitches to gain unfair advantage against your opponent? I'd say that "illusion" that can use active abilities and even give extra turns to your own units is unfair.
      For example, many people call Navi's fountain hook in DotA 2 as an "exploit" or "bug" but that was just how Pudge's hook work, it's already been there since long time. But in the end, said "exploit" get patched because most likely the communities deem that too OP.
      I didn't make this video to whine about it, my intention is just to showcase it. I agree with you that AoW allow very powerful move in previous games too, and I also didn't want the dev to change that :)