Very great video. Thank you for that. My recommendation is to split your campaign into chapters and plan every chapter based on the story your players will write. I know it doesn't fit here perfectly because you want to give your preparation to others from start to end. If it is just for your own, I strongly recommend not to plan the whole campaign from start to end and if you do, don't be upset if some parts - and I mean really big parts - will not happen.
I am planning on making a home brew for sale, too. I've been inspired by your work, so seeing you post this video was excellent timing. Very nascent yet. Feelings but no solid idea yet.
I'm really so excited for the new campaign, especially the art style you're going with! I've always gobbled up any content you've made related to pixel art!
Have you heard of the Gygax 75 from Ray Otus? It is a workbook based on Gary Gygax's original notes on creating a campaign. I'd love to see you do it in your style.
Often I brainstorm each dungeon room or wilderness area onto its own scrap of paper, then arrange the scraps of paper on a table to decide how they connect. I photo that and use it as reference to sketch out a more finished map.
This works well for linear adventures. We’re going to be going a bit more open world/character driven for our next campaign, but I’ll look back on this the next time we’re looking for a more linear approach!
Only 13 days. Drakon has them on a heck of time schedule. Quest style adventure building campaigns is always a good stretch for oneshot style gameplay. I use this method often for public play events and it works really well. Covers a good range of table spaces. Perfect fit for your style of creating and gameplay formats you love to use. I would suggest nothing different for what approach you have here. I've been running and creating over 30yrs. You are well on your path to creating something awesome. Create! Imagine! Inspire! You do good things. Hints to inspire you. - not always the path but the journey - the path can be the challenge not just what's on it - setbacks / progress propels forward locations help pacing - locations of interest can randomize locations (mini quests) (main quests) (side quests) - spider web can build world maps easy for sure. Do and overlay and rough shapes. It practically builds itself. Always a pleasure. Have fun creating!
I use a bunch of methods to build campaigns and adventures. I'm building a worldspace right now actually been working on it in my spare time on streams. Love worldbuilding and developing mechanical and story mechanics that really make the spaces come alive. The world is a tool and it should be versatile for the tables and people exploring and using them. I love that whole process of expand and contracting in design to fit the largest range and put my stamp on it. Inspire others to create as well. Super fun.
You mentioned at the beginning theme, but then you never came back to it. Or do you consider the Nintendo style already to be the theme? For me theme is important, and I would say the old games had their share of themes which gave them depth. Just some nostalgia about pixel art is not enough for me, so maybe expand more about the themes that will underlie the campaign.
Hey, I really love your content, but for this video in particular, I really would have appreciated you divulging your sources or inspirations for this flowchart method. I feel there were probably some blog, articles and/or RUclips videos that inspired you, and it would have been valuable to know where I could get a more in depth discussion of this method.
If I ever have any immediate sources I always mention them. This flow chart method came from experimenting while trying to plan an entire campaign at once. As you can tell I didn’t start calling it a flow chart until half way through the video.
OMG this was exactly what I was looking for! Perfect timing!
I'm 100% ride or die for Doggos.
JP, you always have a way of making DMing so approachable. I love your stuff!!!
also I am the 420th view! Blaze it!
This method is so much fun and makes it enjoyable to create TTRPG's!
This video is useful to make RPG videogame plots too
So good!
Glad I'm early. Always fun to catch your videos, JP. You've been a big inspiration for my campaigns and art in general.
I have been homebrewing for the last 30 years, and I must admit, this is a good method. I will use it.
You are always an inspiration, JP!😊
Yes! Thank you so much. Love this flowchart idea and how you illustrated it.
Very great video. Thank you for that. My recommendation is to split your campaign into chapters and plan every chapter based on the story your players will write. I know it doesn't fit here perfectly because you want to give your preparation to others from start to end. If it is just for your own, I strongly recommend not to plan the whole campaign from start to end and if you do, don't be upset if some parts - and I mean really big parts - will not happen.
I am planning on making a home brew for sale, too. I've been inspired by your work, so seeing you post this video was excellent timing.
Very nascent yet. Feelings but no solid idea yet.
Looking forward to the videos covering the pixel art. Saw your previous video on it and would love to see more!!!!!
You have the absolute best energy. I am so glad I stumbled on your videos, going to check out your shop now.
I'm really so excited for the new campaign, especially the art style you're going with! I've always gobbled up any content you've made related to pixel art!
Have you heard of the Gygax 75 from Ray Otus? It is a workbook based on Gary Gygax's original notes on creating a campaign. I'd love to see you do it in your style.
Ohhh! This is SUPER cool! Thanks for sharing. Downloading now...
Often I brainstorm each dungeon room or wilderness area onto its own scrap of paper, then arrange the scraps of paper on a table to decide how they connect. I photo that and use it as reference to sketch out a more finished map.
That's a great idea!!!
This works well for linear adventures. We’re going to be going a bit more open world/character driven for our next campaign, but I’ll look back on this the next time we’re looking for a more linear approach!
I will for sure try this for my next one-shot or campaign. Thank you for the inspiration.
Love this!!! keep up the amazing content!
I use the same system.
Only 13 days. Drakon has them on a heck of time schedule. Quest style adventure building campaigns is always a good stretch for oneshot style gameplay. I use this method often for public play events and it works really well. Covers a good range of table spaces. Perfect fit for your style of creating and gameplay formats you love to use. I would suggest nothing different for what approach you have here. I've been running and creating over 30yrs. You are well on your path to creating something awesome. Create! Imagine! Inspire! You do good things. Hints to inspire you.
- not always the path but the journey
- the path can be the challenge not just what's on it
- setbacks / progress propels forward locations help pacing
- locations of interest can randomize locations (mini quests) (main quests) (side quests)
- spider web can build world maps easy for sure. Do and overlay and rough shapes. It practically builds itself.
Always a pleasure. Have fun creating!
I use a bunch of methods to build campaigns and adventures. I'm building a worldspace right now actually been working on it in my spare time on streams. Love worldbuilding and developing mechanical and story mechanics that really make the spaces come alive. The world is a tool and it should be versatile for the tables and people exploring and using them. I love that whole process of expand and contracting in design to fit the largest range and put my stamp on it. Inspire others to create as well. Super fun.
This makes me want to go make a massive conspiracy board for my campaign and put it in the background of the stream to drop Easter eggs…
I'm going to use the flow chart idea when I've finished #dungeon23 - as I plan to make a map and a whole book with the campaign in it.
You mentioned at the beginning theme, but then you never came back to it. Or do you consider the Nintendo style already to be the theme? For me theme is important, and I would say the old games had their share of themes which gave them depth. Just some nostalgia about pixel art is not enough for me, so maybe expand more about the themes that will underlie the campaign.
The theme is heroic adventure. Good vs. Evil. Justice and Revenge!
Can you say “For Gotham!!”? 😮
Hey, I really love your content, but for this video in particular, I really would have appreciated you divulging your sources or inspirations for this flowchart method. I feel there were probably some blog, articles and/or RUclips videos that inspired you, and it would have been valuable to know where I could get a more in depth discussion of this method.
If I ever have any immediate sources I always mention them. This flow chart method came from experimenting while trying to plan an entire campaign at once. As you can tell I didn’t start calling it a flow chart until half way through the video.
@@JPCoovert cool, thanks for responding, I’m looking forward to seeing how this develops in future videos, great job as always.
Hi
Old Nintendo games as in games on NES or games made by Nintendo? I mean, there aren't as many RPGs from Nintendo...
First :)?
So I'm planning a solo rpg. This can help me greatly thanks jp
Is this or could this be another Flix Silverpen's guide Zine. Guide to adventure?
I actually have an outline for "Flik Silverpen's Guide to Adventure" started!!!
@@JPCoovert I hope to purchase soon.
@JPCoovert also I'm a solo player, and I would love to figure a way for a solo player to game. With multiple characters.