CopperCube -- The Easiest 3D Game Engine?

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  • Опубликовано: 29 янв 2023
  • Today we revisit CopperCube, an easy to use 3D game engine. They just released version 6.6 adding Dark Mode among other new features. Available completely free on Windows (will work under Wine) and capable of building games for Windows, Web, Android and Mac, CopperCube is one of the easiest game engines available.
    Links:
    gamefromscratch.com/coppercub...
    We did a tutorial on GameGuru that should get you up and running quickly:
    devga.me/tutorials/coppercube-6/
    Another Easy 3D Game Engine is currently available on Humble, Game Guru MAX:
    www.humblebundle.com/software...
    gamefromscratch.com/the-compl...
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Комментарии • 103

  • @gamefromscratch
    @gamefromscratch  Год назад +13

    Links:
    gamefromscratch.com/coppercube-6-6-released/
    We did a tutorial on GameGuru that should get you up and running quickly:
    devga.me/tutorials/coppercube-6/
    Another Easy 3D Game Engine is currently available on Humble, Game Guru MAX:
    www.humblebundle.com/software/completegamemakingcollection-vol2-softwarebundle?partner=gamefromscratch
    gamefromscratch.com/the-complete-game-making-collection-humble-bundle/

    • @GlitchVelocity
      @GlitchVelocity Год назад +1

      You probably need to edit the comment to change "We did a tutorial on GameGuru that should get you up and running quickly:" I think you wanted to write CopperCube there, instead of GameGuru. heheh :)

    • @grupporicercaparanormaletarant
      @grupporicercaparanormaletarant Год назад +1

      Gameguru is too limited, only FPS games

    • @FinnbogiRagnarRagnarsson
      @FinnbogiRagnarRagnarsson Год назад

      @@grupporicercaparanormaletarant They are adding several RPG features, that gives it a lot more potential.

  • @ivailoburov1295
    @ivailoburov1295 Год назад +44

    It's good that Niko continues the development of this game engine. A long time ago I worked with his open source Irrlict, graphics engine on which CopperCube is built. Unfortunately, as far as I can see today Irrlicht isn't popular and doesn't seem to be developing much since the co-creator went closed source with CopperCube.
    Unfortunately, the graphics look at the level of more than 15 years ago.

  • @Klonoa1488
    @Klonoa1488 9 месяцев назад +11

    As someone who has used this software before I can confirm it's pretty fun.
    There are different types of people with different opinions on it. Some see it as easy, free fun, others see it as a bug-infested hellscape. This engine truly does have a reputation amongst gamers.
    But the truth is this is one of the best engines you can use, some games made using this engine even end up on Steam.
    And the truth is, it's kind of an underground community that only a small amount of people know about, that's what makes it fun, knowing that the community is always innovating in the engine, even making multiplayer games.
    10/10, would recommend to bored, unemployed mateys who got not much to do.

    • @orca1361
      @orca1361 6 месяцев назад +1

      Hello, I'm new to game dev and been bouncing from engines. I was wondering is it possible to make a boomer shooter or a stalker style game with Coppercube?

    • @Klonoa1488
      @Klonoa1488 5 месяцев назад +1

      ​@@orca1361Yes, it would be possible to make a boomer shooter or a stalker style, you can even make a sandbox game, for all the Garry's Mod addicts.
      Have a blessed Wahoo day, and happy gaming!

    • @Klonoa1488
      @Klonoa1488 5 месяцев назад +1

      They should do a fan-patch, where fans can add their own things that could make CC comparable to engines such as Unreal.
      My ideas include:
      · Ability to import Source models and maps
      · .mp3 support
      · View model sway and ability to grab objects, which I saw in a CC-related video
      · Manual
      · Ability to make better vehicles, so that it can be more than a mesh controlled by a keyboard and a TPS camera

    • @orca1361
      @orca1361 5 месяцев назад +1

      @@Klonoa1488 awesome thank you :)

  • @breeckthon5144
    @breeckthon5144 Год назад +14

    I would love to see you making games with 5 easy game engines. i think that would be a very interesting video

  • @Assortment54321
    @Assortment54321 5 месяцев назад

    Having a lot of fun with this so far. :)

  • @thegreendude2086
    @thegreendude2086 10 месяцев назад +2

    Honestly, this looks perfect for all the indie horror devs that try to replicate old graphics

  • @andreluis2488
    @andreluis2488 Год назад +4

    Coppercube is very easy to use and can to do excellent graphics, but you need to know how to extract the maximum of the engine. If you use good models, and to know how to use the lighting and shadows, you can reach results next to Godot or Unity!

  • @TeDiouS1001
    @TeDiouS1001 Год назад +4

    Tried it after watching this video. Could not get terrain lighting to work in Direct3d, had to switch to opengl on W11. Default tank controls for 3rd person are rough, but community made third person plugin works really well though. Game view at one point in the main window would get smaller over time and leave cool Windows 98 tile effects for some reason. Integrated intel graphics causes it to crash after a few minutes. Other than those things, played around with the demos and examples, seems ok to tinker with.

  • @HE360
    @HE360 Год назад +25

    Coppercube just need some more code based tutorials in case people want to use traditional coding for some of their game logic. Because, sometimes getting the results one wants could actually be more difficult and time consuming when using their visual scripting.

  • @liddon
    @liddon Год назад

    After i had quited other game Engine softwares, You have saved my Game dev Career

  • @eljavisaenz
    @eljavisaenz Год назад +3

    this game its great and very light but sadly theres no much info or tutorials

  • @brutal3369
    @brutal3369 Год назад +1

    Could you also create a video about game editor

  • @idoblenderstuffs
    @idoblenderstuffs Год назад +4

    Wow. I might use this. I might actually use a game engine someone recommended me. I'm currently working on a game that I definitely want to be prerendered 3d stuff in a 2d engine, so I'll stick with Clickteam for now, but I might actually use coppercube.

  • @joinplay
    @joinplay Год назад +1

    I love coppercube 6 i also use it somehow
    Its great but i get sometime like my file gets error and the textrue goes boom grey??? But still when i got new laptop it was prefect and pretty much not that bad

  • @ynltr
    @ynltr Год назад +1

    this thing looks easier than every no code 3d game engine

  • @Teecreeper
    @Teecreeper Год назад +3

    Can you make a video about the Leadwerks Game Engine and the new Ultra Engine? What is the difference between the two engines?

    • @andrew8253
      @andrew8253 4 месяца назад

      damn leadworks. used that with Dark GDK when i was 16. I'm 31 now

  • @SAYHI2JAMMY
    @SAYHI2JAMMY 28 дней назад

    You should make a video on gooood ol' FPS Creator ♥
    it's free and open source these days + there's a modded version of the engine that's still actively being updated today!

  • @kacperfix8577
    @kacperfix8577 3 месяца назад

    When game guru max V2 will be relesde?

  • @leosan6893
    @leosan6893 Год назад +4

    hello gamefromscrtatch i remember a game engine i tried a while ago named Game Editor . it was powerfull to me at that time, because os the simplicity of the scripting it has. i dont know if you covered it before or not. would be interesting to see

    • @rizla8602
      @rizla8602 Год назад

      Omg, sounded familiar and i searched for it, i used it back in 2008 if i remember correctly. I remember watching proudly my games played by my friends. Thnx for bringing me back in my good old days. Kudos

    • @VyCorr
      @VyCorr Год назад

      Please leave link to download

  • @JoTokutora
    @JoTokutora 10 месяцев назад

    But can it be used for VR?

  • @icarus_ap
    @icarus_ap Год назад +1

    I think copper cube is good for making a rough prototype for game design

    • @PySnek
      @PySnek Год назад

      It's the Python of game engines :D

  • @Greglovesyoumore
    @Greglovesyoumore Год назад +2

    This game engine is great but is missing a lot of features, like set ups for spotlights, for trying to be "easy". But it does excel in other ways like terrain and water implementation.

  • @VrainbowStudioGame
    @VrainbowStudioGame 10 месяцев назад

    This is ansome engine, It's fast start and fast build. But i thinks it's need add script editor and more a lot of features.

  • @scifitherapy
    @scifitherapy Год назад +6

    I've been using CopperCube since version 1. It's not good at everything, but it is great for quickly prototyping WebGL projects specifically. I shipped one game with it back in 2009 and I am actually working on a game now that uses CopperCube for some scenes (multi-engine WebGL game.)

    • @egedq
      @egedq Год назад +2

      multi-engine webgl game ?? are you drunk

    • @scifitherapy
      @scifitherapy Год назад

      @@egedq No, but I am really stoned

    • @firstaccnt
      @firstaccnt Год назад

      @@egedq if it works it works hey

    • @GlitchVelocity
      @GlitchVelocity Год назад

      @@scifitherapy as CopperCube webGL is opensource, I think it is possible to use it with other engines, so yeah it is possible to use some of it's feature in other engines, but the main thing is renderer, you probably going to use renderer of only one engine.

    • @samuelhollman7426
      @samuelhollman7426 Год назад

      what's the game.. flappy bird?

  • @mcvideos4602
    @mcvideos4602 10 месяцев назад

    is it just first person shooters? can you do 3rd person? or even 2d?

    • @Official_Lucas37
      @Official_Lucas37 4 месяца назад

      You can do any types of cameras, but not 2d

  • @MZONE3D
    @MZONE3D Год назад +1

    Mike “Its the easiest game engine… oh wait the dude is getting smaller” 😅 best tutorials in the business

  • @muhammadnuralhafiz
    @muhammadnuralhafiz 8 месяцев назад

    What about licensing?

  • @4ida
    @4ida Год назад +2

    My dream wish game I'd make if I programmed games: 3d tank rts/RTT with play pause feature and ability to deliver tanks via helicopter. No resource gathering, just tanks attacking tanks, upgrades (level up and special abilities). Also ability to request bomber...

  • @Vordhosbn_
    @Vordhosbn_ Год назад +1

    where's the splitscreen?What can I do to achieve it?How can I see the new additions?

  • @JasperTedVidalTale
    @JasperTedVidalTale Год назад

    So coppercube is the first most easiest 3D game engine yay. But what is the second most easiest 3D game engine is it Game Guru Max or something else?

  • @earthbound9999
    @earthbound9999 Год назад +2

    Somehow misread the video title as "the correct 3D game engine" lol

  • @Offensive_Username
    @Offensive_Username 11 месяцев назад

    I couldn't care less about dark mode in software. Copper Cube's user interface and controls still lack a lot of things that are standard nowadays and the assets that come with it are so 90s...

  • @user-jx7pc9ku7b
    @user-jx7pc9ku7b Год назад

    We need more game engines for god of game engines!!!!!!

  • @jmac217x
    @jmac217x Год назад +1

    This engine definitely gives me Darkbasic vibes, which was perfect for introducing newbies into the elements of game design. If people can get a grasp on the concepts with tools like this that's great, but the truth is that I still wouldn't recommend this to newcomers. There's Unity or Godot videos all over the place.

    • @Aeroxima
      @Aeroxima Год назад +1

      I think it depends on how much easier it is. I would go with Unity myself (and do use it), but sometimes you have to know what you're trying to do, where to look, like you're looking at deeper details and somebody could be a bit lost without having a more overall perspective of what all's going on. Like trying to identify (or paint) a picture when it's just way too zoomed in. Something easier could help understand where to even look or what features are more core or important, without getting lost in the smaller implementation details. The same is true of a simple art program vs one with tons of features, and somebody might not know where to even begin because there's just too many and too specialized of tools.
      That being said, Unity isn't that hard, so like I said, it depends how much easier it is and how much more quickly somebody can get something up and running. I find with Unity I start a lot of projects and get really into implementing a particular feature, while the game is overall simply not playable. Some of that is on me because I'm picky though, but even using a lot of premade assets for code/functionality, even if a lot of work is done for you, each one has its own little learning curve still. Sometimes I wonder whether I'd be better off just coding smaller things myself, rather than learning and implementing yet another bit of code that doesn't look like the rest of the project and worrying about having to possibly fix bugs in somebody else's code, where I might not quite understand the way they were going about things.
      I think there's a lot of value in having something up and running quickly and getting that motivation boost, rather than putting in 100 hours and still looking at a daunting mountain feeling pile of stuff to be done just to get what you thought would be "the basics". It's easy to give up before you have something minimally playable, if you're not mindful enough about it. But you can also work around it and be more purposeful with where you start, but that might be more difficult if you just have no idea where to start or how stuff generally works.

    • @johnedwin6803
      @johnedwin6803 Год назад +2

      unity and godot are hard. even with tutorials it's still hard and you have to code. my god.

  • @vlweb3d
    @vlweb3d Год назад +2

    I used Coppercube years ago ...
    but it's clear that the Graphics Engine and other important features will NEVER improve.
    I switched to Unreal because:
    (1) Blueprints (2) An updated graphics engine and (3) TONS of tutorials.😀

  • @nightmisterio
    @nightmisterio Месяц назад

    Their templates are bad, the gun was animating by it self and not shooting when running... feels like there should be better stuff with it...

  • @PixelsLaboratory
    @PixelsLaboratory Год назад +1

    Umm... I don't get it... why do these 2004-era game engines still continue to appear and ask for big money on "Pro" licenses, when you have Unity and Unreal for FREE with state-of-the-art groundbreaking visuals?

    • @samuelhollman7426
      @samuelhollman7426 Год назад +5

      because unity and unreal are hard.

    • @PixelsLaboratory
      @PixelsLaboratory Год назад

      @@samuelhollman7426 nope, Unreal and Unity are MUCH easier than those engines actually.

    • @realtyrone
      @realtyrone Год назад +4

      ​@@PixelsLaboratory Delusional....

    • @DyingEagle
      @DyingEagle Год назад +1

      @@PixelsLaboratory Can make a movement system in 3 clicks, thats instant? no. unity/unreal take forever to load assets in, and takes many errors to simply make a
      B E A N move.

    • @ArmWrestlingOverdose
      @ArmWrestlingOverdose Год назад

      @@VeganPete but so is Unreal, unless u make more than $1M in revenue and it's a game and not an app/internal project/movie/etc. I doubt any indie dev would worry having to pay 5% royalties after he/she becomes a millionaire (quite literally) 😊

  • @AntoineVanGeyseghem
    @AntoineVanGeyseghem 10 месяцев назад

    =o

  • @thomasfalcon6350
    @thomasfalcon6350 Год назад +36

    Why people insist on this "no coding" meme? It's literally the most fun (and vital) part of gamedev.

    • @JC-jz6rx
      @JC-jz6rx Год назад +43

      Some people just don’t enjoy it. Or some like game dev but lean on the more creative side in terms of level design , audio , etc. but not everyone can hire a developer

    • @LeafyNebula
      @LeafyNebula Год назад +8

      I love coding and i feel like ppl who want to make games without coding dont respect it for what it is. Like wanting to draw without drawing, just take clipart and kitbash it call it yours

    • @onerimeuse
      @onerimeuse Год назад +12

      Because success breeds success, shooting at a 25 meter target amd hitting it is a more effective reaching tool than starting a shooter with a 300 meter target. No coding let's people dabble and build and tell stories.

    • @Sinistar1983
      @Sinistar1983 Год назад +1

      I only use visual coding as a means of quick development (especially due to restrictive resources)

    • @brodriguez11000
      @brodriguez11000 Год назад +1

      Eating demands the ability to cook.

  • @Lavonne1
    @Lavonne1 Год назад

    No cringe jokes Mike?

  • @maiqtheliar2611
    @maiqtheliar2611 Год назад

    First!

    • @gamefromscratch
      @gamefromscratch  Год назад +4

      Two men enter, one man leaves. These are the rules of thunderdome. There can be only one first.

    • @kiyu3229
      @kiyu3229 Год назад +1

      Nope... 🥈

  • @brutal3369
    @brutal3369 Год назад

    coppercube is the best

  • @gregoriodelimaalves6862
    @gregoriodelimaalves6862 Год назад

    first

    • @gamefromscratch
      @gamefromscratch  Год назад +1

      Two men enter, one man leaves. These are the rules of thunderdome. There can be only one first.

    • @kiyu3229
      @kiyu3229 Год назад

      You are the first 🥇

    • @brodriguez11000
      @brodriguez11000 Год назад

      Terrain-train. Foliage.

  • @question_mark
    @question_mark Год назад +1

    aint no way

  • @drinkwwwaterrr
    @drinkwwwaterrr Год назад +1

    Honestly there's no point in using this engine since it's VERY limited and has almost no tutorials compared to Unity, Unreal and Godot. Sure it's easy but other engines are also easy and infinitely more capable

  • @soran2290
    @soran2290 Год назад

    Godot is better

    • @Time-To-Relax.
      @Time-To-Relax. Год назад +4

      you need to know to code in godot tho...

    • @ReadyToFlyyy
      @ReadyToFlyyy Год назад +9

      do you even understand the point of coppercube? maybe watch the video first?