Building a Thriving Transit-Centric Community! | Eneida Bay Ep. 2

Поделиться
HTML-код
  • Опубликовано: 17 янв 2025

Комментарии • 11

  • @janosbr
    @janosbr Месяц назад +1

    Thanks for the shoutout, it caught me off guard :D

    • @Na_MaPlays
      @Na_MaPlays  Месяц назад +1

      @@janosbr lol of course. It was a great suggestion so thank you 😊

  • @PartTimeMAYOR
    @PartTimeMAYOR Месяц назад +1

    I love the loop under the bus depot, really inspirational design.

    • @Na_MaPlays
      @Na_MaPlays  Месяц назад +1

      @@PartTimeMAYOR I’m glad you like it! I particularly loved abusing the retaining wall to create a garden. The shadow is mediocre but someone mentioned I can fix that in my graphics settings😁

  • @nealjroberts4050
    @nealjroberts4050 21 день назад +1

    If you sink the bus station you could run metro lines over it, especially when you inevitably extend the sunken garden.
    The Welfare Office's unintentional bridge garden is 👌
    My first name suggestion is Cyclops Head for the lighthouse region farms.

    • @Na_MaPlays
      @Na_MaPlays  21 день назад +1

      @nealjroberts4050 I’m sensing a Roman theme and I like it! 😁

    • @nealjroberts4050
      @nealjroberts4050 21 день назад +1

      @@Na_MaPlays
      It's the Eneida name. Virgil's _Aeneid_ is all about connecting Rome to the Greek myths and they're all running loose in my head now 😂

    • @Na_MaPlays
      @Na_MaPlays  20 дней назад

      @nealjroberts4050 I hadn't even thought of that! I was drawing inspiration from Oneida Lake in New York when I was thinking of the name. I like the idea of the two playing together to create a lore and culture all our own for the build.

    • @nealjroberts4050
      @nealjroberts4050 20 дней назад

      @@Na_MaPlays Ooh.
      I'm sure we can come up with something!

  • @Qualiall1
    @Qualiall1 Месяц назад +2

    I have the California trees mod and you made a good decision to not use it-the trees look nice but it randomly changes some of the pine trees an ugly blue color with white tips for some reason
    For the odd shadows on some of the roads, you can try disabling "terrain casts shadows" in graphics options-but if you like the idea of terrain casting shadows, there is the slow, patient method of trying to level out the ground directly underneath the road-sometimes the game is nice and lets you do it with no fuss, but other times you have to delete the naughty bit of road and level (or slope or smooth sometimes) and then place the road again
    Sorry for the run on sentences

    • @Na_MaPlays
      @Na_MaPlays  Месяц назад +1

      I might disable the shadows in the settings. I had a graphics card update and it reset all my settings across all my games for some reason. It's been a frustrating experience.
      Good to know about the California trees. I am sure that is weird and a little annoying to have to look at. Eventually we will have assets so I am ok with patiently waiting and rather wait then have my save file get messed up =)